Only allow CompareFunction::Undefined for samplerDesc.compare
The various backends hit UNREACHABLE() during pipeline creation if depthStencil.depthCompare (or likewise for stencil) are set to undefined. Bug: chromium:1195694 Change-Id: Ibf4d8d47b4c98343dce3caccdf79ee90c0de899f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46863 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -490,7 +490,7 @@
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"compare function": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "undefined", "jsrepr": "undefined"},
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{"value": 0, "name": "undefined", "jsrepr": "undefined", "valid": false},
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{"value": 1, "name": "never"},
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{"value": 2, "name": "less"},
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{"value": 3, "name": "less equal"},
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@ -58,7 +58,14 @@ namespace dawn_native {
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DAWN_TRY(ValidateAddressMode(descriptor->addressModeU));
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DAWN_TRY(ValidateAddressMode(descriptor->addressModeV));
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DAWN_TRY(ValidateAddressMode(descriptor->addressModeW));
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// CompareFunction::Undefined is tagged as invalid because it can't be used, except for the
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// SamplerDescriptor where it is a special value that means the sampler is not a
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// comparison-sampler.
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if (descriptor->compare != wgpu::CompareFunction::Undefined) {
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DAWN_TRY(ValidateCompareFunction(descriptor->compare));
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}
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return {};
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}
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@ -572,6 +572,22 @@ TEST_F(RenderPipelineValidationTest, ClampDepthWithoutExtension) {
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}
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}
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// Test that depthStencil.depthCompare must not be undefiend.
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TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) {
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utils::ComboRenderPipelineDescriptor2 descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth32Float);
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// Control case: Always is valid.
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descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Always;
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device.CreateRenderPipeline2(&descriptor);
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// Error case: Undefined is invalid.
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descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Undefined;
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
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}
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// Test that the entryPoint names must be present for the correct stage in the shader module.
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TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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