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Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups nicer to read. Additional tests are added that give 100% coverage of ValidateBindGroupDescriptor. BUG=dawn:3 Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9 Reviewed-on: https://dawn-review.googlesource.com/c/2802 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -137,11 +137,10 @@ void init() {
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dawn::TextureView view = texture.CreateDefaultTextureView();
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bindGroup = device.CreateBindGroupBuilder()
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.SetLayout(bgl)
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.SetSamplers(0, 1, &sampler)
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.SetTextureViews(1, 1, &view)
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.GetResult();
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bindGroup = utils::MakeBindGroup(device, bgl, {
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{0, sampler},
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{1, view}
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});
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}
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struct {uint32_t a; float b;} s;
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