Add vertex pulling transform
Adds a first-pass version of vertex pulling. This is missing several important things such as buffer offsets, support for more types, and clamping. Bug: dawn:480, tint:206 Change-Id: Ia8a3abc446bca4c5a40e064f85fb59de1c3f5af9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26260 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
d3107bdbaa
commit
63551e3b2f
3
BUILD.gn
3
BUILD.gn
|
@ -314,6 +314,8 @@ source_set("libtint_core_src") {
|
|||
"src/ast/struct_member_offset_decoration.h",
|
||||
"src/ast/switch_statement.cc",
|
||||
"src/ast/switch_statement.h",
|
||||
"src/ast/transform/vertex_pulling_transform.cc",
|
||||
"src/ast/transform/vertex_pulling_transform.h",
|
||||
"src/ast/type/alias_type.cc",
|
||||
"src/ast/type/alias_type.h",
|
||||
"src/ast/type/array_type.cc",
|
||||
|
@ -714,6 +716,7 @@ source_set("tint_unittests_core_src") {
|
|||
"src/ast/struct_member_test.cc",
|
||||
"src/ast/struct_test.cc",
|
||||
"src/ast/switch_statement_test.cc",
|
||||
"src/ast/transform/vertex_pulling_transform_test.cc",
|
||||
"src/ast/type/alias_type_test.cc",
|
||||
"src/ast/type/array_type_test.cc",
|
||||
"src/ast/type/bool_type_test.cc",
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "src/validator.h"
|
||||
#include "src/writer/writer.h"
|
||||
|
||||
#include "src/ast/transform/vertex_pulling_transform.h"
|
||||
|
||||
#if TINT_BUILD_SPV_READER
|
||||
#include "src/reader/spirv/parser.h"
|
||||
#endif // TINT_BUILD_SPV_READER
|
||||
|
|
|
@ -136,6 +136,8 @@ set(TINT_LIB_SRCS
|
|||
ast/struct_member_offset_decoration.h
|
||||
ast/switch_statement.cc
|
||||
ast/switch_statement.h
|
||||
ast/transform/vertex_pulling_transform.cc
|
||||
ast/transform/vertex_pulling_transform.h
|
||||
ast/type_constructor_expression.h
|
||||
ast/type_constructor_expression.cc
|
||||
ast/type/alias_type.cc
|
||||
|
@ -325,6 +327,7 @@ set(TINT_TEST_SRCS
|
|||
ast/struct_member_offset_decoration_test.cc
|
||||
ast/struct_test.cc
|
||||
ast/switch_statement_test.cc
|
||||
ast/transform/vertex_pulling_transform_test.cc
|
||||
ast/type/alias_type_test.cc
|
||||
ast/type/array_type_test.cc
|
||||
ast/type/bool_type_test.cc
|
||||
|
|
|
@ -0,0 +1,403 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/ast/transform/vertex_pulling_transform.h"
|
||||
|
||||
#include "src/ast/array_accessor_expression.h"
|
||||
#include "src/ast/as_expression.h"
|
||||
#include "src/ast/assignment_statement.h"
|
||||
#include "src/ast/binary_expression.h"
|
||||
#include "src/ast/decorated_variable.h"
|
||||
#include "src/ast/expression.h"
|
||||
#include "src/ast/member_accessor_expression.h"
|
||||
#include "src/ast/module.h"
|
||||
#include "src/ast/scalar_constructor_expression.h"
|
||||
#include "src/ast/struct.h"
|
||||
#include "src/ast/struct_decoration.h"
|
||||
#include "src/ast/struct_member.h"
|
||||
#include "src/ast/struct_member_offset_decoration.h"
|
||||
#include "src/ast/type/array_type.h"
|
||||
#include "src/ast/type/f32_type.h"
|
||||
#include "src/ast/type/i32_type.h"
|
||||
#include "src/ast/type/struct_type.h"
|
||||
#include "src/ast/type/u32_type.h"
|
||||
#include "src/ast/type/vector_type.h"
|
||||
#include "src/ast/type_constructor_expression.h"
|
||||
#include "src/ast/uint_literal.h"
|
||||
#include "src/ast/variable_decl_statement.h"
|
||||
#include "src/context.h"
|
||||
|
||||
namespace tint {
|
||||
namespace ast {
|
||||
namespace transform {
|
||||
|
||||
namespace {
|
||||
// TODO(idanr): What to do if these names are already used?
|
||||
static const char kVertexBufferNamePrefix[] = "tint_pulling_vertex_buffer_";
|
||||
static const char kStructBufferName[] = "data";
|
||||
static const char kPullingPosVarName[] = "tint_pulling_pos";
|
||||
static const char kDefaultVertexIndexName[] = "tint_pulling_vertex_index";
|
||||
} // namespace
|
||||
|
||||
VertexPullingTransform::VertexPullingTransform(Context* ctx, Module* mod)
|
||||
: ctx_(ctx), mod_(mod) {}
|
||||
|
||||
VertexPullingTransform::~VertexPullingTransform() = default;
|
||||
|
||||
void VertexPullingTransform::SetVertexState(
|
||||
std::unique_ptr<VertexStateDescriptor> vertex_state) {
|
||||
vertex_state_ = std::move(vertex_state);
|
||||
}
|
||||
|
||||
void VertexPullingTransform::SetEntryPoint(std::string entry_point) {
|
||||
entry_point_name_ = std::move(entry_point);
|
||||
}
|
||||
|
||||
bool VertexPullingTransform::Run() {
|
||||
// Check SetVertexState was called
|
||||
if (vertex_state_ == nullptr) {
|
||||
SetError("SetVertexState not called");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find entry point
|
||||
EntryPoint* entry_point = nullptr;
|
||||
for (const auto& entry : mod_->entry_points()) {
|
||||
if (entry->name() == entry_point_name_) {
|
||||
entry_point = entry.get();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (entry_point == nullptr) {
|
||||
SetError("Vertex stage entry point not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check entry point is the right stage
|
||||
if (entry_point->stage() != PipelineStage::kVertex) {
|
||||
SetError("Entry point is not for vertex stage");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Save the vertex function
|
||||
auto* vertex_func = mod_->FindFunctionByName(entry_point->function_name());
|
||||
|
||||
// TODO(idanr): Need to check shader locations in descriptor cover all
|
||||
// attributes
|
||||
|
||||
// TODO(idanr): Make sure we covered all error cases, to guarantee the
|
||||
// following stages will pass
|
||||
|
||||
FindOrInsertVertexIndex();
|
||||
ConvertVertexInputVariablesToPrivate();
|
||||
AddVertexStorageBuffers();
|
||||
AddVertexPullingPreamble(vertex_func);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VertexPullingTransform::SetError(const std::string& error) {
|
||||
error_ = error;
|
||||
}
|
||||
|
||||
std::string VertexPullingTransform::GetVertexBufferName(uint32_t index) {
|
||||
return kVertexBufferNamePrefix + std::to_string(index);
|
||||
}
|
||||
|
||||
void VertexPullingTransform::FindOrInsertVertexIndex() {
|
||||
// Look for an existing vertex index builtin
|
||||
for (auto& v : mod_->global_variables()) {
|
||||
if (!v->IsDecorated() || v->storage_class() != StorageClass::kInput) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto& d : v->AsDecorated()->decorations()) {
|
||||
if (d->IsBuiltin() && d->AsBuiltin()->value() == Builtin::kVertexIdx) {
|
||||
vertex_index_name_ = v->name();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We didn't find a vertex index builtin, so create one
|
||||
vertex_index_name_ = kDefaultVertexIndexName;
|
||||
|
||||
auto var = std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
|
||||
vertex_index_name_, StorageClass::kInput, GetI32Type()));
|
||||
|
||||
VariableDecorationList decorations;
|
||||
decorations.push_back(
|
||||
std::make_unique<BuiltinDecoration>(Builtin::kVertexIdx));
|
||||
|
||||
var->set_decorations(std::move(decorations));
|
||||
mod_->AddGlobalVariable(std::move(var));
|
||||
}
|
||||
|
||||
void VertexPullingTransform::ConvertVertexInputVariablesToPrivate() {
|
||||
for (auto& v : mod_->global_variables()) {
|
||||
if (!v->IsDecorated() || v->storage_class() != StorageClass::kInput) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto& d : v->AsDecorated()->decorations()) {
|
||||
if (!d->IsLocation()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t location = d->AsLocation()->value();
|
||||
// This is where the replacement happens. Expressions use identifier
|
||||
// strings instead of pointers, so we don't need to update any other place
|
||||
// in the AST.
|
||||
v = std::make_unique<Variable>(v->name(), StorageClass::kPrivate,
|
||||
v->type());
|
||||
location_to_var_[location] = v.get();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexPullingTransform::AddVertexStorageBuffers() {
|
||||
// TODO(idanr): Make this readonly https://github.com/gpuweb/gpuweb/issues/935
|
||||
// The array inside the struct definition
|
||||
auto internal_array = std::make_unique<type::ArrayType>(GetU32Type());
|
||||
internal_array->set_array_stride(4u);
|
||||
auto* internal_array_type = ctx_->type_mgr().Get(std::move(internal_array));
|
||||
|
||||
// Creating the struct type
|
||||
StructMemberList members;
|
||||
StructMemberDecorationList member_dec;
|
||||
member_dec.push_back(std::make_unique<StructMemberOffsetDecoration>(0u));
|
||||
members.push_back(std::make_unique<StructMember>(
|
||||
kStructBufferName, internal_array_type, std::move(member_dec)));
|
||||
auto* struct_type = ctx_->type_mgr().Get(std::make_unique<type::StructType>(
|
||||
std::make_unique<Struct>(StructDecoration::kBlock, std::move(members))));
|
||||
|
||||
for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) {
|
||||
// The decorated variable with struct type
|
||||
auto var = std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
|
||||
GetVertexBufferName(i), StorageClass::kStorageBuffer, struct_type));
|
||||
|
||||
// Add decorations
|
||||
VariableDecorationList decorations;
|
||||
decorations.push_back(std::make_unique<BindingDecoration>(i));
|
||||
decorations.push_back(std::make_unique<SetDecoration>(0));
|
||||
var->set_decorations(std::move(decorations));
|
||||
|
||||
mod_->AddGlobalVariable(std::move(var));
|
||||
}
|
||||
}
|
||||
|
||||
void VertexPullingTransform::AddVertexPullingPreamble(Function* vertex_func) {
|
||||
// Assign by looking at the vertex descriptor to find attributes with matching
|
||||
// location.
|
||||
|
||||
// A block statement allowing us to use append instead of insert
|
||||
auto block = std::make_unique<BlockStatement>();
|
||||
|
||||
// Declare the |kPullingPosVarName| variable in the shader
|
||||
auto pos_declaration =
|
||||
std::make_unique<VariableDeclStatement>(std::make_unique<Variable>(
|
||||
kPullingPosVarName, StorageClass::kFunction, GetI32Type()));
|
||||
|
||||
// |kPullingPosVarName| refers to the byte location of the current read. We
|
||||
// declare a variable in the shader to avoid having to reuse Expression
|
||||
// objects.
|
||||
block->append(std::move(pos_declaration));
|
||||
|
||||
for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) {
|
||||
const VertexBufferLayoutDescriptor& buffer_layout =
|
||||
vertex_state_->vertex_buffers[i];
|
||||
|
||||
for (const VertexAttributeDescriptor& attribute_desc :
|
||||
buffer_layout.attributes) {
|
||||
auto it = location_to_var_.find(attribute_desc.shader_location);
|
||||
if (it == location_to_var_.end()) {
|
||||
continue;
|
||||
}
|
||||
auto* v = it->second;
|
||||
|
||||
// An expression for the start of the read in the buffer in bytes
|
||||
auto pos_value = std::make_unique<BinaryExpression>(
|
||||
BinaryOp::kAdd,
|
||||
std::make_unique<BinaryExpression>(
|
||||
BinaryOp::kMultiply,
|
||||
std::make_unique<IdentifierExpression>(vertex_index_name_),
|
||||
GenUint(static_cast<uint32_t>(buffer_layout.array_stride))),
|
||||
GenUint(static_cast<uint32_t>(attribute_desc.offset)));
|
||||
|
||||
// Update position of the read
|
||||
auto set_pos_expr = std::make_unique<AssignmentStatement>(
|
||||
CreatePullingPositionIdent(), std::move(pos_value));
|
||||
block->append(std::move(set_pos_expr));
|
||||
|
||||
block->append(std::make_unique<AssignmentStatement>(
|
||||
std::make_unique<IdentifierExpression>(v->name()),
|
||||
AccessByFormat(i, attribute_desc.format)));
|
||||
}
|
||||
}
|
||||
|
||||
vertex_func->body()->insert(0, std::move(block));
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::GenUint(uint32_t value) {
|
||||
return std::make_unique<ScalarConstructorExpression>(
|
||||
std::make_unique<UintLiteral>(GetU32Type(), value));
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression>
|
||||
VertexPullingTransform::CreatePullingPositionIdent() {
|
||||
return std::make_unique<IdentifierExpression>(kPullingPosVarName);
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessByFormat(
|
||||
uint32_t buffer,
|
||||
VertexFormat format) {
|
||||
// TODO(idanr): this doesn't account for the format of the attribute in the
|
||||
// shader. ex: vec<u32> in shader, and attribute claims VertexFormat::Float4
|
||||
// right now, we would try to assign a vec4<f32> to this attribute, but we
|
||||
// really need to assign a vec4<u32> by casting.
|
||||
// We could split this function to first do memory accesses and unpacking into
|
||||
// int/uint/float1-4/etc, then convert that variable to a var<in> with the
|
||||
// conversion defined in the WebGPU spec.
|
||||
switch (format) {
|
||||
case VertexFormat::kU32:
|
||||
return AccessU32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kI32:
|
||||
return AccessI32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kF32:
|
||||
return AccessF32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kVec2F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 2);
|
||||
case VertexFormat::kVec3F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 3);
|
||||
case VertexFormat::kVec4F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 4);
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessU32(
|
||||
uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos) {
|
||||
// Here we divide by 4, since the buffer is uint32 not uint8. The input buffer
|
||||
// has byte offsets for each attribute, and we will convert it to u32 indexes
|
||||
// by dividing. Then, that element is going to be read, and if needed,
|
||||
// unpacked into an appropriate variable. All reads should end up here as a
|
||||
// base case.
|
||||
return std::make_unique<ArrayAccessorExpression>(
|
||||
std::make_unique<MemberAccessorExpression>(
|
||||
std::make_unique<IdentifierExpression>(GetVertexBufferName(buffer)),
|
||||
std::make_unique<IdentifierExpression>(kStructBufferName)),
|
||||
std::make_unique<BinaryExpression>(BinaryOp::kDivide, std::move(pos),
|
||||
GenUint(4)));
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessI32(
|
||||
uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos) {
|
||||
// as<T> reinterprets bits
|
||||
return std::make_unique<AsExpression>(GetI32Type(),
|
||||
AccessU32(buffer, std::move(pos)));
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessF32(
|
||||
uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos) {
|
||||
// as<T> reinterprets bits
|
||||
return std::make_unique<AsExpression>(GetF32Type(),
|
||||
AccessU32(buffer, std::move(pos)));
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessPrimitive(
|
||||
uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos,
|
||||
VertexFormat format) {
|
||||
// This function uses a position expression to read, rather than using the
|
||||
// position variable. This allows us to read from offset positions relative to
|
||||
// |kPullingPosVarName|. We can't call AccessByFormat because it reads only
|
||||
// from the position variable.
|
||||
switch (format) {
|
||||
case VertexFormat::kU32:
|
||||
return AccessU32(buffer, std::move(pos));
|
||||
case VertexFormat::kI32:
|
||||
return AccessI32(buffer, std::move(pos));
|
||||
case VertexFormat::kF32:
|
||||
return AccessF32(buffer, std::move(pos));
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Expression> VertexPullingTransform::AccessVec(
|
||||
uint32_t buffer,
|
||||
uint32_t element_stride,
|
||||
type::Type* base_type,
|
||||
VertexFormat base_format,
|
||||
uint32_t count) {
|
||||
ExpressionList expr_list;
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
// Offset read position by element_stride for each component
|
||||
auto cur_pos = std::make_unique<BinaryExpression>(
|
||||
BinaryOp::kAdd, CreatePullingPositionIdent(),
|
||||
GenUint(element_stride * i));
|
||||
expr_list.push_back(
|
||||
AccessPrimitive(buffer, std::move(cur_pos), base_format));
|
||||
}
|
||||
|
||||
return std::make_unique<TypeConstructorExpression>(
|
||||
ctx_->type_mgr().Get(
|
||||
std::make_unique<type::VectorType>(base_type, count)),
|
||||
std::move(expr_list));
|
||||
}
|
||||
|
||||
type::Type* VertexPullingTransform::GetU32Type() {
|
||||
return ctx_->type_mgr().Get(std::make_unique<type::U32Type>());
|
||||
}
|
||||
|
||||
type::Type* VertexPullingTransform::GetI32Type() {
|
||||
return ctx_->type_mgr().Get(std::make_unique<type::I32Type>());
|
||||
}
|
||||
|
||||
type::Type* VertexPullingTransform::GetF32Type() {
|
||||
return ctx_->type_mgr().Get(std::make_unique<type::F32Type>());
|
||||
}
|
||||
|
||||
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default;
|
||||
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
|
||||
uint64_t in_array_stride,
|
||||
InputStepMode in_step_mode,
|
||||
std::vector<VertexAttributeDescriptor> in_attributes)
|
||||
: array_stride(std::move(in_array_stride)),
|
||||
step_mode(std::move(in_step_mode)),
|
||||
attributes(std::move(in_attributes)) {}
|
||||
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
|
||||
const VertexBufferLayoutDescriptor& other)
|
||||
: array_stride(other.array_stride),
|
||||
step_mode(other.step_mode),
|
||||
attributes(other.attributes) {}
|
||||
VertexBufferLayoutDescriptor::~VertexBufferLayoutDescriptor() = default;
|
||||
|
||||
VertexStateDescriptor::VertexStateDescriptor() = default;
|
||||
VertexStateDescriptor::VertexStateDescriptor(
|
||||
std::vector<VertexBufferLayoutDescriptor> in_vertex_buffers)
|
||||
: vertex_buffers(std::move(in_vertex_buffers)) {}
|
||||
VertexStateDescriptor::VertexStateDescriptor(const VertexStateDescriptor& other)
|
||||
: vertex_buffers(other.vertex_buffers) {}
|
||||
VertexStateDescriptor::~VertexStateDescriptor() = default;
|
||||
|
||||
} // namespace transform
|
||||
} // namespace ast
|
||||
} // namespace tint
|
|
@ -0,0 +1,249 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_
|
||||
#define SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace tint {
|
||||
|
||||
class Context;
|
||||
|
||||
namespace ast {
|
||||
|
||||
class EntryPoint;
|
||||
class Expression;
|
||||
class Function;
|
||||
class Module;
|
||||
class Statement;
|
||||
class Variable;
|
||||
|
||||
namespace type {
|
||||
class Type;
|
||||
} // namespace type
|
||||
|
||||
namespace transform {
|
||||
|
||||
/// Describes the format of data in a vertex buffer
|
||||
enum class VertexFormat {
|
||||
kVec2U8,
|
||||
kVec4U8,
|
||||
kVec2I8,
|
||||
kVec4I8,
|
||||
kVec2U8Norm,
|
||||
kVec4U8Norm,
|
||||
kVec2I8Norm,
|
||||
kVec4I8Norm,
|
||||
kVec2U16,
|
||||
kVec4U16,
|
||||
kVec2I16,
|
||||
kVec4I16,
|
||||
kVec2U16Norm,
|
||||
kVec4U16Norm,
|
||||
kVec2I16Norm,
|
||||
kVec4I16Norm,
|
||||
kVec2F16,
|
||||
kVec4F16,
|
||||
kF32,
|
||||
kVec2F32,
|
||||
kVec3F32,
|
||||
kVec4F32,
|
||||
kU32,
|
||||
kVec2U32,
|
||||
kVec3U32,
|
||||
kVec4U32,
|
||||
kI32,
|
||||
kVec2I32,
|
||||
kVec3I32,
|
||||
kVec4I32
|
||||
};
|
||||
|
||||
/// Describes if a vertex attribtes increments with vertex index or instance
|
||||
/// index
|
||||
enum class InputStepMode { kVertex, kInstance };
|
||||
|
||||
/// Describes a vertex attribute within a buffer
|
||||
struct VertexAttributeDescriptor {
|
||||
VertexFormat format;
|
||||
uint64_t offset;
|
||||
uint32_t shader_location;
|
||||
};
|
||||
|
||||
/// Describes a buffer containing multiple vertex attributes
|
||||
struct VertexBufferLayoutDescriptor {
|
||||
VertexBufferLayoutDescriptor();
|
||||
~VertexBufferLayoutDescriptor();
|
||||
VertexBufferLayoutDescriptor(
|
||||
uint64_t in_array_stride,
|
||||
InputStepMode in_step_mode,
|
||||
std::vector<VertexAttributeDescriptor> in_attributes);
|
||||
VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other);
|
||||
|
||||
uint64_t array_stride = 0u;
|
||||
InputStepMode step_mode = InputStepMode::kVertex;
|
||||
std::vector<VertexAttributeDescriptor> attributes;
|
||||
};
|
||||
|
||||
/// Describes vertex state, which consists of many buffers containing vertex
|
||||
/// attributes
|
||||
struct VertexStateDescriptor {
|
||||
VertexStateDescriptor();
|
||||
~VertexStateDescriptor();
|
||||
VertexStateDescriptor(
|
||||
std::vector<VertexBufferLayoutDescriptor> in_vertex_buffers);
|
||||
VertexStateDescriptor(const VertexStateDescriptor& other);
|
||||
|
||||
std::vector<VertexBufferLayoutDescriptor> vertex_buffers;
|
||||
};
|
||||
|
||||
/// Converts a module to use vertex pulling
|
||||
///
|
||||
/// Variables which accept vertex input are var<in> with a location decoration.
|
||||
/// This transform will convert those to be assigned from storage buffers
|
||||
/// instead. The intention is to allow vertex input to rely on a storage buffer
|
||||
/// clamping pass for out of bounds reads. We bind the storage buffers as arrays
|
||||
/// of u32, so any read to byte position |p| will actually need to read position
|
||||
/// |p / 4|, since sizeof(u32) == 4.
|
||||
///
|
||||
/// |VertexFormat| represents the input type of the attribute. This isn't
|
||||
/// related to the type of the variable in the shader. For example,
|
||||
/// |VertexFormat::vec2_f16| tells us that the buffer will contain f16 elements,
|
||||
/// to be read as vec2. In the shader, a user would make a vec2<f32> to be able
|
||||
/// to use them. The conversion between f16 and f32 will need to be handled by
|
||||
/// us (using unpack functions).
|
||||
///
|
||||
/// To be clear, there won't be types such as f16 or u8 anywhere in WGSL code,
|
||||
/// but these are types that the data may arrive as. We need to convert these
|
||||
/// smaller types into the base types such as f32 and u32 for the shader to use.
|
||||
class VertexPullingTransform {
|
||||
public:
|
||||
/// Constructor
|
||||
/// @param ctx the tint context
|
||||
/// @param mod the module to convert to vertex pulling
|
||||
VertexPullingTransform(Context* ctx, Module* mod);
|
||||
~VertexPullingTransform();
|
||||
|
||||
/// Sets the vertex state descriptor, containing info about attributes
|
||||
/// @param vertex_state the vertex state descriptor
|
||||
void SetVertexState(std::unique_ptr<VertexStateDescriptor> vertex_state);
|
||||
|
||||
/// Sets the entry point to add assignments into
|
||||
/// @param entry_point the vertex stage entry point
|
||||
void SetEntryPoint(std::string entry_point);
|
||||
|
||||
/// @returns true if the transformation was successful
|
||||
bool Run();
|
||||
|
||||
/// @returns error messages
|
||||
const std::string& GetError() { return error_; }
|
||||
|
||||
private:
|
||||
void SetError(const std::string& error);
|
||||
|
||||
/// Generate the vertex buffer binding name
|
||||
/// @param index index to append to buffer name
|
||||
std::string GetVertexBufferName(uint32_t index);
|
||||
|
||||
/// Inserts vertex_idx binding, or finds the existing one
|
||||
void FindOrInsertVertexIndex();
|
||||
|
||||
/// Converts var<in> with a location decoration to var<private>
|
||||
void ConvertVertexInputVariablesToPrivate();
|
||||
|
||||
/// Adds storage buffer decorated variables for the vertex buffers
|
||||
void AddVertexStorageBuffers();
|
||||
|
||||
/// Adds assignment to the variables from the buffers
|
||||
void AddVertexPullingPreamble(Function* vertex_func);
|
||||
|
||||
/// Generates an expression holding a constant uint
|
||||
/// @param value uint value
|
||||
std::unique_ptr<Expression> GenUint(uint32_t value);
|
||||
|
||||
/// Generates an expression to read the shader value |kPullingPosVarName|
|
||||
std::unique_ptr<Expression> CreatePullingPositionIdent();
|
||||
|
||||
/// Generates an expression reading from a buffer a specific format.
|
||||
/// This reads the value wherever |kPullingPosVarName| points to at the time
|
||||
/// of the read.
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param format the format to read
|
||||
std::unique_ptr<Expression> AccessByFormat(uint32_t buffer,
|
||||
VertexFormat format);
|
||||
|
||||
/// Generates an expression reading a uint32 from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
std::unique_ptr<Expression> AccessU32(uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos);
|
||||
|
||||
/// Generates an expression reading an int32 from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
std::unique_ptr<Expression> AccessI32(uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos);
|
||||
|
||||
/// Generates an expression reading a float from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
std::unique_ptr<Expression> AccessF32(uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos);
|
||||
|
||||
/// Generates an expression reading a basic type (u32, i32, f32) from a vertex
|
||||
/// buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
/// @param format the underlying vertex format
|
||||
std::unique_ptr<Expression> AccessPrimitive(uint32_t buffer,
|
||||
std::unique_ptr<Expression> pos,
|
||||
VertexFormat format);
|
||||
|
||||
/// Generates an expression reading a vec2/3/4 from a vertex buffer.
|
||||
/// This reads the value wherever |kPullingPosVarName| points to at the time
|
||||
/// of the read.
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param element_stride stride between elements, in bytes
|
||||
/// @param base_type underlying AST type
|
||||
/// @param base_format underlying vertex format
|
||||
/// @param count how many elements the vector has
|
||||
std::unique_ptr<Expression> AccessVec(uint32_t buffer,
|
||||
uint32_t element_stride,
|
||||
type::Type* base_type,
|
||||
VertexFormat base_format,
|
||||
uint32_t count);
|
||||
|
||||
// Used to grab corresponding types from the type manager
|
||||
type::Type* GetU32Type();
|
||||
type::Type* GetI32Type();
|
||||
type::Type* GetF32Type();
|
||||
|
||||
Context* ctx_ = nullptr;
|
||||
Module* mod_ = nullptr;
|
||||
std::string entry_point_name_;
|
||||
std::string error_;
|
||||
|
||||
std::string vertex_index_name_;
|
||||
|
||||
std::unordered_map<uint32_t, Variable*> location_to_var_;
|
||||
std::unique_ptr<VertexStateDescriptor> vertex_state_;
|
||||
};
|
||||
|
||||
} // namespace transform
|
||||
} // namespace ast
|
||||
} // namespace tint
|
||||
|
||||
#endif // SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_
|
|
@ -0,0 +1,775 @@
|
|||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/ast/transform/vertex_pulling_transform.h"
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
#include "src/ast/decorated_variable.h"
|
||||
#include "src/ast/function.h"
|
||||
#include "src/ast/type/array_type.h"
|
||||
#include "src/ast/type/f32_type.h"
|
||||
#include "src/ast/type/i32_type.h"
|
||||
#include "src/ast/type/void_type.h"
|
||||
#include "src/type_determiner.h"
|
||||
#include "src/validator.h"
|
||||
|
||||
namespace tint {
|
||||
namespace ast {
|
||||
namespace transform {
|
||||
namespace {
|
||||
|
||||
class VertexPullingTransformHelper {
|
||||
public:
|
||||
VertexPullingTransformHelper() {
|
||||
mod_ = std::make_unique<ast::Module>();
|
||||
transform_ = std::make_unique<VertexPullingTransform>(&ctx_, mod_.get());
|
||||
}
|
||||
|
||||
// Create basic module with an entry point and vertex function
|
||||
void InitBasicModule() {
|
||||
mod()->AddEntryPoint(std::make_unique<EntryPoint>(PipelineStage::kVertex,
|
||||
"main", "vtx_main"));
|
||||
mod()->AddFunction(std::make_unique<Function>(
|
||||
"vtx_main", VariableList{},
|
||||
ctx_.type_mgr().Get(std::make_unique<type::VoidType>())));
|
||||
}
|
||||
|
||||
// Set up the transformation, after building the module
|
||||
void InitTransform(VertexStateDescriptor vertex_state) {
|
||||
EXPECT_TRUE(mod_->IsValid());
|
||||
|
||||
tint::TypeDeterminer td(&ctx_, mod_.get());
|
||||
EXPECT_TRUE(td.Determine());
|
||||
|
||||
tint::Validator v;
|
||||
EXPECT_TRUE(v.Validate(mod_.get()));
|
||||
|
||||
transform_->SetVertexState(
|
||||
std::make_unique<VertexStateDescriptor>(std::move(vertex_state)));
|
||||
transform_->SetEntryPoint("main");
|
||||
}
|
||||
|
||||
// Inserts a variable which will be converted to vertex pulling
|
||||
void AddVertexInputVariable(uint32_t location,
|
||||
std::string name,
|
||||
type::Type* type) {
|
||||
auto var = std::make_unique<DecoratedVariable>(
|
||||
std::make_unique<Variable>(name, StorageClass::kInput, type));
|
||||
|
||||
VariableDecorationList decorations;
|
||||
decorations.push_back(std::make_unique<LocationDecoration>(location));
|
||||
|
||||
var->set_decorations(std::move(decorations));
|
||||
mod_->AddGlobalVariable(std::move(var));
|
||||
}
|
||||
|
||||
ast::Module* mod() { return mod_.get(); }
|
||||
VertexPullingTransform* transform() { return transform_.get(); }
|
||||
|
||||
private:
|
||||
Context ctx_;
|
||||
std::unique_ptr<ast::Module> mod_;
|
||||
std::unique_ptr<VertexPullingTransform> transform_;
|
||||
};
|
||||
|
||||
class VertexPullingTransformTest : public VertexPullingTransformHelper,
|
||||
public testing::Test {};
|
||||
|
||||
TEST_F(VertexPullingTransformTest, Error_NoVertexState) {
|
||||
EXPECT_FALSE(transform()->Run());
|
||||
EXPECT_EQ(transform()->GetError(), "SetVertexState not called");
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, Error_NoEntryPoint) {
|
||||
transform()->SetVertexState(std::make_unique<VertexStateDescriptor>());
|
||||
EXPECT_FALSE(transform()->Run());
|
||||
EXPECT_EQ(transform()->GetError(), "Vertex stage entry point not found");
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, Error_InvalidEntryPoint) {
|
||||
InitBasicModule();
|
||||
InitTransform({});
|
||||
transform()->SetEntryPoint("_");
|
||||
|
||||
EXPECT_FALSE(transform()->Run());
|
||||
EXPECT_EQ(transform()->GetError(), "Vertex stage entry point not found");
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, Error_EntryPointWrongStage) {
|
||||
InitBasicModule();
|
||||
mod()->entry_points()[0]->set_pipeline_stage(PipelineStage::kFragment);
|
||||
|
||||
InitTransform({});
|
||||
EXPECT_FALSE(transform()->Run());
|
||||
EXPECT_EQ(transform()->GetError(), "Entry point is not for vertex stage");
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, BasicModule) {
|
||||
InitBasicModule();
|
||||
InitTransform({});
|
||||
EXPECT_TRUE(transform()->Run());
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, OneAttribute) {
|
||||
InitBasicModule();
|
||||
|
||||
type::F32Type f32;
|
||||
AddVertexInputVariable(0, "var_a", &f32);
|
||||
|
||||
InitTransform({{{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}});
|
||||
|
||||
EXPECT_TRUE(transform()->Run());
|
||||
|
||||
EXPECT_EQ(R"(Module{
|
||||
Variable{
|
||||
var_a
|
||||
private
|
||||
__f32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BuiltinDecoration{vertex_idx}
|
||||
}
|
||||
tint_pulling_vertex_index
|
||||
in
|
||||
__i32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{0}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_0
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
EntryPoint{vertex as main = vtx_main}
|
||||
Function vtx_main -> __void
|
||||
()
|
||||
{
|
||||
Block{
|
||||
VariableDeclStatement{
|
||||
Variable{
|
||||
tint_pulling_pos
|
||||
function
|
||||
__i32
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_a}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)",
|
||||
mod()->to_str());
|
||||
}
|
||||
|
||||
// We expect the transform to use an existing vertex_idx builtin variable if it
|
||||
// finds one
|
||||
TEST_F(VertexPullingTransformTest, ExistingVertexIndex) {
|
||||
InitBasicModule();
|
||||
|
||||
type::F32Type f32;
|
||||
AddVertexInputVariable(0, "var_a", &f32);
|
||||
|
||||
type::I32Type i32;
|
||||
auto vertex_index_var =
|
||||
std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
|
||||
"custom_vertex_index", StorageClass::kInput, &i32));
|
||||
|
||||
VariableDecorationList decorations;
|
||||
decorations.push_back(
|
||||
std::make_unique<BuiltinDecoration>(Builtin::kVertexIdx));
|
||||
|
||||
vertex_index_var->set_decorations(std::move(decorations));
|
||||
mod()->AddGlobalVariable(std::move(vertex_index_var));
|
||||
|
||||
InitTransform({{{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}});
|
||||
|
||||
EXPECT_TRUE(transform()->Run());
|
||||
|
||||
EXPECT_EQ(R"(Module{
|
||||
Variable{
|
||||
var_a
|
||||
private
|
||||
__f32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BuiltinDecoration{vertex_idx}
|
||||
}
|
||||
custom_vertex_index
|
||||
in
|
||||
__i32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{0}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_0
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
EntryPoint{vertex as main = vtx_main}
|
||||
Function vtx_main -> __void
|
||||
()
|
||||
{
|
||||
Block{
|
||||
VariableDeclStatement{
|
||||
Variable{
|
||||
tint_pulling_pos
|
||||
function
|
||||
__i32
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{custom_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_a}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)",
|
||||
mod()->to_str());
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, TwoAttributesSameBuffer) {
|
||||
InitBasicModule();
|
||||
|
||||
type::F32Type f32;
|
||||
AddVertexInputVariable(0, "var_a", &f32);
|
||||
|
||||
type::ArrayType vec4_f32{&f32, 4u};
|
||||
AddVertexInputVariable(1, "var_b", &vec4_f32);
|
||||
|
||||
InitTransform(
|
||||
{{{16,
|
||||
InputStepMode::kVertex,
|
||||
{{VertexFormat::kF32, 0, 0}, {VertexFormat::kVec4F32, 0, 1}}}}});
|
||||
|
||||
EXPECT_TRUE(transform()->Run());
|
||||
|
||||
EXPECT_EQ(R"(Module{
|
||||
Variable{
|
||||
var_a
|
||||
private
|
||||
__f32
|
||||
}
|
||||
Variable{
|
||||
var_b
|
||||
private
|
||||
__array__f32_4
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BuiltinDecoration{vertex_idx}
|
||||
}
|
||||
tint_pulling_vertex_index
|
||||
in
|
||||
__i32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{0}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_0
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
EntryPoint{vertex as main = vtx_main}
|
||||
Function vtx_main -> __void
|
||||
()
|
||||
{
|
||||
Block{
|
||||
VariableDeclStatement{
|
||||
Variable{
|
||||
tint_pulling_pos
|
||||
function
|
||||
__i32
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{16}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_a}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{16}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_b}
|
||||
TypeConstructor{
|
||||
__vec_4__f32
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{8}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{12}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)",
|
||||
mod()->to_str());
|
||||
}
|
||||
|
||||
TEST_F(VertexPullingTransformTest, FloatVectorAttributes) {
|
||||
InitBasicModule();
|
||||
|
||||
type::F32Type f32;
|
||||
type::ArrayType vec2_f32{&f32, 2u};
|
||||
AddVertexInputVariable(0, "var_a", &vec2_f32);
|
||||
|
||||
type::ArrayType vec3_f32{&f32, 3u};
|
||||
AddVertexInputVariable(1, "var_b", &vec3_f32);
|
||||
|
||||
type::ArrayType vec4_f32{&f32, 4u};
|
||||
AddVertexInputVariable(2, "var_c", &vec4_f32);
|
||||
|
||||
InitTransform(
|
||||
{{{8, InputStepMode::kVertex, {{VertexFormat::kVec2F32, 0, 0}}},
|
||||
{12, InputStepMode::kVertex, {{VertexFormat::kVec3F32, 0, 1}}},
|
||||
{16, InputStepMode::kVertex, {{VertexFormat::kVec4F32, 0, 2}}}}});
|
||||
|
||||
EXPECT_TRUE(transform()->Run());
|
||||
|
||||
EXPECT_EQ(R"(Module{
|
||||
Variable{
|
||||
var_a
|
||||
private
|
||||
__array__f32_2
|
||||
}
|
||||
Variable{
|
||||
var_b
|
||||
private
|
||||
__array__f32_3
|
||||
}
|
||||
Variable{
|
||||
var_c
|
||||
private
|
||||
__array__f32_4
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BuiltinDecoration{vertex_idx}
|
||||
}
|
||||
tint_pulling_vertex_index
|
||||
in
|
||||
__i32
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{0}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_0
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{1}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_1
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
DecoratedVariable{
|
||||
Decorations{
|
||||
BindingDecoration{2}
|
||||
SetDecoration{0}
|
||||
}
|
||||
tint_pulling_vertex_buffer_2
|
||||
storage_buffer
|
||||
__struct_
|
||||
}
|
||||
EntryPoint{vertex as main = vtx_main}
|
||||
Function vtx_main -> __void
|
||||
()
|
||||
{
|
||||
Block{
|
||||
VariableDeclStatement{
|
||||
Variable{
|
||||
tint_pulling_pos
|
||||
function
|
||||
__i32
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{8}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_a}
|
||||
TypeConstructor{
|
||||
__vec_2__f32
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_0}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{12}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_b}
|
||||
TypeConstructor{
|
||||
__vec_3__f32
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_1}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_1}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_1}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{8}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{tint_pulling_pos}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_vertex_index}
|
||||
multiply
|
||||
ScalarConstructor{16}
|
||||
}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
}
|
||||
Assignment{
|
||||
Identifier{var_c}
|
||||
TypeConstructor{
|
||||
__vec_4__f32
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_2}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{0}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_2}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_2}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{8}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
As<__f32>{
|
||||
ArrayAccessor{
|
||||
MemberAccessor{
|
||||
Identifier{tint_pulling_vertex_buffer_2}
|
||||
Identifier{data}
|
||||
}
|
||||
Binary{
|
||||
Binary{
|
||||
Identifier{tint_pulling_pos}
|
||||
add
|
||||
ScalarConstructor{12}
|
||||
}
|
||||
divide
|
||||
ScalarConstructor{4}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)",
|
||||
mod()->to_str());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace transform
|
||||
} // namespace ast
|
||||
} // namespace tint
|
Loading…
Reference in New Issue