Validate writable storage texture bindings don't alias
Followup of storage buffer bindings aliasing validation. Bug: dawn:1642 Change-Id: I84bf33895320053630ed80d3503ff53d1eaa83b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121420 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
This commit is contained in:
parent
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commit
84532462f6
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@ -61,7 +61,23 @@ bool IsDoubleValueRepresentable(double value) {
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constexpr double kMax = static_cast<double>(std::numeric_limits<T>::max());
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return kLowest <= value && value <= kMax;
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} else {
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static_assert(sizeof(T) != sizeof(T), "Unsupported type");
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static_assert(std::is_same_v<T, float> || std::is_integral_v<T>, "Unsupported type");
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}
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}
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// Returns if two inclusive integral ranges [x0, x1] and [y0, y1] have overlap.
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template <typename T>
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bool RangesOverlap(T x0, T x1, T y0, T y1) {
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ASSERT(x0 <= x1 && y0 <= y1);
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if constexpr (std::is_integral_v<T>) {
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// Two ranges DON'T have overlap if and only if:
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// 1. [x0, x1] [y0, y1], or
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// 2. [y0, y1] [x0, x1]
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// which is (x1 < y0 || y1 < x0)
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// The inverse of which ends in the following statement.
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return x0 <= y1 && y0 <= x1;
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} else {
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static_assert(std::is_integral_v<T>, "Unsupported type");
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}
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}
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@ -17,6 +17,7 @@
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#include <optional>
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#include <type_traits>
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#include <utility>
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#include <variant>
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#include "dawn/common/Assert.h"
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#include "dawn/common/BitSetIterator.h"
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@ -53,7 +54,7 @@ std::optional<uint32_t> FindFirstUndersizedBuffer(
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return std::nullopt;
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}
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struct BufferBindingAliasingResult {
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struct BufferAliasing {
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struct Entry {
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BindGroupIndex bindGroupIndex;
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BindingIndex bindingIndex;
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@ -66,18 +67,42 @@ struct BufferBindingAliasingResult {
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Entry e1;
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};
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// TODO(dawn:1642): Find storage texture binding aliasing as well.
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struct TextureAliasing {
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struct Entry {
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BindGroupIndex bindGroupIndex;
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BindingIndex bindingIndex;
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uint32_t baseMipLevel;
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uint32_t mipLevelCount;
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uint32_t baseArrayLayer;
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uint32_t arrayLayerCount;
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};
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Entry e0;
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Entry e1;
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};
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using WritableBindingAliasingResult = std::variant<std::monostate, BufferAliasing, TextureAliasing>;
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template <typename Return>
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Return FindStorageBufferBindingAliasing(
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const PipelineLayoutBase* pipelineLayout,
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const ityp::array<BindGroupIndex, BindGroupBase*, kMaxBindGroups>& bindGroups,
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const ityp::array<BindGroupIndex, std::vector<uint32_t>, kMaxBindGroups> dynamicOffsets) {
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const ityp::array<BindGroupIndex, std::vector<uint32_t>, kMaxBindGroups>& dynamicOffsets) {
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// If true, returns detailed validation error info. Otherwise simply returns if any binding
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// aliasing is found.
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constexpr bool kProduceDetails = std::is_same_v<Return, WritableBindingAliasingResult>;
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// Reduce the bindings array first to only preserve storage buffer bindings that could
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// potentially have ranges overlap.
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// There can at most be 8 storage buffer bindings per shader stage.
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StackVector<BufferBinding, 8> bindingsToCheck;
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// There can at most be 8 storage buffer bindings (in default limits) per shader stage.
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StackVector<BufferBinding, 8> storageBufferBindingsToCheck;
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StackVector<std::pair<BindGroupIndex, BindingIndex>, 8> bufferBindingIndices;
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StackVector<std::pair<BindGroupIndex, BindingIndex>, 8> bindingIndices;
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// Reduce the bindings array first to only preserve writable storage texture bindings that could
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// potentially have ranges overlap.
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// There can at most be 8 storage texture bindings (in default limits) per shader stage.
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StackVector<const TextureViewBase*, 8> storageTextureViewsToCheck;
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StackVector<std::pair<BindGroupIndex, BindingIndex>, 8> textureBindingIndices;
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for (BindGroupIndex groupIndex : IterateBitSet(pipelineLayout->GetBindGroupLayoutsMask())) {
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BindGroupLayoutBase* bgl = bindGroups[groupIndex]->GetLayout();
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@ -107,55 +132,127 @@ Return FindStorageBufferBindingAliasing(
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adjustedOffset += dynamicOffsets[groupIndex][static_cast<uint32_t>(bindingIndex)];
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}
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bindingsToCheck->push_back(BufferBinding{
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storageBufferBindingsToCheck->push_back(BufferBinding{
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bufferBinding.buffer,
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adjustedOffset,
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bufferBinding.size,
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});
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if constexpr (std::is_same_v<Return, std::optional<BufferBindingAliasingResult>>) {
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bindingIndices->emplace_back(groupIndex, bindingIndex);
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if constexpr (kProduceDetails) {
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bufferBindingIndices->emplace_back(groupIndex, bindingIndex);
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}
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}
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// TODO(dawn:1642): optimize: precompute start/end range of storage textures bindings.
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for (BindingIndex bindingIndex{bgl->GetBufferCount()};
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bindingIndex < bgl->GetBindingCount(); ++bindingIndex) {
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const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex);
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if (bindingInfo.bindingType != BindingInfoType::StorageTexture) {
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continue;
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}
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switch (bindingInfo.storageTexture.access) {
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case wgpu::StorageTextureAccess::WriteOnly:
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break;
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// Continue for other StorageTextureAccess type when we have any.
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default:
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UNREACHABLE();
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}
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const TextureViewBase* textureView =
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bindGroups[groupIndex]->GetBindingAsTextureView(bindingIndex);
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storageTextureViewsToCheck->push_back(textureView);
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if constexpr (kProduceDetails) {
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textureBindingIndices->emplace_back(groupIndex, bindingIndex);
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}
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}
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}
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// Iterate through each bindings to find if any writable storage bindings aliasing exists.
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// Given that maxStorageBuffersPerShaderStage is 8,
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// it doesn't seem too bad to do a nested loop check.
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// Iterate through each buffer bindings to find if any writable storage bindings aliasing
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// exists. Given that maxStorageBuffersPerShaderStage is 8, it doesn't seem too bad to do a
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// nested loop check.
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// TODO(dawn:1642): Maybe do algorithm optimization from O(N^2) to O(N*logN).
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for (size_t i = 0; i < bindingsToCheck->size(); i++) {
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const auto& bufferBinding0 = bindingsToCheck[i];
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for (size_t i = 0; i < storageBufferBindingsToCheck->size(); i++) {
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const auto& bufferBinding0 = storageBufferBindingsToCheck[i];
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for (size_t j = i + 1; j < bindingsToCheck->size(); j++) {
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const auto& bufferBinding1 = bindingsToCheck[j];
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for (size_t j = i + 1; j < storageBufferBindingsToCheck->size(); j++) {
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const auto& bufferBinding1 = storageBufferBindingsToCheck[j];
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if (bufferBinding0.buffer != bufferBinding1.buffer) {
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continue;
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}
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if (bufferBinding0.offset <= bufferBinding1.offset + bufferBinding1.size - 1 &&
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bufferBinding1.offset <= bufferBinding0.offset + bufferBinding0.size - 1) {
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if constexpr (std::is_same_v<Return, bool>) {
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if (RangesOverlap(
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bufferBinding0.offset, bufferBinding0.offset + bufferBinding0.size - 1,
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bufferBinding1.offset, bufferBinding1.offset + bufferBinding1.size - 1)) {
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if constexpr (kProduceDetails) {
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return WritableBindingAliasingResult{BufferAliasing{
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{bufferBindingIndices[i].first, bufferBindingIndices[i].second,
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bufferBinding0.offset, bufferBinding0.size},
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{bufferBindingIndices[j].first, bufferBindingIndices[j].second,
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bufferBinding1.offset, bufferBinding1.size},
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}};
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} else {
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return true;
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} else if constexpr (std::is_same_v<Return,
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std::optional<BufferBindingAliasingResult>>) {
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return BufferBindingAliasingResult{
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{bindingIndices[i].first, bindingIndices[i].second, bufferBinding0.offset,
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bufferBinding0.size},
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{bindingIndices[j].first, bindingIndices[j].second, bufferBinding1.offset,
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bufferBinding1.size},
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};
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}
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}
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}
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}
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if constexpr (std::is_same_v<Return, bool>) {
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return false;
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} else if constexpr (std::is_same_v<Return, std::optional<BufferBindingAliasingResult>>) {
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return std::nullopt;
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// Iterate through each texture views to find if any writable storage bindings aliasing exists.
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// Given that maxStorageTexturesPerShaderStage is 8,
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// it doesn't seem too bad to do a nested loop check.
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// TODO(dawn:1642): Maybe do algorithm optimization from O(N^2) to O(N*logN).
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for (size_t i = 0; i < storageTextureViewsToCheck->size(); i++) {
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const TextureViewBase* textureView0 = storageTextureViewsToCheck[i];
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ASSERT(textureView0->GetAspects() == Aspect::Color);
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uint32_t baseMipLevel0 = textureView0->GetBaseMipLevel();
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uint32_t mipLevelCount0 = textureView0->GetLevelCount();
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uint32_t baseArrayLayer0 = textureView0->GetBaseArrayLayer();
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uint32_t arrayLayerCount0 = textureView0->GetLayerCount();
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for (size_t j = i + 1; j < storageTextureViewsToCheck->size(); j++) {
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const TextureViewBase* textureView1 = storageTextureViewsToCheck[j];
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if (textureView0->GetTexture() != textureView1->GetTexture()) {
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continue;
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}
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ASSERT(textureView1->GetAspects() == Aspect::Color);
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uint32_t baseMipLevel1 = textureView1->GetBaseMipLevel();
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uint32_t mipLevelCount1 = textureView1->GetLevelCount();
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uint32_t baseArrayLayer1 = textureView1->GetBaseArrayLayer();
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uint32_t arrayLayerCount1 = textureView1->GetLayerCount();
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if (RangesOverlap(baseMipLevel0, baseMipLevel0 + mipLevelCount0 - 1, baseMipLevel1,
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baseMipLevel1 + mipLevelCount1 - 1) &&
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RangesOverlap(baseArrayLayer0, baseArrayLayer0 + arrayLayerCount0 - 1,
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baseArrayLayer1, baseArrayLayer1 + arrayLayerCount1 - 1)) {
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if constexpr (kProduceDetails) {
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return WritableBindingAliasingResult{TextureAliasing{
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{textureBindingIndices[i].first, textureBindingIndices[i].second,
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baseMipLevel0, mipLevelCount0, baseArrayLayer0, arrayLayerCount0},
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{textureBindingIndices[j].first, textureBindingIndices[j].second,
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baseMipLevel1, mipLevelCount1, baseArrayLayer1, arrayLayerCount1},
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}};
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} else {
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return true;
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}
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}
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}
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}
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if constexpr (kProduceDetails) {
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return WritableBindingAliasingResult();
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} else {
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return false;
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}
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UNREACHABLE();
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}
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} // namespace
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@ -396,7 +493,7 @@ MaybeError CommandBufferStateTracker::CheckMissingAspects(ValidationAspects aspe
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DAWN_INVALID_IF(aspects[VALIDATION_ASPECT_PIPELINE], "No pipeline set.");
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if (DAWN_UNLIKELY(aspects[VALIDATION_ASPECT_INDEX_BUFFER])) {
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if (aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
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DAWN_INVALID_IF(!mIndexBufferSet, "Index buffer was not set.");
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RenderPipelineBase* lastRenderPipeline = GetRenderPipeline();
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@ -436,7 +533,7 @@ MaybeError CommandBufferStateTracker::CheckMissingAspects(ValidationAspects aspe
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uint8_t(firstMissing), GetRenderPipeline());
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}
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if (DAWN_UNLIKELY(aspects[VALIDATION_ASPECT_BIND_GROUPS])) {
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if (aspects[VALIDATION_ASPECT_BIND_GROUPS]) {
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for (BindGroupIndex i : IterateBitSet(mLastPipelineLayout->GetBindGroupLayoutsMask())) {
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ASSERT(HasPipeline());
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@ -495,19 +592,39 @@ MaybeError CommandBufferStateTracker::CheckMissingAspects(ValidationAspects aspe
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}
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}
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auto result = FindStorageBufferBindingAliasing<std::optional<BufferBindingAliasingResult>>(
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auto result = FindStorageBufferBindingAliasing<WritableBindingAliasingResult>(
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mLastPipelineLayout, mBindgroups, mDynamicOffsets);
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if (result) {
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if (std::holds_alternative<BufferAliasing>(result)) {
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const auto& a = std::get<BufferAliasing>(result);
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return DAWN_VALIDATION_ERROR(
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"Writable storage buffer binding found between bind group index %u, binding index "
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"%u, and bind group index %u, binding index %u, with overlapping ranges (offset: "
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"Writable storage buffer binding aliasing found between bind group index %u, "
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"binding index "
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"%u, and bind group index %u, binding index %u, with overlapping ranges "
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"(offset: "
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"%u, size: %u) and (offset: %u, size: %u).",
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static_cast<uint32_t>(result->e0.bindGroupIndex),
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static_cast<uint32_t>(result->e0.bindingIndex),
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static_cast<uint32_t>(result->e1.bindGroupIndex),
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static_cast<uint32_t>(result->e1.bindingIndex), result->e0.offset, result->e0.size,
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result->e1.offset, result->e1.size);
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static_cast<uint32_t>(a.e0.bindGroupIndex),
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static_cast<uint32_t>(a.e0.bindingIndex),
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static_cast<uint32_t>(a.e1.bindGroupIndex),
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static_cast<uint32_t>(a.e1.bindingIndex), a.e0.offset, a.e0.size, a.e1.offset,
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a.e1.size);
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} else {
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ASSERT(std::holds_alternative<TextureAliasing>(result));
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const auto& a = std::get<TextureAliasing>(result);
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return DAWN_VALIDATION_ERROR(
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"Writable storage texture binding aliasing found between bind group "
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"index %u, binding index "
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"%u, and bind group index %u, binding index %u, with subresources "
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"(base mipmap level: "
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"%u, mip level count: %u, base array layer: %u, array layer count: %u) and "
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"(base mipmap level: %u, mip level count: "
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"%u, base array layer: %u, array layer count: %u).",
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static_cast<uint32_t>(a.e0.bindGroupIndex),
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static_cast<uint32_t>(a.e0.bindingIndex),
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static_cast<uint32_t>(a.e1.bindGroupIndex),
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static_cast<uint32_t>(a.e1.bindingIndex), a.e0.baseMipLevel, a.e0.mipLevelCount,
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a.e0.baseArrayLayer, a.e0.arrayLayerCount, a.e1.baseMipLevel, a.e1.mipLevelCount,
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a.e1.baseArrayLayer, a.e1.arrayLayerCount);
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}
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// The chunk of code above should be similar to the one in |RecomputeLazyAspects|.
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@ -21,6 +21,7 @@
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#include <utility>
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#include "dawn/common/BitSetIterator.h"
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#include "dawn/common/Numeric.h"
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#include "dawn/native/Adapter.h"
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#include "dawn/native/BindGroup.h"
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#include "dawn/native/Buffer.h"
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@ -115,10 +116,14 @@ MaybeError ValidateWriteBuffer(const DeviceBase* device,
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}
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bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) {
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uint32_t maxStart = std::max(startA, startB);
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uint32_t minStart = std::min(startA, startB);
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return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) >
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static_cast<uint64_t>(maxStart);
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if (length < 1) {
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return false;
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}
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return RangesOverlap<uint64_t>(
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static_cast<uint64_t>(startA),
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static_cast<uint64_t>(startA) + static_cast<uint64_t>(length) - 1,
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static_cast<uint64_t>(startB),
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static_cast<uint64_t>(startB) + static_cast<uint64_t>(length) - 1);
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}
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ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
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@ -21,7 +21,7 @@
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namespace dawn::native {
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// Note: Subresource indices are computed by iterating the aspects in increasing order.
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// D3D12 uses these directly, so the order much match D3D12's indices.
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// D3D12 uses these directly, so the order must match D3D12's indices.
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// - Depth/Stencil textures have Depth as Plane 0, and Stencil as Plane 1.
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enum class Aspect : uint8_t {
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None = 0x0,
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@ -292,6 +292,7 @@ dawn_test("dawn_unittests") {
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"unittests/LimitsTests.cpp",
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"unittests/LinkedListTests.cpp",
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"unittests/MathTests.cpp",
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"unittests/NumericTests.cpp",
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"unittests/ObjectBaseTests.cpp",
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"unittests/PerStageTests.cpp",
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"unittests/PerThreadProcTests.cpp",
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@ -365,6 +366,7 @@ dawn_test("dawn_unittests") {
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"unittests/validation/VertexStateValidationTests.cpp",
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"unittests/validation/VideoViewsValidationTests.cpp",
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"unittests/validation/WritableBufferBindingAliasingValidationTests.cpp",
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"unittests/validation/WritableTextureBindingAliasingValidationTests.cpp",
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"unittests/validation/WriteBufferTests.cpp",
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"unittests/wire/WireAdapterTests.cpp",
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"unittests/wire/WireArgumentTests.cpp",
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@ -0,0 +1,59 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/common/Numeric.h"
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#include "gtest/gtest.h"
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// Tests for RangesOverlap
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TEST(Numeric, RangesOverlap) {
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// Range contains only one number
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ASSERT_EQ(true, RangesOverlap(0, 0, 0, 0));
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ASSERT_EQ(false, RangesOverlap(0, 0, 1, 1));
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// [ ]
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// [ ]
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ASSERT_EQ(false, RangesOverlap(0, 8, 9, 16));
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// [ ]
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// [ ]
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ASSERT_EQ(false, RangesOverlap(9, 16, 0, 8));
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// [ ]
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// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(2, 3, 0, 8));
|
||||
|
||||
// [ ]
|
||||
// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(0, 8, 2, 3));
|
||||
|
||||
// [ ]
|
||||
// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(0, 8, 4, 12));
|
||||
|
||||
// [ ]
|
||||
// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(4, 12, 0, 8));
|
||||
|
||||
// [ ]
|
||||
// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(0, 8, 8, 12));
|
||||
|
||||
// [ ]
|
||||
// [ ]
|
||||
ASSERT_EQ(true, RangesOverlap(8, 12, 0, 8));
|
||||
|
||||
// Negative numbers
|
||||
ASSERT_EQ(true, RangesOverlap(-9, 12, 4, 16));
|
||||
ASSERT_EQ(false, RangesOverlap(-9, -3, -2, 0));
|
||||
}
|
|
@ -973,9 +973,11 @@ TEST_F(ResourceUsageTrackingTest, TextureWithMultipleWriteUsage) {
|
|||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
// Create 2 bind groups with same texture subresources and dispatch twice to avoid
|
||||
// storage texture binding aliasing
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Create a no-op compute pipeline
|
||||
wgpu::ComputePipeline cp = CreateNoOpComputePipeline({bgl});
|
||||
|
@ -985,7 +987,9 @@ TEST_F(ResourceUsageTrackingTest, TextureWithMultipleWriteUsage) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(cp);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.DispatchWorkgroups(1);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.DispatchWorkgroups(1);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
|
|
|
@ -89,7 +89,6 @@ std::string GenerateReferenceString(const BindingDescriptorGroups& bindingsGroup
|
|||
}
|
||||
|
||||
// Creates a compute shader with given bindings
|
||||
// std::string CreateComputeShaderWithBindings(const std::vector<BindingDescriptor>& bindings) {
|
||||
std::string CreateComputeShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {
|
||||
return GenerateBindingString(bindingsGroups) + "@compute @workgroup_size(1,1,1) fn main() {\n" +
|
||||
GenerateReferenceString(bindingsGroups, wgpu::ShaderStage::Compute) + "}";
|
||||
|
@ -137,11 +136,6 @@ class WritableBufferBindingAliasingValidationTests : public ValidationTest {
|
|||
return device.CreateComputePipeline(&csDesc);
|
||||
}
|
||||
|
||||
// Creates compute pipeline with default layout
|
||||
wgpu::ComputePipeline CreateComputePipelineWithDefaultLayout(const std::string& shader) {
|
||||
return CreateComputePipeline({}, shader);
|
||||
}
|
||||
|
||||
// Creates render pipeline given layouts and shaders
|
||||
wgpu::RenderPipeline CreateRenderPipeline(const std::vector<wgpu::BindGroupLayout>& layouts,
|
||||
const std::string& vertexShader,
|
||||
|
@ -165,12 +159,6 @@ class WritableBufferBindingAliasingValidationTests : public ValidationTest {
|
|||
return device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
}
|
||||
|
||||
// Creates render pipeline with default layout
|
||||
wgpu::RenderPipeline CreateRenderPipelineWithDefaultLayout(const std::string& vertexShader,
|
||||
const std::string& fragShader) {
|
||||
return CreateRenderPipeline({}, vertexShader, fragShader);
|
||||
}
|
||||
|
||||
// Creates bind group layout with given minimum sizes for each binding
|
||||
wgpu::BindGroupLayout CreateBindGroupLayout(const std::vector<BindingDescriptor>& bindings) {
|
||||
std::vector<wgpu::BindGroupLayoutEntry> entries;
|
||||
|
@ -413,18 +401,10 @@ TEST_F(WritableBufferBindingAliasingValidationTests, SetBindGroupLazyAspect) {
|
|||
{{0, bufferStorage, 0, 16}, wgpu::BufferBindingType::Storage},
|
||||
{{1, bufferStorage, 0, 8}, wgpu::BufferBindingType::Storage},
|
||||
};
|
||||
// no overlap, but has dynamic offset
|
||||
std::vector<BindingDescriptor> bindingDescriptorDynamicOffset = {
|
||||
{{0, bufferStorage, 256, 16}, wgpu::BufferBindingType::Storage, true},
|
||||
{{1, bufferStorage, 0, 8}, wgpu::BufferBindingType::Storage, true},
|
||||
};
|
||||
|
||||
// bindingDescriptor0 and 1 share the same bind group layout, shader and pipeline
|
||||
wgpu::BindGroupLayout layout = CreateBindGroupLayout(bindingDescriptor0);
|
||||
|
||||
wgpu::BindGroupLayout layoutHasDynamicOffset =
|
||||
CreateBindGroupLayout(bindingDescriptorDynamicOffset);
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings({bindingDescriptor0});
|
||||
wgpu::ComputePipeline computePipeline = CreateComputePipeline({layout}, computeShader);
|
||||
std::string vertexShader = CreateVertexShaderWithBindings({bindingDescriptor0});
|
||||
|
|
|
@ -0,0 +1,532 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/common/Constants.h"
|
||||
#include "dawn/common/Numeric.h"
|
||||
#include "dawn/tests/unittests/validation/ValidationTest.h"
|
||||
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
|
||||
#include "dawn/utils/WGPUHelpers.h"
|
||||
|
||||
namespace {
|
||||
using BindingDescriptorGroups = std::vector<std::vector<utils::BindingInitializationHelper>>;
|
||||
|
||||
struct TestSet {
|
||||
bool valid;
|
||||
BindingDescriptorGroups bindingEntries;
|
||||
};
|
||||
|
||||
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
||||
wgpu::TextureViewDescriptor GetTextureViewDescriptor(
|
||||
uint32_t baseMipLevel,
|
||||
uint32_t mipLevelcount,
|
||||
uint32_t baseArrayLayer,
|
||||
uint32_t arrayLayerCount,
|
||||
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
|
||||
wgpu::TextureViewDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
|
||||
descriptor.baseMipLevel = baseMipLevel;
|
||||
descriptor.mipLevelCount = mipLevelcount;
|
||||
descriptor.baseArrayLayer = baseArrayLayer;
|
||||
descriptor.arrayLayerCount = arrayLayerCount;
|
||||
descriptor.aspect = aspect;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
// Creates a bind group with given bindings for shader text.
|
||||
std::string GenerateBindingString(const BindingDescriptorGroups& descriptors) {
|
||||
std::ostringstream ostream;
|
||||
size_t index = 0;
|
||||
uint32_t groupIndex = 0;
|
||||
for (const auto& entries : descriptors) {
|
||||
for (uint32_t bindingIndex = 0; bindingIndex < entries.size(); bindingIndex++) {
|
||||
// All texture view binding format uses RGBA8Unorm in this test.
|
||||
ostream << "@group(" << groupIndex << ") @binding(" << bindingIndex << ") "
|
||||
<< "var b" << index << " : texture_storage_2d_array<rgba8unorm, write>;\n";
|
||||
|
||||
index++;
|
||||
}
|
||||
groupIndex++;
|
||||
}
|
||||
return ostream.str();
|
||||
}
|
||||
|
||||
// Creates reference shader text to make sure variables don't get optimized out.
|
||||
std::string GenerateReferenceString(const BindingDescriptorGroups& descriptors) {
|
||||
std::ostringstream ostream;
|
||||
size_t index = 0;
|
||||
for (const auto& entries : descriptors) {
|
||||
for (uint32_t bindingIndex = 0; bindingIndex < entries.size(); bindingIndex++) {
|
||||
ostream << "_ = b" << index << ";\n";
|
||||
index++;
|
||||
}
|
||||
}
|
||||
return ostream.str();
|
||||
}
|
||||
|
||||
// Creates a compute shader with given bindings
|
||||
std::string CreateComputeShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {
|
||||
return GenerateBindingString(bindingsGroups) + "@compute @workgroup_size(1,1,1) fn main() {\n" +
|
||||
GenerateReferenceString(bindingsGroups) + "}";
|
||||
}
|
||||
|
||||
// Creates a fragment shader with given bindings
|
||||
std::string CreateFragmentShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {
|
||||
return GenerateBindingString(bindingsGroups) + "@fragment fn main() {\n" +
|
||||
GenerateReferenceString(bindingsGroups) + "}";
|
||||
}
|
||||
|
||||
const char* kVertexShader = R"(
|
||||
@vertex fn main() -> @builtin(position) vec4<f32> {
|
||||
return vec4<f32>();
|
||||
}
|
||||
)";
|
||||
|
||||
} // namespace
|
||||
|
||||
class WritableTextureBindingAliasingValidationTests : public ValidationTest {
|
||||
public:
|
||||
wgpu::Texture CreateTexture(wgpu::TextureUsage usage,
|
||||
wgpu::TextureFormat format,
|
||||
uint32_t mipLevelCount,
|
||||
uint32_t arrayLayerCount,
|
||||
wgpu::TextureDimension dimension = wgpu::TextureDimension::e2D) {
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.dimension = dimension;
|
||||
descriptor.size = {16, 16, arrayLayerCount};
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = format;
|
||||
descriptor.mipLevelCount = mipLevelCount;
|
||||
descriptor.usage = usage;
|
||||
return device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// Creates compute pipeline given a layout and shader
|
||||
wgpu::ComputePipeline CreateComputePipeline(const std::vector<wgpu::BindGroupLayout>& layouts,
|
||||
const std::string& shader) {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shader.c_str());
|
||||
|
||||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
wgpu::PipelineLayoutDescriptor descriptor;
|
||||
descriptor.bindGroupLayoutCount = layouts.size();
|
||||
descriptor.bindGroupLayouts = layouts.data();
|
||||
csDesc.layout = device.CreatePipelineLayout(&descriptor);
|
||||
csDesc.compute.module = csModule;
|
||||
csDesc.compute.entryPoint = "main";
|
||||
|
||||
return device.CreateComputePipeline(&csDesc);
|
||||
}
|
||||
|
||||
// Creates render pipeline given layouts and shaders
|
||||
wgpu::RenderPipeline CreateRenderPipeline(const std::vector<wgpu::BindGroupLayout>& layouts,
|
||||
const std::string& vertexShader,
|
||||
const std::string& fragShader) {
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexShader.c_str());
|
||||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragShader.c_str());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
|
||||
pipelineDescriptor.vertex.module = vsModule;
|
||||
pipelineDescriptor.cFragment.module = fsModule;
|
||||
pipelineDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||
pipelineDescriptor.layout = nullptr;
|
||||
|
||||
ASSERT(!layouts.empty());
|
||||
wgpu::PipelineLayoutDescriptor descriptor;
|
||||
descriptor.bindGroupLayoutCount = layouts.size();
|
||||
descriptor.bindGroupLayouts = layouts.data();
|
||||
pipelineDescriptor.layout = device.CreatePipelineLayout(&descriptor);
|
||||
|
||||
return device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
}
|
||||
|
||||
// Creates bind group layout with given minimum sizes for each binding
|
||||
wgpu::BindGroupLayout CreateBindGroupLayout(
|
||||
const std::vector<utils::BindingInitializationHelper>& bindings) {
|
||||
std::vector<wgpu::BindGroupLayoutEntry> entries;
|
||||
|
||||
for (size_t i = 0; i < bindings.size(); ++i) {
|
||||
const utils::BindingInitializationHelper& b = bindings[i];
|
||||
wgpu::BindGroupLayoutEntry e = {};
|
||||
e.binding = b.binding;
|
||||
e.visibility = wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment;
|
||||
e.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly; // only enum supported
|
||||
e.storageTexture.format = kTextureFormat;
|
||||
e.storageTexture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
|
||||
entries.push_back(e);
|
||||
}
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor descriptor;
|
||||
descriptor.entryCount = static_cast<uint32_t>(entries.size());
|
||||
descriptor.entries = entries.data();
|
||||
return device.CreateBindGroupLayout(&descriptor);
|
||||
}
|
||||
|
||||
std::vector<wgpu::BindGroup> CreateBindGroups(const std::vector<wgpu::BindGroupLayout>& layouts,
|
||||
const BindingDescriptorGroups& bindingsGroups) {
|
||||
std::vector<wgpu::BindGroup> bindGroups;
|
||||
|
||||
ASSERT(layouts.size() == bindingsGroups.size());
|
||||
for (size_t groupIdx = 0; groupIdx < layouts.size(); groupIdx++) {
|
||||
const auto& bindings = bindingsGroups[groupIdx];
|
||||
|
||||
std::vector<wgpu::BindGroupEntry> entries;
|
||||
entries.reserve(bindings.size());
|
||||
for (const auto& binding : bindings) {
|
||||
entries.push_back(binding.GetAsBinding());
|
||||
}
|
||||
|
||||
wgpu::BindGroupDescriptor descriptor;
|
||||
descriptor.layout = layouts[groupIdx];
|
||||
descriptor.entryCount = static_cast<uint32_t>(entries.size());
|
||||
descriptor.entries = entries.data();
|
||||
|
||||
bindGroups.push_back(device.CreateBindGroup(&descriptor));
|
||||
}
|
||||
|
||||
return bindGroups;
|
||||
}
|
||||
|
||||
// Runs a single dispatch with given pipeline and bind group
|
||||
void TestDispatch(const wgpu::ComputePipeline& computePipeline,
|
||||
const std::vector<wgpu::BindGroup>& bindGroups,
|
||||
const TestSet& test) {
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(computePipeline);
|
||||
|
||||
ASSERT(bindGroups.size() == test.bindingEntries.size());
|
||||
ASSERT(bindGroups.size() > 0);
|
||||
for (size_t i = 0; i < bindGroups.size(); ++i) {
|
||||
computePassEncoder.SetBindGroup(i, bindGroups[i]);
|
||||
}
|
||||
|
||||
computePassEncoder.DispatchWorkgroups(1);
|
||||
computePassEncoder.End();
|
||||
if (!test.valid) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Runs a single draw with given pipeline and bind group
|
||||
void TestDraw(const wgpu::RenderPipeline& renderPipeline,
|
||||
const std::vector<wgpu::BindGroup>& bindGroups,
|
||||
const TestSet& test) {
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.SetPipeline(renderPipeline);
|
||||
|
||||
ASSERT(bindGroups.size() == test.bindingEntries.size());
|
||||
ASSERT(bindGroups.size() > 0);
|
||||
for (size_t i = 0; i < bindGroups.size(); ++i) {
|
||||
renderPassEncoder.SetBindGroup(i, bindGroups[i]);
|
||||
}
|
||||
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.End();
|
||||
if (!test.valid) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void TestBindings(const wgpu::ComputePipeline& computePipeline,
|
||||
const wgpu::RenderPipeline& renderPipeline,
|
||||
const std::vector<wgpu::BindGroupLayout>& layouts,
|
||||
const TestSet& test) {
|
||||
std::vector<wgpu::BindGroup> bindGroups = CreateBindGroups(layouts, test.bindingEntries);
|
||||
|
||||
TestDispatch(computePipeline, bindGroups, test);
|
||||
TestDraw(renderPipeline, bindGroups, test);
|
||||
}
|
||||
};
|
||||
|
||||
// Test various combinations of texture mip levels, array layers, aspects, bind groups, etc.
|
||||
// validating aliasing
|
||||
TEST_F(WritableTextureBindingAliasingValidationTests, BasicTest) {
|
||||
wgpu::Texture textureStorage =
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, kTextureFormat, 4, 4);
|
||||
wgpu::Texture textureStorage2 =
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, kTextureFormat, 4, 4);
|
||||
|
||||
// view0 and view1 don't intersect at all
|
||||
wgpu::TextureViewDescriptor viewDescriptor0 = GetTextureViewDescriptor(0, 1, 0, 1);
|
||||
wgpu::TextureView view0 = textureStorage.CreateView(&viewDescriptor0);
|
||||
wgpu::TextureViewDescriptor viewDescriptor1 = GetTextureViewDescriptor(1, 1, 1, 1);
|
||||
wgpu::TextureView view1 = textureStorage.CreateView(&viewDescriptor1);
|
||||
|
||||
// view2 and view3 intersects in mip levels only
|
||||
wgpu::TextureViewDescriptor viewDescriptor2 = GetTextureViewDescriptor(0, 1, 0, 1);
|
||||
wgpu::TextureView view2 = textureStorage.CreateView(&viewDescriptor2);
|
||||
wgpu::TextureViewDescriptor viewDescriptor3 = GetTextureViewDescriptor(0, 1, 1, 1);
|
||||
wgpu::TextureView view3 = textureStorage.CreateView(&viewDescriptor3);
|
||||
|
||||
// view4 and view5 intersects in array layers only
|
||||
wgpu::TextureViewDescriptor viewDescriptor4 = GetTextureViewDescriptor(0, 1, 0, 3);
|
||||
wgpu::TextureView view4 = textureStorage.CreateView(&viewDescriptor4);
|
||||
wgpu::TextureViewDescriptor viewDescriptor5 = GetTextureViewDescriptor(1, 1, 1, 3);
|
||||
wgpu::TextureView view5 = textureStorage.CreateView(&viewDescriptor5);
|
||||
|
||||
// view6 and view7 intersects in both mip levels and array layers
|
||||
wgpu::TextureViewDescriptor viewDescriptor6 = GetTextureViewDescriptor(0, 1, 0, 3);
|
||||
wgpu::TextureView view6 = textureStorage.CreateView(&viewDescriptor6);
|
||||
wgpu::TextureViewDescriptor viewDescriptor7 = GetTextureViewDescriptor(0, 1, 1, 3);
|
||||
wgpu::TextureView view7 = textureStorage.CreateView(&viewDescriptor7);
|
||||
|
||||
// view72 is created by another texture, so no aliasing at all.
|
||||
wgpu::TextureView view72 = textureStorage2.CreateView(&viewDescriptor7);
|
||||
|
||||
std::vector<TestSet> testSet = {
|
||||
// same texture, subresources don't intersect
|
||||
{true,
|
||||
{{
|
||||
{0, view0},
|
||||
{1, view1},
|
||||
}}},
|
||||
// same texture, subresources don't intersect
|
||||
{true,
|
||||
{{
|
||||
{0, view2},
|
||||
{1, view3},
|
||||
}}},
|
||||
// same texture, subresources don't intersect, in different bind groups
|
||||
{true,
|
||||
{{
|
||||
{0, view0},
|
||||
},
|
||||
{
|
||||
{0, view1},
|
||||
}}},
|
||||
// same texture, subresources intersect in array layers
|
||||
{true,
|
||||
{{
|
||||
{0, view4},
|
||||
{1, view5},
|
||||
}}},
|
||||
|
||||
// same texture, subresources intersect in both mip levels and array layers
|
||||
{false,
|
||||
{{
|
||||
{0, view6},
|
||||
{1, view7},
|
||||
}}},
|
||||
// reverse order to test range overlap logic
|
||||
{false,
|
||||
{{
|
||||
{0, view6},
|
||||
{1, view7},
|
||||
}}},
|
||||
// subreources intersect in different bind groups
|
||||
{false,
|
||||
{{
|
||||
{0, view6},
|
||||
},
|
||||
{
|
||||
{0, view7},
|
||||
}}},
|
||||
// different texture, no aliasing at all
|
||||
{true,
|
||||
{{
|
||||
{0, view6},
|
||||
{1, view72},
|
||||
}}},
|
||||
// Altough spec says texture aspect could also affect whether two texture view intersects,
|
||||
// It is not possible to create storage texture with depth stencil format, with different
|
||||
// aspect values (all, depth only, stencil only)
|
||||
// So we don't have tests for this case.
|
||||
};
|
||||
|
||||
for (const auto& test : testSet) {
|
||||
std::vector<wgpu::BindGroupLayout> layouts;
|
||||
for (const std::vector<utils::BindingInitializationHelper>& bindings :
|
||||
test.bindingEntries) {
|
||||
layouts.push_back(CreateBindGroupLayout(bindings));
|
||||
}
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(test.bindingEntries);
|
||||
wgpu::ComputePipeline computePipeline = CreateComputePipeline(layouts, computeShader);
|
||||
std::string fragmentShader = CreateFragmentShaderWithBindings(test.bindingEntries);
|
||||
wgpu::RenderPipeline renderPipeline =
|
||||
CreateRenderPipeline(layouts, kVertexShader, fragmentShader);
|
||||
|
||||
TestBindings(computePipeline, renderPipeline, layouts, test);
|
||||
}
|
||||
}
|
||||
|
||||
// Test if validate bind group lazy aspect flag is set and checked properly
|
||||
TEST_F(WritableTextureBindingAliasingValidationTests, SetBindGroupLazyAspect) {
|
||||
wgpu::Texture textureStorage =
|
||||
CreateTexture(wgpu::TextureUsage::StorageBinding, kTextureFormat, 4, 4);
|
||||
|
||||
// view0 and view1 don't intersect
|
||||
wgpu::TextureViewDescriptor viewDescriptor0 = GetTextureViewDescriptor(0, 1, 0, 1);
|
||||
wgpu::TextureView view0 = textureStorage.CreateView(&viewDescriptor0);
|
||||
wgpu::TextureViewDescriptor viewDescriptor1 = GetTextureViewDescriptor(1, 1, 1, 1);
|
||||
wgpu::TextureView view1 = textureStorage.CreateView(&viewDescriptor1);
|
||||
|
||||
// view2 and view3 intersects
|
||||
wgpu::TextureViewDescriptor viewDescriptor2 = GetTextureViewDescriptor(0, 1, 0, 2);
|
||||
wgpu::TextureView view2 = textureStorage.CreateView(&viewDescriptor2);
|
||||
wgpu::TextureViewDescriptor viewDescriptor3 = GetTextureViewDescriptor(0, 1, 1, 2);
|
||||
wgpu::TextureView view3 = textureStorage.CreateView(&viewDescriptor3);
|
||||
|
||||
// subresources don't intersect, create valid bindGroups
|
||||
std::vector<utils::BindingInitializationHelper> bindingDescriptor0 = {{
|
||||
{0, view0},
|
||||
{1, view1},
|
||||
}};
|
||||
// subresources intersect, create invalid bindGroups
|
||||
std::vector<utils::BindingInitializationHelper> bindingDescriptor1 = {{
|
||||
{0, view2},
|
||||
{1, view3},
|
||||
}};
|
||||
|
||||
// bindingDescriptor0 and 1 share the same bind group layout, shader and pipeline
|
||||
wgpu::BindGroupLayout layout = CreateBindGroupLayout(bindingDescriptor0);
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings({bindingDescriptor0});
|
||||
wgpu::ComputePipeline computePipeline = CreateComputePipeline({layout}, computeShader);
|
||||
std::string fragmentShader = CreateFragmentShaderWithBindings({bindingDescriptor0});
|
||||
wgpu::RenderPipeline renderPipeline =
|
||||
CreateRenderPipeline({layout}, kVertexShader, fragmentShader);
|
||||
|
||||
std::vector<wgpu::BindGroup> bindGroups =
|
||||
CreateBindGroups({layout, layout}, {bindingDescriptor0, bindingDescriptor1});
|
||||
|
||||
// Test compute pass dispatch
|
||||
|
||||
// bindGroups[0] is valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(computePipeline);
|
||||
|
||||
computePassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
computePassEncoder.DispatchWorkgroups(1);
|
||||
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// bindGroups[1] is invalid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(computePipeline);
|
||||
|
||||
computePassEncoder.SetBindGroup(0, bindGroups[1]);
|
||||
computePassEncoder.DispatchWorkgroups(1);
|
||||
|
||||
computePassEncoder.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// setting bindGroups[1] first and then resetting to bindGroups[0] is valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(computePipeline);
|
||||
|
||||
computePassEncoder.SetBindGroup(0, bindGroups[1]);
|
||||
computePassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
computePassEncoder.DispatchWorkgroups(1);
|
||||
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// bindGroups[0] is valid, bindGroups[1] is invalid but set to an unused slot, should still be
|
||||
// valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(computePipeline);
|
||||
|
||||
computePassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
computePassEncoder.SetBindGroup(1, bindGroups[1]);
|
||||
computePassEncoder.DispatchWorkgroups(1);
|
||||
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// Test render pass draw
|
||||
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
|
||||
// bindGroups[0] is valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.SetPipeline(renderPipeline);
|
||||
|
||||
renderPassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// bindGroups[1] is invalid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.SetPipeline(renderPipeline);
|
||||
|
||||
renderPassEncoder.SetBindGroup(0, bindGroups[1]);
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
// setting bindGroups[1] first and then resetting to bindGroups[0] is valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.SetPipeline(renderPipeline);
|
||||
|
||||
renderPassEncoder.SetBindGroup(0, bindGroups[1]);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
// bindGroups[0] is valid, bindGroups[1] is invalid but set to an unused slot, should still be
|
||||
// valid
|
||||
{
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.SetPipeline(renderPipeline);
|
||||
|
||||
renderPassEncoder.SetBindGroup(0, bindGroups[0]);
|
||||
renderPassEncoder.SetBindGroup(1, bindGroups[1]);
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
}
|
|
@ -258,6 +258,11 @@ crbug.com/dawn/0000 [ win ] webgpu:shader,execution,memory_model,* [ Failure ]
|
|||
################################################################################
|
||||
crbug.com/tint/0000 webgpu:shader,validation,parse,blankspace:null_characters:contains_null=true;placement="comment" [ Failure ]
|
||||
|
||||
################################################################################
|
||||
# Storage texture binding validation failures
|
||||
################################################################################
|
||||
crbug.com/dawn/1642 webgpu:api,validation,resource_usages,texture,in_pass_encoder:subresources_and_binding_types_combination_for_color:compute=true;type0="writeonly-storage-texture";type1="writeonly-storage-texture" [ Failure ]
|
||||
|
||||
################################################################################
|
||||
# Flaky on Intel Mac
|
||||
# KEEP
|
||||
|
|
Loading…
Reference in New Issue