mirror of
https://github.com/encounter/dawn-cmake.git
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Tint/transform: make AddBlockAttribute always do wrapping if possible
This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
2bea9055f4
commit
6ab5d3c151
@@ -1,15 +1,19 @@
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#version 310 es
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layout(binding = 4, std140) uniform Uniforms_ubo {
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struct Uniforms {
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uint i;
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uint j;
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uint pad;
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uint pad_1;
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};
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layout(binding = 4, std140) uniform uniforms_block_ubo {
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Uniforms inner;
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} uniforms;
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void tint_symbol() {
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i][0] = 1.0f;
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m1[uniforms.inner.i][0] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -1,19 +1,22 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 24
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %uniforms_block "uniforms_block"
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OpMemberName %uniforms_block 0 "inner"
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OpName %Uniforms "Uniforms"
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OpMemberName %Uniforms 0 "i"
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OpMemberName %Uniforms 1 "j"
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OpMemberDecorate %Uniforms 0 Offset 0
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OpDecorate %uniforms NonWritable
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@@ -21,27 +24,28 @@
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OpDecorate %uniforms Binding 4
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OpFunctionEnd
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@@ -1,15 +1,19 @@
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#version 310 es
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layout(binding = 4, std140) uniform Uniforms_ubo {
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struct Uniforms {
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uint i;
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uint j;
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uint pad;
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uint pad_1;
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};
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layout(binding = 4, std140) uniform uniforms_block_ubo {
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Uniforms inner;
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} uniforms;
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void tint_symbol() {
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i][uniforms.j] = 1.0f;
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m1[uniforms.inner.i][uniforms.inner.j] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -1,19 +1,22 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Bound: 26
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; Schema: 0
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OpCapability Shader
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OpExecutionMode %main LocalSize 1 1 1
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OpMemberName %uniforms_block 0 "inner"
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OpMemberName %Uniforms 0 "i"
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OpDecorate %uniforms_block Block
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OpMemberDecorate %uniforms_block 0 Offset 0
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpDecorate %uniforms NonWritable
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@@ -21,28 +24,29 @@
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OpDecorate %uniforms Binding 4
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%uint = OpTypeInt 32 0
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%Uniforms = OpTypeStruct %uint %uint
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%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
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%uniforms_block = OpTypeStruct %Uniforms
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%_ptr_Uniform_uniforms_block = OpTypePointer Uniform %uniforms_block
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%uniforms = OpVariable %_ptr_Uniform_uniforms_block Uniform
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%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
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OpStore %24 %float_1
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OpReturn
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OpFunctionEnd
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@@ -1,15 +1,19 @@
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#version 310 es
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layout(binding = 4, std140) uniform Uniforms_ubo {
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struct Uniforms {
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uint i;
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uint j;
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uint pad;
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uint pad_1;
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};
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layout(binding = 4, std140) uniform uniforms_block_ubo {
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Uniforms inner;
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} uniforms;
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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void tint_symbol() {
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m1[0][uniforms.j] = 1.0f;
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m1[0][uniforms.inner.j] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -1,19 +1,22 @@
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; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
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||||
; Bound: 26
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; Schema: 0
|
||||
OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %uniforms_block "uniforms_block"
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OpMemberName %uniforms_block 0 "inner"
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OpMemberName %Uniforms 0 "i"
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OpMemberName %Uniforms 1 "j"
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OpDecorate %Uniforms Block
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpDecorate %uniforms NonWritable
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@@ -21,27 +24,29 @@
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OpDecorate %uniforms Binding 4
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%Uniforms = OpTypeStruct %uint %uint
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@@ -1,15 +1,19 @@
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#version 310 es
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layout(binding = 4, std140) uniform Uniforms_ubo {
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struct Uniforms {
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uint i;
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uint j;
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uint pad;
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uint pad_1;
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};
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layout(binding = 4, std140) uniform uniforms_block_ubo {
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Uniforms inner;
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} uniforms;
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void tint_symbol() {
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i] = vec4(1.0f);
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m1[uniforms.inner.i] = vec4(1.0f);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -1,19 +1,22 @@
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; SPIR-V
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; Version: 1.3
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||||
; Generator: Google Tint Compiler; 0
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; Bound: 23
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; Bound: 24
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; Schema: 0
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OpCapability Shader
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@@ -21,26 +24,27 @@
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|
||||
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||||
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||||
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||||
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@@ -1,15 +1,19 @@
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#version 310 es
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layout(binding = 4, std140) uniform Uniforms_ubo {
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struct Uniforms {
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uint i;
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uint j;
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uint pad;
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uint pad_1;
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};
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layout(binding = 4, std140) uniform uniforms_block_ubo {
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Uniforms inner;
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} uniforms;
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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void tint_symbol() {
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m1[uniforms.i][0] = 1.0f;
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m1[uniforms.inner.i][0] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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@@ -1,19 +1,22 @@
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; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
|
||||
; Bound: 25
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
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|
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|
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|
||||
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@@ -21,27 +24,28 @@
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OpDecorate %uniforms Binding 4
|
||||
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|
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|
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||||
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||||
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|
||||
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||||
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%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%11 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %11
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%12 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%int = OpTypeInt 32 1
|
||||
%20 = OpConstantNull %int
|
||||
%21 = OpConstantNull %int
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%22 = OpAccessChain %_ptr_Private_float %m1 %18 %20
|
||||
OpStore %22 %float_1
|
||||
%main = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%18 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0 %uint_0
|
||||
%19 = OpLoad %uint %18
|
||||
%23 = OpAccessChain %_ptr_Private_float %m1 %19 %21
|
||||
OpStore %23 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
#version 310 es
|
||||
|
||||
layout(binding = 4, std140) uniform Uniforms_ubo {
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
uint pad;
|
||||
uint pad_1;
|
||||
};
|
||||
|
||||
layout(binding = 4, std140) uniform uniforms_block_ubo {
|
||||
Uniforms inner;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[uniforms.i][uniforms.j] = 1.0f;
|
||||
m1[uniforms.inner.i][uniforms.inner.j] = 1.0f;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 25
|
||||
; Bound: 26
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %uniforms_block "uniforms_block"
|
||||
OpMemberName %uniforms_block 0 "inner"
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpDecorate %uniforms_block Block
|
||||
OpMemberDecorate %uniforms_block 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
@@ -21,28 +24,29 @@
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%uniforms_block = OpTypeStruct %Uniforms
|
||||
%_ptr_Uniform_uniforms_block = OpTypePointer Uniform %uniforms_block
|
||||
%uniforms = OpVariable %_ptr_Uniform_uniforms_block Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%11 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %11
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%12 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%20 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%21 = OpLoad %uint %20
|
||||
%23 = OpAccessChain %_ptr_Private_float %m1 %18 %21
|
||||
OpStore %23 %float_1
|
||||
%main = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%18 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0 %uint_0
|
||||
%19 = OpLoad %uint %18
|
||||
%21 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0 %uint_1
|
||||
%22 = OpLoad %uint %21
|
||||
%24 = OpAccessChain %_ptr_Private_float %m1 %19 %22
|
||||
OpStore %24 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
#version 310 es
|
||||
|
||||
layout(binding = 4, std140) uniform Uniforms_ubo {
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
uint pad;
|
||||
uint pad_1;
|
||||
};
|
||||
|
||||
layout(binding = 4, std140) uniform uniforms_block_ubo {
|
||||
Uniforms inner;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[0][uniforms.j] = 1.0f;
|
||||
m1[0][uniforms.inner.j] = 1.0f;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
|
||||
; Bound: 26
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %uniforms_block "uniforms_block"
|
||||
OpMemberName %uniforms_block 0 "inner"
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpDecorate %uniforms_block Block
|
||||
OpMemberDecorate %uniforms_block 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
@@ -21,27 +24,29 @@
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%uniforms_block = OpTypeStruct %Uniforms
|
||||
%_ptr_Uniform_uniforms_block = OpTypePointer Uniform %uniforms_block
|
||||
%uniforms = OpVariable %_ptr_Uniform_uniforms_block Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%11 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %11
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%12 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%16 = OpConstantNull %int
|
||||
%17 = OpConstantNull %int
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%19 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%20 = OpLoad %uint %19
|
||||
%22 = OpAccessChain %_ptr_Private_float %m1 %16 %20
|
||||
OpStore %22 %float_1
|
||||
%main = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%21 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0 %uint_1
|
||||
%22 = OpLoad %uint %21
|
||||
%24 = OpAccessChain %_ptr_Private_float %m1 %17 %22
|
||||
OpStore %24 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
#version 310 es
|
||||
|
||||
layout(binding = 4, std140) uniform Uniforms_ubo {
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
uint pad;
|
||||
uint pad_1;
|
||||
};
|
||||
|
||||
layout(binding = 4, std140) uniform uniforms_block_ubo {
|
||||
Uniforms inner;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[uniforms.i] = vec4(1.0f);
|
||||
m1[uniforms.inner.i] = vec4(1.0f);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 23
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %uniforms_block "uniforms_block"
|
||||
OpMemberName %uniforms_block 0 "inner"
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpDecorate %uniforms_block Block
|
||||
OpMemberDecorate %uniforms_block 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
@@ -21,26 +24,27 @@
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%uniforms_block = OpTypeStruct %Uniforms
|
||||
%_ptr_Uniform_uniforms_block = OpTypePointer Uniform %uniforms_block
|
||||
%uniforms = OpVariable %_ptr_Uniform_uniforms_block Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%11 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %11
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%12 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%22 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%20 = OpAccessChain %_ptr_Private_v4float %m1 %18
|
||||
OpStore %20 %22
|
||||
%23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%main = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%18 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0 %uint_0
|
||||
%19 = OpLoad %uint %18
|
||||
%21 = OpAccessChain %_ptr_Private_v4float %m1 %19
|
||||
OpStore %21 %23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user