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TextureVk: Don't release swapchain-owned images
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@ -283,15 +283,17 @@ namespace backend { namespace vulkan {
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Texture::~Texture() {
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Device* device = ToBackend(GetDevice());
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// We need to free both the memory allocation and the container. Memory should be freed
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// after the VkImage is destroyed and this is taken care of by the FencedDeleter.
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device->GetMemoryAllocator()->Free(&mMemoryAllocation);
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// If we own the resource, release it.
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if (mHandle != VK_NULL_HANDLE) {
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device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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mHandle = VK_NULL_HANDLE;
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if (mMemoryAllocation.GetMemory() != VK_NULL_HANDLE) {
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// We need to free both the memory allocation and the container. Memory should be freed
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// after the VkImage is destroyed and this is taken care of by the FencedDeleter.
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device->GetMemoryAllocator()->Free(&mMemoryAllocation);
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if (mHandle != VK_NULL_HANDLE) {
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device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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}
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}
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mHandle = VK_NULL_HANDLE;
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}
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VkImage Texture::GetHandle() const {
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