dawn-cmake/src/utils/DawnHelpers.h
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00

97 lines
4.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <dawn/dawncpp.h>
#include <initializer_list>
namespace utils {
enum Expectation { Success, Failure };
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
dawn::ShaderStage stage,
const char* source);
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
const void* data,
uint32_t size,
dawn::BufferUsageBit usage);
template <typename T>
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
dawn::BufferUsageBit usage,
std::initializer_list<T> data) {
return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
}
dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
uint32_t offset,
uint32_t rowPitch,
uint32_t imageHeight);
dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
uint32_t level,
uint32_t slice,
dawn::Origin3D origin,
dawn::TextureAspect aspect);
struct BasicRenderPass {
uint32_t width;
uint32_t height;
dawn::Texture color;
dawn::TextureFormat colorFormat;
dawn::RenderPassDescriptor renderPassInfo;
};
BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
uint32_t width,
uint32_t height);
dawn::SamplerDescriptor GetDefaultSamplerDescriptor();
dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
const dawn::BindGroupLayout* bindGroupLayout);
dawn::BindGroupLayout MakeBindGroupLayout(
const dawn::Device& device,
std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer);
// Helpers to make creating bind groups look nicer:
//
// utils::MakeBindGroup(device, layout, {
// {0, mySampler},
// {1, myBufferView},
// {3, myTexture}
// });
// Structure with one constructor per-type of bindings, so that the initializer_list accepts
// bindings with the right type and no extra information.
struct BindingInitializationHelper {
BindingInitializationHelper(uint32_t binding, const dawn::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const dawn::TextureView& textureView);
BindingInitializationHelper(uint32_t binding, const dawn::BufferView& bufferView);
dawn::BindGroupBinding GetAsBinding() const;
uint32_t binding;
dawn::Sampler sampler;
dawn::TextureView textureView;
dawn::BufferView bufferView;
};
dawn::BindGroup MakeBindGroup(
const dawn::Device& device,
const dawn::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer);
} // namespace utils