Specify mip level and array layer in TextureMTL lazy clear
These were accidentally left out in the original code and fixes WebGPU CTS zero init tests with renderable formats on Mac. Bug: dawn:145 Change-Id: Ied886098408a749c094addb2ceaeb7e8c14938d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34726 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -438,12 +438,16 @@ namespace dawn_native { namespace metal {
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switch (aspect) {
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switch (aspect) {
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case Aspect::Depth:
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case Aspect::Depth:
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descriptor.depthAttachment.texture = GetMTLTexture();
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descriptor.depthAttachment.texture = GetMTLTexture();
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descriptor.depthAttachment.level = level;
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descriptor.depthAttachment.slice = arrayLayer;
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descriptor.depthAttachment.loadAction = MTLLoadActionClear;
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descriptor.depthAttachment.loadAction = MTLLoadActionClear;
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descriptor.depthAttachment.storeAction = MTLStoreActionStore;
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descriptor.depthAttachment.storeAction = MTLStoreActionStore;
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descriptor.depthAttachment.clearDepth = dClearColor;
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descriptor.depthAttachment.clearDepth = dClearColor;
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break;
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break;
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case Aspect::Stencil:
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case Aspect::Stencil:
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descriptor.stencilAttachment.texture = GetMTLTexture();
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descriptor.stencilAttachment.texture = GetMTLTexture();
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descriptor.stencilAttachment.level = level;
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descriptor.stencilAttachment.slice = arrayLayer;
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descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
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descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
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descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
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descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
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descriptor.stencilAttachment.clearStencil =
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descriptor.stencilAttachment.clearStencil =
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