Remove usage of deprecated std::codecvt
It was causing issues building Dawn in Skia. The error message helpfully suggests using WideCharToMultiByte instead. Bug: dawn:706 Change-Id: I87dee1192123f49cc8e7243a29df446389454df4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44560 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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21e2c01620
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693b76bcd5
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@ -198,7 +198,6 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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"ityp_stack_vec.h",
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"ityp_vector.h",
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"vulkan_platform.h",
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"windows_with_undefs.h",
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"xlib_with_undefs.h",
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]
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@ -207,6 +206,14 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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"${dawn_root}/src/dawn:dawn_headers",
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"${dawn_root}/src/dawn:dawncpp_headers",
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]
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if (is_win) {
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sources += [
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"WindowsUtils.cpp",
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"WindowsUtils.h",
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"windows_with_undefs.h",
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]
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}
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if (dawn_enable_vulkan) {
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public_deps = [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
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}
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@ -61,9 +61,17 @@ target_sources(dawn_common PRIVATE
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"ityp_stack_vec.h"
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"ityp_vector.h"
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"vulkan_platform.h"
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"windows_with_undefs.h"
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"xlib_with_undefs.h"
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)
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if (WIN32)
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target_sources(dawn_common PRIVATE
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"WindowsUtils.cpp"
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"WindowsUtils.h"
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"windows_with_undefs.h"
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)
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endif()
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target_link_libraries(dawn_common PRIVATE dawn_internal_config)
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# TODO Android Log support
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@ -0,0 +1,32 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/WindowsUtils.h"
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#include "common/windows_with_undefs.h"
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#include <memory>
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std::string WCharToUTF8(const wchar_t* input) {
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// The -1 argument asks WideCharToMultiByte to use the null terminator to know the size of
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// input. It will return a size that includes the null terminator.
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int requiredSize = WideCharToMultiByte(CP_UTF8, 0, input, -1, nullptr, 0, nullptr, nullptr);
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// When we can use C++17 this can be changed to use string.data() instead.
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std::unique_ptr<char[]> result = std::make_unique<char[]>(requiredSize);
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WideCharToMultiByte(CP_UTF8, 0, input, -1, result.get(), requiredSize, nullptr, nullptr);
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// This will allocate the returned std::string and then destroy result.
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return std::string(result.get(), result.get() + (requiredSize - 1));
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}
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@ -0,0 +1,22 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_WINDOWSUTILS_H_
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#define COMMON_WINDOWSUTILS_H_
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#include <string>
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std::string WCharToUTF8(const wchar_t* input);
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#endif // COMMON_WINDOWSUTILS_H_
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@ -15,28 +15,17 @@
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#include "dawn_native/d3d12/AdapterD3D12.h"
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#include "common/Constants.h"
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#include "common/WindowsUtils.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/d3d12/BackendD3D12.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include <locale>
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#include <sstream>
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namespace dawn_native { namespace d3d12 {
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// utility wrapper to adapt locale-bound facets for wstring/wbuffer convert
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template <class Facet>
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struct DeletableFacet : Facet {
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template <class... Args>
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DeletableFacet(Args&&... args) : Facet(std::forward<Args>(args)...) {
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}
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~DeletableFacet() {
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}
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};
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Adapter::Adapter(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter)
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: AdapterBase(backend->GetInstance(), wgpu::BackendType::D3D12),
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mHardwareAdapter(hardwareAdapter),
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@ -80,6 +69,7 @@ namespace dawn_native { namespace d3d12 {
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mPCIInfo.deviceId = adapterDesc.DeviceId;
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mPCIInfo.vendorId = adapterDesc.VendorId;
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mPCIInfo.name = WCharToUTF8(adapterDesc.Description);
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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@ -90,11 +80,6 @@ namespace dawn_native { namespace d3d12 {
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: wgpu::AdapterType::DiscreteGPU;
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}
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// Get the adapter's name as a UTF8 string.
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std::wstring_convert<DeletableFacet<std::codecvt<wchar_t, char, std::mbstate_t>>> converter(
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"Error converting");
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mPCIInfo.name = converter.to_bytes(adapterDesc.Description);
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// Convert the adapter's D3D12 driver version to a readable string like "24.21.13.9793".
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LARGE_INTEGER umdVersion;
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if (mHardwareAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &umdVersion) !=
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@ -238,6 +238,10 @@ test("dawn_unittests") {
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"unittests/wire/WireWGPUDevicePropertiesTests.cpp",
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]
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if (is_win) {
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sources += [ "unittests/WindowsUtilsTests.cpp" ]
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}
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if (dawn_enable_d3d12) {
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sources += [ "unittests/d3d12/CopySplitTests.cpp" ]
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}
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@ -0,0 +1,34 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "common/WindowsUtils.h"
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TEST(WindowsUtilsTests, WCharToUTF8) {
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// Test the empty string
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ASSERT_EQ("", WCharToUTF8(L""));
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// Test ASCII characters
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ASSERT_EQ("abc", WCharToUTF8(L"abc"));
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// Test ASCII characters
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ASSERT_EQ("abc", WCharToUTF8(L"abc"));
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// Test two-byte utf8 character
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ASSERT_EQ("\xd1\x90", WCharToUTF8(L"\x450"));
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// Test three-byte utf8 codepoint
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ASSERT_EQ("\xe1\x81\x90", WCharToUTF8(L"\x1050"));
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}
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