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https://github.com/encounter/dawn-cmake.git
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Add setIndexBufferWithFormat method
First step of a multi-part change to bring the setIndexBuffer method up-to-date with the current WebGPU spec. This change preserves the previous setIndexBuffer semantics for backwards compatibility until developers have been notified and given a grace period to transition to the new signature. BUG=dawn:502 Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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commit
8575cb3ec7
@@ -313,7 +313,8 @@ class BufferZeroInitTest : public DawnTest {
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// Bind the buffer with offset == indexBufferOffset and size sizeof(uint32_t) as the index
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// buffer.
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renderPass.SetIndexBuffer(indexBuffer, indexBufferOffset, sizeof(uint32_t));
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renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16,
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indexBufferOffset, sizeof(uint32_t));
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renderPass.DrawIndexed(1);
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renderPass.EndPass();
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@@ -392,7 +393,7 @@ class BufferZeroInitTest : public DawnTest {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.SetPipeline(renderPipeline);
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renderPass.SetIndexBuffer(indexBuffer);
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renderPass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
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renderPass.EndPass();
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@@ -82,3 +82,108 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
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wgpu::Extent3D copySize = {1, 1, 1};
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};
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constexpr uint32_t kRTSize = 400;
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class SetIndexBufferDeprecationTests : public DeprecationTests {
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protected:
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void SetUp() override {
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DeprecationTests::SetUp();
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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}
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utils::BasicRenderPass renderPass;
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wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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layout(location = 0) in vec4 pos;
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void main() {
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gl_Position = pos;
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})");
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
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descriptor.cVertexState.indexFormat = format;
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descriptor.cVertexState.vertexBufferCount = 1;
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descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
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descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
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descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
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descriptor.cColorStates[0].format = renderPass.colorFormat;
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return device.CreateRenderPipeline(&descriptor);
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}
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};
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// Test that the Uint32 index format is correctly interpreted
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TEST_P(SetIndexBufferDeprecationTests, Uint32) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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device, wgpu::BufferUsage::Vertex,
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{-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
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-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
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// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
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}
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// Test that the Uint16 index format is correctly interpreted
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TEST_P(SetIndexBufferDeprecationTests, Uint16) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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device, wgpu::BufferUsage::Vertex,
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{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
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// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(indexBuffer));
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300);
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}
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DAWN_INSTANTIATE_TEST(SetIndexBufferDeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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VulkanBackend());
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@@ -88,7 +88,7 @@ class DrawIndexedIndirectTest : public DawnTest {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer, indexOffset);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
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pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
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pass.EndPass();
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}
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@@ -88,7 +88,7 @@ class DrawIndexedTest : public DawnTest {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer, bufferOffset);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
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pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
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pass.EndPass();
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}
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@@ -552,7 +552,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
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wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass1.SetPipeline(rp);
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pass1.SetVertexBuffer(0, vertexBuffer);
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pass1.SetIndexBuffer(indexBuffer, 0);
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pass1.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32, 0);
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pass1.SetBindGroup(0, bindGroup1);
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pass1.DrawIndexed(6);
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pass1.EndPass();
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@@ -676,7 +676,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
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wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass1.SetPipeline(rp);
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pass1.SetVertexBuffer(0, buffer);
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pass1.SetIndexBuffer(buffer, offsetof(Data, indices));
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pass1.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
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pass1.SetBindGroup(0, bindGroup1);
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pass1.DrawIndexed(6);
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pass1.EndPass();
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@@ -30,7 +30,8 @@ class IndexFormatTest : public DawnTest {
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utils::BasicRenderPass renderPass;
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wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format) {
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wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format,
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wgpu::PrimitiveTopology primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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@@ -50,7 +51,7 @@ class IndexFormatTest : public DawnTest {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
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descriptor.primitiveTopology = primitiveTopology;
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descriptor.cVertexState.indexFormat = format;
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descriptor.cVertexState.vertexBufferCount = 1;
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descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
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@@ -79,7 +80,7 @@ TEST_P(IndexFormatTest, Uint32) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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@@ -106,7 +107,7 @@ TEST_P(IndexFormatTest, Uint16) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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@@ -156,7 +157,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexed(7);
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pass.EndPass();
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}
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@@ -198,7 +199,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint16);
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pass.DrawIndexed(7);
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pass.EndPass();
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}
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@@ -215,8 +216,6 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
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// prevent a case in D3D12 where the index format would be captured from the last
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// pipeline on SetIndexBuffer.
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TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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DAWN_SKIP_TEST_IF(IsD3D12() || IsVulkan());
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wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32);
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wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16);
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@@ -233,7 +232,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetPipeline(pipeline16);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline32);
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pass.DrawIndexed(3);
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pass.EndPass();
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@@ -250,7 +249,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
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// because it needs to be done lazily (to query the format from the last pipeline).
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// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
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// we want to support eventually.
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TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
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TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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@@ -262,7 +261,7 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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@@ -275,6 +274,51 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
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}
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// Test that index buffers of multiple formats can be used with a pipeline that
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// doesn't use strip primitive topology.
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TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
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wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Undefined,
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wgpu::PrimitiveTopology::TriangleList);
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wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>(
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device, wgpu::BufferUsage::Vertex,
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{-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
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wgpu::Buffer indexBuffer32 =
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utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
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wgpu::Buffer indexBuffer16 =
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utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {0, 1, 2, 0});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBufferWithFormat(indexBuffer32, wgpu::IndexFormat::Uint32);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
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encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.SetIndexBufferWithFormat(indexBuffer16, wgpu::IndexFormat::Uint16);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.DrawIndexed(3);
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pass.EndPass();
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}
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commands = encoder.Finish();
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queue.Submit(1, &commands);
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300);
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}
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DAWN_INSTANTIATE_TEST(IndexFormatTest,
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D3D12Backend(),
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MetalBackend(),
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@@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
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uint32_t zeros[100] = {};
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
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pass.SetIndexBuffer(indexBuffer);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
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} else {
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pass.DrawIndirect(indirectBuffer, indirectOffset);
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@@ -31,13 +31,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetIndexBuffer(buffer, 0, 256);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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pass.SetIndexBuffer(buffer, 0, 0);
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pass.SetIndexBuffer(buffer, 256 - 4, 0);
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pass.SetIndexBuffer(buffer, 4, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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pass.SetIndexBuffer(buffer, 256, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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@@ -46,7 +46,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 4, 256);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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@@ -55,7 +55,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 256 + 4, 0);
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pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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@@ -68,27 +68,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetIndexBuffer(buffer, 0, 256);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
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// Implicit size
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encoder.SetIndexBuffer(buffer, 0, 0);
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encoder.SetIndexBuffer(buffer, 256 - 4, 0);
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encoder.SetIndexBuffer(buffer, 4, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
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// Implicit size of zero
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encoder.SetIndexBuffer(buffer, 256, 0);
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encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBuffer(buffer, 4, 256);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Bad case, size is 0 but the offset is larger than the buffer
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetIndexBuffer(buffer, 256 + 4, 0);
|
||||
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -526,3 +526,60 @@ TEST_F(RenderPipelineValidationTest, MultisampledTexture) {
|
||||
})");
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
||||
// Tests that strip primitive topologies require an index format
|
||||
TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
|
||||
constexpr uint32_t kNumStripType = 2u;
|
||||
constexpr uint32_t kNumListType = 3u;
|
||||
constexpr uint32_t kNumIndexFormat = 3u;
|
||||
|
||||
std::array<wgpu::PrimitiveTopology, kNumStripType> kStripTopologyTypes = {{
|
||||
wgpu::PrimitiveTopology::LineStrip,
|
||||
wgpu::PrimitiveTopology::TriangleStrip
|
||||
}};
|
||||
|
||||
std::array<wgpu::PrimitiveTopology, kNumListType> kListTopologyTypes = {{
|
||||
wgpu::PrimitiveTopology::PointList,
|
||||
wgpu::PrimitiveTopology::LineList,
|
||||
wgpu::PrimitiveTopology::TriangleList
|
||||
}};
|
||||
|
||||
std::array<wgpu::IndexFormat, kNumIndexFormat> kIndexFormatTypes = {{
|
||||
wgpu::IndexFormat::Undefined,
|
||||
wgpu::IndexFormat::Uint16,
|
||||
wgpu::IndexFormat::Uint32
|
||||
}};
|
||||
|
||||
for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) {
|
||||
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = primitiveTopology;
|
||||
descriptor.cVertexState.indexFormat = indexFormat;
|
||||
|
||||
if (indexFormat == wgpu::IndexFormat::Undefined) {
|
||||
// Fail because the index format is undefined and the primitive
|
||||
// topology is a strip type.
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
} else {
|
||||
// Succeeds because the index format is given.
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) {
|
||||
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = primitiveTopology;
|
||||
descriptor.cVertexState.indexFormat = indexFormat;
|
||||
|
||||
// Succeeds even when the index format is undefined because the
|
||||
// primitive topology isn't a strip type.
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetVertexBuffer(0, buffer);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
@@ -135,7 +135,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -258,12 +258,12 @@ namespace {
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
|
||||
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass0.SetIndexBuffer(buffer0);
|
||||
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass0.SetBindGroup(0, bg1);
|
||||
pass0.EndPass();
|
||||
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass1.SetIndexBuffer(buffer1);
|
||||
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass1.SetBindGroup(0, bg0);
|
||||
pass1.EndPass();
|
||||
|
||||
@@ -349,7 +349,7 @@ namespace {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBuffer(buffer);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.Draw(3);
|
||||
|
||||
pass.SetBindGroup(0, bg);
|
||||
@@ -414,7 +414,7 @@ namespace {
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetPipeline(rp);
|
||||
|
||||
pass.SetIndexBuffer(buffer);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, writeBG);
|
||||
pass.Draw(3);
|
||||
|
||||
@@ -514,8 +514,8 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer0);
|
||||
pass.SetIndexBuffer(buffer1);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -526,8 +526,8 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer1);
|
||||
pass.SetIndexBuffer(buffer0);
|
||||
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
@@ -584,7 +584,7 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer0);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.EndPass();
|
||||
@@ -596,7 +596,7 @@ namespace {
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer0);
|
||||
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg1);
|
||||
pass.SetBindGroup(0, bg0);
|
||||
pass.EndPass();
|
||||
@@ -724,7 +724,7 @@ namespace {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.SetIndexBuffer(buffer);
|
||||
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
||||
Reference in New Issue
Block a user