Add missing WebGPU limits to Constants.h

This will help check that the Vulkan devices are enough for WebGPU in
a following CL.

In addition to additional limits this CL:

 - Change maxColorAttachments 4 -> 8 to match WebGPU
 - Renames kMinDynamicBufferOffsetAlignment to
   kMinUniformBufferOffsetAlignment.
 - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
 - Changes validation of buffer offsets to use the separate uniform and
   storage limits (but no test is added because they are the same).
 - Adds validation and a test for kMaxStorageBufferBindingSize.
 - Augment the null::Device memory limit for that new test (it allocates
   a buffer of 512MB).
 - Fix the maxColorAttachment test to not use hardcoded values.

Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2021-06-29 08:12:00 +00:00
committed by Dawn LUCI CQ
parent 895bc934bb
commit 73b7cd624f
12 changed files with 133 additions and 94 deletions

View File

@@ -37,7 +37,7 @@ float RandomFloat(float min, float max) {
constexpr size_t kNumTriangles = 10000;
struct alignas(kMinDynamicBufferOffsetAlignment) ShaderData {
struct alignas(kMinUniformBufferOffsetAlignment) ShaderData {
float scale;
float time;
float offsetX;