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Fix test/compute_builds.wgsl
The shader was failing new binary operator validation Bug: tint:354 Change-Id: I779d96c19b12675ccd5dc348fa0d8be3aadf38c1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/45121 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -81,7 +81,7 @@ fn comp_main() -> void {
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var pos : vec2<f32>;
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var vel : vec2<f32>;
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for(var i : u32 = 0u; i < 5u; i = i + 1) {
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for(var i : u32 = 0u; i < 5u; i = i + 1u) {
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if (i == index) {
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continue;
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}
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