Vulkan: clear nonrenderable texture color formats

Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.

Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Natasha Lee 2019-08-14 23:11:42 +00:00 committed by Commit Bot service account
parent c072fc2653
commit 5f8a8aadb9
8 changed files with 194 additions and 98 deletions

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@ -43,7 +43,7 @@ namespace dawn_native {
class TextureBase : public ObjectBase {
public:
enum class TextureState { OwnedInternal, OwnedExternal, Destroyed };
enum class ClearValue { Zero, NonZero };
TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state);
static TextureBase* MakeError(DeviceBase* device);

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@ -27,6 +27,7 @@
#include "dawn_native/vulkan/RenderPassCache.h"
#include "dawn_native/vulkan/RenderPipelineVk.h"
#include "dawn_native/vulkan/TextureVk.h"
#include "dawn_native/vulkan/UtilsVulkan.h"
namespace dawn_native { namespace vulkan {
@ -43,59 +44,6 @@ namespace dawn_native { namespace vulkan {
}
}
// Vulkan SPEC requires the source/destination region specified by each element of
// pRegions must be a region that is contained within srcImage/dstImage. Here the size of
// the image refers to the virtual size, while Dawn validates texture copy extent with the
// physical size, so we need to re-calculate the texture copy extent to ensure it should fit
// in the virtual size of the subresource.
Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy,
const Extent3D& copySize) {
Extent3D validTextureCopyExtent = copySize;
const TextureBase* texture = textureCopy.texture.Get();
Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel);
if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) {
ASSERT(texture->GetFormat().isCompressed);
validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x;
}
if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) {
ASSERT(texture->GetFormat().isCompressed);
validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y;
}
return validTextureCopyExtent;
}
VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
const TextureCopy& textureCopy,
const Extent3D& copySize) {
const Texture* texture = ToBackend(textureCopy.texture.Get());
VkBufferImageCopy region;
region.bufferOffset = bufferCopy.offset;
// In Vulkan the row length is in texels while it is in bytes for Dawn
const Format& format = texture->GetFormat();
ASSERT(bufferCopy.rowPitch % format.blockByteSize == 0);
region.bufferRowLength = bufferCopy.rowPitch / format.blockByteSize * format.blockWidth;
region.bufferImageHeight = bufferCopy.imageHeight;
region.imageSubresource.aspectMask = texture->GetVkAspectMask();
region.imageSubresource.mipLevel = textureCopy.mipLevel;
region.imageSubresource.baseArrayLayer = textureCopy.arrayLayer;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = textureCopy.origin.x;
region.imageOffset.y = textureCopy.origin.y;
region.imageOffset.z = textureCopy.origin.z;
Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
region.imageExtent.width = imageExtent.width;
region.imageExtent.height = imageExtent.height;
region.imageExtent.depth = copySize.depth;
return region;
}
VkImageCopy ComputeImageCopyRegion(const TextureCopy& srcCopy,
const TextureCopy& dstCopy,
const Extent3D& copySize) {

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@ -16,9 +16,11 @@
#include "dawn_native/VulkanBackend.h"
#include "dawn_native/vulkan/AdapterVk.h"
#include "dawn_native/vulkan/BufferVk.h"
#include "dawn_native/vulkan/CommandRecordingContext.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/UtilsVulkan.h"
namespace dawn_native { namespace vulkan {
@ -453,33 +455,8 @@ namespace dawn_native { namespace vulkan {
ASSERT(false);
}
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
VkImageSubresourceRange range = {};
range.aspectMask = GetVkAspectMask();
range.baseMipLevel = 0;
range.levelCount = GetNumMipLevels();
range.baseArrayLayer = 0;
range.layerCount = GetArrayLayers();
TransitionUsageNow(ToBackend(GetDevice())->GetPendingRecordingContext(),
dawn::TextureUsageBit::CopyDst);
if (GetFormat().HasDepthOrStencil()) {
VkClearDepthStencilValue clear_color[1];
clear_color[0].depth = 1.0f;
clear_color[0].stencil = 1u;
ToBackend(GetDevice())
->fn.CmdClearDepthStencilImage(
ToBackend(GetDevice())->GetPendingCommandBuffer(), GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1, &range);
} else {
// TODO(natlee@microsoft.com): use correct union member depending on the texture
// format
VkClearColorValue clear_color = {{1.0, 1.0, 1.0, 1.0}};
ToBackend(GetDevice())
->fn.CmdClearColorImage(ToBackend(GetDevice())->GetPendingCommandBuffer(),
GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clear_color, 1, &range);
}
ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(), 0, GetNumMipLevels(),
0, GetArrayLayers(), TextureBase::ClearValue::NonZero);
}
}
@ -679,36 +656,80 @@ namespace dawn_native { namespace vulkan {
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
uint32_t layerCount,
TextureBase::ClearValue clearValue) {
VkImageSubresourceRange range = {};
range.aspectMask = GetVkAspectMask();
range.baseMipLevel = baseMipLevel;
range.levelCount = levelCount;
range.baseArrayLayer = baseArrayLayer;
range.layerCount = layerCount;
uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
if (GetFormat().HasDepthOrStencil()) {
VkClearDepthStencilValue clear_color[1];
clear_color[0].depth = 0.0f;
clear_color[0].stencil = 0u;
VkClearDepthStencilValue clearDepthStencilValue[1];
clearDepthStencilValue[0].depth = clearColor;
clearDepthStencilValue[0].stencil = clearColor;
ToBackend(GetDevice())
->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
&range);
} else {
VkClearColorValue clear_color[1];
clear_color[0].float32[0] = 0.0f;
clear_color[0].float32[1] = 0.0f;
clear_color[0].float32[2] = 0.0f;
clear_color[0].float32[3] = 0.0f;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
clearDepthStencilValue, 1, &range);
} else if (GetFormat().isRenderable) {
VkClearColorValue clearColorValue = {{clearColor, clearColor, clearColor, clearColor}};
ToBackend(GetDevice())
->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColorValue, 1,
&range);
} else {
// TODO(natlee@microsoft.com): test compressed textures are cleared
// create temp buffer with clear color to copy to the texture image
dawn_native::vulkan::Device* device =
reinterpret_cast<dawn_native::vulkan::Device*>(GetDevice());
dawn_native::BufferDescriptor descriptor;
descriptor.size = (GetSize().width / GetFormat().blockWidth) *
(GetSize().height / GetFormat().blockHeight) *
GetFormat().blockByteSize;
descriptor.nextInChain = nullptr;
descriptor.usage = dawn::BufferUsageBit::CopySrc | dawn::BufferUsageBit::MapWrite;
std::unique_ptr<Buffer> srcBuffer =
std::make_unique<dawn_native::vulkan::Buffer>(device, &descriptor);
uint8_t* clearBuffer = nullptr;
device->ConsumedError(srcBuffer->MapAtCreation(&clearBuffer));
std::fill(reinterpret_cast<uint32_t*>(clearBuffer),
reinterpret_cast<uint32_t*>(clearBuffer + descriptor.size), clearColor);
// compute the buffer image copy to set the clear region of entire texture
dawn_native::BufferCopy bufferCopy;
bufferCopy.buffer = srcBuffer.get();
bufferCopy.imageHeight = 0;
bufferCopy.offset = 0;
bufferCopy.rowPitch = 0;
dawn_native::TextureCopy textureCopy;
textureCopy.texture = this;
textureCopy.origin = {0, 0, 0};
textureCopy.mipLevel = baseMipLevel;
textureCopy.arrayLayer = baseArrayLayer;
Extent3D copySize = {GetSize().width, GetSize().height, 1};
VkBufferImageCopy region =
ComputeBufferImageCopyRegion(bufferCopy, textureCopy, copySize);
// copy the clear buffer to the texture image
srcBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopySrc);
ToBackend(GetDevice())
->fn.CmdCopyBufferToImage(recordingContext->commandBuffer, srcBuffer->GetHandle(),
GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&region);
}
if (clearValue == TextureBase::ClearValue::Zero) {
SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
layerCount);
GetDevice()->IncrementLazyClearCountForTesting();
}
SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
GetDevice()->IncrementLazyClearCountForTesting();
}
void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
@ -729,7 +750,8 @@ namespace dawn_native { namespace vulkan {
// If subresource has not been initialized, clear it to black as it could contain dirty
// bits from recycled memory
ClearTexture(recordingContext, baseMipLevel, levelCount, baseArrayLayer, layerCount);
ClearTexture(recordingContext, baseMipLevel, levelCount, baseArrayLayer, layerCount,
TextureBase::ClearValue::Zero);
}
}

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@ -75,7 +75,8 @@ namespace dawn_native { namespace vulkan {
uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount);
uint32_t layerCount,
TextureBase::ClearValue);
VkImage mHandle = VK_NULL_HANDLE;
DeviceMemoryAllocation mMemoryAllocation;

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@ -15,6 +15,9 @@
#include "dawn_native/vulkan/UtilsVulkan.h"
#include "common/Assert.h"
#include "dawn_native/Format.h"
#include "dawn_native/vulkan/Forward.h"
#include "dawn_native/vulkan/TextureVk.h"
namespace dawn_native { namespace vulkan {
@ -41,4 +44,55 @@ namespace dawn_native { namespace vulkan {
}
}
// Vulkan SPEC requires the source/destination region specified by each element of
// pRegions must be a region that is contained within srcImage/dstImage. Here the size of
// the image refers to the virtual size, while Dawn validates texture copy extent with the
// physical size, so we need to re-calculate the texture copy extent to ensure it should fit
// in the virtual size of the subresource.
Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize) {
Extent3D validTextureCopyExtent = copySize;
const TextureBase* texture = textureCopy.texture.Get();
Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel);
if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) {
ASSERT(texture->GetFormat().isCompressed);
validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x;
}
if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) {
ASSERT(texture->GetFormat().isCompressed);
validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y;
}
return validTextureCopyExtent;
}
VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
const TextureCopy& textureCopy,
const Extent3D& copySize) {
const Texture* texture = ToBackend(textureCopy.texture.Get());
VkBufferImageCopy region;
region.bufferOffset = bufferCopy.offset;
// In Vulkan the row length is in texels while it is in bytes for Dawn
const Format& format = texture->GetFormat();
ASSERT(bufferCopy.rowPitch % format.blockByteSize == 0);
region.bufferRowLength = bufferCopy.rowPitch / format.blockByteSize * format.blockWidth;
region.bufferImageHeight = bufferCopy.imageHeight;
region.imageSubresource.aspectMask = texture->GetVkAspectMask();
region.imageSubresource.mipLevel = textureCopy.mipLevel;
region.imageSubresource.baseArrayLayer = textureCopy.arrayLayer;
region.imageSubresource.layerCount = 1;
region.imageOffset.x = textureCopy.origin.x;
region.imageOffset.y = textureCopy.origin.y;
region.imageOffset.z = textureCopy.origin.z;
Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
region.imageExtent.width = imageExtent.width;
region.imageExtent.height = imageExtent.height;
region.imageExtent.depth = copySize.depth;
return region;
}
}} // namespace dawn_native::vulkan

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@ -16,12 +16,18 @@
#define DAWNNATIVE_VULKAN_UTILSVULKAN_H_
#include "common/vulkan_platform.h"
#include "dawn_native/Commands.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native { namespace vulkan {
VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op);
Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize);
VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
const TextureCopy& textureCopy,
const Extent3D& copySize);
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_UTILSVULKAN_H_

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@ -94,6 +94,41 @@ TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
}
// Test that nonrenderable texture formats clear to 1's because toggle is enabled
TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
// skip test for other backends since they are not implemented yet
DAWN_SKIP_TEST_IF(IsOpenGL() || IsD3D12());
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA16Snorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::CopySrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
uint32_t bufferSize = 8 * kSize * kSize;
std::vector<uint8_t> data(bufferSize, 100);
dawn::Buffer bufferDst = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::CopySrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> expected(bufferSize, 1);
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, 8);
}
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
ForceWorkarounds(D3D12Backend,
{"nonzero_clear_resources_on_creation_for_testing"},

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@ -86,6 +86,8 @@ class TextureZeroInitTest : public DawnTest {
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
constexpr static dawn::TextureFormat kDepthStencilFormat =
dawn::TextureFormat::Depth24PlusStencil8;
constexpr static dawn::TextureFormat kNonrenderableColorFormat =
dawn::TextureFormat::RGBA16Snorm;
};
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
@ -563,6 +565,34 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, 4);
}
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
TEST_P(TextureZeroInitTest, NonRenderableTextureClear) {
// skip test for other backends since they are not implemented yet
DAWN_SKIP_TEST_IF(IsOpenGL() || IsD3D12());
dawn::TextureDescriptor descriptor =
CreateTextureDescriptor(1, 1, dawn::TextureUsageBit::CopySrc, kNonrenderableColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
uint32_t bufferSize = 8 * kSize * kSize;
std::vector<uint8_t> data(bufferSize, 100);
dawn::Buffer bufferDst = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::CopySrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, 8);
}
DAWN_INSTANTIATE_TEST(
TextureZeroInitTest,
ForceWorkarounds(D3D12Backend, {"nonzero_clear_resources_on_creation_for_testing"}),