Tint/transform: make AddBlockAttribute always do wrapping if possible

This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
Zhaoming Jiang
2022-11-02 02:25:38 +00:00
committed by Dawn LUCI CQ
parent 2bea9055f4
commit 6ab5d3c151
465 changed files with 15681 additions and 12853 deletions

View File

@@ -1,7 +1,15 @@
#version 310 es
precision mediump float;
layout(binding = 0, std140) uniform S_std140_ubo {
struct S {
mat3x2 matrix;
uint pad;
uint pad_1;
vec3 vector;
uint pad_2;
};
struct S_std140 {
vec2 matrix_0;
vec2 matrix_1;
vec2 matrix_2;
@@ -9,14 +17,18 @@ layout(binding = 0, std140) uniform S_std140_ubo {
uint pad_1;
vec3 vector;
uint pad_2;
};
layout(binding = 0, std140) uniform data_block_std140_ubo {
S_std140 inner;
} data;
mat3x2 load_data_matrix() {
return mat3x2(data.matrix_0, data.matrix_1, data.matrix_2);
mat3x2 load_data_inner_matrix() {
return mat3x2(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2);
}
void tint_symbol() {
vec2 x = (load_data_matrix() * data.vector);
vec2 x = (load_data_inner_matrix() * data.inner.vector);
}
void main() {

View File

@@ -1,21 +1,24 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 37
; Bound: 40
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %data_block_std140 "data_block_std140"
OpMemberName %data_block_std140 0 "inner"
OpName %S_std140 "S_std140"
OpMemberName %S_std140 0 "matrix_0"
OpMemberName %S_std140 1 "matrix_1"
OpMemberName %S_std140 2 "matrix_2"
OpMemberName %S_std140 3 "vector"
OpName %data "data"
OpName %load_data_matrix "load_data_matrix"
OpName %load_data_inner_matrix "load_data_inner_matrix"
OpName %main "main"
OpDecorate %S_std140 Block
OpDecorate %data_block_std140 Block
OpMemberDecorate %data_block_std140 0 Offset 0
OpMemberDecorate %S_std140 0 Offset 0
OpMemberDecorate %S_std140 1 Offset 8
OpMemberDecorate %S_std140 2 Offset 16
@@ -27,35 +30,38 @@
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%S_std140 = OpTypeStruct %v2float %v2float %v2float %v3float
%_ptr_Uniform_S_std140 = OpTypePointer Uniform %S_std140
%data = OpVariable %_ptr_Uniform_S_std140 Uniform
%data_block_std140 = OpTypeStruct %S_std140
%_ptr_Uniform_data_block_std140 = OpTypePointer Uniform %data_block_std140
%data = OpVariable %_ptr_Uniform_data_block_std140 Uniform
%mat3v2float = OpTypeMatrix %v2float 3
%7 = OpTypeFunction %mat3v2float
%8 = OpTypeFunction %mat3v2float
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_S_std140 = OpTypePointer Uniform %S_std140
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%void = OpTypeVoid
%27 = OpTypeFunction %void
%30 = OpTypeFunction %void
%uint_3 = OpConstant %uint 3
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%load_data_matrix = OpFunction %mat3v2float None %7
%10 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_v2float %data %uint_0
%17 = OpLoad %v2float %16
%20 = OpAccessChain %_ptr_Uniform_v2float %data %uint_1
%21 = OpLoad %v2float %20
%24 = OpAccessChain %_ptr_Uniform_v2float %data %uint_2
%25 = OpLoad %v2float %24
%26 = OpCompositeConstruct %mat3v2float %17 %21 %25
OpReturnValue %26
%load_data_inner_matrix = OpFunction %mat3v2float None %8
%11 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_S_std140 %data %uint_0
%19 = OpAccessChain %_ptr_Uniform_v2float %16 %uint_0
%20 = OpLoad %v2float %19
%23 = OpAccessChain %_ptr_Uniform_v2float %16 %uint_1
%24 = OpLoad %v2float %23
%27 = OpAccessChain %_ptr_Uniform_v2float %16 %uint_2
%28 = OpLoad %v2float %27
%29 = OpCompositeConstruct %mat3v2float %20 %24 %28
OpReturnValue %29
OpFunctionEnd
%main = OpFunction %void None %27
%30 = OpLabel
%31 = OpFunctionCall %mat3v2float %load_data_matrix
%34 = OpAccessChain %_ptr_Uniform_v3float %data %uint_3
%35 = OpLoad %v3float %34
%36 = OpMatrixTimesVector %v2float %31 %35
%main = OpFunction %void None %30
%33 = OpLabel
%34 = OpFunctionCall %mat3v2float %load_data_inner_matrix
%37 = OpAccessChain %_ptr_Uniform_v3float %data %uint_0 %uint_3
%38 = OpLoad %v3float %37
%39 = OpMatrixTimesVector %v2float %34 %38
OpReturn
OpFunctionEnd

View File

@@ -1,14 +1,18 @@
#version 310 es
precision mediump float;
layout(binding = 0, std140) uniform S_ubo {
struct S {
mat3 matrix;
vec3 vector;
uint pad;
};
layout(binding = 0, std140) uniform data_block_ubo {
S inner;
} data;
void tint_symbol() {
vec3 x = (data.matrix * data.vector);
vec3 x = (data.inner.matrix * data.inner.vector);
}
void main() {

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %data_block "data_block"
OpMemberName %data_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpDecorate %data_block Block
OpMemberDecorate %data_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -24,21 +27,22 @@
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%S = OpTypeStruct %mat3v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%data_block = OpTypeStruct %S
%_ptr_Uniform_data_block = OpTypePointer Uniform %data_block
%data = OpVariable %_ptr_Uniform_data_block Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0
%15 = OpLoad %mat3v3float %14
%18 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%19 = OpLoad %v3float %18
%20 = OpMatrixTimesVector %v3float %15 %19
%main = OpFunction %void None %8
%11 = OpLabel
%15 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0 %uint_0
%16 = OpLoad %mat3v3float %15
%19 = OpAccessChain %_ptr_Uniform_v3float %data %uint_0 %uint_1
%20 = OpLoad %v3float %19
%21 = OpMatrixTimesVector %v3float %16 %20
OpReturn
OpFunctionEnd

View File

@@ -1,14 +1,18 @@
#version 310 es
precision mediump float;
layout(binding = 0, std140) uniform S_ubo {
struct S {
mat3 matrix;
vec3 vector;
uint pad;
};
layout(binding = 0, std140) uniform data_block_ubo {
S inner;
} data;
void tint_symbol() {
vec3 x = (data.vector * data.matrix);
vec3 x = (data.inner.vector * data.inner.matrix);
}
void main() {

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %data_block "data_block"
OpMemberName %data_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpDecorate %data_block Block
OpMemberDecorate %data_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -24,21 +27,22 @@
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%S = OpTypeStruct %mat3v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%data_block = OpTypeStruct %S
%_ptr_Uniform_data_block = OpTypePointer Uniform %data_block
%data = OpVariable %_ptr_Uniform_data_block Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%15 = OpLoad %v3float %14
%18 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0
%19 = OpLoad %mat3v3float %18
%20 = OpVectorTimesMatrix %v3float %15 %19
%main = OpFunction %void None %8
%11 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_v3float %data %uint_0 %uint_1
%17 = OpLoad %v3float %16
%19 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0 %uint_0
%20 = OpLoad %mat3v3float %19
%21 = OpVectorTimesMatrix %v3float %17 %20
OpReturn
OpFunctionEnd

View File

@@ -1,14 +1,18 @@
#version 310 es
precision mediump float;
layout(binding = 0, std140) uniform S_ubo {
struct S {
mat4x3 matrix;
vec3 vector;
uint pad;
};
layout(binding = 0, std140) uniform data_block_ubo {
S inner;
} data;
void tint_symbol() {
vec4 x = (data.vector * data.matrix);
vec4 x = (data.inner.vector * data.inner.matrix);
}
void main() {

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %data_block "data_block"
OpMemberName %data_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpDecorate %data_block Block
OpMemberDecorate %data_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -24,22 +27,23 @@
%v3float = OpTypeVector %float 3
%mat4v3float = OpTypeMatrix %v3float 4
%S = OpTypeStruct %mat4v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%data_block = OpTypeStruct %S
%_ptr_Uniform_data_block = OpTypePointer Uniform %data_block
%data = OpVariable %_ptr_Uniform_data_block Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat4v3float = OpTypePointer Uniform %mat4v3float
%v4float = OpTypeVector %float 4
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%15 = OpLoad %v3float %14
%18 = OpAccessChain %_ptr_Uniform_mat4v3float %data %uint_0
%19 = OpLoad %mat4v3float %18
%20 = OpVectorTimesMatrix %v4float %15 %19
%main = OpFunction %void None %8
%11 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_v3float %data %uint_0 %uint_1
%17 = OpLoad %v3float %16
%19 = OpAccessChain %_ptr_Uniform_mat4v3float %data %uint_0 %uint_0
%20 = OpLoad %mat4v3float %19
%21 = OpVectorTimesMatrix %v4float %17 %20
OpReturn
OpFunctionEnd