Remove deprecated SetIndexBuffer (without format).

This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".

Bug: dawn:502

Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Corentin Wallez
2020-11-25 08:54:14 +00:00
committed by Commit Bot service account
parent 33f29ea9b2
commit 5fad85bbd9
22 changed files with 145 additions and 352 deletions

View File

@@ -321,8 +321,8 @@ class BufferZeroInitTest : public DawnTest {
// Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index
// buffer.
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16,
indexBufferOffset, sizeof(uint32_t));
renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, indexBufferOffset,
sizeof(uint32_t));
renderPass.DrawIndexed(1);
renderPass.EndPass();
@@ -401,7 +401,7 @@ class BufferZeroInitTest : public DawnTest {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
renderPass.SetPipeline(renderPipeline);
renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
renderPass.EndPass();

View File

@@ -32,6 +32,22 @@ class DeprecationTests : public DawnTest {
}
};
// Test that SetIndexBufferWithFormat is deprecated.
TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4;
bufferDesc.usage = wgpu::BufferUsage::Index;
wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
EXPECT_DEPRECATION_WARNING(
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32));
pass.EndPass();
}
// Test that using BGLEntry.multisampled = true emits a deprecation warning.
TEST_P(DeprecationTests, BGLEntryMultisampledDeprecated) {
wgpu::BindGroupLayoutEntry entry{};
@@ -160,108 +176,3 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
wgpu::Extent3D copySize = {1, 1, 1};
};
constexpr uint32_t kRTSize = 400;
class SetIndexBufferDeprecationTests : public DeprecationTests {
protected:
void SetUp() override {
DeprecationTests::SetUp();
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
}
utils::BasicRenderPass renderPass;
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
void main() {
gl_Position = pos;
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
descriptor.cVertexState.indexFormat = format;
descriptor.cVertexState.vertexBufferCount = 1;
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
descriptor.cColorStates[0].format = renderPass.colorFormat;
return device.CreateRenderPipeline(&descriptor);
}
};
// Test that the Uint32 index format is correctly interpreted
TEST_P(SetIndexBufferDeprecationTests, Uint32) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
pass.DrawIndexed(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
}
// Test that the Uint16 index format is correctly interpreted
TEST_P(SetIndexBufferDeprecationTests, Uint16) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
pass.DrawIndexed(3);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
}
DAWN_INSTANTIATE_TEST(SetIndexBufferDeprecationTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@@ -89,7 +89,7 @@ class DrawIndexedIndirectTest : public DawnTest {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
pass.EndPass();
}

View File

@@ -89,7 +89,7 @@ class DrawIndexedTest : public DawnTest {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
pass.EndPass();
}

View File

@@ -552,7 +552,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass1.SetPipeline(rp);
pass1.SetVertexBuffer(0, vertexBuffer);
pass1.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass1.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
pass1.SetBindGroup(0, bindGroup1);
pass1.DrawIndexed(6);
pass1.EndPass();
@@ -676,7 +676,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass1.SetPipeline(rp);
pass1.SetVertexBuffer(0, buffer);
pass1.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
pass1.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
pass1.SetBindGroup(0, bindGroup1);
pass1.DrawIndexed(6);
pass1.EndPass();

View File

@@ -80,7 +80,7 @@ TEST_P(IndexFormatTest, Uint32) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(3);
pass.EndPass();
}
@@ -107,7 +107,7 @@ TEST_P(IndexFormatTest, Uint16) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
pass.DrawIndexed(3);
pass.EndPass();
}
@@ -157,7 +157,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(7);
pass.EndPass();
}
@@ -199,7 +199,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
pass.DrawIndexed(7);
pass.EndPass();
}
@@ -232,7 +232,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline16);
pass.SetVertexBuffer(0, vertexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline32);
pass.DrawIndexed(3);
pass.EndPass();
@@ -247,8 +247,6 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
// Test that setting the index buffer before the pipeline works, this is important
// for backends where the index format is passed inside the call to SetIndexBuffer
// because it needs to be done lazily (to query the format from the last pipeline).
// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
// we want to support eventually.
TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
@@ -261,7 +259,7 @@ TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);
@@ -291,7 +289,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBufferWithFormat(indexBuffer32, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer32, wgpu::IndexFormat::Uint32);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);
@@ -306,7 +304,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBufferWithFormat(indexBuffer16, wgpu::IndexFormat::Uint16);
pass.SetIndexBuffer(indexBuffer16, wgpu::IndexFormat::Uint16);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertexBuffer);
pass.DrawIndexed(3);

View File

@@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
uint32_t zeros[100] = {};
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
} else {
pass.DrawIndirect(indirectBuffer, indirectOffset);

View File

@@ -48,6 +48,21 @@ class IndexBufferValidationTest : public ValidationTest {
}
};
// Test that IndexFormat::Undefined is disallowed.
TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.usage = wgpu::BufferUsage::Index;
bufferDesc.size = 256;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test that for OOB validation of index buffer offset and size.
TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::BufferDescriptor bufferDesc;
@@ -61,13 +76,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
pass.EndPass();
encoder.Finish();
}
@@ -76,7 +91,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@@ -85,7 +100,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@@ -98,27 +113,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
@@ -141,7 +156,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
// Expected to fail because pipeline and index formats don't match.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetPipeline(pipeline32);
encoder.DrawIndexed(3);
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -149,7 +164,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetPipeline(pipeline16);
encoder.DrawIndexed(3);
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -158,7 +173,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
// Expected to succeed because pipeline and index formats match.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetPipeline(pipeline16);
encoder.DrawIndexed(3);
encoder.Finish();
@@ -166,7 +181,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetPipeline(pipeline32);
encoder.DrawIndexed(3);
encoder.Finish();

View File

@@ -582,10 +582,7 @@ TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
// primitive topology isn't a strip type.
device.CreateRenderPipeline(&descriptor);
} else {
// TODO(crbug.com/dawn/502): Once setIndexBuffer requires an
// indexFormat. this should fail. For now it succeeds to allow
// backwards compatibility during the deprecation period.
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
}

View File

@@ -91,7 +91,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
pass.SetVertexBuffer(0, buffer);
pass.EndPass();
encoder.Finish();
@@ -135,7 +135,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -258,12 +258,12 @@ namespace {
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass0.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
pass0.SetBindGroup(0, bg1);
pass0.EndPass();
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass1.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
pass1.SetBindGroup(0, bg0);
pass1.EndPass();
@@ -349,7 +349,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
pass.Draw(3);
pass.SetBindGroup(0, bg);
@@ -414,7 +414,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, writeBG);
pass.Draw(3);
@@ -514,8 +514,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -526,8 +526,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer1, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -584,7 +584,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg0);
pass.SetBindGroup(0, bg1);
pass.EndPass();
@@ -596,7 +596,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg1);
pass.SetBindGroup(0, bg0);
pass.EndPass();
@@ -724,7 +724,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());

View File

@@ -60,7 +60,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(1);
pass.DrawIndirect(indirectBuffer, 0);
@@ -73,7 +73,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
encoder.SetPipeline(pipeline);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.DrawIndexed(1);
encoder.DrawIndirect(indirectBuffer, 0);
@@ -86,7 +86,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexedIndirect(indirectBuffer, 0);
pass.EndPass();
@@ -98,7 +98,7 @@ TEST_F(UnsafeAPIValidationTest, DrawIndexedIndirectDisallowed) {
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&bundleDesc);
encoder.SetPipeline(pipeline);
encoder.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.DrawIndexedIndirect(indirectBuffer, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());