Tint/transform: make AddBlockAttribute always do wrapping if possible

This CL make transform AddBlockAttribute always try to wrap types used
by buffer variables into a struct, in order to generate valid GLSL code
for assigning one buffer struct variable to another buffer struct
variable.

Fixed: tint:1735
Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
Zhaoming Jiang
2022-11-02 02:25:38 +00:00
committed by Dawn LUCI CQ
parent 2bea9055f4
commit 6ab5d3c151
465 changed files with 15681 additions and 12853 deletions

View File

@@ -4,11 +4,15 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer S_ssbo {
struct S {
mat4 a;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
void foo() {
v.a = (v.a - mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
v.inner.a = (v.inner.a - mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
}

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %v_block "v_block"
OpMemberName %v_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "a"
OpName %v "v"
OpName %unused_entry_point "unused_entry_point"
OpName %foo "foo"
OpDecorate %S Block
OpDecorate %v_block Block
OpMemberDecorate %v_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -22,36 +25,37 @@
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%S = OpTypeStruct %mat4v4float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%v = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%v_block = OpTypeStruct %S
%_ptr_StorageBuffer_v_block = OpTypePointer StorageBuffer %v_block
%v = OpVariable %_ptr_StorageBuffer_v_block StorageBuffer
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_mat4v4float = OpTypePointer StorageBuffer %mat4v4float
%19 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %7
%10 = OpLabel
%20 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %8
%11 = OpLabel
OpReturn
OpFunctionEnd
%foo = OpFunction %void None %7
%12 = OpLabel
%16 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%18 = OpLoad %mat4v4float %17
%21 = OpCompositeExtract %v4float %18 0
%foo = OpFunction %void None %8
%13 = OpLabel
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%18 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%19 = OpLoad %mat4v4float %18
%22 = OpCompositeExtract %v4float %19 0
%23 = OpFSub %v4float %21 %22
%24 = OpCompositeExtract %v4float %18 1
%23 = OpCompositeExtract %v4float %20 0
%24 = OpFSub %v4float %22 %23
%25 = OpCompositeExtract %v4float %19 1
%26 = OpFSub %v4float %24 %25
%27 = OpCompositeExtract %v4float %18 2
%26 = OpCompositeExtract %v4float %20 1
%27 = OpFSub %v4float %25 %26
%28 = OpCompositeExtract %v4float %19 2
%29 = OpFSub %v4float %27 %28
%30 = OpCompositeExtract %v4float %18 3
%29 = OpCompositeExtract %v4float %20 2
%30 = OpFSub %v4float %28 %29
%31 = OpCompositeExtract %v4float %19 3
%32 = OpFSub %v4float %30 %31
%33 = OpCompositeConstruct %mat4v4float %23 %26 %29 %32
OpStore %16 %33
%32 = OpCompositeExtract %v4float %20 3
%33 = OpFSub %v4float %31 %32
%34 = OpCompositeConstruct %mat4v4float %24 %27 %30 %33
OpStore %17 %34
OpReturn
OpFunctionEnd

View File

@@ -4,11 +4,15 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer S_ssbo {
struct S {
mat4 a;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
void foo() {
v.a = (v.a + mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
v.inner.a = (v.inner.a + mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
}

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %v_block "v_block"
OpMemberName %v_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "a"
OpName %v "v"
OpName %unused_entry_point "unused_entry_point"
OpName %foo "foo"
OpDecorate %S Block
OpDecorate %v_block Block
OpMemberDecorate %v_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -22,36 +25,37 @@
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%S = OpTypeStruct %mat4v4float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%v = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%v_block = OpTypeStruct %S
%_ptr_StorageBuffer_v_block = OpTypePointer StorageBuffer %v_block
%v = OpVariable %_ptr_StorageBuffer_v_block StorageBuffer
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_mat4v4float = OpTypePointer StorageBuffer %mat4v4float
%19 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %7
%10 = OpLabel
%20 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %8
%11 = OpLabel
OpReturn
OpFunctionEnd
%foo = OpFunction %void None %7
%12 = OpLabel
%16 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%18 = OpLoad %mat4v4float %17
%21 = OpCompositeExtract %v4float %18 0
%foo = OpFunction %void None %8
%13 = OpLabel
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%18 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%19 = OpLoad %mat4v4float %18
%22 = OpCompositeExtract %v4float %19 0
%23 = OpFAdd %v4float %21 %22
%24 = OpCompositeExtract %v4float %18 1
%23 = OpCompositeExtract %v4float %20 0
%24 = OpFAdd %v4float %22 %23
%25 = OpCompositeExtract %v4float %19 1
%26 = OpFAdd %v4float %24 %25
%27 = OpCompositeExtract %v4float %18 2
%26 = OpCompositeExtract %v4float %20 1
%27 = OpFAdd %v4float %25 %26
%28 = OpCompositeExtract %v4float %19 2
%29 = OpFAdd %v4float %27 %28
%30 = OpCompositeExtract %v4float %18 3
%29 = OpCompositeExtract %v4float %20 2
%30 = OpFAdd %v4float %28 %29
%31 = OpCompositeExtract %v4float %19 3
%32 = OpFAdd %v4float %30 %31
%33 = OpCompositeConstruct %mat4v4float %23 %26 %29 %32
OpStore %16 %33
%32 = OpCompositeExtract %v4float %20 3
%33 = OpFAdd %v4float %31 %32
%34 = OpCompositeConstruct %mat4v4float %24 %27 %30 %33
OpStore %17 %34
OpReturn
OpFunctionEnd

View File

@@ -4,11 +4,15 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer S_ssbo {
struct S {
mat4 a;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
void foo() {
v.a = (v.a * 2.0f);
v.inner.a = (v.inner.a * 2.0f);
}

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %v_block "v_block"
OpMemberName %v_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "a"
OpName %v "v"
OpName %unused_entry_point "unused_entry_point"
OpName %foo "foo"
OpDecorate %S Block
OpDecorate %v_block Block
OpMemberDecorate %v_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -22,24 +25,25 @@
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%S = OpTypeStruct %mat4v4float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%v = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%v_block = OpTypeStruct %S
%_ptr_StorageBuffer_v_block = OpTypePointer StorageBuffer %v_block
%v = OpVariable %_ptr_StorageBuffer_v_block StorageBuffer
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_mat4v4float = OpTypePointer StorageBuffer %mat4v4float
%float_2 = OpConstant %float 2
%unused_entry_point = OpFunction %void None %7
%10 = OpLabel
%unused_entry_point = OpFunction %void None %8
%11 = OpLabel
OpReturn
OpFunctionEnd
%foo = OpFunction %void None %7
%12 = OpLabel
%16 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%18 = OpLoad %mat4v4float %17
%20 = OpMatrixTimesScalar %mat4v4float %18 %float_2
OpStore %16 %20
%foo = OpFunction %void None %8
%13 = OpLabel
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%18 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%19 = OpLoad %mat4v4float %18
%21 = OpMatrixTimesScalar %mat4v4float %19 %float_2
OpStore %17 %21
OpReturn
OpFunctionEnd

View File

@@ -4,11 +4,15 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
layout(binding = 0, std430) buffer S_ssbo {
struct S {
mat4 a;
};
layout(binding = 0, std430) buffer v_block_ssbo {
S inner;
} v;
void foo() {
v.a = (v.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
v.inner.a = (v.inner.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
}

View File

@@ -1,18 +1,21 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %v_block "v_block"
OpMemberName %v_block 0 "inner"
OpName %S "S"
OpMemberName %S 0 "a"
OpName %v "v"
OpName %unused_entry_point "unused_entry_point"
OpName %foo "foo"
OpDecorate %S Block
OpDecorate %v_block Block
OpMemberDecorate %v_block 0 Offset 0
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
@@ -22,24 +25,25 @@
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%S = OpTypeStruct %mat4v4float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%v = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%v_block = OpTypeStruct %S
%_ptr_StorageBuffer_v_block = OpTypePointer StorageBuffer %v_block
%v = OpVariable %_ptr_StorageBuffer_v_block StorageBuffer
%void = OpTypeVoid
%7 = OpTypeFunction %void
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_mat4v4float = OpTypePointer StorageBuffer %mat4v4float
%19 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %7
%10 = OpLabel
%20 = OpConstantNull %mat4v4float
%unused_entry_point = OpFunction %void None %8
%11 = OpLabel
OpReturn
OpFunctionEnd
%foo = OpFunction %void None %7
%12 = OpLabel
%16 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0
%18 = OpLoad %mat4v4float %17
%20 = OpMatrixTimesMatrix %mat4v4float %18 %19
OpStore %16 %20
%foo = OpFunction %void None %8
%13 = OpLabel
%17 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%18 = OpAccessChain %_ptr_StorageBuffer_mat4v4float %v %uint_0 %uint_0
%19 = OpLoad %mat4v4float %18
%21 = OpMatrixTimesMatrix %mat4v4float %19 %20
OpStore %17 %21
OpReturn
OpFunctionEnd