Const eval for `fma`

This CL adds const-eval for the `fma` builtin.

Bug: tint:1581
Change-Id: Ia4df818fec9d5d969b364b2c165400d787a9e275
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111584
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
dan sinclair 2022-11-24 21:54:00 +00:00 committed by Dawn LUCI CQ
parent a2a8895020
commit 724ad2a290
97 changed files with 2429 additions and 198 deletions

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@ -473,8 +473,8 @@ fn faceForward<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T> @const fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
@const fn floor<T: fa_f32_f16>(@test_value(1.5) T) -> T @const fn floor<T: fa_f32_f16>(@test_value(1.5) T) -> T
@const fn floor<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T> @const fn floor<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
fn fma<T: f32_f16>(T, T, T) -> T @const fn fma<T: fa_f32_f16>(T, T, T) -> T
fn fma<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> @const fn fma<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn fract<T: f32_f16>(T) -> T fn fract<T: f32_f16>(T) -> T
fn fract<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T> fn fract<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn frexp<T: fa_f32_f16>(T) -> __frexp_result<T> @const fn frexp<T: fa_f32_f16>(T) -> __frexp_result<T>

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@ -2446,6 +2446,33 @@ ConstEval::Result ConstEval::floor(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]); return TransformElements(builder, ty, transform, args[0]);
} }
ConstEval::Result ConstEval::fma(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto transform = [&](const sem::Constant* c1, const sem::Constant* c2,
const sem::Constant* c3) {
auto create = [&](auto e1, auto e2, auto e3) -> ImplResult {
auto err_msg = [&] {
AddNote("when calculating fma", source);
return utils::Failure;
};
auto mul = Mul(source, e1, e2);
if (!mul) {
return err_msg();
}
auto val = Add(source, mul.Get(), e3);
if (!val) {
return err_msg();
}
return CreateElement(builder, source, c1->Type(), val.Get());
};
return Dispatch_fa_f32_f16(create, c1, c2, c3);
};
return TransformElements(builder, ty, transform, args[0], args[1], args[2]);
}
ConstEval::Result ConstEval::frexp(const sem::Type* ty, ConstEval::Result ConstEval::frexp(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args, utils::VectorRef<const sem::Constant*> args,
const Source& source) { const Source& source) {

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@ -629,6 +629,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args, utils::VectorRef<const sem::Constant*> args,
const Source& source); const Source& source);
/// fma builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location
/// @return the result value, or null if the value cannot be calculated
Result fma(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// frexp builtin /// frexp builtin
/// @param ty the expression type /// @param ty the expression type
/// @param args the input arguments /// @param args the input arguments

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@ -1072,6 +1072,31 @@ INSTANTIATE_TEST_SUITE_P( //
testing::ValuesIn(Concat(FloorCases<AFloat>(), // testing::ValuesIn(Concat(FloorCases<AFloat>(), //
FloorCases<f32>(), FloorCases<f32>(),
FloorCases<f16>())))); FloorCases<f16>()))));
template <typename T>
std::vector<Case> FmaCases() {
auto error_msg = [](auto a, const char* op, auto b) {
return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
12:34 note: when calculating fma)";
};
return {
C({T(0), T(0), T(0)}, T(0)),
C({T(1), T(2), T(3)}, T(5)),
C({Vec(T(1), T(2.5), -T(1)), Vec(T(2), T(2.5), T(1)), Vec(T(4), T(3.75), -T(2))},
Vec(T(6), T(10), -T(3))),
E({T::Highest(), T::Highest(), T(0)}, error_msg(T::Highest(), "*", T::Highest())),
E({T::Highest(), T(1), T::Highest()}, error_msg(T::Highest(), "+", T::Highest())),
};
}
INSTANTIATE_TEST_SUITE_P( //
Fma,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kFma),
testing::ValuesIn(Concat(FmaCases<AFloat>(), //
FmaCases<f32>(),
FmaCases<f16>()))));
template <typename T> template <typename T>
std::vector<Case> FrexpCases() { std::vector<Case> FrexpCases() {
using F = T; // fract type using F = T; // fract type

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@ -12510,24 +12510,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 3, /* num parameters */ 3,
/* num template types */ 1, /* num template types */ 1,
/* num template numbers */ 0, /* num template numbers */ 0,
/* template types */ &kTemplateTypes[26], /* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10], /* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[462], /* parameters */ &kParameters[462],
/* return matcher indices */ &kMatcherIndices[3], /* return matcher indices */ &kMatcherIndices[3],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline), /* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr, /* const eval */ &ConstEval::fma,
}, },
{ {
/* [350] */ /* [350] */
/* num parameters */ 3, /* num parameters */ 3,
/* num template types */ 1, /* num template types */ 1,
/* num template numbers */ 1, /* num template numbers */ 1,
/* template types */ &kTemplateTypes[26], /* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4], /* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[465], /* parameters */ &kParameters[465],
/* return matcher indices */ &kMatcherIndices[30], /* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline), /* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr, /* const eval */ &ConstEval::fma,
}, },
{ {
/* [351] */ /* [351] */
@ -14245,8 +14245,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
}, },
{ {
/* [38] */ /* [38] */
/* fn fma<T : f32_f16>(T, T, T) -> T */ /* fn fma<T : fa_f32_f16>(T, T, T) -> T */
/* fn fma<N : num, T : f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> */ /* fn fma<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> */
/* num overloads */ 2, /* num overloads */ 2,
/* overloads */ &kOverloads[349], /* overloads */ &kOverloads[349],
}, },

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<4, fa>, vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn fma_143d5d() {
var res = fma(vec4(1.), vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_143d5d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_143d5d();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_143d5d();
}

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@ -0,0 +1,30 @@
void fma_143d5d() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_143d5d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_143d5d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,30 @@
void fma_143d5d() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_143d5d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_143d5d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
vec4 vertex_main() {
fma_143d5d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
void fragment_main() {
fma_143d5d();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
void compute_main() {
fma_143d5d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_143d5d() {
float4 res = float4(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_143d5d();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_143d5d();
return;
}
kernel void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_143d5d "fma_143d5d"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_143d5d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %fma_143d5d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %fma_143d5d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fma_143d5d
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn fma_143d5d() {
var res = fma(vec4(1.0), vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_143d5d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_143d5d();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_143d5d();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<2, fa>, vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn fma_1f5084() {
var res = fma(vec2(1.), vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_1f5084();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_1f5084();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_1f5084();
}

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@ -0,0 +1,30 @@
void fma_1f5084() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_1f5084();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_1f5084();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,30 @@
void fma_1f5084() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_1f5084();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_1f5084();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
vec4 vertex_main() {
fma_1f5084();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
void fragment_main() {
fma_1f5084();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
void compute_main() {
fma_1f5084();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_1f5084() {
float2 res = float2(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_1f5084();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_1f5084();
return;
}
kernel void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_1f5084 "fma_1f5084"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v2float %float_2 %float_2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_1f5084 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fma_1f5084
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_1f5084
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fma_1f5084
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn fma_1f5084() {
var res = fma(vec2(1.0), vec2(1.0), vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_1f5084();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_1f5084();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_1f5084();
}

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@ -1,5 +1,5 @@
void fma_26a7a9() { void fma_26a7a9() {
float2 res = mad((1.0f).xx, (1.0f).xx, (1.0f).xx); float2 res = (2.0f).xx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,5 +1,5 @@
void fma_26a7a9() { void fma_26a7a9() {
float2 res = mad((1.0f).xx, (1.0f).xx, (1.0f).xx); float2 res = (2.0f).xx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es #version 310 es
void fma_26a7a9() { void fma_26a7a9() {
vec2 res = ((vec2(1.0f)) * (vec2(1.0f)) + (vec2(1.0f))); vec2 res = vec2(2.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_26a7a9() { void fma_26a7a9() {
vec2 res = ((vec2(1.0f)) * (vec2(1.0f)) + (vec2(1.0f))); vec2 res = vec2(2.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void fma_26a7a9() { void fma_26a7a9() {
vec2 res = ((vec2(1.0f)) * (vec2(1.0f)) + (vec2(1.0f))); vec2 res = vec2(2.0f);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_26a7a9() { void fma_26a7a9() {
float2 res = fma(float2(1.0f), float2(1.0f), float2(1.0f)); float2 res = float2(2.0f);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 33
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2 %v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1 %float_2 = OpConstant %float 2
%17 = OpConstantComposite %v2float %float_1 %float_1 %15 = OpConstantComposite %v2float %float_2 %float_2
%_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float %18 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float %19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_26a7a9 = OpFunction %void None %9 %fma_26a7a9 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20 %res = OpVariable %_ptr_Function_v2float Function %18
%13 = OpExtInst %v2float %15 Fma %17 %17 %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21 %vertex_main_inner = OpFunction %v4float None %19
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %void %fma_26a7a9 %22 = OpFunctionCall %void %fma_26a7a9
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%26 = OpLabel %24 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner %25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27 OpStore %value %25
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %28 = OpLabel
%30 = OpFunctionCall %void %fma_26a7a9 %29 = OpFunctionCall %void %fma_26a7a9
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %31 = OpLabel
%33 = OpFunctionCall %void %fma_26a7a9 %32 = OpFunctionCall %void %fma_26a7a9
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(fa, fa, fa) -> fa
fn fma_466442() {
var res = fma(1., 1., 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_466442();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_466442();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_466442();
}

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@ -0,0 +1,30 @@
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_466442();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_466442();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_466442();
return;
}

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@ -0,0 +1,30 @@
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_466442();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_466442();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_466442();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_466442() {
float res = 2.0f;
}
vec4 vertex_main() {
fma_466442();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_466442() {
float res = 2.0f;
}
void fragment_main() {
fma_466442();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_466442() {
float res = 2.0f;
}
void compute_main() {
fma_466442();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_466442();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_466442();
return;
}
kernel void compute_main() {
fma_466442();
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_466442 "fma_466442"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_466442 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_2
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %fma_466442
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %fma_466442
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_466442
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn fma_466442() {
var res = fma(1.0, 1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_466442();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_466442();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_466442();
}

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@ -1,5 +1,5 @@
void fma_6a3283() { void fma_6a3283() {
float4 res = mad((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); float4 res = (2.0f).xxxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,5 +1,5 @@
void fma_6a3283() { void fma_6a3283() {
float4 res = mad((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); float4 res = (2.0f).xxxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es #version 310 es
void fma_6a3283() { void fma_6a3283() {
vec4 res = ((vec4(1.0f)) * (vec4(1.0f)) + (vec4(1.0f))); vec4 res = vec4(2.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_6a3283() { void fma_6a3283() {
vec4 res = ((vec4(1.0f)) * (vec4(1.0f)) + (vec4(1.0f))); vec4 res = vec4(2.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void fma_6a3283() { void fma_6a3283() {
vec4 res = ((vec4(1.0f)) * (vec4(1.0f)) + (vec4(1.0f))); vec4 res = vec4(2.0f);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_6a3283() { void fma_6a3283() {
float4 res = fma(float4(1.0f), float4(1.0f), float4(1.0f)); float4 res = float4(2.0f);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 32 ; Bound: 31
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8 %vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%float_1 = OpConstant %float 1 %float_2 = OpConstant %float 2
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float %17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_6a3283 = OpFunction %void None %9 %fma_6a3283 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5 %res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Fma %16 %16 %16 OpStore %res %14
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19 %vertex_main_inner = OpFunction %v4float None %17
%21 = OpLabel %19 = OpLabel
%22 = OpFunctionCall %void %fma_6a3283 %20 = OpFunctionCall %void %fma_6a3283
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner %23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25 OpStore %value %23
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%27 = OpLabel %26 = OpLabel
%28 = OpFunctionCall %void %fma_6a3283 %27 = OpFunctionCall %void %fma_6a3283
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%30 = OpLabel %29 = OpLabel
%31 = OpFunctionCall %void %fma_6a3283 %30 = OpFunctionCall %void %fma_6a3283
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void fma_ab7818() { void fma_ab7818() {
vector<float16_t, 4> res = mad((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx); vector<float16_t, 4> res = (float16_t(2.0h)).xxxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_ab7818() { void fma_ab7818() {
f16vec4 res = ((f16vec4(1.0hf)) * (f16vec4(1.0hf)) + (f16vec4(1.0hf))); f16vec4 res = f16vec4(2.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_ab7818() { void fma_ab7818() {
f16vec4 res = ((f16vec4(1.0hf)) * (f16vec4(1.0hf)) + (f16vec4(1.0hf))); f16vec4 res = f16vec4(2.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_ab7818() { void fma_ab7818() {
f16vec4 res = ((f16vec4(1.0hf)) * (f16vec4(1.0hf)) + (f16vec4(1.0hf))); f16vec4 res = f16vec4(2.0hf);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_ab7818() { void fma_ab7818() {
half4 res = fma(half4(1.0h), half4(1.0h), half4(1.0h)); half4 res = half4(2.0h);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 36 ; Bound: 34
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v4half = OpTypeVector %half 4 %v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0 %half_0x1p_1 = OpConstant %half 0x1p+1
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %16 = OpConstantComposite %v4half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
%_ptr_Function_v4half = OpTypePointer Function %v4half %_ptr_Function_v4half = OpTypePointer Function %v4half
%21 = OpConstantNull %v4half %19 = OpConstantNull %v4half
%22 = OpTypeFunction %v4float %20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%fma_ab7818 = OpFunction %void None %9 %fma_ab7818 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %21 %res = OpVariable %_ptr_Function_v4half Function %19
%13 = OpExtInst %v4half %16 Fma %18 %18 %18 OpStore %res %16
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22 %vertex_main_inner = OpFunction %v4float None %20
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %void %fma_ab7818 %23 = OpFunctionCall %void %fma_ab7818
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%27 = OpLabel %25 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner %26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28 OpStore %value %26
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%31 = OpLabel %29 = OpLabel
%32 = OpFunctionCall %void %fma_ab7818 %30 = OpFunctionCall %void %fma_ab7818
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%34 = OpLabel %32 = OpLabel
%35 = OpFunctionCall %void %fma_ab7818 %33 = OpFunctionCall %void %fma_ab7818
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1,5 +1,5 @@
void fma_bf21b6() { void fma_bf21b6() {
vector<float16_t, 2> res = mad((float16_t(1.0h)).xx, (float16_t(1.0h)).xx, (float16_t(1.0h)).xx); vector<float16_t, 2> res = (float16_t(2.0h)).xx;
} }
struct tint_symbol { struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_bf21b6() { void fma_bf21b6() {
f16vec2 res = ((f16vec2(1.0hf)) * (f16vec2(1.0hf)) + (f16vec2(1.0hf))); f16vec2 res = f16vec2(2.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_bf21b6() { void fma_bf21b6() {
f16vec2 res = ((f16vec2(1.0hf)) * (f16vec2(1.0hf)) + (f16vec2(1.0hf))); f16vec2 res = f16vec2(2.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_bf21b6() { void fma_bf21b6() {
f16vec2 res = ((f16vec2(1.0hf)) * (f16vec2(1.0hf)) + (f16vec2(1.0hf))); f16vec2 res = f16vec2(2.0hf);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_bf21b6() { void fma_bf21b6() {
half2 res = fma(half2(1.0h), half2(1.0h), half2(1.0h)); half2 res = half2(2.0h);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 36 ; Bound: 34
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v2half = OpTypeVector %half 2 %v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0 %half_0x1p_1 = OpConstant %half 0x1p+1
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0 %16 = OpConstantComposite %v2half %half_0x1p_1 %half_0x1p_1
%_ptr_Function_v2half = OpTypePointer Function %v2half %_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half %19 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float %20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%fma_bf21b6 = OpFunction %void None %9 %fma_bf21b6 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21 %res = OpVariable %_ptr_Function_v2half Function %19
%13 = OpExtInst %v2half %16 Fma %18 %18 %18 OpStore %res %16
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22 %vertex_main_inner = OpFunction %v4float None %20
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %void %fma_bf21b6 %23 = OpFunctionCall %void %fma_bf21b6
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%27 = OpLabel %25 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner %26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28 OpStore %value %26
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%31 = OpLabel %29 = OpLabel
%32 = OpFunctionCall %void %fma_bf21b6 %30 = OpFunctionCall %void %fma_bf21b6
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%34 = OpLabel %32 = OpLabel
%35 = OpFunctionCall %void %fma_bf21b6 %33 = OpFunctionCall %void %fma_bf21b6
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void fma_c10ba3() { void fma_c10ba3() {
float res = mad(1.0f, 1.0f, 1.0f); float res = 2.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fma_c10ba3() { void fma_c10ba3() {
float res = mad(1.0f, 1.0f, 1.0f); float res = 2.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void fma_c10ba3() { void fma_c10ba3() {
float res = ((1.0f) * (1.0f) + (1.0f)); float res = 2.0f;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_c10ba3() { void fma_c10ba3() {
float res = ((1.0f) * (1.0f) + (1.0f)); float res = 2.0f;
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void fma_c10ba3() { void fma_c10ba3() {
float res = ((1.0f) * (1.0f) + (1.0f)); float res = 2.0f;
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_c10ba3() { void fma_c10ba3() {
float res = fma(1.0f, 1.0f, 1.0f); float res = 2.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 31 ; Bound: 30
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8 %vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%float_1 = OpConstant %float 1 %float_2 = OpConstant %float 2
%_ptr_Function_float = OpTypePointer Function %float %_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float %16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_c10ba3 = OpFunction %void None %9 %fma_c10ba3 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8 %res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Fma %float_1 %float_1 %float_1 OpStore %res %float_2
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18 %vertex_main_inner = OpFunction %v4float None %16
%20 = OpLabel %18 = OpLabel
%21 = OpFunctionCall %void %fma_c10ba3 %19 = OpFunctionCall %void %fma_c10ba3
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner %22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24 OpStore %value %22
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%26 = OpLabel %25 = OpLabel
%27 = OpFunctionCall %void %fma_c10ba3 %26 = OpFunctionCall %void %fma_c10ba3
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%29 = OpLabel %28 = OpLabel
%30 = OpFunctionCall %void %fma_c10ba3 %29 = OpFunctionCall %void %fma_c10ba3
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void fma_c8abb3() { void fma_c8abb3() {
float16_t res = mad(float16_t(1.0h), float16_t(1.0h), float16_t(1.0h)); float16_t res = float16_t(2.0h);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_c8abb3() { void fma_c8abb3() {
float16_t res = ((1.0hf) * (1.0hf) + (1.0hf)); float16_t res = 2.0hf;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_c8abb3() { void fma_c8abb3() {
float16_t res = ((1.0hf) * (1.0hf) + (1.0hf)); float16_t res = 2.0hf;
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_c8abb3() { void fma_c8abb3() {
float16_t res = ((1.0hf) * (1.0hf) + (1.0hf)); float16_t res = 2.0hf;
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_c8abb3() { void fma_c8abb3() {
half res = fma(1.0h, 1.0h, 1.0h); half res = 2.0h;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,36 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0 %half_0x1p_1 = OpConstant %half 0x1p+1
%_ptr_Function_half = OpTypePointer Function %half %_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half %17 = OpConstantNull %half
%20 = OpTypeFunction %v4float %18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%fma_c8abb3 = OpFunction %void None %9 %fma_c8abb3 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19 %res = OpVariable %_ptr_Function_half Function %17
%13 = OpExtInst %half %15 Fma %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 OpStore %res %half_0x1p_1
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20 %vertex_main_inner = OpFunction %v4float None %18
%22 = OpLabel %20 = OpLabel
%23 = OpFunctionCall %void %fma_c8abb3 %21 = OpFunctionCall %void %fma_c8abb3
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%25 = OpLabel %23 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner %24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26 OpStore %value %24
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %fma_c8abb3 %28 = OpFunctionCall %void %fma_c8abb3
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %fma_c8abb3 %31 = OpFunctionCall %void %fma_c8abb3
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void fma_e17c5c() { void fma_e17c5c() {
float3 res = mad((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); float3 res = (2.0f).xxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,5 +1,5 @@
void fma_e17c5c() { void fma_e17c5c() {
float3 res = mad((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); float3 res = (2.0f).xxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void fma_e17c5c() { void fma_e17c5c() {
vec3 res = ((vec3(1.0f)) * (vec3(1.0f)) + (vec3(1.0f))); vec3 res = vec3(2.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_e17c5c() { void fma_e17c5c() {
vec3 res = ((vec3(1.0f)) * (vec3(1.0f)) + (vec3(1.0f))); vec3 res = vec3(2.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void fma_e17c5c() { void fma_e17c5c() {
vec3 res = ((vec3(1.0f)) * (vec3(1.0f)) + (vec3(1.0f))); vec3 res = vec3(2.0f);
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_e17c5c() { void fma_e17c5c() {
float3 res = fma(float3(1.0f), float3(1.0f), float3(1.0f)); float3 res = float3(2.0f);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 33
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3 %v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1 %float_2 = OpConstant %float 2
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1 %15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float %_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float %18 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float %19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_e17c5c = OpFunction %void None %9 %fma_e17c5c = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20 %res = OpVariable %_ptr_Function_v3float Function %18
%13 = OpExtInst %v3float %15 Fma %17 %17 %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21 %vertex_main_inner = OpFunction %v4float None %19
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %void %fma_e17c5c %22 = OpFunctionCall %void %fma_e17c5c
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%26 = OpLabel %24 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner %25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27 OpStore %value %25
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %28 = OpLabel
%30 = OpFunctionCall %void %fma_e17c5c %29 = OpFunctionCall %void %fma_e17c5c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %31 = OpLabel
%33 = OpFunctionCall %void %fma_e17c5c %32 = OpFunctionCall %void %fma_e17c5c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void fma_e7abdc() { void fma_e7abdc() {
vector<float16_t, 3> res = mad((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx); vector<float16_t, 3> res = (float16_t(2.0h)).xxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_e7abdc() { void fma_e7abdc() {
f16vec3 res = ((f16vec3(1.0hf)) * (f16vec3(1.0hf)) + (f16vec3(1.0hf))); f16vec3 res = f16vec3(2.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void fma_e7abdc() { void fma_e7abdc() {
f16vec3 res = ((f16vec3(1.0hf)) * (f16vec3(1.0hf)) + (f16vec3(1.0hf))); f16vec3 res = f16vec3(2.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void fma_e7abdc() { void fma_e7abdc() {
f16vec3 res = ((f16vec3(1.0hf)) * (f16vec3(1.0hf)) + (f16vec3(1.0hf))); f16vec3 res = f16vec3(2.0hf);
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void fma_e7abdc() { void fma_e7abdc() {
half3 res = fma(half3(1.0h), half3(1.0h), half3(1.0h)); half3 res = half3(2.0h);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 36 ; Bound: 34
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,38 +36,37 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v3half = OpTypeVector %half 3 %v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0 %half_0x1p_1 = OpConstant %half 0x1p+1
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %16 = OpConstantComposite %v3half %half_0x1p_1 %half_0x1p_1 %half_0x1p_1
%_ptr_Function_v3half = OpTypePointer Function %v3half %_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half %19 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float %20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%fma_e7abdc = OpFunction %void None %9 %fma_e7abdc = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21 %res = OpVariable %_ptr_Function_v3half Function %19
%13 = OpExtInst %v3half %16 Fma %18 %18 %18 OpStore %res %16
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22 %vertex_main_inner = OpFunction %v4float None %20
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %void %fma_e7abdc %23 = OpFunctionCall %void %fma_e7abdc
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%27 = OpLabel %25 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner %26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28 OpStore %value %26
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%31 = OpLabel %29 = OpLabel
%32 = OpFunctionCall %void %fma_e7abdc %30 = OpFunctionCall %void %fma_e7abdc
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%34 = OpLabel %32 = OpLabel
%35 = OpFunctionCall %void %fma_e7abdc %33 = OpFunctionCall %void %fma_e7abdc
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<3, fa>, vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn fma_eb25d7() {
var res = fma(vec3(1.), vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_eb25d7();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_eb25d7();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_eb25d7();
}

View File

@ -0,0 +1,30 @@
void fma_eb25d7() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_eb25d7();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_eb25d7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_eb25d7();
return;
}

View File

@ -0,0 +1,30 @@
void fma_eb25d7() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_eb25d7();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_eb25d7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_eb25d7();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
vec4 vertex_main() {
fma_eb25d7();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
void fragment_main() {
fma_eb25d7();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
void compute_main() {
fma_eb25d7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_eb25d7() {
float3 res = float3(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_eb25d7();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_eb25d7();
return;
}
kernel void compute_main() {
fma_eb25d7();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_eb25d7 "fma_eb25d7"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_eb25d7 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fma_eb25d7
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_eb25d7
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fma_eb25d7
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn fma_eb25d7() {
var res = fma(vec3(1.0), vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_eb25d7();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_eb25d7();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_eb25d7();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<4, fa>, vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn fma_143d5d() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
const arg_2 = vec4(1.);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_143d5d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_143d5d();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_143d5d();
}

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@ -0,0 +1,30 @@
void fma_143d5d() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_143d5d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_143d5d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,30 @@
void fma_143d5d() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_143d5d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_143d5d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
vec4 vertex_main() {
fma_143d5d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
void fragment_main() {
fma_143d5d();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_143d5d() {
vec4 res = vec4(2.0f);
}
void compute_main() {
fma_143d5d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void fma_143d5d() {
float4 res = float4(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_143d5d();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_143d5d();
return;
}
kernel void compute_main() {
fma_143d5d();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_143d5d "fma_143d5d"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_143d5d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %fma_143d5d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %fma_143d5d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %fma_143d5d
OpReturn
OpFunctionEnd

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@ -0,0 +1,22 @@
fn fma_143d5d() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
const arg_2 = vec4(1.0);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_143d5d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_143d5d();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_143d5d();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<2, fa>, vec<2, fa>, vec<2, fa>) -> vec<2, fa>
fn fma_1f5084() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
const arg_2 = vec2(1.);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_1f5084();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_1f5084();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_1f5084();
}

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@ -0,0 +1,30 @@
void fma_1f5084() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_1f5084();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_1f5084();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,30 @@
void fma_1f5084() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_1f5084();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_1f5084();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
vec4 vertex_main() {
fma_1f5084();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
void fragment_main() {
fma_1f5084();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_1f5084() {
vec2 res = vec2(2.0f);
}
void compute_main() {
fma_1f5084();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_1f5084() {
float2 res = float2(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_1f5084();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_1f5084();
return;
}
kernel void compute_main() {
fma_1f5084();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_1f5084 "fma_1f5084"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v2float %float_2 %float_2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_1f5084 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fma_1f5084
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_1f5084
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fma_1f5084
OpReturn
OpFunctionEnd

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@ -0,0 +1,22 @@
fn fma_1f5084() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
const arg_2 = vec2(1.0);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_1f5084();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_1f5084();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_1f5084();
}

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@ -0,0 +1,46 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(fa, fa, fa) -> fa
fn fma_466442() {
const arg_0 = 1.;
const arg_1 = 1.;
const arg_2 = 1.;
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_466442();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_466442();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_466442();
}

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@ -0,0 +1,30 @@
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_466442();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_466442();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_466442();
return;
}

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@ -0,0 +1,30 @@
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_466442();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_466442();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_466442();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void fma_466442() {
float res = 2.0f;
}
vec4 vertex_main() {
fma_466442();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_466442() {
float res = 2.0f;
}
void fragment_main() {
fma_466442();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_466442() {
float res = 2.0f;
}
void compute_main() {
fma_466442();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void fma_466442() {
float res = 2.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_466442();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_466442();
return;
}
kernel void compute_main() {
fma_466442();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_466442 "fma_466442"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_466442 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_2
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %fma_466442
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %fma_466442
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_466442
OpReturn
OpFunctionEnd

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fn fma_466442() {
const arg_0 = 1.0;
const arg_1 = 1.0;
const arg_2 = 1.0;
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_466442();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_466442();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_466442();
}

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fma(vec<3, fa>, vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn fma_eb25d7() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
const arg_2 = vec3(1.);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_eb25d7();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_eb25d7();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_eb25d7();
}

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void fma_eb25d7() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_eb25d7();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_eb25d7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_eb25d7();
return;
}

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void fma_eb25d7() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_eb25d7();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_eb25d7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_eb25d7();
return;
}

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#version 310 es
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
vec4 vertex_main() {
fma_eb25d7();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
void fragment_main() {
fma_eb25d7();
}
void main() {
fragment_main();
return;
}
#version 310 es
void fma_eb25d7() {
vec3 res = vec3(2.0f);
}
void compute_main() {
fma_eb25d7();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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#include <metal_stdlib>
using namespace metal;
void fma_eb25d7() {
float3 res = float3(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
fma_eb25d7();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
fma_eb25d7();
return;
}
kernel void compute_main() {
fma_eb25d7();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %fma_eb25d7 "fma_eb25d7"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%fma_eb25d7 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %fma_eb25d7
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %fma_eb25d7
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %fma_eb25d7
OpReturn
OpFunctionEnd

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fn fma_eb25d7() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
const arg_2 = vec3(1.0);
var res = fma(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_eb25d7();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_eb25d7();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_eb25d7();
}