Tint truncate interstage variable transform
Add a transform to truncate unused user interstage variables by adding a new truncated shader io struct wrapper of the original one, with a truncate function to do the assignments called at the return statement. This transform is meant to be run after CanonicalizeEntryPointIO, and will only be run under hlsl/generator_impl.cc to workaround the extra register limitation for interstage variables on D3D FXC. Bug: dawn:1493 Change-Id: I69081189ad7d4b76f2371fcc079f67dced2e9944 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104620 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
parent
840bf6fc6d
commit
7f760cb25c
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@ -550,6 +550,8 @@ libtint_source_set("libtint_core_all_src") {
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"transform/substitute_override.h",
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"transform/transform.cc",
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"transform/transform.h",
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"transform/truncate_interstage_variables.cc",
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"transform/truncate_interstage_variables.h",
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"transform/unshadow.cc",
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"transform/unshadow.h",
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"transform/utils/get_insertion_point.cc",
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@ -1248,6 +1250,7 @@ if (tint_build_unittests) {
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"transform/substitute_override_test.cc",
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"transform/test_helper.h",
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"transform/transform_test.cc",
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"transform/truncate_interstage_variables_test.cc",
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"transform/unshadow_test.cc",
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"transform/utils/get_insertion_point_test.cc",
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"transform/utils/hoist_to_decl_before_test.cc",
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@ -475,6 +475,8 @@ list(APPEND TINT_LIB_SRCS
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transform/substitute_override.h
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transform/transform.cc
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transform/transform.h
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transform/truncate_interstage_variables.cc
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transform/truncate_interstage_variables.h
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transform/unshadow.cc
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transform/unshadow.h
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transform/utils/get_insertion_point.cc
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@ -1209,6 +1211,7 @@ if(TINT_BUILD_TESTS)
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transform/std140_test.cc
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transform/substitute_override_test.cc
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transform/test_helper.h
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transform/truncate_interstage_variables_test.cc
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transform/unshadow_test.cc
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transform/var_for_dynamic_index_test.cc
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transform/vectorize_matrix_conversions_test.cc
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@ -0,0 +1,199 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/truncate_interstage_variables.h"
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#include <memory>
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#include <string>
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#include <utility>
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#include "src/tint/program_builder.h"
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#include "src/tint/sem/call.h"
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#include "src/tint/sem/function.h"
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#include "src/tint/sem/member_accessor_expression.h"
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#include "src/tint/sem/statement.h"
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#include "src/tint/sem/variable.h"
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#include "src/tint/text/unicode.h"
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TINT_INSTANTIATE_TYPEINFO(tint::transform::TruncateInterstageVariables);
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TINT_INSTANTIATE_TYPEINFO(tint::transform::TruncateInterstageVariables::Config);
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namespace tint::transform {
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namespace {
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struct TruncatedStructAndConverter {
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/// The symbol of the truncated structure.
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Symbol truncated_struct;
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/// The symbol of the helper function that takes the original structure as a single argument and
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/// returns the truncated structure type.
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Symbol truncate_fn;
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};
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} // anonymous namespace
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TruncateInterstageVariables::TruncateInterstageVariables() = default;
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TruncateInterstageVariables::~TruncateInterstageVariables() = default;
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Transform::ApplyResult TruncateInterstageVariables::Apply(const Program* src,
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const DataMap& config,
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DataMap&) const {
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ProgramBuilder b;
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CloneContext ctx{&b, src, /* auto_clone_symbols */ true};
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const auto* data = config.Get<Config>();
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if (data == nullptr) {
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b.Diagnostics().add_error(
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diag::System::Transform,
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"missing transform data for " +
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std::string(TypeInfo::Of<TruncateInterstageVariables>().name));
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return Program(std::move(b));
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}
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auto& sem = ctx.src->Sem();
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bool should_run = false;
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utils::Hashmap<const sem::Function*, Symbol, 4u> entry_point_functions_to_truncate_functions;
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utils::Hashmap<const sem::Struct*, TruncatedStructAndConverter, 4u>
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old_shader_io_structs_to_new_struct_and_truncate_functions;
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for (auto* func_ast : ctx.src->AST().Functions()) {
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if (!func_ast->IsEntryPoint()) {
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continue;
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}
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if (func_ast->PipelineStage() != ast::PipelineStage::kVertex) {
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// Currently only vertex stage could have interstage output variables that need
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// truncated.
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continue;
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}
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auto* func_sem = sem.Get(func_ast);
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auto* str = func_sem->ReturnType()->As<sem::Struct>();
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if (!str) {
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TINT_ICE(Transform, ctx.dst->Diagnostics())
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<< "Entrypoint function return type is non-struct.\n"
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<< "TruncateInterstageVariables transform needs to run after "
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"CanonicalizeEntryPointIO transform.";
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continue;
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}
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// This transform is run after CanonicalizeEntryPointIO transform,
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// So it is guaranteed that entry point inputs are already grouped in a struct.
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const ast::Struct* struct_ty = str->Declaration();
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// A prepass to check if any interstage variable locations in the entry point needs
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// truncating. If not we don't really need to handle this entry point.
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utils::Hashset<const sem::StructMember*, 16u> omit_members;
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for (auto* member : struct_ty->members) {
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if (ast::GetAttribute<ast::LocationAttribute>(member->attributes)) {
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auto* m = sem.Get(member);
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uint32_t location = m->Location().value();
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if (!data->interstage_locations.test(location)) {
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omit_members.Add(m);
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}
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}
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}
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if (omit_members.IsEmpty()) {
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continue;
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}
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// Now we are sure the transform needs to be run.
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should_run = true;
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// Get or create a new truncated struct/truncate function for the interstage inputs &
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// outputs.
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auto entry =
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old_shader_io_structs_to_new_struct_and_truncate_functions.GetOrCreate(str, [&] {
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auto new_struct_sym = b.Symbols().New();
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utils::Vector<const ast::StructMember*, 20> truncated_members;
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utils::Vector<const ast::Expression*, 20> initializer_exprs;
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for (auto* member : str->Members()) {
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if (omit_members.Contains(member)) {
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continue;
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}
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truncated_members.Push(ctx.Clone(member->Declaration()));
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initializer_exprs.Push(
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b.MemberAccessor("io", ctx.Clone(member->Declaration()->symbol)));
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}
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// Create the new shader io struct.
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b.Structure(new_struct_sym, std::move(truncated_members));
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// Create the mapping function to truncate the shader io.
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auto mapping_fn_sym = b.Symbols().New("truncate_shader_output");
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b.Func(mapping_fn_sym,
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utils::Vector{b.Param("io", ctx.Clone(func_ast->return_type))},
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b.ty.type_name(new_struct_sym),
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utils::Vector{b.Return(b.Construct(b.ty.type_name(new_struct_sym),
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std::move(initializer_exprs)))});
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return TruncatedStructAndConverter{new_struct_sym, mapping_fn_sym};
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});
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ctx.Replace(func_ast->return_type, b.ty.type_name(entry.truncated_struct));
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entry_point_functions_to_truncate_functions.Add(func_sem, entry.truncate_fn);
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}
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if (!should_run) {
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return SkipTransform;
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}
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// Replace return statements with new truncated shader IO struct
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ctx.ReplaceAll(
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[&](const ast::ReturnStatement* return_statement) -> const ast::ReturnStatement* {
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auto* return_sem = sem.Get(return_statement);
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if (auto* mapping_fn_sym =
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entry_point_functions_to_truncate_functions.Find(return_sem->Function())) {
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return b.Return(return_statement->source,
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b.Call(*mapping_fn_sym, ctx.Clone(return_statement->value)));
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}
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return nullptr;
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});
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// Remove IO attributes from old shader IO struct which is not used as entry point output
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// anymore.
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for (auto it : old_shader_io_structs_to_new_struct_and_truncate_functions) {
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const ast::Struct* struct_ty = it.key->Declaration();
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for (auto* member : struct_ty->members) {
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for (auto* attr : member->attributes) {
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if (attr->IsAnyOf<ast::BuiltinAttribute, ast::LocationAttribute,
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ast::InterpolateAttribute, ast::InvariantAttribute>()) {
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ctx.Remove(member->attributes, attr);
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}
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}
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}
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}
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ctx.Clone();
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return Program(std::move(b));
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}
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TruncateInterstageVariables::Config::Config() = default;
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TruncateInterstageVariables::Config::Config(const Config&) = default;
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TruncateInterstageVariables::Config::~Config() = default;
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TruncateInterstageVariables::Config& TruncateInterstageVariables::Config::operator=(const Config&) =
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default;
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} // namespace tint::transform
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@ -0,0 +1,130 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TINT_TRANSFORM_TRUNCATE_INTERSTAGE_VARIABLES_H_
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#define SRC_TINT_TRANSFORM_TRUNCATE_INTERSTAGE_VARIABLES_H_
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#include <bitset>
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#include "src/tint/sem/binding_point.h"
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#include "src/tint/transform/transform.h"
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namespace tint::transform {
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/// TruncateInterstageVariables is a transform that truncate interstage variables.
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/// It must be run after CanonicalizeEntryPointIO which guarantees all interstage variables of
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/// a given entry point are grouped into one shader IO struct.
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/// It replaces `original shader IO struct` with a `new wrapper struct` containing builtin IOs
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/// and user-defined IO whose locations are marked in the interstage_locations bitset from the
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/// config. The return statements of `original shader IO struct` are wrapped by a mapping function
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/// that initializes the members of `new wrapper struct` with values from `original shader IO
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/// struct`. IO attributes of members in `original shader IO struct` are removed, other attributes
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/// still preserve.
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///
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/// For example:
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///
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/// ```
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/// struct ShaderIO {
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/// @builtin(position) @invariant pos: vec4<f32>,
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/// @location(1) f_1: f32,
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/// @location(3) @align(16) f_3: f32,
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/// @location(5) @interpolate(flat) @align(16) @size(16) f_5: u32,
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/// }
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/// @vertex
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/// fn f() -> ShaderIO {
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/// var io: ShaderIO;
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/// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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/// io.f_1 = 1.0;
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/// io.f_3 = io.f_1 + 3.0;
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/// io.f_5 = 1u;
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/// return io;
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/// }
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/// ```
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///
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/// With config.interstage_locations[3] and [5] set to true, is transformed to:
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///
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/// ```
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/// struct tint_symbol {
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/// @builtin(position) @invariant
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/// pos : vec4<f32>,
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/// @location(3) @align(16)
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/// f_3 : f32,
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/// @location(5) @interpolate(flat) @align(16) @size(16)
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/// f_5 : u32,
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/// }
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///
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/// fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
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/// return tint_symbol(io.pos, io.f_3, io.f_5);
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/// }
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///
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/// struct ShaderIO {
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/// pos : vec4<f32>,
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/// f_1 : f32,
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/// @align(16)
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/// f_3 : f32,
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/// @align(16) @size(16)
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/// f_5 : u32,
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/// }
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///
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/// @vertex
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/// fn f() -> tint_symbol {
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/// var io : ShaderIO;
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/// io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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/// io.f_1 = 1.0;
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/// io.f_3 = (io.f_1 + 3.0);
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/// io.f_5 = 1u;
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/// return truncate_shader_output(io);
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/// }
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/// ```
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///
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class TruncateInterstageVariables final : public Castable<TruncateInterstageVariables, Transform> {
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public:
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/// Configuration options for the transform
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struct Config final : public Castable<Config, Data> {
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/// Constructor
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Config();
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/// Copy constructor
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Config(const Config&);
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/// Destructor
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~Config() override;
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/// Assignment operator
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/// @returns this Config
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Config& operator=(const Config&);
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/// Indicate which interstage io locations are actually used by the later stage.
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/// There can be at most 16 user defined interstage variables with locations.
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std::bitset<16> interstage_locations;
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/// Reflect the fields of this class so that it can be used by tint::ForeachField()
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TINT_REFLECT(interstage_variables);
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};
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/// Constructor using a the configuration provided in the input Data
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TruncateInterstageVariables();
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/// Destructor
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~TruncateInterstageVariables() override;
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/// @copydoc Transform::Apply
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ApplyResult Apply(const Program* program,
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const DataMap& inputs,
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DataMap& outputs) const override;
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};
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} // namespace tint::transform
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#endif // SRC_TINT_TRANSFORM_TRUNCATE_INTERSTAGE_VARIABLES_H_
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@ -0,0 +1,599 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/truncate_interstage_variables.h"
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#include "src/tint/transform/canonicalize_entry_point_io.h"
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#include "gmock/gmock.h"
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#include "src/tint/transform/test_helper.h"
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namespace tint::transform {
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namespace {
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using ::testing::ContainerEq;
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using TruncateInterstageVariablesTest = TransformTest;
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TEST_F(TruncateInterstageVariablesTest, ShouldRunVertex) {
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auto* src = R"(
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struct ShaderIO {
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@builtin(position) pos: vec4<f32>,
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@location(0) f_0: f32,
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@location(2) f_2: f32,
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}
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@vertex
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fn f() -> ShaderIO {
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var io: ShaderIO;
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io.f_0 = 1.0;
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io.f_2 = io.f_2 + 3.0;
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return io;
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}
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)";
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{
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auto* expect =
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"error: missing transform data for "
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"tint::transform::TruncateInterstageVariables";
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auto got = Run<TruncateInterstageVariables>(src);
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EXPECT_EQ(expect, str(got));
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}
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{
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// Empty interstage_locations: truncate all interstage variables, should run
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TruncateInterstageVariables::Config cfg;
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DataMap data;
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data.Add<TruncateInterstageVariables::Config>(cfg);
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EXPECT_TRUE(ShouldRun<TruncateInterstageVariables>(src, data));
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}
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{
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// All existing interstage_locations are marked: should not run
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TruncateInterstageVariables::Config cfg;
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cfg.interstage_locations[0] = true;
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cfg.interstage_locations[2] = true;
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DataMap data;
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data.Add<TruncateInterstageVariables::Config>(cfg);
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EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(src, data));
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}
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{
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// Partial interstage_locations are marked: should run
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TruncateInterstageVariables::Config cfg;
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cfg.interstage_locations[2] = true;
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DataMap data;
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data.Add<TruncateInterstageVariables::Config>(cfg);
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EXPECT_TRUE(ShouldRun<TruncateInterstageVariables>(src, data));
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}
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}
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TEST_F(TruncateInterstageVariablesTest, ShouldRunFragment) {
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auto* src = R"(
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struct ShaderIO {
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@location(0) f_0: f32,
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@location(2) f_2: f32,
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}
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@fragment
|
||||
fn f(io: ShaderIO) -> @location(1) vec4<f32> {
|
||||
return vec4<f32>(io.f_0, io.f_2, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
cfg.interstage_locations[2] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(src, data));
|
||||
}
|
||||
|
||||
// Test that this transform should run after canoicalize entry point io, where shader io is already
|
||||
// grouped into a struct.
|
||||
TEST_F(TruncateInterstageVariablesTest, ShouldRunAfterCanonicalizeEntryPointIO) {
|
||||
auto* src = R"(
|
||||
@vertex
|
||||
fn f() -> @builtin(position) vec4<f32> {
|
||||
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
cfg.interstage_locations[0] = true;
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
data.Add<CanonicalizeEntryPointIO::Config>(CanonicalizeEntryPointIO::ShaderStyle::kHlsl);
|
||||
auto got = Run<CanonicalizeEntryPointIO>(src, data);
|
||||
|
||||
// Inevitably entry point can write only one variable if not using struct
|
||||
// So the truncate won't run.
|
||||
EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(str(got), data));
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, BasicVertexTrimLocationInMid) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
}
|
||||
@vertex
|
||||
fn f() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = io.f_1 + 3.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
@location(1)
|
||||
f_1 : f32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_1);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = (io.f_1 + 3.0);
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// fragment has input at @location(1)
|
||||
cfg.interstage_locations[1] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, BasicVertexTrimLocationAtEnd) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
}
|
||||
@vertex
|
||||
fn f() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = io.f_1 + 3.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
@location(3)
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_3);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = (io.f_1 + 3.0);
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// fragment has input at @location(3)
|
||||
cfg.interstage_locations[3] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, TruncateAllLocations) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
}
|
||||
@vertex
|
||||
fn f() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = io.f_1 + 3.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
{
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = (io.f_1 + 3.0);
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
}
|
||||
|
||||
// Test that the transform only removes IO attributes and preserve other attributes in the old
|
||||
// Shader IO struct.
|
||||
TEST_F(TruncateInterstageVariablesTest, RemoveIOAttributes) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) @invariant pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) @align(16) f_3: f32,
|
||||
@location(5) @interpolate(flat) @align(16) @size(16) f_5: u32,
|
||||
}
|
||||
@vertex
|
||||
fn f() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = io.f_1 + 3.0;
|
||||
io.f_5 = 1u;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
{
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position) @invariant
|
||||
pos : vec4<f32>,
|
||||
@location(3) @align(16)
|
||||
f_3 : f32,
|
||||
@location(5) @interpolate(flat) @align(16) @size(16)
|
||||
f_5 : u32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_3, io.f_5);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
@align(16)
|
||||
f_3 : f32,
|
||||
@align(16) @size(16)
|
||||
f_5 : u32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = (io.f_1 + 3.0);
|
||||
io.f_5 = 1u;
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// Missing @location[1] intentionally to make sure the transform run.
|
||||
cfg.interstage_locations[3] = true;
|
||||
cfg.interstage_locations[5] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, MultipleEntryPointsSharingStruct) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
@location(5) f_5: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f1() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = 1.0;
|
||||
return io;
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f2() -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_5 = 2.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
@location(3)
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_3);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
f_5 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f1() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = 1.0;
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f2() -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_5 = 2.0;
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// fragment has input at @location(3)
|
||||
cfg.interstage_locations[3] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, MultipleEntryPoints) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO1 {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
@location(5) f_5: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f1() -> ShaderIO1 {
|
||||
var io: ShaderIO1;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = 1.0;
|
||||
return io;
|
||||
}
|
||||
|
||||
struct ShaderIO2 {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(2) f_2: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f2() -> ShaderIO2 {
|
||||
var io: ShaderIO2;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_2 = 2.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
@location(3)
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO1) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_3);
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
}
|
||||
|
||||
fn truncate_shader_output_1(io : ShaderIO2) -> tint_symbol_1 {
|
||||
return tint_symbol_1(io.pos);
|
||||
}
|
||||
|
||||
struct ShaderIO1 {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
f_5 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f1() -> tint_symbol {
|
||||
var io : ShaderIO1;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = 1.0;
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
|
||||
struct ShaderIO2 {
|
||||
pos : vec4<f32>,
|
||||
f_2 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f2() -> tint_symbol_1 {
|
||||
var io : ShaderIO2;
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_2 = 2.0;
|
||||
return truncate_shader_output_1(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// fragment has input at @location(3)
|
||||
cfg.interstage_locations[3] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(TruncateInterstageVariablesTest, MultipleReturnStatements) {
|
||||
auto* src = R"(
|
||||
struct ShaderIO {
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
@location(1) f_1: f32,
|
||||
@location(3) f_3: f32,
|
||||
}
|
||||
@vertex
|
||||
fn f(@builtin(vertex_index) vid: u32) -> ShaderIO {
|
||||
var io: ShaderIO;
|
||||
if (vid > 10u) {
|
||||
io.f_1 = 2.0;
|
||||
return io;
|
||||
}
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = io.f_1 + 3.0;
|
||||
return io;
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
struct tint_symbol {
|
||||
@builtin(position)
|
||||
pos : vec4<f32>,
|
||||
@location(3)
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
fn truncate_shader_output(io : ShaderIO) -> tint_symbol {
|
||||
return tint_symbol(io.pos, io.f_3);
|
||||
}
|
||||
|
||||
struct ShaderIO {
|
||||
pos : vec4<f32>,
|
||||
f_1 : f32,
|
||||
f_3 : f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn f(@builtin(vertex_index) vid : u32) -> tint_symbol {
|
||||
var io : ShaderIO;
|
||||
if ((vid > 10u)) {
|
||||
io.f_1 = 2.0;
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
io.f_1 = 1.0;
|
||||
io.f_3 = (io.f_1 + 3.0);
|
||||
return truncate_shader_output(io);
|
||||
}
|
||||
)";
|
||||
|
||||
TruncateInterstageVariables::Config cfg;
|
||||
// fragment has input at @location(3)
|
||||
cfg.interstage_locations[3] = true;
|
||||
|
||||
DataMap data;
|
||||
data.Add<TruncateInterstageVariables::Config>(cfg);
|
||||
|
||||
auto got = Run<TruncateInterstageVariables>(src, data);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace tint::transform
|
|
@ -92,6 +92,25 @@ class Bitset {
|
|||
return Bit{word, mask};
|
||||
}
|
||||
|
||||
/// Const index operator
|
||||
/// @param index the index of the bit to access
|
||||
/// @return bool value of the indexed bit
|
||||
bool operator[](size_t index) const {
|
||||
const auto& word = vec_[index / kWordBits];
|
||||
auto mask = static_cast<Word>(1) << (index % kWordBits);
|
||||
return word & mask;
|
||||
}
|
||||
|
||||
/// @returns true iff the all bits are unset (0)
|
||||
bool AllBitsZero() const {
|
||||
for (auto word : vec_) {
|
||||
if (word) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector<size_t, NumWords(N)> vec_;
|
||||
size_t len_ = 0;
|
||||
|
|
|
@ -26,6 +26,32 @@ TEST(Bitset, Length) {
|
|||
EXPECT_EQ(bits.Length(), 100u);
|
||||
}
|
||||
|
||||
TEST(Bitset, AllBitsZero) {
|
||||
Bitset<8> bits;
|
||||
EXPECT_TRUE(bits.AllBitsZero());
|
||||
|
||||
bits.Resize(4u);
|
||||
EXPECT_TRUE(bits.AllBitsZero());
|
||||
|
||||
bits.Resize(100u);
|
||||
EXPECT_TRUE(bits.AllBitsZero());
|
||||
|
||||
bits[63] = true;
|
||||
EXPECT_FALSE(bits.AllBitsZero());
|
||||
|
||||
bits.Resize(60);
|
||||
EXPECT_TRUE(bits.AllBitsZero());
|
||||
|
||||
bits.Resize(64);
|
||||
EXPECT_TRUE(bits.AllBitsZero());
|
||||
|
||||
bits[4] = true;
|
||||
EXPECT_FALSE(bits.AllBitsZero());
|
||||
|
||||
bits.Resize(8);
|
||||
EXPECT_FALSE(bits.AllBitsZero());
|
||||
}
|
||||
|
||||
TEST(Bitset, InitCleared_NoSpill) {
|
||||
Bitset<256> bits;
|
||||
bits.Resize(256);
|
||||
|
|
Loading…
Reference in New Issue