ANGLE/D3D11: remove suppression for now-passing test.
ComputeStorageBufferBarrierTests.IndirectBufferCorrectBarrier was fixed by https://chromium-review.googlesource.com/c/angle/angle/+/3656070 Bug: angleproject:7226, angleproject:7334 Change-Id: Ie8d564c448115f0f0edef699c3b61cf8ed69ca0f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91724 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -340,9 +340,6 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {
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// 2 - Write ones into it with a compute shader.
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// 3 - Use the indirect buffer in a Dispatch while also reading its data.
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TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) {
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// TODO(anglebug.com/7226): fix failure in ANGLE/D3D11
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DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
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wgpu::ComputePipelineDescriptor step2PipelineDesc;
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step2PipelineDesc.compute.entryPoint = "main";
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step2PipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
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