Descriptorize BindGroups.

This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2018-12-05 07:18:30 +00:00 committed by Commit Bot service account
parent 006f218392
commit 6f9d21e805
35 changed files with 687 additions and 416 deletions

View File

@ -25,46 +25,23 @@
"bind group": {
"category": "object"
},
"bind group builder": {
"category": "object",
"methods": [
{
"name": "get result",
"returns": "bind group"
},
{
"name": "set layout",
"args": [
{"name": "layout", "type": "bind group layout"}
]
},
{
"name": "set buffer views",
"args": [
{"name": "start", "type": "uint32_t"},
{"name": "count", "type": "uint32_t"},
{"name": "buffer views", "type": "buffer view", "annotation": "const*", "length": "count"}
]
},
{
"name": "set samplers",
"args": [
{"name": "start", "type": "uint32_t"},
{"name": "count", "type": "uint32_t"},
{"name": "samplers", "type": "sampler", "annotation": "const*", "length": "count"}
]
},
{
"name": "set texture views",
"args": [
{"name": "start", "type": "uint32_t"},
{"name": "count", "type": "uint32_t"},
{"name": "texture views", "type": "texture view", "annotation": "const*", "length": "count"}
]
}
],
"TODO": [
"When resource are added, add methods for setting the content of the bind group"
"bind group binding": {
"category": "structure",
"extensible": false,
"members": [
{"name": "binding", "type": "uint32_t"},
{"name": "buffer view", "type": "buffer view", "optional": true},
{"name": "sampler", "type": "sampler", "optional": true},
{"name": "texture view", "type": "texture view", "optional": true}
]
},
"bind group descriptor": {
"category": "structure",
"extensible": true,
"members": [
{"name": "layout", "type": "bind group layout"},
{"name": "num bindings", "type": "uint32_t"},
{"name": "bindings", "type": "bind group binding", "annotation": "const*", "length": "num bindings"}
]
},
"bind group layout": {
@ -448,8 +425,11 @@
"category": "object",
"methods": [
{
"name": "create bind group builder",
"returns": "bind group builder"
"name": "create bind group",
"returns": "bind group",
"args": [
{"name": "descriptor", "type": "bind group descriptor", "annotation": "const*"}
]
},
{
"name": "create bind group layout",

View File

@ -249,12 +249,11 @@ void initSim() {
}
for (uint32_t i = 0; i < 2; ++i) {
updateBGs[i] = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &updateParamsView)
.SetBufferViews(1, 1, &views[i])
.SetBufferViews(2, 1, &views[(i + 1) % 2])
.GetResult();
updateBGs[i] = utils::MakeBindGroup(device, bgl, {
{0, updateParamsView},
{1, views[i]},
{2, views[(i + 1) % 2]}
});
}
}

View File

@ -137,11 +137,10 @@ void init() {
dawn::TextureView view = texture.CreateDefaultTextureView();
bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetSamplers(0, 1, &sampler)
.SetTextureViews(1, 1, &view)
.GetResult();
bindGroup = utils::MakeBindGroup(device, bgl, {
{0, sampler},
{1, view}
});
}
struct {uint32_t a; float b;} s;

View File

@ -193,17 +193,15 @@ void init() {
.GetResult(),
};
bindGroup[0] = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &cameraBufferView)
.SetBufferViews(1, 1, &transformBufferView[0])
.GetResult();
bindGroup[0] = utils::MakeBindGroup(device, bgl, {
{0, cameraBufferView},
{1, transformBufferView[0]}
});
bindGroup[1] = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &cameraBufferView)
.SetBufferViews(1, 1, &transformBufferView[1])
.GetResult();
bindGroup[1] = utils::MakeBindGroup(device, bgl, {
{0, cameraBufferView},
{1, transformBufferView[1]}
});
depthStencilView = CreateDefaultDepthStencilView(device);

View File

@ -298,19 +298,22 @@ namespace {
.SetDepthStencilState(depthStencilState)
.GetResult();
auto bindGroupBuilder = device.CreateBindGroupBuilder();
bindGroupBuilder.SetLayout(bindGroupLayout);
dawn::BindGroup bindGroup;
if (hasTexture) {
const auto& textureView = textures[iTextureID];
const auto& iSamplerID = scene.textures[iTextureID].sampler;
bindGroupBuilder.SetSamplers(0, 1, &samplers[iSamplerID]);
bindGroupBuilder.SetTextureViews(1, 1, &textureView);
bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {
{0, samplers[iSamplerID]},
{1, textureView}
});
} else {
bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {});
}
MaterialInfo material = {
pipeline.Get(),
bindGroupBuilder.GetResult(),
pipeline,
bindGroup,
std::map<uint32_t, std::string>(),
};
materials[key] = std::move(material);

View File

@ -19,16 +19,147 @@
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/Device.h"
#include "dawn_native/Sampler.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
namespace {
// Helper functions to perform binding-type specific validation
MaybeError ValidateBufferBinding(const BindGroupBinding& binding,
dawn::BufferUsageBit requiredUsage) {
if (binding.bufferView == nullptr || binding.sampler != nullptr ||
binding.textureView != nullptr) {
return DAWN_VALIDATION_ERROR("expected buffer binding");
}
if (!IsAligned(binding.bufferView->GetOffset(), 256)) {
return DAWN_VALIDATION_ERROR(
"Buffer view offset for bind group needs to be 256-byte aligned");
}
if (!(binding.bufferView->GetBuffer()->GetUsage() & requiredUsage)) {
return DAWN_VALIDATION_ERROR("buffer binding usage mismatch");
}
return {};
}
MaybeError ValidateTextureBinding(const BindGroupBinding& binding,
dawn::TextureUsageBit requiredUsage) {
if (binding.textureView == nullptr || binding.sampler != nullptr ||
binding.bufferView != nullptr) {
return DAWN_VALIDATION_ERROR("expected texture binding");
}
if (!(binding.textureView->GetTexture()->GetUsage() & requiredUsage)) {
return DAWN_VALIDATION_ERROR("texture binding usage mismatch");
}
return {};
}
MaybeError ValidateSamplerBinding(const BindGroupBinding& binding) {
if (binding.sampler == nullptr || binding.textureView != nullptr ||
binding.bufferView != nullptr) {
return DAWN_VALIDATION_ERROR("expected sampler binding");
}
return {};
}
} // anonymous namespace
MaybeError ValidateBindGroupDescriptor(DeviceBase*, const BindGroupDescriptor* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo =
descriptor->layout->GetBindingInfo();
if (descriptor->numBindings != layoutInfo.mask.count()) {
return DAWN_VALIDATION_ERROR("numBindings mismatch");
}
std::bitset<kMaxBindingsPerGroup> bindingsSet;
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
uint32_t bindingIndex = binding.binding;
// Check that we can set this binding.
if (bindingIndex >= kMaxBindingsPerGroup) {
return DAWN_VALIDATION_ERROR("binding index too high");
}
if (!layoutInfo.mask[bindingIndex]) {
return DAWN_VALIDATION_ERROR("setting non-existent binding");
}
if (bindingsSet[bindingIndex]) {
return DAWN_VALIDATION_ERROR("binding set twice");
}
bindingsSet.set(bindingIndex);
// Perform binding-type specific validation.
switch (layoutInfo.types[bindingIndex]) {
case dawn::BindingType::UniformBuffer:
DAWN_TRY(ValidateBufferBinding(binding, dawn::BufferUsageBit::Uniform));
break;
case dawn::BindingType::StorageBuffer:
DAWN_TRY(ValidateBufferBinding(binding, dawn::BufferUsageBit::Storage));
break;
case dawn::BindingType::SampledTexture:
DAWN_TRY(ValidateTextureBinding(binding, dawn::TextureUsageBit::Sampled));
break;
case dawn::BindingType::Sampler:
DAWN_TRY(ValidateSamplerBinding(binding));
break;
}
}
// This should always be true because
// - numBindings has to match between the bind group and its layout.
// - Each binding must be set at most once
//
// We don't validate the equality because it wouldn't be possible to cover it with a test.
ASSERT(bindingsSet == layoutInfo.mask);
return {};
}
// BindGroup
BindGroupBase::BindGroupBase(BindGroupBuilder* builder)
: ObjectBase(builder->GetDevice()),
mLayout(std::move(builder->mLayout)),
mBindings(std::move(builder->mBindings)) {
BindGroupBase::BindGroupBase(DeviceBase* device, const BindGroupDescriptor* descriptor)
: ObjectBase(device), mLayout(descriptor->layout) {
for (uint32_t i = 0; i < descriptor->numBindings; ++i) {
const BindGroupBinding& binding = descriptor->bindings[i];
uint32_t bindingIndex = binding.binding;
ASSERT(bindingIndex < kMaxBindingsPerGroup);
// Only a single binding type should be set, so once we found it we can skip to the
// next loop iteration.
if (binding.bufferView != nullptr) {
ASSERT(mBindings[bindingIndex].Get() == nullptr);
mBindings[bindingIndex] = binding.bufferView;
continue;
}
if (binding.textureView != nullptr) {
ASSERT(mBindings[bindingIndex].Get() == nullptr);
mBindings[bindingIndex] = binding.textureView;
continue;
}
if (binding.sampler != nullptr) {
ASSERT(mBindings[bindingIndex].Get() == nullptr);
mBindings[bindingIndex] = binding.sampler;
continue;
}
}
}
const BindGroupLayoutBase* BindGroupBase::GetLayout() const {
@ -56,154 +187,4 @@ namespace dawn_native {
ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::SampledTexture);
return reinterpret_cast<TextureViewBase*>(mBindings[binding].Get());
}
// BindGroupBuilder
enum BindGroupSetProperties {
BINDGROUP_PROPERTY_LAYOUT = 0x1,
};
BindGroupBuilder::BindGroupBuilder(DeviceBase* device) : Builder(device) {
}
BindGroupBase* BindGroupBuilder::GetResultImpl() {
constexpr int allProperties = BINDGROUP_PROPERTY_LAYOUT;
if ((mPropertiesSet & allProperties) != allProperties) {
HandleError("Bindgroup missing properties");
return nullptr;
}
if (mSetMask != mLayout->GetBindingInfo().mask) {
HandleError("Bindgroup missing bindings");
return nullptr;
}
return GetDevice()->CreateBindGroup(this);
}
void BindGroupBuilder::SetLayout(BindGroupLayoutBase* layout) {
if ((mPropertiesSet & BINDGROUP_PROPERTY_LAYOUT) != 0) {
HandleError("Bindgroup layout property set multiple times");
return;
}
mLayout = layout;
mPropertiesSet |= BINDGROUP_PROPERTY_LAYOUT;
}
void BindGroupBuilder::SetBufferViews(uint32_t start,
uint32_t count,
BufferViewBase* const* bufferViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
const auto& layoutInfo = mLayout->GetBindingInfo();
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
dawn::BufferUsageBit requiredBit = dawn::BufferUsageBit::None;
switch (layoutInfo.types[i]) {
case dawn::BindingType::UniformBuffer:
requiredBit = dawn::BufferUsageBit::Uniform;
break;
case dawn::BindingType::StorageBuffer:
requiredBit = dawn::BufferUsageBit::Storage;
break;
case dawn::BindingType::Sampler:
case dawn::BindingType::SampledTexture:
HandleError("Setting buffer for a wrong binding type");
return;
}
if (!(bufferViews[j]->GetBuffer()->GetUsage() & requiredBit)) {
HandleError("Buffer needs to allow the correct usage bit");
return;
}
if (!IsAligned(bufferViews[j]->GetOffset(), 256)) {
HandleError("Buffer view offset for bind group needs to be 256-byte aligned");
return;
}
}
SetBindingsBase(start, count, reinterpret_cast<ObjectBase* const*>(bufferViews));
}
void BindGroupBuilder::SetSamplers(uint32_t start,
uint32_t count,
SamplerBase* const* samplers) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
const auto& layoutInfo = mLayout->GetBindingInfo();
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
if (layoutInfo.types[i] != dawn::BindingType::Sampler) {
HandleError("Setting binding for a wrong layout binding type");
return;
}
}
SetBindingsBase(start, count, reinterpret_cast<ObjectBase* const*>(samplers));
}
void BindGroupBuilder::SetTextureViews(uint32_t start,
uint32_t count,
TextureViewBase* const* textureViews) {
if (!SetBindingsValidationBase(start, count)) {
return;
}
const auto& layoutInfo = mLayout->GetBindingInfo();
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
if (layoutInfo.types[i] != dawn::BindingType::SampledTexture) {
HandleError("Setting binding for a wrong layout binding type");
return;
}
if (!(textureViews[j]->GetTexture()->GetUsage() & dawn::TextureUsageBit::Sampled)) {
HandleError("Texture needs to allow the sampled usage bit");
return;
}
}
SetBindingsBase(start, count, reinterpret_cast<ObjectBase* const*>(textureViews));
}
void BindGroupBuilder::SetBindingsBase(uint32_t start,
uint32_t count,
ObjectBase* const* objects) {
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
mSetMask.set(i);
mBindings[i] = objects[j];
}
}
bool BindGroupBuilder::SetBindingsValidationBase(uint32_t start, uint32_t count) {
if (start + count > kMaxBindingsPerGroup) {
HandleError("Setting bindings type over maximum number of bindings");
return false;
}
if ((mPropertiesSet & BINDGROUP_PROPERTY_LAYOUT) == 0) {
HandleError("Bindgroup layout must be set before views");
return false;
}
const auto& layoutInfo = mLayout->GetBindingInfo();
for (size_t i = start, j = 0; i < start + count; ++i, ++j) {
if (mSetMask[i]) {
HandleError("Setting already set binding");
return false;
}
if (!layoutInfo.mask[i]) {
HandleError("Setting binding that isn't present in the layout");
return false;
}
}
return true;
}
} // namespace dawn_native

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@ -17,20 +17,24 @@
#include "common/Constants.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Builder.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/dawn_platform.h"
#include <array>
#include <bitset>
namespace dawn_native {
class DeviceBase;
MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
const BindGroupDescriptor* descriptor);
class BindGroupBase : public ObjectBase {
public:
BindGroupBase(BindGroupBuilder* builder);
BindGroupBase(DeviceBase* device, const BindGroupDescriptor* descriptor);
const BindGroupLayoutBase* GetLayout() const;
BufferViewBase* GetBindingAsBufferView(size_t binding);
@ -42,31 +46,6 @@ namespace dawn_native {
std::array<Ref<ObjectBase>, kMaxBindingsPerGroup> mBindings;
};
class BindGroupBuilder : public Builder<BindGroupBase> {
public:
BindGroupBuilder(DeviceBase* device);
// Dawn API
void SetLayout(BindGroupLayoutBase* layout);
void SetBufferViews(uint32_t start, uint32_t count, BufferViewBase* const* bufferViews);
void SetSamplers(uint32_t start, uint32_t count, SamplerBase* const* samplers);
void SetTextureViews(uint32_t start, uint32_t count, TextureViewBase* const* textureViews);
private:
friend class BindGroupBase;
BindGroupBase* GetResultImpl() override;
void SetBindingsBase(uint32_t start, uint32_t count, ObjectBase* const* objects);
bool SetBindingsValidationBase(uint32_t start, uint32_t count);
std::bitset<kMaxBindingsPerGroup> mSetMask;
int mPropertiesSet = 0;
Ref<BindGroupLayoutBase> mLayout;
std::array<Ref<ObjectBase>, kMaxBindingsPerGroup> mBindings;
};
} // namespace dawn_native
#endif // DAWNNATIVE_BINDGROUP_H_

View File

@ -101,8 +101,14 @@ namespace dawn_native {
// Object creation API methods
BindGroupBuilder* DeviceBase::CreateBindGroupBuilder() {
return new BindGroupBuilder(this);
BindGroupBase* DeviceBase::CreateBindGroup(const BindGroupDescriptor* descriptor) {
BindGroupBase* result = nullptr;
if (ConsumedError(CreateBindGroupInternal(&result, descriptor))) {
return nullptr;
}
return result;
}
BindGroupLayoutBase* DeviceBase::CreateBindGroupLayout(
const BindGroupLayoutDescriptor* descriptor) {
@ -240,6 +246,13 @@ namespace dawn_native {
// Implementation details of object creation
MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
const BindGroupDescriptor* descriptor) {
DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(descriptor));
return {};
}
MaybeError DeviceBase::CreateBindGroupLayoutInternal(
BindGroupLayoutBase** result,
const BindGroupLayoutDescriptor* descriptor) {

View File

@ -51,7 +51,6 @@ namespace dawn_native {
FenceSignalTracker* GetFenceSignalTracker() const;
virtual BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) = 0;
virtual BlendStateBase* CreateBlendState(BlendStateBuilder* builder) = 0;
virtual BufferViewBase* CreateBufferView(BufferViewBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
@ -86,7 +85,7 @@ namespace dawn_native {
void UncacheBindGroupLayout(BindGroupLayoutBase* obj);
// Dawn API
BindGroupBuilder* CreateBindGroupBuilder();
BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor);
BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor);
BlendStateBuilder* CreateBlendStateBuilder();
BufferBase* CreateBuffer(const BufferDescriptor* descriptor);
@ -119,6 +118,8 @@ namespace dawn_native {
virtual const PCIInfo& GetPCIInfo() const = 0;
private:
virtual ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) = 0;
virtual ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) = 0;
virtual ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) = 0;
@ -137,6 +138,8 @@ namespace dawn_native {
TextureBase* texture,
const TextureViewDescriptor* descriptor) = 0;
MaybeError CreateBindGroupInternal(BindGroupBase** result,
const BindGroupDescriptor* descriptor);
MaybeError CreateBindGroupLayoutInternal(BindGroupLayoutBase** result,
const BindGroupLayoutDescriptor* descriptor);
MaybeError CreateBufferInternal(BufferBase** result, const BufferDescriptor* descriptor);

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@ -23,7 +23,8 @@
namespace dawn_native { namespace d3d12 {
BindGroup::BindGroup(BindGroupBuilder* builder) : BindGroupBase(builder) {
BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
: BindGroupBase(device, descriptor) {
}
void BindGroup::RecordDescriptors(const DescriptorHeapHandle& cbvUavSrvHeapStart,

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@ -27,7 +27,7 @@ namespace dawn_native { namespace d3d12 {
class BindGroup : public BindGroupBase {
public:
BindGroup(BindGroupBuilder* builder);
BindGroup(Device* device, const BindGroupDescriptor* descriptor);
void RecordDescriptors(const DescriptorHeapHandle& cbvSrvUavHeapStart,
uint32_t* cbvUavSrvHeapOffset,

View File

@ -286,8 +286,9 @@ namespace dawn_native { namespace d3d12 {
}
}
BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
return new BindGroup(builder);
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return new BindGroup(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {

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@ -41,7 +41,6 @@ namespace dawn_native { namespace d3d12 {
Device();
~Device();
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
@ -80,6 +79,8 @@ namespace dawn_native { namespace d3d12 {
void ExecuteCommandLists(std::initializer_list<ID3D12CommandList*> commandLists);
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;

View File

@ -37,7 +37,6 @@ namespace dawn_native { namespace metal {
Device(id<MTLDevice> mtlDevice);
~Device();
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
@ -64,6 +63,8 @@ namespace dawn_native { namespace metal {
ResourceUploader* GetResourceUploader() const;
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;

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@ -162,8 +162,9 @@ namespace dawn_native { namespace metal {
mCommandQueue = nil;
}
BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
return new BindGroup(builder);
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return new BindGroup(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {

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@ -34,8 +34,9 @@ namespace dawn_native { namespace null {
Device::~Device() {
}
BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
return new BindGroup(builder);
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return new BindGroup(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {

View File

@ -95,7 +95,6 @@ namespace dawn_native { namespace null {
Device();
~Device();
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
@ -116,6 +115,8 @@ namespace dawn_native { namespace null {
void SubmitPendingOperations();
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;

View File

@ -61,8 +61,9 @@ namespace dawn_native { namespace opengl {
Tick();
}
BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
return new BindGroup(builder);
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return new BindGroup(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {

View File

@ -40,7 +40,6 @@ namespace dawn_native { namespace opengl {
void SubmitFenceSync();
// Dawn API
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
@ -58,6 +57,8 @@ namespace dawn_native { namespace opengl {
const dawn_native::PCIInfo& GetPCIInfo() const override;
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;

View File

@ -25,7 +25,8 @@
namespace dawn_native { namespace vulkan {
BindGroup::BindGroup(BindGroupBuilder* builder) : BindGroupBase(builder) {
BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
: BindGroupBase(device, descriptor) {
// Create a pool to hold our descriptor set.
// TODO(cwallez@chromium.org): This horribly inefficient, find a way to be better, for
// example by having one pool per bind group layout instead.
@ -40,7 +41,6 @@ namespace dawn_native { namespace vulkan {
createInfo.poolSizeCount = numPoolSizes;
createInfo.pPoolSizes = poolSizes.data();
Device* device = ToBackend(GetDevice());
if (device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo, nullptr, &mPool) !=
VK_SUCCESS) {
ASSERT(false);

View File

@ -25,7 +25,7 @@ namespace dawn_native { namespace vulkan {
class BindGroup : public BindGroupBase {
public:
BindGroup(BindGroupBuilder* builder);
BindGroup(Device* device, const BindGroupDescriptor* descriptor);
~BindGroup();
VkDescriptorSet GetHandle() const;

View File

@ -212,8 +212,9 @@ namespace dawn_native { namespace vulkan {
}
}
BindGroupBase* Device::CreateBindGroup(BindGroupBuilder* builder) {
return new BindGroup(builder);
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
return new BindGroup(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) {

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@ -63,7 +63,6 @@ namespace dawn_native { namespace vulkan {
void AddWaitSemaphore(VkSemaphore semaphore);
// Dawn API
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
@ -81,6 +80,8 @@ namespace dawn_native { namespace vulkan {
const dawn_native::PCIInfo& GetPCIInfo() const override;
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;

View File

@ -68,10 +68,7 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
dawn::BufferView bufferView =
buffer.CreateBufferViewBuilder().SetExtent(0, sizeof(float)).GetResult();
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, bufferView}});
dawn::CommandBuffer cb[2];
cb[0] = CreateSimpleComputeCommandBuffer(cp, bindGroup);
@ -143,11 +140,10 @@ TEST_P(BindGroupTests, ReusedUBO) {
buffer.CreateBufferViewBuilder().SetExtent(0, sizeof(Data::transform)).GetResult();
dawn::BufferView fragUBOBufferView =
buffer.CreateBufferViewBuilder().SetExtent(256, sizeof(Data::color)).GetResult();
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &vertUBOBufferView)
.SetBufferViews(1, 1, &fragUBOBufferView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, vertUBOBufferView},
{1, fragUBOBufferView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
@ -250,12 +246,11 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
data[i] = RGBA8(0, 255, 0, 255);
}
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), sizeInBytes, dawn::BufferUsageBit::TransferSrc);
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &vertUBOBufferView)
.SetSamplers(1, 1, &sampler)
.SetTextureViews(2, 1, &textureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, vertUBOBufferView},
{1, sampler},
{2, textureView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
dawn::BufferCopyView bufferCopyView =

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@ -101,10 +101,7 @@ class BlendStateTest : public DawnTest {
.SetExtent(0, bufferSize)
.GetResult();
return device.CreateBindGroupBuilder()
.SetLayout(bindGroupLayout)
.SetBufferViews(0, 1, &view)
.GetResult();
return utils::MakeBindGroup(device, bindGroupLayout, {{0, view}});
}
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected

View File

@ -73,11 +73,10 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
dst.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
// Set up bind group and issue dispatch
auto bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &srcView)
.SetBufferViews(1, 1, &dstView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, srcView},
{1, dstView},
});
dawn::CommandBuffer commands;
{

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@ -214,10 +214,7 @@ class DepthStencilStateTest : public DawnTest {
.GetResult();
// Create a bind group for the data
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bindGroupLayout)
.SetBufferViews(0, 1, &view)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {{0, view}});
// Create a pipeline for the triangles with the test spec's depth stencil state
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()

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@ -56,10 +56,17 @@ class PushConstantTest: public DawnTest {
buf2.CreateBufferViewBuilder().SetExtent(0, 4).GetResult(),
};
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, extraBuffer ? 2 : 1, views)
.GetResult();
dawn::BindGroup bg;
if (extraBuffer) {
bg = utils::MakeBindGroup(device, bgl, {
{0, views[0]},
{1, views[1]},
});
} else {
bg = utils::MakeBindGroup(device, bgl, {
{0, views[0]},
});
}
return {std::move(pl), std::move(bg), std::move(buf1)};
}

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@ -126,11 +126,10 @@ protected:
sampler = device.CreateSampler(&descriptor);
}
auto bindGroup = device.CreateBindGroupBuilder()
.SetLayout(mBindGroupLayout)
.SetSamplers(0, 1, &sampler)
.SetTextureViews(1, 1, &mTextureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
{0, sampler},
{1, mTextureView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{

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@ -155,11 +155,10 @@ protected:
}
void Verify(const dawn::TextureView &textureView, const char* fragmentShader, int expected) {
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(mBindGroupLayout)
.SetSamplers(0, 1, &mSampler)
.SetTextureViews(1, 1, &textureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
{0, mSampler},
{1, textureView}
});
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fragmentShader);

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@ -494,21 +494,39 @@ TEST_F(WireTests, StructureOfStructureArrayArgument) {
}
// Test passing nullptr instead of objects - object as value version
TEST_F(WireTests, DISABLED_NullptrAsValue) {
dawnCommandBufferBuilder builder = dawnDeviceCreateCommandBufferBuilder(device);
dawnComputePassEncoder pass = dawnCommandBufferBuilderBeginComputePass(builder);
dawnComputePassEncoderSetComputePipeline(pass, nullptr);
TEST_F(WireTests, OptionalObjectValue) {
dawnBindGroupLayoutDescriptor bglDesc;
bglDesc.nextInChain = nullptr;
bglDesc.numBindings = 0;
dawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDesc);
dawnCommandBufferBuilder apiBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiBuilder));
dawnBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _))
.WillOnce(Return(apiBindGroupLayout));
dawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginComputePass(apiBuilder))
.WillOnce(Return(apiPass));
// The `sampler`, `textureView` and `bufferView` members of a binding are optional.
dawnBindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
EXPECT_CALL(api, ComputePassEncoderSetComputePipeline(apiPass, nullptr))
.Times(1);
dawnBindGroupDescriptor bgDesc;
bgDesc.nextInChain = nullptr;
bgDesc.layout = bgl;
bgDesc.numBindings = 1;
bgDesc.bindings = &binding;
dawnDeviceCreateBindGroup(device, &bgDesc);
EXPECT_CALL(api, DeviceCreateBindGroup(apiDevice, MatchesLambda([](const dawnBindGroupDescriptor* desc) -> bool {
return desc->nextInChain == nullptr &&
desc->numBindings == 1 &&
desc->bindings[0].binding == 0 &&
desc->bindings[0].sampler == nullptr &&
desc->bindings[0].bufferView == nullptr &&
desc->bindings[0].textureView == nullptr;
})))
.WillOnce(Return(nullptr));
FlushClient();
}

View File

@ -18,98 +18,350 @@
#include "utils/DawnHelpers.h"
class BindGroupValidationTest : public ValidationTest {
public:
void SetUp() override {
// Create objects to use as resources inside test bind groups.
{
dawn::BufferDescriptor descriptor;
descriptor.size = 1024;
descriptor.usage = dawn::BufferUsageBit::Uniform;
mUBO = device.CreateBuffer(&descriptor);
}
{
dawn::BufferDescriptor descriptor;
descriptor.size = 1024;
descriptor.usage = dawn::BufferUsageBit::Storage;
mSSBO = device.CreateBuffer(&descriptor);
}
{
dawn::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
mSampler = device.CreateSampler(&descriptor);
}
{
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arrayLayer = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::Sampled;
mSampledTexture = device.CreateTexture(&descriptor);
mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
}
}
protected:
dawn::Buffer mUBO;
dawn::Buffer mSSBO;
dawn::Sampler mSampler;
dawn::Texture mSampledTexture;
dawn::TextureView mSampledTextureView;
};
// Test the validation of BindGroupDescriptor::nextInChain
TEST_F(BindGroupValidationTest, NextInChainNullptr) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 0;
descriptor.bindings = nullptr;
// Control case: check that nextInChain = nullptr is valid
descriptor.nextInChain = nullptr;
device.CreateBindGroup(&descriptor);
// Check that nextInChain != nullptr is an error.
descriptor.nextInChain = static_cast<void*>(&descriptor);
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on numBindings
TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that numBindings != layout.numBindings fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
// Check constraints on BindGroupBinding::binding
TEST_F(BindGroupValidationTest, WrongBindings) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that a descriptor with a binding matching the layout's is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that binding must be present in the layout
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}}));
// Check that binding >= kMaxBindingsPerGroup fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}}));
}
// Check that the same binding cannot be set twice
TEST_F(BindGroupValidationTest, BindingSetTwice) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that different bindings work
utils::MakeBindGroup(device, layout, {
{0, mSampler},
{1, mSampler}
});
// Check that setting the same binding twice is invalid
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {
{0, mSampler},
{0, mSampler}
}));
}
// Check that a sampler binding must contain exactly one sampler
TEST_F(BindGroupValidationTest, SamplerBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the sampler works
binding.sampler = mSampler;
device.CreateBindGroup(&descriptor);
// Setting the texture view as well is an error
binding.textureView = mSampledTextureView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the buffer view as well is an error
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.bufferView = nullptr;
}
// Check that a texture binding must contain exactly a texture view
TEST_F(BindGroupValidationTest, TextureBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the texture view works
binding.textureView = mSampledTextureView;
device.CreateBindGroup(&descriptor);
// Setting the sampler as well is an error
binding.sampler = mSampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the buffer view as well is an error
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.bufferView = nullptr;
}
// Check that a buffer binding must contain exactly a buffer view
TEST_F(BindGroupValidationTest, BufferBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the buffer view works
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
device.CreateBindGroup(&descriptor);
// Setting the texture view as well is an error
binding.textureView = mSampledTextureView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the sampler as well is an error
binding.sampler = mSampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.sampler = nullptr;
}
// Check that a texture must have the correct usage
TEST_F(BindGroupValidationTest, TextureUsage) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
});
// Control case: setting a sampleable texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
// Make an output attachment texture and try to set it for a SampledTexture binding
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arrayLayer = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture outputTexture = device.CreateTexture(&descriptor);
dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
}
// Check that a UBO must have the correct usage
TEST_F(BindGroupValidationTest, BufferUsageUBO) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
});
dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
// Control case: using a buffer with the uniform usage works
utils::MakeBindGroup(device, layout, {{0, uboView}});
// Using a buffer without the uniform usage fails
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, ssboView}}));
}
// Check that a SSBO must have the correct usage
TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer}
});
dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
// Control case: using a buffer with the storage usage works
utils::MakeBindGroup(device, layout, {{0, ssboView}});
// Using a buffer without the storage usage fails
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uboView}}));
}
// Tests constraints on the buffer view offset for bind groups.
TEST_F(BindGroupValidationTest, BufferViewOffset) {
auto layout = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
dawn::Buffer buffer;
{
dawn::BufferDescriptor descriptor;
descriptor.size = 512;
descriptor.usage = dawn::BufferUsageBit::Uniform;
buffer = device.CreateBuffer(&descriptor);
}
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
// Check that offset 0 is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(0, 512)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
utils::MakeBindGroup(device, layout, {{0, bufferView}});
}
// Check that offset 256 (aligned) is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(256, 256)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
utils::MakeBindGroup(device, layout, {{0, bufferView}});
}
// Check cases where unaligned buffer view offset is invalid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(1, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(64, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(128, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(255, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
}
class BindGroupLayoutValidationTest : public ValidationTest {
};
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
// Checks that kMaxBindingsPerGroup - 1 is valid.
utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
});
// Checks that kMaxBindingsPerGroup is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
}));
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
auto layout = utils::MakeBindGroupLayout(
device, {
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
}
// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
//
// NOTE: This test only works currently because unittests are run without the wire - so the returned
// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutCache) {
auto layout1 = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
@ -122,26 +374,3 @@ TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
// Caching should cause these to be the same.
ASSERT_EQ(layout1.Get(), layout2.Get());
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupValidationTest, BindGroupBinding) {
auto layout = utils::MakeBindGroupLayout(
device, {
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
}
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
TEST_F(BindGroupValidationTest, BindGroupLayoutBindingOOB) {
// Checks that kMaxBindingsPerGroup - 1 is valid.
utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
});
// Checks that kMaxBindingsPerGroup is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
}));
}

View File

@ -75,10 +75,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
}});
dawn::BufferView view = buffer.CreateBufferViewBuilder().SetExtent(0, 4).GetResult();
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &view)
.GetResult();
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Use the buffer as both index and storage in the same pass
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
@ -107,10 +104,7 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
}});
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetTextureViews(0, 1, &view)
.GetResult();
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Create the render pass that will use the texture as an output attachment
dawn::RenderPassDescriptor renderPass = device.CreateRenderPassDescriptorBuilder()

View File

@ -225,4 +225,47 @@ namespace utils {
return device.CreateBindGroupLayout(&descriptor);
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::Sampler& sampler)
: binding(binding), sampler(sampler) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::TextureView& textureView)
: binding(binding), textureView(textureView) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::BufferView& bufferView)
: binding(binding), bufferView(bufferView) {
}
dawn::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
dawn::BindGroupBinding result;
result.binding = binding;
result.sampler = sampler;
result.textureView = textureView;
result.bufferView = bufferView;
return result;
}
dawn::BindGroup MakeBindGroup(
const dawn::Device& device,
const dawn::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
std::vector<dawn::BindGroupBinding> bindings;
for (const BindingInitializationHelper& helper : bindingsInitializer) {
bindings.push_back(helper.GetAsBinding());
}
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = bindings.size();
descriptor.bindings = bindings.data();
return device.CreateBindGroup(&descriptor);
}
} // namespace utils

View File

@ -65,4 +65,32 @@ namespace utils {
const dawn::Device& device,
std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer);
// Helpers to make creating bind groups look nicer:
//
// utils::MakeBindGroup(device, layout, {
// {0, mySampler},
// {1, myBufferView},
// {3, myTexture}
// });
// Structure with one constructor per-type of bindings, so that the initializer_list accepts
// bindings with the right type and no extra information.
struct BindingInitializationHelper {
BindingInitializationHelper(uint32_t binding, const dawn::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const dawn::TextureView& textureView);
BindingInitializationHelper(uint32_t binding, const dawn::BufferView& bufferView);
dawn::BindGroupBinding GetAsBinding() const;
uint32_t binding;
dawn::Sampler sampler;
dawn::TextureView textureView;
dawn::BufferView bufferView;
};
dawn::BindGroup MakeBindGroup(
const dawn::Device& device,
const dawn::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer);
} // namespace utils