mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-11 22:44:04 +00:00
Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle getting the indexFormat from the pipeline "late". Bug: dawn:502 Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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parent
33f29ea9b2
commit
5fad85bbd9
@@ -321,8 +321,8 @@ class BufferZeroInitTest : public DawnTest {
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// Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index
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// buffer.
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renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16,
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indexBufferOffset, sizeof(uint32_t));
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renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, indexBufferOffset,
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sizeof(uint32_t));
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renderPass.DrawIndexed(1);
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renderPass.EndPass();
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@@ -401,7 +401,7 @@ class BufferZeroInitTest : public DawnTest {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.SetPipeline(renderPipeline);
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renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
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renderPass.EndPass();
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@@ -32,6 +32,22 @@ class DeprecationTests : public DawnTest {
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}
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};
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// Test that SetIndexBufferWithFormat is deprecated.
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TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.size = 4;
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bufferDesc.usage = wgpu::BufferUsage::Index;
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wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc);
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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EXPECT_DEPRECATION_WARNING(
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32));
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pass.EndPass();
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}
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// Test that using BGLEntry.multisampled = true emits a deprecation warning.
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TEST_P(DeprecationTests, BGLEntryMultisampledDeprecated) {
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wgpu::BindGroupLayoutEntry entry{};
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@@ -160,108 +176,3 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
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wgpu::Extent3D copySize = {1, 1, 1};
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};
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constexpr uint32_t kRTSize = 400;
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class SetIndexBufferDeprecationTests : public DeprecationTests {
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protected:
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void SetUp() override {
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DeprecationTests::SetUp();
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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}
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utils::BasicRenderPass renderPass;
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wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec4 pos;
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void main() {
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gl_Position = pos;
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})");
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexState.indexFormat = format;
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descriptor.cVertexState.vertexBufferCount = 1;
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descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
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descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
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descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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return device.CreateRenderPipeline(&descriptor);
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}
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};
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// Test that the Uint32 index format is correctly interpreted
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TEST_P(SetIndexBufferDeprecationTests, Uint32) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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device, wgpu::BufferUsage::Vertex,
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{-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
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-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
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// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
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}
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// Test that the Uint16 index format is correctly interpreted
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TEST_P(SetIndexBufferDeprecationTests, Uint16) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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device, wgpu::BufferUsage::Vertex,
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{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
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// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
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}
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DAWN_INSTANTIATE_TEST(SetIndexBufferDeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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VulkanBackend());
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@@ -89,7 +89,7 @@ class DrawIndexedIndirectTest : public DawnTest {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
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pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
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pass.EndPass();
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}
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@@ -89,7 +89,7 @@ class DrawIndexedTest : public DawnTest {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
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pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
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pass.EndPass();
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}
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@@ -552,7 +552,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
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wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass1.SetPipeline(rp);
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pass1.SetVertexBuffer(0, vertexBuffer);
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pass1.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, 0);
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pass1.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
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pass1.SetBindGroup(0, bindGroup1);
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pass1.DrawIndexed(6);
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pass1.EndPass();
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@@ -676,7 +676,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
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wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass1.SetPipeline(rp);
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pass1.SetVertexBuffer(0, buffer);
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pass1.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
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pass1.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
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pass1.SetBindGroup(0, bindGroup1);
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pass1.DrawIndexed(6);
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pass1.EndPass();
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@@ -80,7 +80,7 @@ TEST_P(IndexFormatTest, Uint32) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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@@ -107,7 +107,7 @@ TEST_P(IndexFormatTest, Uint16) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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@@ -157,7 +157,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(7);
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pass.EndPass();
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}
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@@ -199,7 +199,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.DrawIndexed(7);
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pass.EndPass();
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}
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@@ -232,7 +232,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline16);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline32);
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pass.DrawIndexed(3);
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pass.EndPass();
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@@ -247,8 +247,6 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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// Test that setting the index buffer before the pipeline works, this is important
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// for backends where the index format is passed inside the call to SetIndexBuffer
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// because it needs to be done lazily (to query the format from the last pipeline).
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// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
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// we want to support eventually.
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TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
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@@ -261,7 +259,7 @@ TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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@@ -291,7 +289,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBufferWithFormat(indexBuffer32, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer32, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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@@ -306,7 +304,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
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encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBufferWithFormat(indexBuffer16, wgpu::IndexFormat::Uint16);
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pass.SetIndexBuffer(indexBuffer16, wgpu::IndexFormat::Uint16);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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@@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
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uint32_t zeros[100] = {};
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
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} else {
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pass.DrawIndirect(indirectBuffer, indirectOffset);
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@@ -48,6 +48,21 @@ class IndexBufferValidationTest : public ValidationTest {
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}
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};
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// Test that IndexFormat::Undefined is disallowed.
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TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.usage = wgpu::BufferUsage::Index;
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bufferDesc.size = 256;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that for OOB validation of index buffer offset and size.
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TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::BufferDescriptor bufferDesc;
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@@ -61,13 +76,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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@@ -76,7 +91,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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@@ -85,7 +100,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
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pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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@@ -98,27 +113,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
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encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
@@ -141,7 +156,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
||||
// Expected to fail because pipeline and index formats don't match.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetPipeline(pipeline32);
|
||||
encoder.DrawIndexed(3);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -149,7 +164,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
||||
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetPipeline(pipeline16);
|
||||
encoder.DrawIndexed(3);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -158,7 +173,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
||||
// Expected to succeed because pipeline and index formats match.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
encoder.SetPipeline(pipeline16);
|
||||
encoder.DrawIndexed(3);
|
||||
encoder.Finish();
|
||||
@@ -166,7 +181,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
|
||||
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetPipeline(pipeline32);
|
||||
encoder.DrawIndexed(3);
|
||||
encoder.Finish();
|
||||
|
||||
@@ -582,10 +582,7 @@ TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
|
||||
// primitive topology isn't a strip type.
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
} else {
|
||||
// TODO(crbug.com/dawn/502): Once setIndexBuffer requires an
|
||||
// indexFormat. this should fail. For now it succeeds to allow
|
||||
// backwards compatibility during the deprecation period.
|
||||
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetVertexBuffer(0, buffer);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
@@ -135,7 +135,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -258,12 +258,12 @@ namespace {
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
|
||||
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass0.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass0.SetBindGroup(0, bg1);
|
||||
pass0.EndPass();
|
||||
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass1.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass1.SetBindGroup(0, bg0);
|
||||
pass1.EndPass();
|
||||
|
||||
@@ -349,7 +349,7 @@ namespace {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.Draw(3);
|
||||
|
||||
pass.SetBindGroup(0, bg);
|
||||
@@ -414,7 +414,7 @@ namespace {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, writeBG);
|
||||
pass.Draw(3);
|
||||
|
||||
@@ -514,8 +514,8 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -526,8 +526,8 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -584,7 +584,7 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.EndPass();
|
||||
@@ -596,7 +596,7 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.EndPass();
|
||||
@@ -724,7 +724,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
||||
@@ -60,7 +60,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(1);
|
||||
|
||||
pass.DrawIndirect(indirectBuffer, 0);
|
||||
@@ -73,7 +73,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
|
||||
encoder.SetPipeline(pipeline);
|
||||
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.DrawIndexed(1);
|
||||
|
||||
encoder.DrawIndirect(indirectBuffer, 0);
|
||||
@@ -86,7 +86,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, 0);
|
||||
|
||||
pass.EndPass();
|
||||
@@ -98,7 +98,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
|
||||
|
||||
encoder.SetPipeline(pipeline);
|
||||
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
encoder.DrawIndexedIndirect(indirectBuffer, 0);
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
||||
Reference in New Issue
Block a user