Descriptorize BindGroups.

This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2018-12-05 07:18:30 +00:00
committed by Commit Bot service account
parent 006f218392
commit 6f9d21e805
35 changed files with 687 additions and 416 deletions

View File

@@ -68,10 +68,7 @@ TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
dawn::BufferView bufferView =
buffer.CreateBufferViewBuilder().SetExtent(0, sizeof(float)).GetResult();
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, bufferView}});
dawn::CommandBuffer cb[2];
cb[0] = CreateSimpleComputeCommandBuffer(cp, bindGroup);
@@ -143,11 +140,10 @@ TEST_P(BindGroupTests, ReusedUBO) {
buffer.CreateBufferViewBuilder().SetExtent(0, sizeof(Data::transform)).GetResult();
dawn::BufferView fragUBOBufferView =
buffer.CreateBufferViewBuilder().SetExtent(256, sizeof(Data::color)).GetResult();
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &vertUBOBufferView)
.SetBufferViews(1, 1, &fragUBOBufferView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, vertUBOBufferView},
{1, fragUBOBufferView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
@@ -250,12 +246,11 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
data[i] = RGBA8(0, 255, 0, 255);
}
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), sizeInBytes, dawn::BufferUsageBit::TransferSrc);
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &vertUBOBufferView)
.SetSamplers(1, 1, &sampler)
.SetTextureViews(2, 1, &textureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, vertUBOBufferView},
{1, sampler},
{2, textureView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
dawn::BufferCopyView bufferCopyView =

View File

@@ -101,10 +101,7 @@ class BlendStateTest : public DawnTest {
.SetExtent(0, bufferSize)
.GetResult();
return device.CreateBindGroupBuilder()
.SetLayout(bindGroupLayout)
.SetBufferViews(0, 1, &view)
.GetResult();
return utils::MakeBindGroup(device, bindGroupLayout, {{0, view}});
}
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected

View File

@@ -73,11 +73,10 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
dst.CreateBufferViewBuilder().SetExtent(0, kNumUints * sizeof(uint32_t)).GetResult();
// Set up bind group and issue dispatch
auto bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &srcView)
.SetBufferViews(1, 1, &dstView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {
{0, srcView},
{1, dstView},
});
dawn::CommandBuffer commands;
{

View File

@@ -214,10 +214,7 @@ class DepthStencilStateTest : public DawnTest {
.GetResult();
// Create a bind group for the data
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(bindGroupLayout)
.SetBufferViews(0, 1, &view)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bindGroupLayout, {{0, view}});
// Create a pipeline for the triangles with the test spec's depth stencil state
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()

View File

@@ -56,10 +56,17 @@ class PushConstantTest: public DawnTest {
buf2.CreateBufferViewBuilder().SetExtent(0, 4).GetResult(),
};
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, extraBuffer ? 2 : 1, views)
.GetResult();
dawn::BindGroup bg;
if (extraBuffer) {
bg = utils::MakeBindGroup(device, bgl, {
{0, views[0]},
{1, views[1]},
});
} else {
bg = utils::MakeBindGroup(device, bgl, {
{0, views[0]},
});
}
return {std::move(pl), std::move(bg), std::move(buf1)};
}

View File

@@ -126,11 +126,10 @@ protected:
sampler = device.CreateSampler(&descriptor);
}
auto bindGroup = device.CreateBindGroupBuilder()
.SetLayout(mBindGroupLayout)
.SetSamplers(0, 1, &sampler)
.SetTextureViews(1, 1, &mTextureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
{0, sampler},
{1, mTextureView}
});
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{

View File

@@ -155,11 +155,10 @@ protected:
}
void Verify(const dawn::TextureView &textureView, const char* fragmentShader, int expected) {
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
.SetLayout(mBindGroupLayout)
.SetSamplers(0, 1, &mSampler)
.SetTextureViews(1, 1, &textureView)
.GetResult();
dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
{0, mSampler},
{1, textureView}
});
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fragmentShader);

View File

@@ -494,21 +494,39 @@ TEST_F(WireTests, StructureOfStructureArrayArgument) {
}
// Test passing nullptr instead of objects - object as value version
TEST_F(WireTests, DISABLED_NullptrAsValue) {
dawnCommandBufferBuilder builder = dawnDeviceCreateCommandBufferBuilder(device);
dawnComputePassEncoder pass = dawnCommandBufferBuilderBeginComputePass(builder);
dawnComputePassEncoderSetComputePipeline(pass, nullptr);
TEST_F(WireTests, OptionalObjectValue) {
dawnBindGroupLayoutDescriptor bglDesc;
bglDesc.nextInChain = nullptr;
bglDesc.numBindings = 0;
dawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDesc);
dawnCommandBufferBuilder apiBuilder = api.GetNewCommandBufferBuilder();
EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
.WillOnce(Return(apiBuilder));
dawnBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _))
.WillOnce(Return(apiBindGroupLayout));
dawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
EXPECT_CALL(api, CommandBufferBuilderBeginComputePass(apiBuilder))
.WillOnce(Return(apiPass));
// The `sampler`, `textureView` and `bufferView` members of a binding are optional.
dawnBindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
EXPECT_CALL(api, ComputePassEncoderSetComputePipeline(apiPass, nullptr))
.Times(1);
dawnBindGroupDescriptor bgDesc;
bgDesc.nextInChain = nullptr;
bgDesc.layout = bgl;
bgDesc.numBindings = 1;
bgDesc.bindings = &binding;
dawnDeviceCreateBindGroup(device, &bgDesc);
EXPECT_CALL(api, DeviceCreateBindGroup(apiDevice, MatchesLambda([](const dawnBindGroupDescriptor* desc) -> bool {
return desc->nextInChain == nullptr &&
desc->numBindings == 1 &&
desc->bindings[0].binding == 0 &&
desc->bindings[0].sampler == nullptr &&
desc->bindings[0].bufferView == nullptr &&
desc->bindings[0].textureView == nullptr;
})))
.WillOnce(Return(nullptr));
FlushClient();
}

View File

@@ -18,98 +18,350 @@
#include "utils/DawnHelpers.h"
class BindGroupValidationTest : public ValidationTest {
public:
void SetUp() override {
// Create objects to use as resources inside test bind groups.
{
dawn::BufferDescriptor descriptor;
descriptor.size = 1024;
descriptor.usage = dawn::BufferUsageBit::Uniform;
mUBO = device.CreateBuffer(&descriptor);
}
{
dawn::BufferDescriptor descriptor;
descriptor.size = 1024;
descriptor.usage = dawn::BufferUsageBit::Storage;
mSSBO = device.CreateBuffer(&descriptor);
}
{
dawn::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
mSampler = device.CreateSampler(&descriptor);
}
{
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arrayLayer = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::Sampled;
mSampledTexture = device.CreateTexture(&descriptor);
mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
}
}
protected:
dawn::Buffer mUBO;
dawn::Buffer mSSBO;
dawn::Sampler mSampler;
dawn::Texture mSampledTexture;
dawn::TextureView mSampledTextureView;
};
// Test the validation of BindGroupDescriptor::nextInChain
TEST_F(BindGroupValidationTest, NextInChainNullptr) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
dawn::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.numBindings = 0;
descriptor.bindings = nullptr;
// Control case: check that nextInChain = nullptr is valid
descriptor.nextInChain = nullptr;
device.CreateBindGroup(&descriptor);
// Check that nextInChain != nullptr is an error.
descriptor.nextInChain = static_cast<void*>(&descriptor);
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on numBindings
TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that numBindings != layout.numBindings fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
// Check constraints on BindGroupBinding::binding
TEST_F(BindGroupValidationTest, WrongBindings) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that a descriptor with a binding matching the layout's is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that binding must be present in the layout
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}}));
// Check that binding >= kMaxBindingsPerGroup fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}}));
}
// Check that the same binding cannot be set twice
TEST_F(BindGroupValidationTest, BindingSetTwice) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
// Control case: check that different bindings work
utils::MakeBindGroup(device, layout, {
{0, mSampler},
{1, mSampler}
});
// Check that setting the same binding twice is invalid
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {
{0, mSampler},
{0, mSampler}
}));
}
// Check that a sampler binding must contain exactly one sampler
TEST_F(BindGroupValidationTest, SamplerBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the sampler works
binding.sampler = mSampler;
device.CreateBindGroup(&descriptor);
// Setting the texture view as well is an error
binding.textureView = mSampledTextureView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the buffer view as well is an error
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.bufferView = nullptr;
}
// Check that a texture binding must contain exactly a texture view
TEST_F(BindGroupValidationTest, TextureBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the texture view works
binding.textureView = mSampledTextureView;
device.CreateBindGroup(&descriptor);
// Setting the sampler as well is an error
binding.sampler = mSampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the buffer view as well is an error
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.bufferView = nullptr;
}
// Check that a buffer binding must contain exactly a buffer view
TEST_F(BindGroupValidationTest, BufferBindingType) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
});
dawn::BindGroupBinding binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.bufferView = nullptr;
dawn::BindGroupDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.layout = layout;
descriptor.numBindings = 1;
descriptor.bindings = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
// Control case: setting just the buffer view works
binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
device.CreateBindGroup(&descriptor);
// Setting the texture view as well is an error
binding.textureView = mSampledTextureView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.textureView = nullptr;
// Setting the sampler as well is an error
binding.sampler = mSampler;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.sampler = nullptr;
}
// Check that a texture must have the correct usage
TEST_F(BindGroupValidationTest, TextureUsage) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
});
// Control case: setting a sampleable texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
// Make an output attachment texture and try to set it for a SampledTexture binding
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size = {16, 16, 1};
descriptor.arrayLayer = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.levelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture outputTexture = device.CreateTexture(&descriptor);
dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
}
// Check that a UBO must have the correct usage
TEST_F(BindGroupValidationTest, BufferUsageUBO) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
});
dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
// Control case: using a buffer with the uniform usage works
utils::MakeBindGroup(device, layout, {{0, uboView}});
// Using a buffer without the uniform usage fails
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, ssboView}}));
}
// Check that a SSBO must have the correct usage
TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer}
});
dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
// Control case: using a buffer with the storage usage works
utils::MakeBindGroup(device, layout, {{0, ssboView}});
// Using a buffer without the storage usage fails
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uboView}}));
}
// Tests constraints on the buffer view offset for bind groups.
TEST_F(BindGroupValidationTest, BufferViewOffset) {
auto layout = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
dawn::Buffer buffer;
{
dawn::BufferDescriptor descriptor;
descriptor.size = 512;
descriptor.usage = dawn::BufferUsageBit::Uniform;
buffer = device.CreateBuffer(&descriptor);
}
dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
// Check that offset 0 is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(0, 512)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
utils::MakeBindGroup(device, layout, {{0, bufferView}});
}
// Check that offset 256 (aligned) is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(256, 256)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
utils::MakeBindGroup(device, layout, {{0, bufferView}});
}
// Check cases where unaligned buffer view offset is invalid
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(1, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(64, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(128, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
.SetExtent(255, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
}
}
class BindGroupLayoutValidationTest : public ValidationTest {
};
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
// Checks that kMaxBindingsPerGroup - 1 is valid.
utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
});
// Checks that kMaxBindingsPerGroup is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
}));
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
auto layout = utils::MakeBindGroupLayout(
device, {
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
}
// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
//
// NOTE: This test only works currently because unittests are run without the wire - so the returned
// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutCache) {
auto layout1 = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
@@ -122,26 +374,3 @@ TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
// Caching should cause these to be the same.
ASSERT_EQ(layout1.Get(), layout2.Get());
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupValidationTest, BindGroupBinding) {
auto layout = utils::MakeBindGroupLayout(
device, {
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
}
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
TEST_F(BindGroupValidationTest, BindGroupLayoutBindingOOB) {
// Checks that kMaxBindingsPerGroup - 1 is valid.
utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
});
// Checks that kMaxBindingsPerGroup is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
}));
}

View File

@@ -75,10 +75,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
}});
dawn::BufferView view = buffer.CreateBufferViewBuilder().SetExtent(0, 4).GetResult();
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetBufferViews(0, 1, &view)
.GetResult();
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Use the buffer as both index and storage in the same pass
dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
@@ -107,10 +104,7 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
}});
dawn::BindGroup bg = device.CreateBindGroupBuilder()
.SetLayout(bgl)
.SetTextureViews(0, 1, &view)
.GetResult();
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Create the render pass that will use the texture as an output attachment
dawn::RenderPassDescriptor renderPass = device.CreateRenderPassDescriptorBuilder()