Use correct Initialize call to spvc for Metal backend
BUG=dawn:292 Change-Id: I91d315d2f071cb8a25acb0d5379944ac8049deea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14340 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@ -38,6 +38,25 @@ namespace dawn_native { namespace metal {
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UNREACHABLE();
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}
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}
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shaderc_spvc::CompileOptions GetMSLCompileOptions() {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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shaderc_spvc::CompileOptions options;
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// Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146
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// Because Metal will reject PointSize builtin if the shader is compiled into a render
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// pipeline that uses a non-point topology.
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// TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no
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// gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332).
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options.SetMSLEnablePointSizeBuiltIn(false);
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// Always use vertex buffer 30 (the last one in the vertex buffer table) to contain
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// the shader storage buffer lengths.
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options.SetMSLBufferSizeBufferIndex(kBufferLengthBufferSlot);
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return options;
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}
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} // namespace
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// static
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@ -57,9 +76,8 @@ namespace dawn_native { namespace metal {
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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shaderc_spvc_status status =
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mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
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shaderc_spvc_status status = mSpvcContext.InitializeForMsl(
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descriptor->code, descriptor->codeSize, GetMSLCompileOptions());
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if (status != shaderc_spvc_status_success) {
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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}
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@ -80,21 +98,9 @@ namespace dawn_native { namespace metal {
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std::unique_ptr<spirv_cross::CompilerMSL> compiler_impl;
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spirv_cross::CompilerMSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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shaderc_spvc::CompileOptions options;
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// Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146
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// Because Metal will reject PointSize builtin if the shader is compiled into a render
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// pipeline that uses a non-point topology.
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// TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no
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// gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332).
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options.SetMSLEnablePointSizeBuiltIn(false);
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// Always use vertex buffer 30 (the last one in the vertex buffer table) to contain
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// the shader storage buffer lengths.
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options.SetMSLBufferSizeBufferIndex(kBufferLengthBufferSlot);
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mSpvcContext.InitializeForMsl(mSpirv.data(), mSpirv.size(), options);
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// Initializing the compiler is needed every call, because this method uses reflection
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// to mutate the compiler's IR.
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mSpvcContext.InitializeForMsl(mSpirv.data(), mSpirv.size(), GetMSLCompileOptions());
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// TODO(rharrison): Handle initialize failing
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compiler = reinterpret_cast<spirv_cross::CompilerMSL*>(mSpvcContext.GetCompiler());
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