Add scoped autoreleasepool to tests and examples

This ensures ObjC objects do not leak. On non-Apple
platforms, the scope does nothing.

Fixed: dawn:546
Change-Id: Id43702e6536bf9cb37825a5449511e10cf0734f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng 2021-06-24 19:21:31 +00:00 committed by Dawn LUCI CQ
parent b911a96fcd
commit 700a5fb869
13 changed files with 169 additions and 8 deletions

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
@ -184,6 +185,7 @@ int main(int argc, const char* argv[]) {
init();
while (!ShouldQuit()) {
utils::ScopedAutoreleasePool pool;
frame();
utils::USleep(16000);
}

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@ -14,6 +14,7 @@
#include "SampleUtils.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
@ -147,6 +148,7 @@ int main(int argc, const char* argv[]) {
init();
while (!ShouldQuit()) {
utils::ScopedAutoreleasePool pool;
frame();
utils::USleep(16000);
}

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
@ -324,6 +325,7 @@ int main(int argc, const char* argv[]) {
init();
while (!ShouldQuit()) {
utils::ScopedAutoreleasePool pool;
frame();
utils::USleep(16000);
}

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
@ -176,6 +177,7 @@ int main(int argc, const char* argv[]) {
init();
while (!ShouldQuit()) {
utils::ScopedAutoreleasePool pool;
frame();
utils::USleep(16000);
}

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
@ -301,6 +302,7 @@ int main(int argc, const char* argv[]) {
init();
while (!ShouldQuit()) {
utils::ScopedAutoreleasePool pool;
frame();
utils::USleep(16000);
}

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@ -55,6 +55,7 @@
#include "common/Log.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/GLFWUtils.h"
#include "utils/ScopedAutoreleasePool.h"
#include "utils/WGPUHelpers.h"
#include <dawn/dawn_proc.h>
@ -334,6 +335,7 @@ int main(int argc, const char* argv[]) {
AddWindow();
while (windows.size() != 0) {
utils::ScopedAutoreleasePool pool;
glfwPollEvents();
for (auto it = windows.begin(); it != windows.end();) {

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@ -61,7 +61,7 @@ namespace dawn_native { namespace metal {
// The encoder is created autoreleased. Retain it to avoid the autoreleasepool from
// draining from under us.
mBlit = [*mCommands blitCommandEncoder];
mBlit.Acquire([[*mCommands blitCommandEncoder] retain]);
}
return mBlit.Get();
}
@ -82,9 +82,9 @@ namespace dawn_native { namespace metal {
ASSERT(!mInEncoder);
mInEncoder = true;
// The encoder is created autoreleased. Retain it to avoid the autoreleasepool from draining
// from under us.
mCompute = [*mCommands computeCommandEncoder];
// The encoder is created autoreleased. Retain it to avoid the autoreleasepool from
// draining from under us.
mCompute.Acquire([[*mCommands computeCommandEncoder] retain]);
return mCompute.Get();
}
@ -104,9 +104,9 @@ namespace dawn_native { namespace metal {
ASSERT(!mInEncoder);
mInEncoder = true;
// The encoder is created autoreleased. Retain it to avoid the autoreleasepool from draining
// from under us.
mRender = [*mCommands renderCommandEncoderWithDescriptor:descriptor];
// The encoder is created autoreleased. Retain it to avoid the autoreleasepool from
// draining from under us.
mRender.Acquire([[*mCommands renderCommandEncoderWithDescriptor:descriptor] retain]);
return mRender.Get();
}

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@ -308,7 +308,8 @@ namespace dawn_native { namespace metal {
// The MTLCommandBuffer will be autoreleased by default.
// The autorelease pool may drain before the command buffer is submitted. Retain so it
// stays alive.
mCommandContext = CommandRecordingContext([*mCommandQueue commandBuffer]);
mCommandContext =
CommandRecordingContext(AcquireNSPRef([[*mCommandQueue commandBuffer] retain]));
}
return &mCommandContext;
}

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@ -23,6 +23,7 @@
#include "dawn_native/DawnNative.h"
#include "tests/ParamGenerator.h"
#include "tests/ToggleParser.h"
#include "utils/ScopedAutoreleasePool.h"
#include <dawn_platform/DawnPlatform.h>
#include <gtest/gtest.h>
@ -478,6 +479,7 @@ class DawnTestBase {
const wgpu::AdapterProperties& GetAdapterProperties() const;
private:
utils::ScopedAutoreleasePool mObjCAutoreleasePool;
AdapterTestParam mParam;
std::unique_ptr<utils::WireHelper> mWireHelper;

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@ -71,6 +71,7 @@ static_library("dawn_utils") {
"ComboRenderPipelineDescriptor.cpp",
"ComboRenderPipelineDescriptor.h",
"PlatformDebugLogger.h",
"ScopedAutoreleasePool.h",
"SystemUtils.cpp",
"SystemUtils.h",
"TerribleCommandBuffer.cpp",
@ -114,6 +115,12 @@ static_library("dawn_utils") {
sources += [ "PosixTimer.cpp" ]
}
if (is_mac) {
sources += [ "ScopedAutoreleasePool.mm" ]
} else {
sources += [ "ScopedAutoreleasePool.cpp" ]
}
if (dawn_supports_glfw_for_windowing) {
sources += [
"GLFWUtils.cpp",

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@ -0,0 +1,34 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/ScopedAutoreleasePool.h"
#include "common/Compiler.h"
namespace utils {
ScopedAutoreleasePool::ScopedAutoreleasePool() : mPool(nullptr) {
DAWN_UNUSED(mPool);
}
ScopedAutoreleasePool::~ScopedAutoreleasePool() = default;
ScopedAutoreleasePool::ScopedAutoreleasePool(ScopedAutoreleasePool&& rhs) {
}
ScopedAutoreleasePool& ScopedAutoreleasePool::operator=(ScopedAutoreleasePool&& rhs) {
return *this;
}
} // namespace utils

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@ -0,0 +1,61 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_SCOPEDAUTORELEASEPOOL_H_
#define UTILS_SCOPEDAUTORELEASEPOOL_H_
#include "common/Compiler.h"
#include <cstddef>
namespace utils {
/**
* ScopedAutoreleasePool is a scoped class which initializes an NSAutoreleasePool on
* creation, and drains it on destruction. On non-Apple platforms, ScopedAutoreleasePool
* is a no-op.
*
* An autoreleasepool is needed when using protocol objects in Objective-C because Cocoa
* expects a pool to always be available in each thread. If a pool is not available, then
* autoreleased objects will never be released and will leak.
*
* In long-running blocks of code or loops, it is important to periodically create and drain
* autorelease pools so that memory is recycled. In Dawn's tests, we have an autoreleasepool
* per-test. In graphics applications it's advised to create an autoreleasepool around the
* frame loop. Ex.)
* void frame() {
* // Any protocol objects will be reclaimed when this object falls out of scope.
* utils::ScopedAutoreleasePool pool;
*
* // do rendering ...
* }
*/
class DAWN_NO_DISCARD ScopedAutoreleasePool {
public:
ScopedAutoreleasePool();
~ScopedAutoreleasePool();
ScopedAutoreleasePool(const ScopedAutoreleasePool&) = delete;
ScopedAutoreleasePool& operator=(const ScopedAutoreleasePool&) = delete;
ScopedAutoreleasePool(ScopedAutoreleasePool&&);
ScopedAutoreleasePool& operator=(ScopedAutoreleasePool&&);
private:
void* mPool = nullptr;
};
} // namespace utils
#endif // UTILS_SCOPEDAUTORELEASEPOOL_H_

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@ -0,0 +1,44 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/ScopedAutoreleasePool.h"
#import <Foundation/Foundation.h>
namespace utils {
ScopedAutoreleasePool::ScopedAutoreleasePool() : mPool([[NSAutoreleasePool alloc] init]) {
}
ScopedAutoreleasePool::~ScopedAutoreleasePool() {
if (mPool != nullptr) {
[static_cast<NSAutoreleasePool*>(mPool) release];
mPool = nullptr;
}
}
ScopedAutoreleasePool::ScopedAutoreleasePool(ScopedAutoreleasePool&& rhs) {
mPool = rhs.mPool;
rhs.mPool = nullptr;
}
ScopedAutoreleasePool& ScopedAutoreleasePool::operator=(ScopedAutoreleasePool&& rhs) {
if (&rhs != this) {
mPool = rhs.mPool;
rhs.mPool = nullptr;
}
return *this;
}
} // namespace utils