dawn_wire: Implement MapRead/WriteAsync on top of MapAsync
This inverts the shimming to have the old mapping entrypoints be implemented on top of the new mapping entrypoint. Bug: dawn:445 Change-Id: I98c81b2873d506790b1b19048c5289c62d1b83ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25700 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c11a19145f
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5b007a519a
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@ -19,37 +19,6 @@
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namespace dawn_wire { namespace client {
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namespace {
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template <typename Handle>
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void SerializeBufferMapAsync(const Buffer* buffer,
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uint32_t serial,
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Handle* handle,
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size_t size) {
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// TODO(enga): Remove the template when Read/Write handles are combined in a tagged
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// pointer.
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constexpr bool isWrite =
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std::is_same<Handle, MemoryTransferService::WriteHandle>::value;
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// Get the serialization size of the handle.
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size_t handleCreateInfoLength = handle->SerializeCreateSize();
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BufferMapAsyncCmd cmd;
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cmd.bufferId = buffer->id;
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cmd.requestSerial = serial;
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cmd.mode = isWrite ? WGPUMapMode_Write : WGPUMapMode_Read;
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cmd.handleCreateInfoLength = handleCreateInfoLength;
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cmd.handleCreateInfo = nullptr;
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cmd.offset = 0;
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cmd.size = size;
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char* writeHandleSpace =
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buffer->device->GetClient()->SerializeCommand(cmd, handleCreateInfoLength);
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// Serialize the handle into the space after the command.
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handle->SerializeCreate(writeHandleSpace);
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}
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} // namespace
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// static
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WGPUBuffer Buffer::Create(Device* device_, const WGPUBufferDescriptor* descriptor) {
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Client* wireClient = device_->GetClient();
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@ -165,85 +134,83 @@ namespace dawn_wire { namespace client {
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void Buffer::ClearMapRequests(WGPUBufferMapAsyncStatus status) {
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for (auto& it : mRequests) {
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if (it.second.writeHandle) {
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it.second.writeCallback(status, nullptr, 0, it.second.userdata);
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} else {
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it.second.readCallback(status, nullptr, 0, it.second.userdata);
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if (it.second.callback) {
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it.second.callback(status, it.second.userdata);
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}
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}
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mRequests.clear();
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}
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void Buffer::MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata) {
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uint32_t serial = mRequestSerial++;
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ASSERT(mRequests.find(serial) == mRequests.end());
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struct ProxyData {
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WGPUBufferMapReadCallback callback;
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void* userdata;
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Buffer* self;
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};
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ProxyData* proxy = new ProxyData;
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proxy->callback = callback;
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proxy->userdata = userdata;
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proxy->self = this;
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if (mSize > std::numeric_limits<size_t>::max()) {
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// On buffer creation, we check that mappable buffers do not exceed this size.
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// So this buffer must not have mappable usage. Inject a validation error.
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device->InjectError(WGPUErrorType_Validation, "Buffer needs the correct map usage bit");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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MapAsync(
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WGPUMapMode_Read, 0, mSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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Buffer* self = proxy->self;
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if (status == WGPUBufferMapAsyncStatus_Success) {
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// On buffer creation we assert that a mappable buffer cannot be bigger than
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// MAX_SIZE_T so we should never have a successful mapping in this case.
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ASSERT(self->mSize <= std::numeric_limits<size_t>::max());
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self->mMapOffset = 0;
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self->mMapSize = self->mSize;
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}
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// Create a ReadHandle for the map request. This is the client's intent to read GPU
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// memory.
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MemoryTransferService::ReadHandle* readHandle =
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device->GetClient()->GetMemoryTransferService()->CreateReadHandle(
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static_cast<size_t>(mSize));
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if (readHandle == nullptr) {
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device->InjectError(WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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if (proxy->callback) {
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const void* data = self->GetConstMappedRange(0, self->mSize);
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uint64_t dataLength = data == nullptr ? 0 : self->mSize;
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proxy->callback(status, data, dataLength, proxy->userdata);
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}
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Buffer::MapRequestData request = {};
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request.readCallback = callback;
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request.userdata = userdata;
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// The handle is owned by the MapRequest until the callback returns.
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request.readHandle = std::unique_ptr<MemoryTransferService::ReadHandle>(readHandle);
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// Store a mapping from serial -> MapRequest. The client can map/unmap before the map
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// operations are returned by the server so multiple requests may be in flight.
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mRequests[serial] = std::move(request);
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SerializeBufferMapAsync(this, serial, readHandle, mSize);
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delete proxy;
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},
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proxy);
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}
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void Buffer::MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata) {
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uint32_t serial = mRequestSerial++;
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ASSERT(mRequests.find(serial) == mRequests.end());
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struct ProxyData {
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WGPUBufferMapWriteCallback callback;
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void* userdata;
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Buffer* self;
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};
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ProxyData* proxy = new ProxyData;
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proxy->callback = callback;
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proxy->userdata = userdata;
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proxy->self = this;
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if (mSize > std::numeric_limits<size_t>::max()) {
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// On buffer creation, we check that mappable buffers do not exceed this size.
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// So this buffer must not have mappable usage. Inject a validation error.
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device->InjectError(WGPUErrorType_Validation, "Buffer needs the correct map usage bit");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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MapAsync(
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WGPUMapMode_Write, 0, mSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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Buffer* self = proxy->self;
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if (status == WGPUBufferMapAsyncStatus_Success) {
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// On buffer creation we assert that a mappable buffer cannot be bigger than
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// MAX_SIZE_T so we should never have a successful mapping in this case.
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ASSERT(self->mSize <= std::numeric_limits<size_t>::max());
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self->mMapOffset = 0;
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self->mMapSize = self->mSize;
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}
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// Create a WriteHandle for the map request. This is the client's intent to write GPU
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// memory.
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MemoryTransferService::WriteHandle* writeHandle =
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device->GetClient()->GetMemoryTransferService()->CreateWriteHandle(
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static_cast<size_t>(mSize));
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if (writeHandle == nullptr) {
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device->InjectError(WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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if (proxy->callback) {
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void* data = self->GetMappedRange(0, self->mSize);
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uint64_t dataLength = data == nullptr ? 0 : self->mSize;
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proxy->callback(status, data, dataLength, proxy->userdata);
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}
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Buffer::MapRequestData request = {};
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request.writeCallback = callback;
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request.userdata = userdata;
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// The handle is owned by the MapRequest until the callback returns.
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request.writeHandle = std::unique_ptr<MemoryTransferService::WriteHandle>(writeHandle);
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// Store a mapping from serial -> MapRequest. The client can map/unmap before the map
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// operations are returned by the server so multiple requests may be in flight.
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mRequests[serial] = std::move(request);
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SerializeBufferMapAsync(this, serial, writeHandle, mSize);
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delete proxy;
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},
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proxy);
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}
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void Buffer::MapAsync(WGPUMapModeFlags mode,
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@ -251,17 +218,16 @@ namespace dawn_wire { namespace client {
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size_t size,
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WGPUBufferMapCallback callback,
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void* userdata) {
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// Do early validation for mode because it needs to be correct for the proxying to
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// MapReadAsync or MapWriteAsync to work.
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// Handle the defaulting of size required by WebGPU.
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if (size == 0 && offset < mSize) {
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size = mSize - offset;
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}
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bool isReadMode = mode & WGPUMapMode_Read;
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bool isWriteMode = mode & WGPUMapMode_Write;
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bool modeOk = isReadMode ^ isWriteMode;
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// Do early validation of offset and size because it isn't checked by MapReadAsync /
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// MapWriteAsync.
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bool offsetOk = (uint64_t(offset) <= mSize) && offset % 4 == 0;
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bool sizeOk = (uint64_t(size) <= mSize - uint64_t(offset)) && size % 4 == 0;
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if (!(modeOk && offsetOk && sizeOk)) {
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// Step 1. Do early validation of READ ^ WRITE because the server rejects mode = 0.
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if (!(isReadMode ^ isWriteMode)) {
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device->InjectError(WGPUErrorType_Validation, "MapAsync error (you figure out :P)");
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if (callback != nullptr) {
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callback(WGPUBufferMapAsyncStatus_Error, userdata);
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@ -269,51 +235,63 @@ namespace dawn_wire { namespace client {
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return;
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}
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// The structure to keep arguments so we can forward the MapReadAsync and MapWriteAsync to
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// `callback`
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struct ProxyData {
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WGPUBufferMapCallback callback;
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void* userdata;
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size_t mapOffset;
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size_t mapSize;
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Buffer* self;
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};
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ProxyData* proxy = new ProxyData;
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proxy->callback = callback;
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proxy->userdata = userdata;
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proxy->mapOffset = offset;
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proxy->mapSize = size;
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proxy->self = this;
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// Note technically we should keep the buffer alive until the callback is fired but the
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// client doesn't have good facilities to do that yet.
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// Step 2. Create the request structure that will hold information while this mapping is
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// in flight.
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uint32_t serial = mRequestSerial++;
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ASSERT(mRequests.find(serial) == mRequests.end());
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// Call MapReadAsync or MapWriteAsync and forward the callback.
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Buffer::MapRequestData request = {};
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request.callback = callback;
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request.userdata = userdata;
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request.size = size;
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request.offset = offset;
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// Step 2a: Create the read / write handles for this request.
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if (isReadMode) {
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MapReadAsync(
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[](WGPUBufferMapAsyncStatus status, const void*, uint64_t, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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if (proxy->callback) {
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proxy->callback(status, proxy->userdata);
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request.readHandle.reset(
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device->GetClient()->GetMemoryTransferService()->CreateReadHandle(size));
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if (request.readHandle == nullptr) {
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device->InjectError(WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, userdata);
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return;
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}
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delete proxy;
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},
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proxy);
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} else {
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ASSERT(isWriteMode);
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MapWriteAsync(
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[](WGPUBufferMapAsyncStatus status, void*, uint64_t, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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if (proxy->callback) {
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proxy->callback(status, proxy->userdata);
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request.writeHandle.reset(
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device->GetClient()->GetMemoryTransferService()->CreateWriteHandle(size));
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if (request.writeHandle == nullptr) {
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device->InjectError(WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, userdata);
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return;
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}
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delete proxy;
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},
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proxy);
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}
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// Step 3. Serialize the command to send to the server.
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BufferMapAsyncCmd cmd;
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cmd.bufferId = this->id;
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cmd.requestSerial = serial;
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cmd.mode = mode;
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cmd.offset = offset;
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cmd.size = size;
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cmd.handleCreateInfo = nullptr;
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// Step 3a. Fill the handle create info in the command.
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if (isReadMode) {
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cmd.handleCreateInfoLength = request.readHandle->SerializeCreateSize();
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char* handleCreateInfoSpace =
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device->GetClient()->SerializeCommand(cmd, cmd.handleCreateInfoLength);
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request.readHandle->SerializeCreate(handleCreateInfoSpace);
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} else {
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ASSERT(isWriteMode);
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cmd.handleCreateInfoLength = request.writeHandle->SerializeCreateSize();
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char* handleCreateInfoSpace =
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device->GetClient()->SerializeCommand(cmd, cmd.handleCreateInfoLength);
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request.writeHandle->SerializeCreate(handleCreateInfoSpace);
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}
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// Step 4. Register this request so that we can retrieve it from its serial when the server
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// sends the callback.
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mRequests[serial] = std::move(request);
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}
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bool Buffer::OnMapAsyncCallback(uint32_t requestSerial,
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mRequests.erase(requestIt);
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auto FailRequest = [&request]() -> bool {
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if (request.readCallback != nullptr) {
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request.readCallback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0,
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request.userdata);
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}
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if (request.writeCallback != nullptr) {
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request.writeCallback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0,
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request.userdata);
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if (request.callback != nullptr) {
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request.callback(WGPUBufferMapAsyncStatus_DeviceLost, request.userdata);
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}
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return false;
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};
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mWriteHandle = std::move(request.writeHandle);
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}
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mMapOffset = request.offset;
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mMapSize = request.size;
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mMappedData = const_cast<void*>(mappedData);
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if (isRead) {
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request.readCallback(static_cast<WGPUBufferMapAsyncStatus>(status), mMappedData,
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static_cast<uint64_t>(mappedDataLength), request.userdata);
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} else {
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request.writeCallback(static_cast<WGPUBufferMapAsyncStatus>(status), mMappedData,
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static_cast<uint64_t>(mappedDataLength), request.userdata);
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if (request.callback) {
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request.callback(static_cast<WGPUBufferMapAsyncStatus>(status), request.userdata);
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}
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return true;
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if (!IsMappedForWriting() || !CheckGetMappedRangeOffsetSize(offset, size)) {
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return nullptr;
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}
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return static_cast<uint8_t*>(mMappedData) + offset;
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return static_cast<uint8_t*>(mMappedData) + (offset - mMapOffset);
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}
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const void* Buffer::GetConstMappedRange(size_t offset, size_t size) {
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!CheckGetMappedRangeOffsetSize(offset, size)) {
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return nullptr;
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}
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return static_cast<uint8_t*>(mMappedData) + offset;
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return static_cast<uint8_t*>(mMappedData) + (offset - mMapOffset);
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}
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void Buffer::Unmap() {
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@ -64,10 +64,10 @@ namespace dawn_wire { namespace client {
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// map request in flight at a single time and need to track them separately.
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// On well-behaved applications, only one request should exist at a single time.
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struct MapRequestData {
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// TODO(enga): Use a tagged pointer to save space.
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WGPUBufferMapReadCallback readCallback = nullptr;
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WGPUBufferMapWriteCallback writeCallback = nullptr;
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WGPUBufferMapCallback callback = nullptr;
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void* userdata = nullptr;
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size_t offset = 0;
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size_t size = 0;
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// TODO(enga): Use a tagged pointer to save space.
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std::unique_ptr<MemoryTransferService::ReadHandle> readHandle = nullptr;
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std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle = nullptr;
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