Suppress Depth32TextureCreationDepthClears on D3D12 NVIDIA

This test often crashes on first run, but succeeds on retry.

Bug: dawn:145
Change-Id: I44303a01eaceded10ba277a837c5b5e7649df033
Tbr: cwallez@chromium.org
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2020-01-16 02:36:10 +00:00 committed by Commit Bot service account
parent 9652add688
commit 631f4258a1
1 changed files with 3 additions and 0 deletions

View File

@ -50,6 +50,9 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
// Copies from depth textures not supported on the OpenGL backend right now. // Copies from depth textures not supported on the OpenGL backend right now.
DAWN_SKIP_TEST_IF(IsOpenGL()); DAWN_SKIP_TEST_IF(IsOpenGL());
// Closing the pending command list crashes flakily on D3D12 NVIDIA only.
DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
wgpu::TextureDescriptor descriptor; wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize; descriptor.size.width = kSize;