Suppress Depth32TextureCreationDepthClears on D3D12 NVIDIA
This test often crashes on first run, but succeeds on retry. Bug: dawn:145 Change-Id: I44303a01eaceded10ba277a837c5b5e7649df033 Tbr: cwallez@chromium.org Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15180 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -50,6 +50,9 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
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// Copies from depth textures not supported on the OpenGL backend right now.
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// Copies from depth textures not supported on the OpenGL backend right now.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// Closing the pending command list crashes flakily on D3D12 NVIDIA only.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
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wgpu::TextureDescriptor descriptor;
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.width = kSize;
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