Fix UBO/SSBO OOB in ComputeStorageBufferBarrierTests
The test was failing on Swiftshader, likely because the allocations for the SSBO and the UBO where neighbors. The UBO test uses uvec4 instead of uint so it needs 4 times less invocations to perform the test. Bug: dawn:283 Change-Id: Id1952505763a0a3eb34718e000cb386e1faa4ade Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19082 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@ -181,7 +181,7 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroups[b]);
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pass.Dispatch(kNumValues);
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pass.Dispatch(kNumValues / 4);
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pass.EndPass();
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}
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