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Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups nicer to read. Additional tests are added that give 100% coverage of ValidateBindGroupDescriptor. BUG=dawn:3 Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9 Reviewed-on: https://dawn-review.googlesource.com/c/2802 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -18,98 +18,350 @@
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#include "utils/DawnHelpers.h"
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class BindGroupValidationTest : public ValidationTest {
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public:
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void SetUp() override {
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// Create objects to use as resources inside test bind groups.
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{
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dawn::BufferDescriptor descriptor;
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descriptor.size = 1024;
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descriptor.usage = dawn::BufferUsageBit::Uniform;
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mUBO = device.CreateBuffer(&descriptor);
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}
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{
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dawn::BufferDescriptor descriptor;
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descriptor.size = 1024;
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descriptor.usage = dawn::BufferUsageBit::Storage;
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mSSBO = device.CreateBuffer(&descriptor);
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}
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{
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dawn::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
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mSampler = device.CreateSampler(&descriptor);
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}
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{
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arrayLayer = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::Sampled;
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mSampledTexture = device.CreateTexture(&descriptor);
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mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
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}
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}
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protected:
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dawn::Buffer mUBO;
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dawn::Buffer mSSBO;
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dawn::Sampler mSampler;
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dawn::Texture mSampledTexture;
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dawn::TextureView mSampledTextureView;
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};
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// Test the validation of BindGroupDescriptor::nextInChain
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TEST_F(BindGroupValidationTest, NextInChainNullptr) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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dawn::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.numBindings = 0;
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descriptor.bindings = nullptr;
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// Control case: check that nextInChain = nullptr is valid
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descriptor.nextInChain = nullptr;
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device.CreateBindGroup(&descriptor);
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// Check that nextInChain != nullptr is an error.
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descriptor.nextInChain = static_cast<void*>(&descriptor);
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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}
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// Check constraints on numBindings
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TEST_F(BindGroupValidationTest, NumBindingsMismatch) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that a descriptor with one binding is ok
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utils::MakeBindGroup(device, layout, {{0, mSampler}});
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// Check that numBindings != layout.numBindings fails.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
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}
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// Check constraints on BindGroupBinding::binding
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TEST_F(BindGroupValidationTest, WrongBindings) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that a descriptor with a binding matching the layout's is ok
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utils::MakeBindGroup(device, layout, {{0, mSampler}});
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// Check that binding must be present in the layout
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, mSampler}}));
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// Check that binding >= kMaxBindingsPerGroup fails.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{kMaxBindingsPerGroup, mSampler}}));
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}
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// Check that the same binding cannot be set twice
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TEST_F(BindGroupValidationTest, BindingSetTwice) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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// Control case: check that different bindings work
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utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{1, mSampler}
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});
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// Check that setting the same binding twice is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {
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{0, mSampler},
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{0, mSampler}
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}));
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}
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// Check that a sampler binding must contain exactly one sampler
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TEST_F(BindGroupValidationTest, SamplerBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.bufferView = nullptr;
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dawn::BindGroupDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the sampler works
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binding.sampler = mSampler;
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device.CreateBindGroup(&descriptor);
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// Setting the texture view as well is an error
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binding.textureView = mSampledTextureView;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the buffer view as well is an error
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binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.bufferView = nullptr;
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}
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// Check that a texture binding must contain exactly a texture view
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TEST_F(BindGroupValidationTest, TextureBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.bufferView = nullptr;
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dawn::BindGroupDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the texture view works
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binding.textureView = mSampledTextureView;
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device.CreateBindGroup(&descriptor);
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// Setting the sampler as well is an error
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binding.sampler = mSampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the buffer view as well is an error
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binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.bufferView = nullptr;
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}
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// Check that a buffer binding must contain exactly a buffer view
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TEST_F(BindGroupValidationTest, BufferBindingType) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
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});
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dawn::BindGroupBinding binding;
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binding.binding = 0;
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binding.sampler = nullptr;
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binding.textureView = nullptr;
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binding.bufferView = nullptr;
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dawn::BindGroupDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.layout = layout;
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descriptor.numBindings = 1;
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descriptor.bindings = &binding;
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// Not setting anything fails
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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// Control case: setting just the buffer view works
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binding.bufferView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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device.CreateBindGroup(&descriptor);
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// Setting the texture view as well is an error
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binding.textureView = mSampledTextureView;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.textureView = nullptr;
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// Setting the sampler as well is an error
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binding.sampler = mSampler;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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binding.sampler = nullptr;
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}
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// Check that a texture must have the correct usage
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TEST_F(BindGroupValidationTest, TextureUsage) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture}
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});
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// Control case: setting a sampleable texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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// Make an output attachment texture and try to set it for a SampledTexture binding
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size = {16, 16, 1};
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descriptor.arrayLayer = 1;
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descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
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descriptor.levelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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dawn::Texture outputTexture = device.CreateTexture(&descriptor);
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dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
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}
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// Check that a UBO must have the correct usage
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TEST_F(BindGroupValidationTest, BufferUsageUBO) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}
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});
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dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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// Control case: using a buffer with the uniform usage works
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utils::MakeBindGroup(device, layout, {{0, uboView}});
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// Using a buffer without the uniform usage fails
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, ssboView}}));
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}
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// Check that a SSBO must have the correct usage
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TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::StorageBuffer}
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});
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dawn::BufferView uboView = mUBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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dawn::BufferView ssboView = mSSBO.CreateBufferViewBuilder().SetExtent(0, 256).GetResult();
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// Control case: using a buffer with the storage usage works
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utils::MakeBindGroup(device, layout, {{0, ssboView}});
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// Using a buffer without the storage usage fails
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uboView}}));
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}
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// Tests constraints on the buffer view offset for bind groups.
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TEST_F(BindGroupValidationTest, BufferViewOffset) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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dawn::Buffer buffer;
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{
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dawn::BufferDescriptor descriptor;
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descriptor.size = 512;
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descriptor.usage = dawn::BufferUsageBit::Uniform;
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buffer = device.CreateBuffer(&descriptor);
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}
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dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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// Check that offset 0 is valid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
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.SetExtent(0, 512)
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.GetResult();
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auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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utils::MakeBindGroup(device, layout, {{0, bufferView}});
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}
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// Check that offset 256 (aligned) is valid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
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.SetExtent(256, 256)
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.GetResult();
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auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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utils::MakeBindGroup(device, layout, {{0, bufferView}});
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}
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// Check cases where unaligned buffer view offset is invalid
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
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.SetExtent(1, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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.SetExtent(64, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
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.SetExtent(128, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
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}
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{
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auto bufferView = buffer.CreateBufferViewBuilder()
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dawn::BufferView bufferView = mUBO.CreateBufferViewBuilder()
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.SetExtent(255, 256)
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.GetResult();
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auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
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.SetLayout(layout)
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.SetBufferViews(0, 1, &bufferView)
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.GetResult();
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, bufferView}}));
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}
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}
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class BindGroupLayoutValidationTest : public ValidationTest {
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};
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// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
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TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
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// Checks that kMaxBindingsPerGroup - 1 is valid.
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utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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});
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// Checks that kMaxBindingsPerGroup is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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}));
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}
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// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
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// binding ids are out-of-order.
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TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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}
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// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
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//
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// NOTE: This test only works currently because unittests are run without the wire - so the returned
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// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
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TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
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TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutCache) {
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auto layout1 = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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@@ -122,26 +374,3 @@ TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
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// Caching should cause these to be the same.
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ASSERT_EQ(layout1.Get(), layout2.Get());
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}
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// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
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// binding ids are out-of-order.
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TEST_F(BindGroupValidationTest, BindGroupBinding) {
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auto layout = utils::MakeBindGroupLayout(
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device, {
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{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
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});
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}
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// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
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TEST_F(BindGroupValidationTest, BindGroupLayoutBindingOOB) {
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// Checks that kMaxBindingsPerGroup - 1 is valid.
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utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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});
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// Checks that kMaxBindingsPerGroup is OOB
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
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{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
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}));
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}
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@@ -75,10 +75,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
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0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
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}});
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dawn::BufferView view = buffer.CreateBufferViewBuilder().SetExtent(0, 4).GetResult();
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dawn::BindGroup bg = device.CreateBindGroupBuilder()
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.SetLayout(bgl)
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.SetBufferViews(0, 1, &view)
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.GetResult();
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dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
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// Use the buffer as both index and storage in the same pass
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dawn::CommandBufferBuilder builder = AssertWillBeError(device.CreateCommandBufferBuilder());
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@@ -107,10 +104,7 @@ TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
|
||||
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
|
||||
}});
|
||||
dawn::BindGroup bg = device.CreateBindGroupBuilder()
|
||||
.SetLayout(bgl)
|
||||
.SetTextureViews(0, 1, &view)
|
||||
.GetResult();
|
||||
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Create the render pass that will use the texture as an output attachment
|
||||
dawn::RenderPassDescriptor renderPass = device.CreateRenderPassDescriptorBuilder()
|
||||
|
||||
Reference in New Issue
Block a user