Temporarily stop running tests on D3D12 with use_tint_generator
A Dawn CL landed at the same time as a Tint roll in Dawn, causing failures in a large number of D3D12 use_tint_generator. Disable testing of that configuration entirely while we investigate the issue and fix it. Bug: dawn:758 Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -522,7 +522,6 @@ std::vector<AdapterTestParam> DawnTestEnvironment::GetAvailableAdapterTestParams
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// test skips on all backends, we can remove this and use a test suite with
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// use_tint_generator in the command line args instead.
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if (params[i].backendType == wgpu::BackendType::Vulkan ||
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params[i].backendType == wgpu::BackendType::D3D12 ||
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params[i].backendType == wgpu::BackendType::OpenGL ||
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params[i].backendType == wgpu::BackendType::OpenGLES) {
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BackendTestConfig configWithTint = params[i];
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