Remove ANGLE/D3D11 suppression.

Both parts of this depth/stencil test have been fixed in ANGLE.

Bug: angleproject:7303
Change-Id: I7c7db6cf10f973a22102b706571baaefbeba4fa7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2022-06-07 21:54:01 +00:00 committed by Dawn LUCI CQ
parent 225e39880d
commit 84bf4226d8
1 changed files with 0 additions and 3 deletions

View File

@ -623,9 +623,6 @@ TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
// Test sampling both depth and stencil with a render/compute pipeline works. // Test sampling both depth and stencil with a render/compute pipeline works.
TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) { TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
// TODO(anglebug.com/7303): fix failure in ANGLE/D3D11
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
wgpu::TextureFormat format = GetParam().mTextureFormat; wgpu::TextureFormat format = GetParam().mTextureFormat;
wgpu::SamplerDescriptor samplerDesc; wgpu::SamplerDescriptor samplerDesc;