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This commit adds utils::MakeBindGroup to make code craeting bind groups nicer to read. Additional tests are added that give 100% coverage of ValidateBindGroupDescriptor. BUG=dawn:3 Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9 Reviewed-on: https://dawn-review.googlesource.com/c/2802 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
97 lines
4.0 KiB
C++
97 lines
4.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <dawn/dawncpp.h>
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#include <initializer_list>
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namespace utils {
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enum Expectation { Success, Failure };
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dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
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dawn::ShaderStage stage,
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const char* source);
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dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
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dawn::Buffer CreateBufferFromData(const dawn::Device& device,
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const void* data,
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uint32_t size,
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dawn::BufferUsageBit usage);
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template <typename T>
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dawn::Buffer CreateBufferFromData(const dawn::Device& device,
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dawn::BufferUsageBit usage,
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std::initializer_list<T> data) {
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return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
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}
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dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
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uint32_t offset,
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uint32_t rowPitch,
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uint32_t imageHeight);
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dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
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uint32_t level,
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uint32_t slice,
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dawn::Origin3D origin,
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dawn::TextureAspect aspect);
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struct BasicRenderPass {
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uint32_t width;
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uint32_t height;
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dawn::Texture color;
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dawn::TextureFormat colorFormat;
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dawn::RenderPassDescriptor renderPassInfo;
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};
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BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
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uint32_t width,
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uint32_t height);
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dawn::SamplerDescriptor GetDefaultSamplerDescriptor();
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dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
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const dawn::BindGroupLayout* bindGroupLayout);
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dawn::BindGroupLayout MakeBindGroupLayout(
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const dawn::Device& device,
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std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer);
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// Helpers to make creating bind groups look nicer:
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//
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// utils::MakeBindGroup(device, layout, {
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// {0, mySampler},
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// {1, myBufferView},
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// {3, myTexture}
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// });
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// Structure with one constructor per-type of bindings, so that the initializer_list accepts
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// bindings with the right type and no extra information.
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struct BindingInitializationHelper {
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BindingInitializationHelper(uint32_t binding, const dawn::Sampler& sampler);
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BindingInitializationHelper(uint32_t binding, const dawn::TextureView& textureView);
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BindingInitializationHelper(uint32_t binding, const dawn::BufferView& bufferView);
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dawn::BindGroupBinding GetAsBinding() const;
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uint32_t binding;
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dawn::Sampler sampler;
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dawn::TextureView textureView;
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dawn::BufferView bufferView;
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};
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dawn::BindGroup MakeBindGroup(
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const dawn::Device& device,
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const dawn::BindGroupLayout& layout,
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std::initializer_list<BindingInitializationHelper> bindingsInitializer);
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} // namespace utils
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