Deprecates clearColor, clearDepth, and clearStencil values.
- Removes remaining usages of the values in Dawn and removes tests. - Note that the values will be removed from the JSON entirely in follow up CL after Chromium side changes. Change-Id: I30ccb3c412cd97047065ad515f6a5ff4de642420 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117593 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
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@ -167,7 +167,7 @@ ResultOrError<RenderPipelineBase*> GetOrCreateApplyClearValueWithDrawPipeline(
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}
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Color GetClearColorValue(const RenderPassColorAttachment& attachment) {
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return HasDeprecatedColor(attachment) ? attachment.clearColor : attachment.clearValue;
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return attachment.clearValue;
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}
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ResultOrError<Ref<BufferBase>> CreateUniformBufferWithClearValues(
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@ -239,16 +239,7 @@ MaybeError ValidateRenderPassColorAttachment(DeviceBase* device,
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DAWN_INVALID_IF(colorAttachment.loadOp == wgpu::LoadOp::Undefined, "loadOp must be set.");
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DAWN_INVALID_IF(colorAttachment.storeOp == wgpu::StoreOp::Undefined, "storeOp must be set.");
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// TODO(dawn:1269): Remove after the deprecation period.
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bool useClearColor = HasDeprecatedColor(colorAttachment);
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const dawn::native::Color& clearValue =
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useClearColor ? colorAttachment.clearColor : colorAttachment.clearValue;
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if (useClearColor) {
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DAWN_TRY(DAWN_MAKE_DEPRECATION_ERROR(
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device, "clearColor is deprecated, prefer using clearValue instead."));
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}
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const dawn::native::Color& clearValue = colorAttachment.clearValue;
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if (colorAttachment.loadOp == wgpu::LoadOp::Clear) {
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DAWN_INVALID_IF(std::isnan(clearValue.r) || std::isnan(clearValue.g) ||
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std::isnan(clearValue.b) || std::isnan(clearValue.a),
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@ -380,14 +371,7 @@ MaybeError ValidateRenderPassDepthStencilAttachment(
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depthStencilAttachment->stencilReadOnly);
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}
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if (!std::isnan(depthStencilAttachment->clearDepth)) {
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DAWN_TRY(DAWN_MAKE_DEPRECATION_ERROR(
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device, "clearDepth is deprecated, prefer depthClearValue instead."));
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DAWN_INVALID_IF(
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depthStencilAttachment->clearDepth < 0.0f || depthStencilAttachment->clearDepth > 1.0f,
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"clearDepth is not between 0.0 and 1.0");
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} else if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear) {
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if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear) {
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DAWN_INVALID_IF(std::isnan(depthStencilAttachment->depthClearValue),
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"depthClearValue is NaN.");
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DAWN_INVALID_IF(depthStencilAttachment->depthClearValue < 0.0f ||
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@ -395,12 +379,6 @@ MaybeError ValidateRenderPassDepthStencilAttachment(
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"depthClearValue is not between 0.0 and 1.0");
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}
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if (depthStencilAttachment->stencilClearValue == 0 &&
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depthStencilAttachment->clearStencil != 0) {
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DAWN_TRY(DAWN_MAKE_DEPRECATION_ERROR(
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device, "clearStencil is deprecated, prefer stencilClearValue instead."));
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}
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// *sampleCount == 0 must only happen when there is no color attachment. In that case we
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// do not need to validate the sample count of the depth stencil attachment.
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const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount();
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@ -671,11 +649,6 @@ struct TemporaryResolveAttachment {
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} // namespace
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bool HasDeprecatedColor(const RenderPassColorAttachment& attachment) {
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return !std::isnan(attachment.clearColor.r) || !std::isnan(attachment.clearColor.g) ||
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!std::isnan(attachment.clearColor.b) || !std::isnan(attachment.clearColor.a);
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}
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Color ClampClearColorValueToLegalRange(const Color& originalColor, const Format& format) {
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const AspectInfo& aspectInfo = format.GetAspectInfo(Aspect::Color);
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double minValue = 0;
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@ -894,10 +867,7 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
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cmd->colorAttachments[index].loadOp = descriptor->colorAttachments[i].loadOp;
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cmd->colorAttachments[index].storeOp = descriptor->colorAttachments[i].storeOp;
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Color color = HasDeprecatedColor(descriptor->colorAttachments[i])
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? descriptor->colorAttachments[i].clearColor
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: descriptor->colorAttachments[i].clearValue;
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Color color = descriptor->colorAttachments[i].clearValue;
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cmd->colorAttachments[index].clearColor =
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ClampClearColorValueToLegalRange(color, view->GetFormat());
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@ -914,24 +884,10 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
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cmd->depthStencilAttachment.view = view;
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if (!std::isnan(descriptor->depthStencilAttachment->clearDepth)) {
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// TODO(dawn:1269): Remove this branch after the deprecation period.
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cmd->depthStencilAttachment.clearDepth =
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descriptor->depthStencilAttachment->clearDepth;
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} else {
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cmd->depthStencilAttachment.clearDepth =
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descriptor->depthStencilAttachment->depthClearValue;
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}
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if (descriptor->depthStencilAttachment->stencilClearValue == 0 &&
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descriptor->depthStencilAttachment->clearStencil != 0) {
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// TODO(dawn:1269): Remove this branch after the deprecation period.
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cmd->depthStencilAttachment.clearStencil =
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descriptor->depthStencilAttachment->clearStencil;
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} else {
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cmd->depthStencilAttachment.clearStencil =
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descriptor->depthStencilAttachment->stencilClearValue;
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}
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cmd->depthStencilAttachment.clearDepth =
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descriptor->depthStencilAttachment->depthClearValue;
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cmd->depthStencilAttachment.clearStencil =
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descriptor->depthStencilAttachment->stencilClearValue;
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// Copy parameters for the depth, reyifing the values when it is not present or
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// readonly.
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@ -107,7 +107,6 @@ void frame() {
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colorAttachment.view = backbufferView;
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colorAttachment.resolveTarget = nullptr;
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colorAttachment.clearValue = {0.0f, 0.0f, 0.0f, 0.0f};
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colorAttachment.clearColor = {NAN, NAN, NAN, NAN};
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colorAttachment.loadOp = WGPULoadOp_Clear;
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colorAttachment.storeOp = WGPUStoreOp_Store;
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renderpassInfo.colorAttachmentCount = 1;
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@ -82,54 +82,6 @@ TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
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}
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}
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// Test that setting the clearColor, clearDepth, or clearStencil values for render pass attachments
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// is deprecated. (dawn:1269)
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TEST_P(DeprecationTests, AttachmentClearColor) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass;
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// Check that setting load/store ops with read only depth/stencil attachments gives a warning.
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size = {1, 1, 1};
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture depthStencil = device.CreateTexture(&descriptor);
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wgpu::RenderPassDepthStencilAttachment* depthAttachment =
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&renderPass.renderPassInfo.cDepthStencilAttachmentInfo;
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renderPass.renderPassInfo.depthStencilAttachment = depthAttachment;
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depthAttachment->view = depthStencil.CreateView();
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depthAttachment->depthLoadOp = wgpu::LoadOp::Clear;
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depthAttachment->stencilLoadOp = wgpu::LoadOp::Clear;
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// A pass that uses none of the deprecated value should be fine.
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pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.End();
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depthAttachment->clearStencil = 1;
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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depthAttachment->clearStencil = 0;
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depthAttachment->depthClearValue = 0.0f;
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depthAttachment->clearDepth = 1.0f;
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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renderPass.renderPassInfo.depthStencilAttachment = nullptr;
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renderPass.renderPassInfo.cColorAttachments[0].clearColor = {1.0, 2.0, 3.0, 4.0};
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renderPass.renderPassInfo.cColorAttachments[0].clearValue = {5.0, 4.0, 3.0, 2.0};
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EXPECT_DEPRECATION_WARNING_ONLY(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
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pass.End();
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}
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// Test that endPass() is deprecated for both render and compute passes.
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TEST_P(DeprecationTests, EndPass) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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