Deprecate renderpass color/depth .attachment
As of https://github.com/gpuweb/gpuweb/pull/1352 the spec indicates that GPURenderPassColorAttachmentDescriptor and GPURenderPassDepthStencilAttachmentDescriptor should use .view rather than .attachment to indicate the TextureView associated with the render pass attachment. Bug: dawn:762 Change-Id: I70d615e19d8e7aae5b26aa5965c7109289ab868b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47902 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
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12953caa42
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28
dawn.json
28
dawn.json
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@ -1423,21 +1423,27 @@
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]
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},
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"render pass color attachment descriptor": {
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"render pass color attachment": {
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"category": "structure",
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"members": [
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{"name": "attachment", "type": "texture view"},
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{"name": "view", "type": "texture view", "optional": true},
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{"name": "resolve target", "type": "texture view", "optional": true},
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{"name": "load op", "type": "load op"},
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{"name": "store op", "type": "store op"},
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{"name": "clear color", "type": "color"}
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{"name": "clear color", "type": "color"},
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{"name": "attachment", "type": "texture view", "optional": true}
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]
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},
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"render pass depth stencil attachment descriptor": {
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"render pass color attachment descriptor": {
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"category": "typedef",
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"type": "render pass color attachment"
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},
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"render pass depth stencil attachment": {
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"category": "structure",
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"members": [
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{"name": "attachment", "type": "texture view"},
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{"name": "view", "type": "texture view", "optional": true},
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{"name": "depth load op", "type": "load op"},
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{"name": "depth store op", "type": "store op"},
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{"name": "clear depth", "type": "float"},
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@ -1445,18 +1451,24 @@
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{"name": "stencil load op", "type": "load op"},
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{"name": "stencil store op", "type": "store op"},
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{"name": "clear stencil", "type": "uint32_t", "default": "0"},
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{"name": "stencil read only", "type": "bool", "default": "false"}
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{"name": "stencil read only", "type": "bool", "default": "false"},
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{"name": "attachment", "type": "texture view", "optional": true}
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]
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},
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"render pass depth stencil attachment descriptor": {
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"category": "typedef",
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"type": "render pass depth stencil attachment"
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},
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"render pass descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true},
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{"name": "color attachment count", "type": "uint32_t"},
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{"name": "color attachments", "type": "render pass color attachment descriptor", "annotation": "const*", "length": "color attachment count"},
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{"name": "depth stencil attachment", "type": "render pass depth stencil attachment descriptor", "annotation": "const*", "optional": true},
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{"name": "color attachments", "type": "render pass color attachment", "annotation": "const*", "length": "color attachment count"},
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{"name": "depth stencil attachment", "type": "render pass depth stencil attachment", "annotation": "const*", "optional": true},
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{"name": "occlusion query set", "type": "query set", "optional": true}
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]
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},
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@ -65,7 +65,10 @@ namespace dawn_native {
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i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorAttachmentCount));
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++i) {
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TextureViewBase* attachment =
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descriptor->colorAttachments[static_cast<uint8_t>(i)].attachment;
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descriptor->colorAttachments[static_cast<uint8_t>(i)].view;
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if (attachment == nullptr) {
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attachment = descriptor->colorAttachments[static_cast<uint8_t>(i)].attachment;
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}
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mColorAttachmentsSet.set(i);
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mColorFormats[i] = attachment->GetFormat().format;
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if (mSampleCount == 0) {
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@ -75,7 +78,10 @@ namespace dawn_native {
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}
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}
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if (descriptor->depthStencilAttachment != nullptr) {
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TextureViewBase* attachment = descriptor->depthStencilAttachment->attachment;
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TextureViewBase* attachment = descriptor->depthStencilAttachment->view;
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if (attachment == nullptr) {
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attachment = descriptor->depthStencilAttachment->attachment;
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}
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mDepthStencilFormat = attachment->GetFormat().format;
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if (mSampleCount == 0) {
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mSampleCount = attachment->GetTexture()->GetSampleCount();
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@ -155,7 +155,8 @@ namespace dawn_native {
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}
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const TextureViewBase* resolveTarget = colorAttachment.resolveTarget;
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const TextureViewBase* attachment = colorAttachment.attachment;
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const TextureViewBase* attachment =
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colorAttachment.view != nullptr ? colorAttachment.view : colorAttachment.attachment;
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DAWN_TRY(device->ValidateObject(colorAttachment.resolveTarget));
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DAWN_TRY(ValidateCanUseAs(colorAttachment.resolveTarget->GetTexture(),
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wgpu::TextureUsage::RenderAttachment));
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@ -203,16 +204,33 @@ namespace dawn_native {
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}
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MaybeError ValidateRenderPassColorAttachment(
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const DeviceBase* device,
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DeviceBase* device,
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const RenderPassColorAttachmentDescriptor& colorAttachment,
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uint32_t* width,
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uint32_t* height,
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uint32_t* sampleCount) {
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DAWN_TRY(device->ValidateObject(colorAttachment.attachment));
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DAWN_TRY(ValidateCanUseAs(colorAttachment.attachment->GetTexture(),
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wgpu::TextureUsage::RenderAttachment));
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TextureViewBase* attachment;
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if (colorAttachment.view != nullptr) {
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if (colorAttachment.attachment != nullptr) {
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return DAWN_VALIDATION_ERROR(
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"Cannot specify both a attachment and view. attachment is deprecated, "
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"favor view instead.");
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}
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attachment = colorAttachment.view;
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} else if (colorAttachment.attachment != nullptr) {
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device->EmitDeprecationWarning(
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"RenderPassColorAttachmentDescriptor.attachment has been deprecated. Use "
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"RenderPassColorAttachmentDescriptor.view instead.");
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attachment = colorAttachment.attachment;
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} else {
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return DAWN_VALIDATION_ERROR(
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"Must specify a view for RenderPassColorAttachmentDescriptor");
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}
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DAWN_TRY(device->ValidateObject(attachment));
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DAWN_TRY(
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ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
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const TextureViewBase* attachment = colorAttachment.attachment;
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if (!(attachment->GetAspects() & Aspect::Color) ||
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!attachment->GetFormat().isRenderable) {
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return DAWN_VALIDATION_ERROR(
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@ -243,18 +261,35 @@ namespace dawn_native {
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}
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MaybeError ValidateRenderPassDepthStencilAttachment(
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const DeviceBase* device,
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DeviceBase* device,
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const RenderPassDepthStencilAttachmentDescriptor* depthStencilAttachment,
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uint32_t* width,
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uint32_t* height,
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uint32_t* sampleCount) {
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DAWN_ASSERT(depthStencilAttachment != nullptr);
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DAWN_TRY(device->ValidateObject(depthStencilAttachment->attachment));
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DAWN_TRY(ValidateCanUseAs(depthStencilAttachment->attachment->GetTexture(),
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wgpu::TextureUsage::RenderAttachment));
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TextureViewBase* attachment;
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if (depthStencilAttachment->view != nullptr) {
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if (depthStencilAttachment->attachment != nullptr) {
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return DAWN_VALIDATION_ERROR(
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"Cannot specify both a attachment and view. attachment is deprecated, "
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"favor view instead.");
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}
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attachment = depthStencilAttachment->view;
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} else if (depthStencilAttachment->attachment != nullptr) {
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device->EmitDeprecationWarning(
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"RenderPassDepthStencilAttachmentDescriptor.attachment has been deprecated. "
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"Use RenderPassDepthStencilAttachmentDescriptor.view instead.");
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attachment = depthStencilAttachment->attachment;
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} else {
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return DAWN_VALIDATION_ERROR(
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"Must specify a view for RenderPassDepthStencilAttachmentDescriptor");
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}
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DAWN_TRY(device->ValidateObject(attachment));
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DAWN_TRY(
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ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
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const TextureViewBase* attachment = depthStencilAttachment->attachment;
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if ((attachment->GetAspects() & (Aspect::Depth | Aspect::Stencil)) == Aspect::None ||
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!attachment->GetFormat().isRenderable) {
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return DAWN_VALIDATION_ERROR(
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@ -313,7 +348,7 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateRenderPassDescriptor(const DeviceBase* device,
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MaybeError ValidateRenderPassDescriptor(DeviceBase* device,
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const RenderPassDescriptor* descriptor,
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uint32_t* width,
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uint32_t* height,
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@ -521,7 +556,10 @@ namespace dawn_native {
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for (ColorAttachmentIndex index :
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IterateBitSet(cmd->attachmentState->GetColorAttachmentsMask())) {
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uint8_t i = static_cast<uint8_t>(index);
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TextureViewBase* view = descriptor->colorAttachments[i].attachment;
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TextureViewBase* view = descriptor->colorAttachments[i].view;
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if (view == nullptr) {
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view = descriptor->colorAttachments[i].attachment;
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}
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TextureViewBase* resolveTarget = descriptor->colorAttachments[i].resolveTarget;
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cmd->colorAttachments[index].view = view;
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@ -540,7 +578,10 @@ namespace dawn_native {
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}
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if (cmd->attachmentState->HasDepthStencilAttachment()) {
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TextureViewBase* view = descriptor->depthStencilAttachment->attachment;
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TextureViewBase* view = descriptor->depthStencilAttachment->view;
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if (view == nullptr) {
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view = descriptor->depthStencilAttachment->attachment;
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}
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cmd->depthStencilAttachment.view = view;
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cmd->depthStencilAttachment.clearDepth =
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@ -329,7 +329,7 @@ namespace dawn_native {
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// Prepare render pass color attachment descriptor.
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RenderPassColorAttachmentDescriptor colorAttachmentDesc;
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colorAttachmentDesc.attachment = dstView.Get();
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colorAttachmentDesc.view = dstView.Get();
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colorAttachmentDesc.loadOp = wgpu::LoadOp::Load;
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colorAttachmentDesc.storeOp = wgpu::StoreOp::Store;
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colorAttachmentDesc.clearColor = {0.0, 0.0, 0.0, 1.0};
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@ -63,6 +63,44 @@ TEST_P(DeprecationTests, SetSetBlendColor) {
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pass.EndPass();
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}
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// Test that setting attachment rather than view for render pass color and depth/stencil attachments
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// is deprecated.
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TEST_P(DeprecationTests, SetAttachmentDescriptorAttachment) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass;
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// Check that using .attachment with color attachments gives the warning.
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wgpu::RenderPassColorAttachmentDescriptor* colorAttachment =
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&renderPass.renderPassInfo.cColorAttachments[0];
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colorAttachment->attachment = colorAttachment->view;
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colorAttachment->view = nullptr;
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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colorAttachment->view = colorAttachment->attachment;
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colorAttachment->attachment = nullptr;
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// Check that using .attachment with depth/stencil attachments gives the warning.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size = {1, 1, 1};
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture depthStencil = device.CreateTexture(&descriptor);
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wgpu::RenderPassDepthStencilAttachmentDescriptor* depthAttachment =
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&renderPass.renderPassInfo.cDepthStencilAttachmentInfo;
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renderPass.renderPassInfo.depthStencilAttachment = depthAttachment;
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depthAttachment->attachment = depthStencil.CreateView();
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EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.EndPass();
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}
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// Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture
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// are defined.
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TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
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@ -172,7 +172,7 @@ class MultisampledRenderingTest : public DawnTest {
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renderPass.cDepthStencilAttachmentInfo.depthLoadOp = depthStencilLoadOp;
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if (hasDepthStencilAttachment) {
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renderPass.cDepthStencilAttachmentInfo.attachment = mDepthStencilView;
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renderPass.cDepthStencilAttachmentInfo.view = mDepthStencilView;
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renderPass.depthStencilAttachment = &renderPass.cDepthStencilAttachmentInfo;
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}
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renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
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// Specify non-zero clear color. It should still be cleared to zero.
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renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f};
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renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
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renderPass.renderPassInfo.cColorAttachments[0].view = view;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
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// Specify non-zero clear color. It should still be cleared to zero.
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renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f};
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renderPass.renderPassInfo.cColorAttachments[0].attachment = view;
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renderPass.renderPassInfo.cColorAttachments[0].view = view;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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// We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
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// kMaxColorAttachments(4) color attachments.
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std::array<wgpu::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
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colorAttachments[0].attachment = color0;
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colorAttachments[0].view = color0;
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colorAttachments[0].resolveTarget = nullptr;
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colorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
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colorAttachments[0].loadOp = wgpu::LoadOp::Clear;
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colorAttachments[0].storeOp = wgpu::StoreOp::Store;
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colorAttachments[1] = colorAttachments[0];
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colorAttachments[1].attachment = color1;
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colorAttachments[1].view = color1;
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colorAttachments[2] = colorAttachments[0];
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colorAttachments[2].attachment = color2;
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colorAttachments[2].view = color2;
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colorAttachments[3] = colorAttachments[0];
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colorAttachments[3].attachment = color3;
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colorAttachments[3].view = color3;
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colorAttachments[4] = colorAttachments[0];
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colorAttachments[4].attachment =
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colorAttachments[4].view =
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Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
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wgpu::RenderPassDescriptor renderPass;
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attachment = device.CreateTexture(&descriptor);
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wgpu::TextureView view = attachment.CreateView();
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mColorAttachment.attachment = view;
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mColorAttachment.view = view;
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mColorAttachment.resolveTarget = nullptr;
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mColorAttachment.clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
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mColorAttachment.loadOp = wgpu::LoadOp::Clear;
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@ -104,14 +104,14 @@ namespace utils {
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uint32_t colorAttachmentIndex = 0;
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for (const wgpu::TextureView& colorAttachment : colorAttachmentInfo) {
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if (colorAttachment.Get() != nullptr) {
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cColorAttachments[colorAttachmentIndex].attachment = colorAttachment;
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cColorAttachments[colorAttachmentIndex].view = colorAttachment;
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}
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++colorAttachmentIndex;
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}
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colorAttachments = cColorAttachments.data();
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if (depthStencil.Get() != nullptr) {
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cDepthStencilAttachmentInfo.attachment = depthStencil;
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cDepthStencilAttachmentInfo.view = depthStencil;
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depthStencilAttachment = &cDepthStencilAttachmentInfo;
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} else {
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depthStencilAttachment = nullptr;
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