Newline fixes and tiny cleanups for lazy-0-init

BUG=

Change-Id: I1165b0d75b4e2796ff89ffabb2401c474955ee2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-07-01 09:58:36 +00:00 committed by Commit Bot service account
parent 431d618961
commit 773a551d1a
3 changed files with 517 additions and 513 deletions

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@ -175,7 +175,7 @@ namespace dawn_native { namespace vulkan {
dawn::LoadOp loadOp = attachmentInfo.loadOp;
ASSERT(view->GetLayerCount() == 1);
ASSERT(view->GetLevelCount() == 1);
if (loadOp == dawn::LoadOp::Load && view->GetTexture() &&
if (loadOp == dawn::LoadOp::Load &&
!view->GetTexture()->IsSubresourceContentInitialized(
view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1)) {
loadOp = dawn::LoadOp::Clear;

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@ -1,106 +1,106 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class NonzeroTextureCreationTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
}
constexpr static uint32_t kSize = 128;
};
// Test that texture clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, TextureCreationClearsOneBits) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
RGBA8 filledWithOnes(255, 255, 255, 255);
EXPECT_PIXEL_RGBA8_EQ(filledWithOnes, texture, 0, 0);
}
// Test that non-zero mip level clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, MipMapClears) {
constexpr uint32_t mipLevels = 4;
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = mipLevels;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<RGBA8> expected;
RGBA8 filledWithOnes(255, 255, 255, 255);
for (uint32_t i = 0; i < kSize * kSize; ++i) {
expected.push_back(filledWithOnes);
}
uint32_t mipSize = kSize >> 2;
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
}
// Test that non-zero array layers clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
constexpr uint32_t arrayLayers = 4;
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayers;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<RGBA8> expected;
RGBA8 filledWithOnes(255, 255, 255, 255);
for (uint32_t i = 0; i < kSize * kSize; ++i) {
expected.push_back(filledWithOnes);
}
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
}
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
ForceWorkarounds(D3D12Backend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
ForceWorkarounds(OpenGLBackend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
ForceWorkarounds(VulkanBackend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}));
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class NonzeroTextureCreationTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
}
constexpr static uint32_t kSize = 128;
};
// Test that texture clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, TextureCreationClearsOneBits) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
RGBA8 filledWithOnes(255, 255, 255, 255);
EXPECT_PIXEL_RGBA8_EQ(filledWithOnes, texture, 0, 0);
}
// Test that non-zero mip level clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, MipMapClears) {
constexpr uint32_t mipLevels = 4;
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = mipLevels;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<RGBA8> expected;
RGBA8 filledWithOnes(255, 255, 255, 255);
for (uint32_t i = 0; i < kSize * kSize; ++i) {
expected.push_back(filledWithOnes);
}
uint32_t mipSize = kSize >> 2;
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
}
// Test that non-zero array layers clears to 1's because toggle is enabled.
TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
constexpr uint32_t arrayLayers = 4;
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayers;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<RGBA8> expected;
RGBA8 filledWithOnes(255, 255, 255, 255);
for (uint32_t i = 0; i < kSize * kSize; ++i) {
expected.push_back(filledWithOnes);
}
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
}
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
ForceWorkarounds(D3D12Backend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
ForceWorkarounds(OpenGLBackend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}),
ForceWorkarounds(VulkanBackend,
{"nonzero_clear_resources_on_creation_for_testing"},
{"lazy_clear_resource_on_first_use"}));

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@ -1,406 +1,410 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class TextureZeroInitTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
}
dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
uint32_t arrayLayerCount,
dawn::TextureUsageBit usage,
dawn::TextureFormat format) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
return descriptor;
}
dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
uint32_t baseArrayLayer) {
dawn::TextureViewDescriptor descriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = baseArrayLayer;
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = baseMipLevel;
descriptor.mipLevelCount = 1;
descriptor.dimension = dawn::TextureViewDimension::e2D;
return descriptor;
}
dawn::RenderPipeline CreatePipelineForTest() {
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
const char* vs =
R"(#version 450
const vec3 pos[6] = vec3[6](vec3(-1.0f, -1.0f, 0.0f),
vec3(-1.0f, 1.0f, 0.0f),
vec3( 1.0f, -1.0f, 0.0f),
vec3( 1.0f, 1.0f, 0.0f),
vec3(-1.0f, 1.0f, 0.0f),
vec3( 1.0f, -1.0f, 0.0f)
);
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 1.0);
})";
pipelineDescriptor.cVertexStage.module =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs);
const char* fs =
"#version 450\n"
"layout(location = 0) out vec4 fragColor;"
"void main() {\n"
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
pipelineDescriptor.cFragmentStage.module =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs);
pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
return device.CreateRenderPipeline(&pipelineDescriptor);
}
constexpr static uint32_t kSize = 128;
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
constexpr static dawn::TextureFormat kDepthStencilFormat =
dawn::TextureFormat::Depth24PlusStencil8;
};
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
TEST_P(TextureZeroInitTest, RecycleTextureMemoryClear) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
RGBA8 filledWithZeros(0, 0, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0);
}
// Test that non-zero mip level clears subresource to Zero after first use
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, MipMapClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t mipSize = kSize >> 2;
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, 2, 0);
}
// Test that non-zero array layers clears subresource to Zero after first use.
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, ArrayLayerClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 4, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 2);
}
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
// TODO(natlee@microsoft.com): Add backdoor to dawn native to query the number of zero-inited
// subresources
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
}
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
// half.
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
// first half filled with 100, by the buffer data
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
}
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc, kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
}
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
// necessary to clear the other half.
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc |
dawn::TextureUsageBit::TransferDst,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
// fill srcTexture with 100
{
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer =
utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()),
dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
dawn::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
0);
}
// This tests the texture with depth attachment and load op load will init depth stencil texture to
// 0s.
TEST_P(TextureZeroInitTest, DepthClear) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because depth test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
// This tests the texture with stencil attachment and load op load will init depth stencil texture
// to 0s.
TEST_P(TextureZeroInitTest, StencilClear) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because stencil test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
// This tests the texture with depth stencil attachment and load op load will init depth stencil
// texture to 0s.
TEST_P(TextureZeroInitTest, DepthStencilClear) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because both depth and stencil tests passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
ForceWorkarounds(D3D12Backend,
{"nonzero_clear_resources_on_creation_for_testing"}),
ForceWorkarounds(VulkanBackend,
{"nonzero_clear_resources_on_creation_for_testing"}));
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class TextureZeroInitTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
}
dawn::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount,
uint32_t arrayLayerCount,
dawn::TextureUsageBit usage,
dawn::TextureFormat format) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
return descriptor;
}
dawn::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel,
uint32_t baseArrayLayer) {
dawn::TextureViewDescriptor descriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = baseArrayLayer;
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = baseMipLevel;
descriptor.mipLevelCount = 1;
descriptor.dimension = dawn::TextureViewDimension::e2D;
return descriptor;
}
dawn::RenderPipeline CreatePipelineForTest() {
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
const char* vs =
R"(#version 450
const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f),
vec2(-1.0f, 1.0f),
vec2( 1.0f, -1.0f),
vec2( 1.0f, 1.0f),
vec2(-1.0f, 1.0f),
vec2( 1.0f, -1.0f)
);
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
})";
pipelineDescriptor.cVertexStage.module =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs);
const char* fs =
"#version 450\n"
"layout(location = 0) out vec4 fragColor;"
"void main() {\n"
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
pipelineDescriptor.cFragmentStage.module =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs);
pipelineDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Equal;
pipelineDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState;
return device.CreateRenderPipeline(&pipelineDescriptor);
}
constexpr static uint32_t kSize = 128;
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
constexpr static dawn::TextureFormat kDepthStencilFormat =
dawn::TextureFormat::Depth24PlusStencil8;
};
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
TEST_P(TextureZeroInitTest, CopyTextureToBufferSource) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
// Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer
RGBA8 filledWithZeros(0, 0, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0);
}
// Test that non-zero mip level clears subresource to Zero after first use
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(2, 0);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t mipSize = kSize >> 2;
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, 2, 0);
}
// Test that non-zero array layers clears subresource to Zero after first use.
// This goes through the BeginRenderPass's code path
TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
1, 4, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureViewDescriptor viewDescriptor = CreateTextureViewDescriptor(0, 2);
dawn::TextureView view = texture.CreateView(&viewDescriptor);
utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat);
renderPass.renderPassInfo.cColorAttachmentsInfoPtr[0]->attachment = view;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 2);
}
// This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed.
// TODO(natlee@microsoft.com): Add backdoor to dawn native to query the number of zero-inited
// subresources
TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
}
// Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other
// half.
TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
dawn::TextureDescriptor descriptor = CreateTextureDescriptor(
4, 1,
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture texture = device.CreateTexture(&descriptor);
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
// first half filled with 100, by the buffer data
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
}
// This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed.
TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc, kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
}
// This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is
// necessary to clear the other half.
TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::TransferSrc |
dawn::TextureUsageBit::TransferDst,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
// fill srcTexture with 100
{
std::vector<uint8_t> data(4 * kSize * kSize, 100);
dawn::Buffer stagingBuffer =
utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()),
dawn::BufferUsageBit::TransferSrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
dawn::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, 0, 0, {0, 0, 0});
dawn::TextureDescriptor dstDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::TransferSrc,
kColorFormat);
dawn::Texture dstTexture = device.CreateTexture(&dstDescriptor);
dawn::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {kSize / 2, kSize, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
0);
}
// This tests the texture with depth attachment and load op load will init depth stencil texture to
// 0s.
TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because depth test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
// This tests the texture with stencil attachment and load op load will init depth stencil texture
// to 0s.
TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because stencil test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
// This tests the texture with depth stencil attachment and load op load will init depth stencil
// texture to 0s.
TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
dawn::TextureDescriptor srcDescriptor = CreateTextureDescriptor(
1, 1,
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::TransferDst |
dawn::TextureUsageBit::OutputAttachment,
kColorFormat);
dawn::Texture srcTexture = device.CreateTexture(&srcDescriptor);
dawn::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor(
1, 1, dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc,
kDepthStencilFormat);
dawn::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateDefaultView()},
depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load;
renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetPipeline(CreatePipelineForTest());
pass.Draw(6, 1, 0, 0);
pass.EndPass();
dawn::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
// Expect the texture to be red because both depth and stencil tests passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
}
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
ForceWorkarounds(D3D12Backend,
{"nonzero_clear_resources_on_creation_for_testing"}),
ForceWorkarounds(VulkanBackend,
{"nonzero_clear_resources_on_creation_for_testing"}));