Fix dawn.node compilation
Fix the use of DawnTogglesDeviceDescriptor. The dawn.node GPUAdaptor binindg code is already in the wgpu namespace so use DawnTogglesDeviceDescriptor directly instead of prefixing it with wgpu:: Bug: dawn:160 Change-Id: I01ab76983aabe150df5769764735d90e4f1e73bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74840 Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -218,7 +218,7 @@ namespace wgpu { namespace binding {
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desc.requiredFeaturesCount = requiredFeatures.size();
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desc.requiredFeaturesCount = requiredFeatures.size();
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desc.requiredFeatures = requiredFeatures.data();
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desc.requiredFeatures = requiredFeatures.data();
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wgpu::DawnDeviceTogglesDescriptor togglesDesc = {};
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DawnTogglesDeviceDescriptor togglesDesc = {};
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desc.nextInChain = &togglesDesc;
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desc.nextInChain = &togglesDesc;
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togglesDesc.forceEnabledTogglesCount = forceEnabledToggles.size();
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togglesDesc.forceEnabledTogglesCount = forceEnabledToggles.size();
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togglesDesc.forceEnabledToggles = forceEnabledToggles.data();
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togglesDesc.forceEnabledToggles = forceEnabledToggles.data();
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