Add missing WebGPU limits to Constants.h

This will help check that the Vulkan devices are enough for WebGPU in
a following CL.

In addition to additional limits this CL:

 - Change maxColorAttachments 4 -> 8 to match WebGPU
 - Renames kMinDynamicBufferOffsetAlignment to
   kMinUniformBufferOffsetAlignment.
 - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
 - Changes validation of buffer offsets to use the separate uniform and
   storage limits (but no test is added because they are the same).
 - Adds validation and a test for kMaxStorageBufferBindingSize.
 - Augment the null::Device memory limit for that new test (it allocates
   a buffer of 512MB).
 - Fix the maxColorAttachment test to not use hardcoded values.

Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2021-06-29 08:12:00 +00:00
committed by Dawn LUCI CQ
parent 895bc934bb
commit 73b7cd624f
12 changed files with 133 additions and 94 deletions

View File

@@ -731,6 +731,36 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
utils::MakeBindGroup(device, storageLayout, {{0, buffer, 0, 2 * kMaxUniformBufferBindingSize}});
}
// Tests constraints to be sure the storage buffer binding isn't too large
TEST_F(BindGroupValidationTest, MaxStorageBufferBindingSize) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 2 * kMaxStorageBufferBindingSize;
descriptor.usage = wgpu::BufferUsage::Storage;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
// Success case, this is exactly the limit
utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize}});
// Success case, this is one less than the limit (check it is not an alignment constraint)
utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxStorageBufferBindingSize - 1}});
wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage},
{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
// Success case, individual bindings don't exceed the limit
utils::MakeBindGroup(device, doubleUniformLayout,
{{0, buffer, 0, kMaxStorageBufferBindingSize},
{1, buffer, kMaxStorageBufferBindingSize, kMaxStorageBufferBindingSize}});
// Error case, this is above the limit
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, uniformLayout,
{{0, buffer, 0, kMaxStorageBufferBindingSize + 1}}));
}
// Test what happens when the layout is an error.
TEST_F(BindGroupValidationTest, ErrorLayout) {
wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
@@ -1267,7 +1297,7 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) {
}));
}
constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8;
constexpr uint64_t kBufferSize = 3 * kMinUniformBufferOffsetAlignment + 8;
constexpr uint32_t kBindingSize = 9;
class SetBindGroupValidationTest : public ValidationTest {
@@ -1610,11 +1640,11 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// end of the buffer. Any mismatch applying too-large of an offset to a smaller buffer will hit
// the out-of-bounds condition during validation.
wgpu::Buffer buffer3x =
CreateBuffer(3 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
CreateBuffer(3 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
wgpu::Buffer buffer2x =
CreateBuffer(2 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
CreateBuffer(2 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Storage);
wgpu::Buffer buffer1x =
CreateBuffer(1 * kMinDynamicBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
CreateBuffer(1 * kMinUniformBufferOffsetAlignment + 4, wgpu::BufferUsage::Uniform);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
{
{0, buffer3x, 0, 4},
@@ -1638,7 +1668,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// Offset the first binding to touch the end of the buffer. Should succeed.
// Will fail if the offset is applied to the first or second bindings since their buffers
// are too small.
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
/* binding 2 */ 0,
/* binding 3 */ 0};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
@@ -1650,7 +1680,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
{
// Offset the second binding to touch the end of the buffer. Should succeed.
offsets = {/* binding 0 */ 0,
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
/* binding 3 */ 0};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
@@ -1664,7 +1694,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
// is too small.
offsets = {/* binding 0 */ 0,
/* binding 2 */ 0,
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
@@ -1673,9 +1703,9 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
}
{
// Offset each binding to touch the end of their buffer. Should succeed.
offsets = {/* binding 0 */ 3 * kMinDynamicBufferOffsetAlignment,
/* binding 2 */ 1 * kMinDynamicBufferOffsetAlignment,
/* binding 3 */ 2 * kMinDynamicBufferOffsetAlignment};
offsets = {/* binding 0 */ 3 * kMinUniformBufferOffsetAlignment,
/* binding 2 */ 1 * kMinUniformBufferOffsetAlignment,
/* binding 3 */ 2 * kMinUniformBufferOffsetAlignment};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());

View File

@@ -101,45 +101,30 @@ namespace {
// Test OOB color attachment indices are handled
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
wgpu::TextureView color0 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color1 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color2 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView color3 =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
// For setting the color attachment, control case
std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments + 1>
colorAttachments;
for (uint32_t i = 0; i < colorAttachments.size(); i++) {
colorAttachments[i].view =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
colorAttachments[i].resolveTarget = nullptr;
colorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachments[i].loadOp = wgpu::LoadOp::Clear;
colorAttachments[i].storeOp = wgpu::StoreOp::Store;
}
// Control case: kMaxColorAttachments is valid.
{
utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3});
wgpu::RenderPassDescriptor renderPass;
renderPass.colorAttachmentCount = kMaxColorAttachments;
renderPass.colorAttachments = colorAttachments.data();
renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassSuccess(&renderPass);
}
// For setting the color attachment, OOB
// Error case: kMaxColorAttachments + 1 is an error.
{
// We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
// kMaxColorAttachments(4) color attachments.
std::array<wgpu::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
colorAttachments[0].view = color0;
colorAttachments[0].resolveTarget = nullptr;
colorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachments[0].loadOp = wgpu::LoadOp::Clear;
colorAttachments[0].storeOp = wgpu::StoreOp::Store;
colorAttachments[1] = colorAttachments[0];
colorAttachments[1].view = color1;
colorAttachments[2] = colorAttachments[0];
colorAttachments[2].view = color2;
colorAttachments[3] = colorAttachments[0];
colorAttachments[3].view = color3;
colorAttachments[4] = colorAttachments[0];
colorAttachments[4].view =
Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
wgpu::RenderPassDescriptor renderPass;
renderPass.colorAttachmentCount = 5;
renderPass.colorAttachmentCount = kMaxColorAttachments + 1;
renderPass.colorAttachments = colorAttachments.data();
renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassError(&renderPass);

View File

@@ -199,12 +199,12 @@ TEST_F(VertexStateTest, SetInputStrideOutOfBounds) {
// Control case, setting max input arrayStride
utils::ComboVertexStateDescriptor state;
state.vertexBufferCount = 1;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride;
state.cVertexBuffers[0].attributeCount = 1;
CreatePipeline(true, state, kDummyVertexShader);
// Test input arrayStride OOB
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferStride + 1;
state.cVertexBuffers[0].arrayStride = kMaxVertexBufferArrayStride + 1;
CreatePipeline(false, state, kDummyVertexShader);
}
@@ -283,11 +283,11 @@ TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
utils::ComboVertexStateDescriptor state;
state.vertexBufferCount = 1;
state.cVertexBuffers[0].attributeCount = 1;
state.cAttributes[0].offset = kMaxVertexBufferStride - sizeof(wgpu::VertexFormat::Float32);
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32);
CreatePipeline(true, state, kDummyVertexShader);
// Test attribute offset out of bounds
state.cAttributes[0].offset = kMaxVertexBufferStride - 1;
state.cAttributes[0].offset = kMaxVertexBufferArrayStride - 1;
CreatePipeline(false, state, kDummyVertexShader);
}