Temporarily stop running tests on D3D12 with use_tint_generator

A Dawn CL landed at the same time as a Tint roll in Dawn, causing
failures in a large number of D3D12 use_tint_generator. Disable testing
of that configuration entirely while we investigate the issue and fix
it.

Bug: dawn:758
Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2021-04-15 16:33:58 +00:00 committed by Commit Bot service account
parent 5d73b31175
commit 5c9b6a8f81
1 changed files with 0 additions and 1 deletions

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@ -522,7 +522,6 @@ std::vector<AdapterTestParam> DawnTestEnvironment::GetAvailableAdapterTestParams
// test skips on all backends, we can remove this and use a test suite with
// use_tint_generator in the command line args instead.
if (params[i].backendType == wgpu::BackendType::Vulkan ||
params[i].backendType == wgpu::BackendType::D3D12 ||
params[i].backendType == wgpu::BackendType::OpenGL ||
params[i].backendType == wgpu::BackendType::OpenGLES) {
BackendTestConfig configWithTint = params[i];