Add vertex pulling transform

Adds a first-pass version of vertex pulling. This is missing several important things such as buffer offsets, support for more types, and clamping.

Bug: dawn:480, tint:206
Change-Id: Ia8a3abc446bca4c5a40e064f85fb59de1c3f5af9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26260
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
This commit is contained in:
Idan Raiter 2020-08-12 17:23:58 +00:00 committed by Commit Bot service account
parent d3107bdbaa
commit 63551e3b2f
6 changed files with 1435 additions and 0 deletions

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@ -314,6 +314,8 @@ source_set("libtint_core_src") {
"src/ast/struct_member_offset_decoration.h",
"src/ast/switch_statement.cc",
"src/ast/switch_statement.h",
"src/ast/transform/vertex_pulling_transform.cc",
"src/ast/transform/vertex_pulling_transform.h",
"src/ast/type/alias_type.cc",
"src/ast/type/alias_type.h",
"src/ast/type/array_type.cc",
@ -714,6 +716,7 @@ source_set("tint_unittests_core_src") {
"src/ast/struct_member_test.cc",
"src/ast/struct_test.cc",
"src/ast/switch_statement_test.cc",
"src/ast/transform/vertex_pulling_transform_test.cc",
"src/ast/type/alias_type_test.cc",
"src/ast/type/array_type_test.cc",
"src/ast/type/bool_type_test.cc",

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@ -25,6 +25,8 @@
#include "src/validator.h"
#include "src/writer/writer.h"
#include "src/ast/transform/vertex_pulling_transform.h"
#if TINT_BUILD_SPV_READER
#include "src/reader/spirv/parser.h"
#endif // TINT_BUILD_SPV_READER

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@ -136,6 +136,8 @@ set(TINT_LIB_SRCS
ast/struct_member_offset_decoration.h
ast/switch_statement.cc
ast/switch_statement.h
ast/transform/vertex_pulling_transform.cc
ast/transform/vertex_pulling_transform.h
ast/type_constructor_expression.h
ast/type_constructor_expression.cc
ast/type/alias_type.cc
@ -325,6 +327,7 @@ set(TINT_TEST_SRCS
ast/struct_member_offset_decoration_test.cc
ast/struct_test.cc
ast/switch_statement_test.cc
ast/transform/vertex_pulling_transform_test.cc
ast/type/alias_type_test.cc
ast/type/array_type_test.cc
ast/type/bool_type_test.cc

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@ -0,0 +1,403 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/transform/vertex_pulling_transform.h"
#include "src/ast/array_accessor_expression.h"
#include "src/ast/as_expression.h"
#include "src/ast/assignment_statement.h"
#include "src/ast/binary_expression.h"
#include "src/ast/decorated_variable.h"
#include "src/ast/expression.h"
#include "src/ast/member_accessor_expression.h"
#include "src/ast/module.h"
#include "src/ast/scalar_constructor_expression.h"
#include "src/ast/struct.h"
#include "src/ast/struct_decoration.h"
#include "src/ast/struct_member.h"
#include "src/ast/struct_member_offset_decoration.h"
#include "src/ast/type/array_type.h"
#include "src/ast/type/f32_type.h"
#include "src/ast/type/i32_type.h"
#include "src/ast/type/struct_type.h"
#include "src/ast/type/u32_type.h"
#include "src/ast/type/vector_type.h"
#include "src/ast/type_constructor_expression.h"
#include "src/ast/uint_literal.h"
#include "src/ast/variable_decl_statement.h"
#include "src/context.h"
namespace tint {
namespace ast {
namespace transform {
namespace {
// TODO(idanr): What to do if these names are already used?
static const char kVertexBufferNamePrefix[] = "tint_pulling_vertex_buffer_";
static const char kStructBufferName[] = "data";
static const char kPullingPosVarName[] = "tint_pulling_pos";
static const char kDefaultVertexIndexName[] = "tint_pulling_vertex_index";
} // namespace
VertexPullingTransform::VertexPullingTransform(Context* ctx, Module* mod)
: ctx_(ctx), mod_(mod) {}
VertexPullingTransform::~VertexPullingTransform() = default;
void VertexPullingTransform::SetVertexState(
std::unique_ptr<VertexStateDescriptor> vertex_state) {
vertex_state_ = std::move(vertex_state);
}
void VertexPullingTransform::SetEntryPoint(std::string entry_point) {
entry_point_name_ = std::move(entry_point);
}
bool VertexPullingTransform::Run() {
// Check SetVertexState was called
if (vertex_state_ == nullptr) {
SetError("SetVertexState not called");
return false;
}
// Find entry point
EntryPoint* entry_point = nullptr;
for (const auto& entry : mod_->entry_points()) {
if (entry->name() == entry_point_name_) {
entry_point = entry.get();
break;
}
}
if (entry_point == nullptr) {
SetError("Vertex stage entry point not found");
return false;
}
// Check entry point is the right stage
if (entry_point->stage() != PipelineStage::kVertex) {
SetError("Entry point is not for vertex stage");
return false;
}
// Save the vertex function
auto* vertex_func = mod_->FindFunctionByName(entry_point->function_name());
// TODO(idanr): Need to check shader locations in descriptor cover all
// attributes
// TODO(idanr): Make sure we covered all error cases, to guarantee the
// following stages will pass
FindOrInsertVertexIndex();
ConvertVertexInputVariablesToPrivate();
AddVertexStorageBuffers();
AddVertexPullingPreamble(vertex_func);
return true;
}
void VertexPullingTransform::SetError(const std::string& error) {
error_ = error;
}
std::string VertexPullingTransform::GetVertexBufferName(uint32_t index) {
return kVertexBufferNamePrefix + std::to_string(index);
}
void VertexPullingTransform::FindOrInsertVertexIndex() {
// Look for an existing vertex index builtin
for (auto& v : mod_->global_variables()) {
if (!v->IsDecorated() || v->storage_class() != StorageClass::kInput) {
continue;
}
for (auto& d : v->AsDecorated()->decorations()) {
if (d->IsBuiltin() && d->AsBuiltin()->value() == Builtin::kVertexIdx) {
vertex_index_name_ = v->name();
return;
}
}
}
// We didn't find a vertex index builtin, so create one
vertex_index_name_ = kDefaultVertexIndexName;
auto var = std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
vertex_index_name_, StorageClass::kInput, GetI32Type()));
VariableDecorationList decorations;
decorations.push_back(
std::make_unique<BuiltinDecoration>(Builtin::kVertexIdx));
var->set_decorations(std::move(decorations));
mod_->AddGlobalVariable(std::move(var));
}
void VertexPullingTransform::ConvertVertexInputVariablesToPrivate() {
for (auto& v : mod_->global_variables()) {
if (!v->IsDecorated() || v->storage_class() != StorageClass::kInput) {
continue;
}
for (auto& d : v->AsDecorated()->decorations()) {
if (!d->IsLocation()) {
continue;
}
uint32_t location = d->AsLocation()->value();
// This is where the replacement happens. Expressions use identifier
// strings instead of pointers, so we don't need to update any other place
// in the AST.
v = std::make_unique<Variable>(v->name(), StorageClass::kPrivate,
v->type());
location_to_var_[location] = v.get();
break;
}
}
}
void VertexPullingTransform::AddVertexStorageBuffers() {
// TODO(idanr): Make this readonly https://github.com/gpuweb/gpuweb/issues/935
// The array inside the struct definition
auto internal_array = std::make_unique<type::ArrayType>(GetU32Type());
internal_array->set_array_stride(4u);
auto* internal_array_type = ctx_->type_mgr().Get(std::move(internal_array));
// Creating the struct type
StructMemberList members;
StructMemberDecorationList member_dec;
member_dec.push_back(std::make_unique<StructMemberOffsetDecoration>(0u));
members.push_back(std::make_unique<StructMember>(
kStructBufferName, internal_array_type, std::move(member_dec)));
auto* struct_type = ctx_->type_mgr().Get(std::make_unique<type::StructType>(
std::make_unique<Struct>(StructDecoration::kBlock, std::move(members))));
for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) {
// The decorated variable with struct type
auto var = std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
GetVertexBufferName(i), StorageClass::kStorageBuffer, struct_type));
// Add decorations
VariableDecorationList decorations;
decorations.push_back(std::make_unique<BindingDecoration>(i));
decorations.push_back(std::make_unique<SetDecoration>(0));
var->set_decorations(std::move(decorations));
mod_->AddGlobalVariable(std::move(var));
}
}
void VertexPullingTransform::AddVertexPullingPreamble(Function* vertex_func) {
// Assign by looking at the vertex descriptor to find attributes with matching
// location.
// A block statement allowing us to use append instead of insert
auto block = std::make_unique<BlockStatement>();
// Declare the |kPullingPosVarName| variable in the shader
auto pos_declaration =
std::make_unique<VariableDeclStatement>(std::make_unique<Variable>(
kPullingPosVarName, StorageClass::kFunction, GetI32Type()));
// |kPullingPosVarName| refers to the byte location of the current read. We
// declare a variable in the shader to avoid having to reuse Expression
// objects.
block->append(std::move(pos_declaration));
for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) {
const VertexBufferLayoutDescriptor& buffer_layout =
vertex_state_->vertex_buffers[i];
for (const VertexAttributeDescriptor& attribute_desc :
buffer_layout.attributes) {
auto it = location_to_var_.find(attribute_desc.shader_location);
if (it == location_to_var_.end()) {
continue;
}
auto* v = it->second;
// An expression for the start of the read in the buffer in bytes
auto pos_value = std::make_unique<BinaryExpression>(
BinaryOp::kAdd,
std::make_unique<BinaryExpression>(
BinaryOp::kMultiply,
std::make_unique<IdentifierExpression>(vertex_index_name_),
GenUint(static_cast<uint32_t>(buffer_layout.array_stride))),
GenUint(static_cast<uint32_t>(attribute_desc.offset)));
// Update position of the read
auto set_pos_expr = std::make_unique<AssignmentStatement>(
CreatePullingPositionIdent(), std::move(pos_value));
block->append(std::move(set_pos_expr));
block->append(std::make_unique<AssignmentStatement>(
std::make_unique<IdentifierExpression>(v->name()),
AccessByFormat(i, attribute_desc.format)));
}
}
vertex_func->body()->insert(0, std::move(block));
}
std::unique_ptr<Expression> VertexPullingTransform::GenUint(uint32_t value) {
return std::make_unique<ScalarConstructorExpression>(
std::make_unique<UintLiteral>(GetU32Type(), value));
}
std::unique_ptr<Expression>
VertexPullingTransform::CreatePullingPositionIdent() {
return std::make_unique<IdentifierExpression>(kPullingPosVarName);
}
std::unique_ptr<Expression> VertexPullingTransform::AccessByFormat(
uint32_t buffer,
VertexFormat format) {
// TODO(idanr): this doesn't account for the format of the attribute in the
// shader. ex: vec<u32> in shader, and attribute claims VertexFormat::Float4
// right now, we would try to assign a vec4<f32> to this attribute, but we
// really need to assign a vec4<u32> by casting.
// We could split this function to first do memory accesses and unpacking into
// int/uint/float1-4/etc, then convert that variable to a var<in> with the
// conversion defined in the WebGPU spec.
switch (format) {
case VertexFormat::kU32:
return AccessU32(buffer, CreatePullingPositionIdent());
case VertexFormat::kI32:
return AccessI32(buffer, CreatePullingPositionIdent());
case VertexFormat::kF32:
return AccessF32(buffer, CreatePullingPositionIdent());
case VertexFormat::kVec2F32:
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 2);
case VertexFormat::kVec3F32:
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 3);
case VertexFormat::kVec4F32:
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 4);
default:
return nullptr;
}
}
std::unique_ptr<Expression> VertexPullingTransform::AccessU32(
uint32_t buffer,
std::unique_ptr<Expression> pos) {
// Here we divide by 4, since the buffer is uint32 not uint8. The input buffer
// has byte offsets for each attribute, and we will convert it to u32 indexes
// by dividing. Then, that element is going to be read, and if needed,
// unpacked into an appropriate variable. All reads should end up here as a
// base case.
return std::make_unique<ArrayAccessorExpression>(
std::make_unique<MemberAccessorExpression>(
std::make_unique<IdentifierExpression>(GetVertexBufferName(buffer)),
std::make_unique<IdentifierExpression>(kStructBufferName)),
std::make_unique<BinaryExpression>(BinaryOp::kDivide, std::move(pos),
GenUint(4)));
}
std::unique_ptr<Expression> VertexPullingTransform::AccessI32(
uint32_t buffer,
std::unique_ptr<Expression> pos) {
// as<T> reinterprets bits
return std::make_unique<AsExpression>(GetI32Type(),
AccessU32(buffer, std::move(pos)));
}
std::unique_ptr<Expression> VertexPullingTransform::AccessF32(
uint32_t buffer,
std::unique_ptr<Expression> pos) {
// as<T> reinterprets bits
return std::make_unique<AsExpression>(GetF32Type(),
AccessU32(buffer, std::move(pos)));
}
std::unique_ptr<Expression> VertexPullingTransform::AccessPrimitive(
uint32_t buffer,
std::unique_ptr<Expression> pos,
VertexFormat format) {
// This function uses a position expression to read, rather than using the
// position variable. This allows us to read from offset positions relative to
// |kPullingPosVarName|. We can't call AccessByFormat because it reads only
// from the position variable.
switch (format) {
case VertexFormat::kU32:
return AccessU32(buffer, std::move(pos));
case VertexFormat::kI32:
return AccessI32(buffer, std::move(pos));
case VertexFormat::kF32:
return AccessF32(buffer, std::move(pos));
default:
return nullptr;
}
}
std::unique_ptr<Expression> VertexPullingTransform::AccessVec(
uint32_t buffer,
uint32_t element_stride,
type::Type* base_type,
VertexFormat base_format,
uint32_t count) {
ExpressionList expr_list;
for (uint32_t i = 0; i < count; ++i) {
// Offset read position by element_stride for each component
auto cur_pos = std::make_unique<BinaryExpression>(
BinaryOp::kAdd, CreatePullingPositionIdent(),
GenUint(element_stride * i));
expr_list.push_back(
AccessPrimitive(buffer, std::move(cur_pos), base_format));
}
return std::make_unique<TypeConstructorExpression>(
ctx_->type_mgr().Get(
std::make_unique<type::VectorType>(base_type, count)),
std::move(expr_list));
}
type::Type* VertexPullingTransform::GetU32Type() {
return ctx_->type_mgr().Get(std::make_unique<type::U32Type>());
}
type::Type* VertexPullingTransform::GetI32Type() {
return ctx_->type_mgr().Get(std::make_unique<type::I32Type>());
}
type::Type* VertexPullingTransform::GetF32Type() {
return ctx_->type_mgr().Get(std::make_unique<type::F32Type>());
}
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default;
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
uint64_t in_array_stride,
InputStepMode in_step_mode,
std::vector<VertexAttributeDescriptor> in_attributes)
: array_stride(std::move(in_array_stride)),
step_mode(std::move(in_step_mode)),
attributes(std::move(in_attributes)) {}
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
const VertexBufferLayoutDescriptor& other)
: array_stride(other.array_stride),
step_mode(other.step_mode),
attributes(other.attributes) {}
VertexBufferLayoutDescriptor::~VertexBufferLayoutDescriptor() = default;
VertexStateDescriptor::VertexStateDescriptor() = default;
VertexStateDescriptor::VertexStateDescriptor(
std::vector<VertexBufferLayoutDescriptor> in_vertex_buffers)
: vertex_buffers(std::move(in_vertex_buffers)) {}
VertexStateDescriptor::VertexStateDescriptor(const VertexStateDescriptor& other)
: vertex_buffers(other.vertex_buffers) {}
VertexStateDescriptor::~VertexStateDescriptor() = default;
} // namespace transform
} // namespace ast
} // namespace tint

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@ -0,0 +1,249 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_
#define SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_
#include <string>
#include <unordered_map>
#include <vector>
namespace tint {
class Context;
namespace ast {
class EntryPoint;
class Expression;
class Function;
class Module;
class Statement;
class Variable;
namespace type {
class Type;
} // namespace type
namespace transform {
/// Describes the format of data in a vertex buffer
enum class VertexFormat {
kVec2U8,
kVec4U8,
kVec2I8,
kVec4I8,
kVec2U8Norm,
kVec4U8Norm,
kVec2I8Norm,
kVec4I8Norm,
kVec2U16,
kVec4U16,
kVec2I16,
kVec4I16,
kVec2U16Norm,
kVec4U16Norm,
kVec2I16Norm,
kVec4I16Norm,
kVec2F16,
kVec4F16,
kF32,
kVec2F32,
kVec3F32,
kVec4F32,
kU32,
kVec2U32,
kVec3U32,
kVec4U32,
kI32,
kVec2I32,
kVec3I32,
kVec4I32
};
/// Describes if a vertex attribtes increments with vertex index or instance
/// index
enum class InputStepMode { kVertex, kInstance };
/// Describes a vertex attribute within a buffer
struct VertexAttributeDescriptor {
VertexFormat format;
uint64_t offset;
uint32_t shader_location;
};
/// Describes a buffer containing multiple vertex attributes
struct VertexBufferLayoutDescriptor {
VertexBufferLayoutDescriptor();
~VertexBufferLayoutDescriptor();
VertexBufferLayoutDescriptor(
uint64_t in_array_stride,
InputStepMode in_step_mode,
std::vector<VertexAttributeDescriptor> in_attributes);
VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other);
uint64_t array_stride = 0u;
InputStepMode step_mode = InputStepMode::kVertex;
std::vector<VertexAttributeDescriptor> attributes;
};
/// Describes vertex state, which consists of many buffers containing vertex
/// attributes
struct VertexStateDescriptor {
VertexStateDescriptor();
~VertexStateDescriptor();
VertexStateDescriptor(
std::vector<VertexBufferLayoutDescriptor> in_vertex_buffers);
VertexStateDescriptor(const VertexStateDescriptor& other);
std::vector<VertexBufferLayoutDescriptor> vertex_buffers;
};
/// Converts a module to use vertex pulling
///
/// Variables which accept vertex input are var<in> with a location decoration.
/// This transform will convert those to be assigned from storage buffers
/// instead. The intention is to allow vertex input to rely on a storage buffer
/// clamping pass for out of bounds reads. We bind the storage buffers as arrays
/// of u32, so any read to byte position |p| will actually need to read position
/// |p / 4|, since sizeof(u32) == 4.
///
/// |VertexFormat| represents the input type of the attribute. This isn't
/// related to the type of the variable in the shader. For example,
/// |VertexFormat::vec2_f16| tells us that the buffer will contain f16 elements,
/// to be read as vec2. In the shader, a user would make a vec2<f32> to be able
/// to use them. The conversion between f16 and f32 will need to be handled by
/// us (using unpack functions).
///
/// To be clear, there won't be types such as f16 or u8 anywhere in WGSL code,
/// but these are types that the data may arrive as. We need to convert these
/// smaller types into the base types such as f32 and u32 for the shader to use.
class VertexPullingTransform {
public:
/// Constructor
/// @param ctx the tint context
/// @param mod the module to convert to vertex pulling
VertexPullingTransform(Context* ctx, Module* mod);
~VertexPullingTransform();
/// Sets the vertex state descriptor, containing info about attributes
/// @param vertex_state the vertex state descriptor
void SetVertexState(std::unique_ptr<VertexStateDescriptor> vertex_state);
/// Sets the entry point to add assignments into
/// @param entry_point the vertex stage entry point
void SetEntryPoint(std::string entry_point);
/// @returns true if the transformation was successful
bool Run();
/// @returns error messages
const std::string& GetError() { return error_; }
private:
void SetError(const std::string& error);
/// Generate the vertex buffer binding name
/// @param index index to append to buffer name
std::string GetVertexBufferName(uint32_t index);
/// Inserts vertex_idx binding, or finds the existing one
void FindOrInsertVertexIndex();
/// Converts var<in> with a location decoration to var<private>
void ConvertVertexInputVariablesToPrivate();
/// Adds storage buffer decorated variables for the vertex buffers
void AddVertexStorageBuffers();
/// Adds assignment to the variables from the buffers
void AddVertexPullingPreamble(Function* vertex_func);
/// Generates an expression holding a constant uint
/// @param value uint value
std::unique_ptr<Expression> GenUint(uint32_t value);
/// Generates an expression to read the shader value |kPullingPosVarName|
std::unique_ptr<Expression> CreatePullingPositionIdent();
/// Generates an expression reading from a buffer a specific format.
/// This reads the value wherever |kPullingPosVarName| points to at the time
/// of the read.
/// @param buffer the index of the vertex buffer
/// @param format the format to read
std::unique_ptr<Expression> AccessByFormat(uint32_t buffer,
VertexFormat format);
/// Generates an expression reading a uint32 from a vertex buffer
/// @param buffer the index of the vertex buffer
/// @param pos an expression for the position of the access, in bytes
std::unique_ptr<Expression> AccessU32(uint32_t buffer,
std::unique_ptr<Expression> pos);
/// Generates an expression reading an int32 from a vertex buffer
/// @param buffer the index of the vertex buffer
/// @param pos an expression for the position of the access, in bytes
std::unique_ptr<Expression> AccessI32(uint32_t buffer,
std::unique_ptr<Expression> pos);
/// Generates an expression reading a float from a vertex buffer
/// @param buffer the index of the vertex buffer
/// @param pos an expression for the position of the access, in bytes
std::unique_ptr<Expression> AccessF32(uint32_t buffer,
std::unique_ptr<Expression> pos);
/// Generates an expression reading a basic type (u32, i32, f32) from a vertex
/// buffer
/// @param buffer the index of the vertex buffer
/// @param pos an expression for the position of the access, in bytes
/// @param format the underlying vertex format
std::unique_ptr<Expression> AccessPrimitive(uint32_t buffer,
std::unique_ptr<Expression> pos,
VertexFormat format);
/// Generates an expression reading a vec2/3/4 from a vertex buffer.
/// This reads the value wherever |kPullingPosVarName| points to at the time
/// of the read.
/// @param buffer the index of the vertex buffer
/// @param element_stride stride between elements, in bytes
/// @param base_type underlying AST type
/// @param base_format underlying vertex format
/// @param count how many elements the vector has
std::unique_ptr<Expression> AccessVec(uint32_t buffer,
uint32_t element_stride,
type::Type* base_type,
VertexFormat base_format,
uint32_t count);
// Used to grab corresponding types from the type manager
type::Type* GetU32Type();
type::Type* GetI32Type();
type::Type* GetF32Type();
Context* ctx_ = nullptr;
Module* mod_ = nullptr;
std::string entry_point_name_;
std::string error_;
std::string vertex_index_name_;
std::unordered_map<uint32_t, Variable*> location_to_var_;
std::unique_ptr<VertexStateDescriptor> vertex_state_;
};
} // namespace transform
} // namespace ast
} // namespace tint
#endif // SRC_AST_TRANSFORM_VERTEX_PULLING_TRANSFORM_H_

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@ -0,0 +1,775 @@
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/transform/vertex_pulling_transform.h"
#include "gtest/gtest.h"
#include "src/ast/decorated_variable.h"
#include "src/ast/function.h"
#include "src/ast/type/array_type.h"
#include "src/ast/type/f32_type.h"
#include "src/ast/type/i32_type.h"
#include "src/ast/type/void_type.h"
#include "src/type_determiner.h"
#include "src/validator.h"
namespace tint {
namespace ast {
namespace transform {
namespace {
class VertexPullingTransformHelper {
public:
VertexPullingTransformHelper() {
mod_ = std::make_unique<ast::Module>();
transform_ = std::make_unique<VertexPullingTransform>(&ctx_, mod_.get());
}
// Create basic module with an entry point and vertex function
void InitBasicModule() {
mod()->AddEntryPoint(std::make_unique<EntryPoint>(PipelineStage::kVertex,
"main", "vtx_main"));
mod()->AddFunction(std::make_unique<Function>(
"vtx_main", VariableList{},
ctx_.type_mgr().Get(std::make_unique<type::VoidType>())));
}
// Set up the transformation, after building the module
void InitTransform(VertexStateDescriptor vertex_state) {
EXPECT_TRUE(mod_->IsValid());
tint::TypeDeterminer td(&ctx_, mod_.get());
EXPECT_TRUE(td.Determine());
tint::Validator v;
EXPECT_TRUE(v.Validate(mod_.get()));
transform_->SetVertexState(
std::make_unique<VertexStateDescriptor>(std::move(vertex_state)));
transform_->SetEntryPoint("main");
}
// Inserts a variable which will be converted to vertex pulling
void AddVertexInputVariable(uint32_t location,
std::string name,
type::Type* type) {
auto var = std::make_unique<DecoratedVariable>(
std::make_unique<Variable>(name, StorageClass::kInput, type));
VariableDecorationList decorations;
decorations.push_back(std::make_unique<LocationDecoration>(location));
var->set_decorations(std::move(decorations));
mod_->AddGlobalVariable(std::move(var));
}
ast::Module* mod() { return mod_.get(); }
VertexPullingTransform* transform() { return transform_.get(); }
private:
Context ctx_;
std::unique_ptr<ast::Module> mod_;
std::unique_ptr<VertexPullingTransform> transform_;
};
class VertexPullingTransformTest : public VertexPullingTransformHelper,
public testing::Test {};
TEST_F(VertexPullingTransformTest, Error_NoVertexState) {
EXPECT_FALSE(transform()->Run());
EXPECT_EQ(transform()->GetError(), "SetVertexState not called");
}
TEST_F(VertexPullingTransformTest, Error_NoEntryPoint) {
transform()->SetVertexState(std::make_unique<VertexStateDescriptor>());
EXPECT_FALSE(transform()->Run());
EXPECT_EQ(transform()->GetError(), "Vertex stage entry point not found");
}
TEST_F(VertexPullingTransformTest, Error_InvalidEntryPoint) {
InitBasicModule();
InitTransform({});
transform()->SetEntryPoint("_");
EXPECT_FALSE(transform()->Run());
EXPECT_EQ(transform()->GetError(), "Vertex stage entry point not found");
}
TEST_F(VertexPullingTransformTest, Error_EntryPointWrongStage) {
InitBasicModule();
mod()->entry_points()[0]->set_pipeline_stage(PipelineStage::kFragment);
InitTransform({});
EXPECT_FALSE(transform()->Run());
EXPECT_EQ(transform()->GetError(), "Entry point is not for vertex stage");
}
TEST_F(VertexPullingTransformTest, BasicModule) {
InitBasicModule();
InitTransform({});
EXPECT_TRUE(transform()->Run());
}
TEST_F(VertexPullingTransformTest, OneAttribute) {
InitBasicModule();
type::F32Type f32;
AddVertexInputVariable(0, "var_a", &f32);
InitTransform({{{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}});
EXPECT_TRUE(transform()->Run());
EXPECT_EQ(R"(Module{
Variable{
var_a
private
__f32
}
DecoratedVariable{
Decorations{
BuiltinDecoration{vertex_idx}
}
tint_pulling_vertex_index
in
__i32
}
DecoratedVariable{
Decorations{
BindingDecoration{0}
SetDecoration{0}
}
tint_pulling_vertex_buffer_0
storage_buffer
__struct_
}
EntryPoint{vertex as main = vtx_main}
Function vtx_main -> __void
()
{
Block{
VariableDeclStatement{
Variable{
tint_pulling_pos
function
__i32
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{4}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_a}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Identifier{tint_pulling_pos}
divide
ScalarConstructor{4}
}
}
}
}
}
}
}
)",
mod()->to_str());
}
// We expect the transform to use an existing vertex_idx builtin variable if it
// finds one
TEST_F(VertexPullingTransformTest, ExistingVertexIndex) {
InitBasicModule();
type::F32Type f32;
AddVertexInputVariable(0, "var_a", &f32);
type::I32Type i32;
auto vertex_index_var =
std::make_unique<DecoratedVariable>(std::make_unique<Variable>(
"custom_vertex_index", StorageClass::kInput, &i32));
VariableDecorationList decorations;
decorations.push_back(
std::make_unique<BuiltinDecoration>(Builtin::kVertexIdx));
vertex_index_var->set_decorations(std::move(decorations));
mod()->AddGlobalVariable(std::move(vertex_index_var));
InitTransform({{{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}});
EXPECT_TRUE(transform()->Run());
EXPECT_EQ(R"(Module{
Variable{
var_a
private
__f32
}
DecoratedVariable{
Decorations{
BuiltinDecoration{vertex_idx}
}
custom_vertex_index
in
__i32
}
DecoratedVariable{
Decorations{
BindingDecoration{0}
SetDecoration{0}
}
tint_pulling_vertex_buffer_0
storage_buffer
__struct_
}
EntryPoint{vertex as main = vtx_main}
Function vtx_main -> __void
()
{
Block{
VariableDeclStatement{
Variable{
tint_pulling_pos
function
__i32
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{custom_vertex_index}
multiply
ScalarConstructor{4}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_a}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Identifier{tint_pulling_pos}
divide
ScalarConstructor{4}
}
}
}
}
}
}
}
)",
mod()->to_str());
}
TEST_F(VertexPullingTransformTest, TwoAttributesSameBuffer) {
InitBasicModule();
type::F32Type f32;
AddVertexInputVariable(0, "var_a", &f32);
type::ArrayType vec4_f32{&f32, 4u};
AddVertexInputVariable(1, "var_b", &vec4_f32);
InitTransform(
{{{16,
InputStepMode::kVertex,
{{VertexFormat::kF32, 0, 0}, {VertexFormat::kVec4F32, 0, 1}}}}});
EXPECT_TRUE(transform()->Run());
EXPECT_EQ(R"(Module{
Variable{
var_a
private
__f32
}
Variable{
var_b
private
__array__f32_4
}
DecoratedVariable{
Decorations{
BuiltinDecoration{vertex_idx}
}
tint_pulling_vertex_index
in
__i32
}
DecoratedVariable{
Decorations{
BindingDecoration{0}
SetDecoration{0}
}
tint_pulling_vertex_buffer_0
storage_buffer
__struct_
}
EntryPoint{vertex as main = vtx_main}
Function vtx_main -> __void
()
{
Block{
VariableDeclStatement{
Variable{
tint_pulling_pos
function
__i32
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{16}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_a}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Identifier{tint_pulling_pos}
divide
ScalarConstructor{4}
}
}
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{16}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_b}
TypeConstructor{
__vec_4__f32
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{0}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{4}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{8}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{12}
}
divide
ScalarConstructor{4}
}
}
}
}
}
}
}
}
)",
mod()->to_str());
}
TEST_F(VertexPullingTransformTest, FloatVectorAttributes) {
InitBasicModule();
type::F32Type f32;
type::ArrayType vec2_f32{&f32, 2u};
AddVertexInputVariable(0, "var_a", &vec2_f32);
type::ArrayType vec3_f32{&f32, 3u};
AddVertexInputVariable(1, "var_b", &vec3_f32);
type::ArrayType vec4_f32{&f32, 4u};
AddVertexInputVariable(2, "var_c", &vec4_f32);
InitTransform(
{{{8, InputStepMode::kVertex, {{VertexFormat::kVec2F32, 0, 0}}},
{12, InputStepMode::kVertex, {{VertexFormat::kVec3F32, 0, 1}}},
{16, InputStepMode::kVertex, {{VertexFormat::kVec4F32, 0, 2}}}}});
EXPECT_TRUE(transform()->Run());
EXPECT_EQ(R"(Module{
Variable{
var_a
private
__array__f32_2
}
Variable{
var_b
private
__array__f32_3
}
Variable{
var_c
private
__array__f32_4
}
DecoratedVariable{
Decorations{
BuiltinDecoration{vertex_idx}
}
tint_pulling_vertex_index
in
__i32
}
DecoratedVariable{
Decorations{
BindingDecoration{0}
SetDecoration{0}
}
tint_pulling_vertex_buffer_0
storage_buffer
__struct_
}
DecoratedVariable{
Decorations{
BindingDecoration{1}
SetDecoration{0}
}
tint_pulling_vertex_buffer_1
storage_buffer
__struct_
}
DecoratedVariable{
Decorations{
BindingDecoration{2}
SetDecoration{0}
}
tint_pulling_vertex_buffer_2
storage_buffer
__struct_
}
EntryPoint{vertex as main = vtx_main}
Function vtx_main -> __void
()
{
Block{
VariableDeclStatement{
Variable{
tint_pulling_pos
function
__i32
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{8}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_a}
TypeConstructor{
__vec_2__f32
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{0}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_0}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{4}
}
divide
ScalarConstructor{4}
}
}
}
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{12}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_b}
TypeConstructor{
__vec_3__f32
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_1}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{0}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_1}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{4}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_1}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{8}
}
divide
ScalarConstructor{4}
}
}
}
}
}
Assignment{
Identifier{tint_pulling_pos}
Binary{
Binary{
Identifier{tint_pulling_vertex_index}
multiply
ScalarConstructor{16}
}
add
ScalarConstructor{0}
}
}
Assignment{
Identifier{var_c}
TypeConstructor{
__vec_4__f32
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_2}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{0}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_2}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{4}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_2}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{8}
}
divide
ScalarConstructor{4}
}
}
}
As<__f32>{
ArrayAccessor{
MemberAccessor{
Identifier{tint_pulling_vertex_buffer_2}
Identifier{data}
}
Binary{
Binary{
Identifier{tint_pulling_pos}
add
ScalarConstructor{12}
}
divide
ScalarConstructor{4}
}
}
}
}
}
}
}
}
)",
mod()->to_str());
}
} // namespace
} // namespace transform
} // namespace ast
} // namespace tint