Reenable D3D12 test TwoComputeInModule with tint generator
Bug fixed a while back. Fixed: tint:297 Change-Id: Ia5f2896de10a67309924cdc93e3a73e1abee7a0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47425 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
51edb2b2d0
commit
7799571b50
|
@ -66,10 +66,6 @@ TEST_P(EntryPointTests, FragAndVertexSameModule) {
|
|||
|
||||
// Test creating two compute pipelines from the same module.
|
||||
TEST_P(EntryPointTests, TwoComputeInModule) {
|
||||
// TODO: Reenable once Tint's HLSL writer supports multiple entryPoints on a single stage.
|
||||
// https://crbug.com/tint/297
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
|
||||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
[[block]] struct Data {
|
||||
data : u32;
|
||||
|
|
Loading…
Reference in New Issue