Remove ANGLE/D3D11 suppression.
Both parts of this depth/stencil test have been fixed in ANGLE. Bug: angleproject:7303 Change-Id: I7c7db6cf10f973a22102b706571baaefbeba4fa7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92441 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -623,9 +623,6 @@ TEST_P(DepthStencilSamplingTest, SampleExtraComponents) {
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// Test sampling both depth and stencil with a render/compute pipeline works.
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// Test sampling both depth and stencil with a render/compute pipeline works.
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TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
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TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
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// TODO(anglebug.com/7303): fix failure in ANGLE/D3D11
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DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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wgpu::TextureFormat format = GetParam().mTextureFormat;
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wgpu::SamplerDescriptor samplerDesc;
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wgpu::SamplerDescriptor samplerDesc;
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