Add setIndexBufferWithFormat method

First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.

BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones
2020-08-27 01:13:35 +00:00
committed by Commit Bot service account
parent 320c6c87b2
commit 8575cb3ec7
27 changed files with 492 additions and 106 deletions

View File

@@ -84,7 +84,7 @@ class DrawIndirectValidationTest : public ValidationTest {
uint32_t zeros[100] = {};
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
pass.SetIndexBuffer(indexBuffer);
pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
} else {
pass.DrawIndirect(indirectBuffer, indirectOffset);

View File

@@ -31,13 +31,13 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetIndexBuffer(buffer, 0, 256);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
pass.SetIndexBuffer(buffer, 0, 0);
pass.SetIndexBuffer(buffer, 256 - 4, 0);
pass.SetIndexBuffer(buffer, 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
pass.SetIndexBuffer(buffer, 256, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
pass.EndPass();
encoder.Finish();
}
@@ -46,7 +46,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 4, 256);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@@ -55,7 +55,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 256 + 4, 0);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
@@ -68,27 +68,27 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetIndexBuffer(buffer, 0, 256);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
encoder.SetIndexBuffer(buffer, 0, 0);
encoder.SetIndexBuffer(buffer, 256 - 4, 0);
encoder.SetIndexBuffer(buffer, 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 0, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
encoder.SetIndexBuffer(buffer, 256, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 4, 256);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 256 + 4, 0);
encoder.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}

View File

@@ -526,3 +526,60 @@ TEST_F(RenderPipelineValidationTest, MultisampledTexture) {
})");
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Tests that strip primitive topologies require an index format
TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) {
constexpr uint32_t kNumStripType = 2u;
constexpr uint32_t kNumListType = 3u;
constexpr uint32_t kNumIndexFormat = 3u;
std::array<wgpu::PrimitiveTopology, kNumStripType> kStripTopologyTypes = {{
wgpu::PrimitiveTopology::LineStrip,
wgpu::PrimitiveTopology::TriangleStrip
}};
std::array<wgpu::PrimitiveTopology, kNumListType> kListTopologyTypes = {{
wgpu::PrimitiveTopology::PointList,
wgpu::PrimitiveTopology::LineList,
wgpu::PrimitiveTopology::TriangleList
}};
std::array<wgpu::IndexFormat, kNumIndexFormat> kIndexFormatTypes = {{
wgpu::IndexFormat::Undefined,
wgpu::IndexFormat::Uint16,
wgpu::IndexFormat::Uint32
}};
for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexState.indexFormat = indexFormat;
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Fail because the index format is undefined and the primitive
// topology is a strip type.
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
// Succeeds because the index format is given.
device.CreateRenderPipeline(&descriptor);
}
}
}
for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.cVertexState.indexFormat = indexFormat;
// Succeeds even when the index format is undefined because the
// primitive topology isn't a strip type.
device.CreateRenderPipeline(&descriptor);
}
}
}

View File

@@ -91,7 +91,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetVertexBuffer(0, buffer);
pass.EndPass();
encoder.Finish();
@@ -135,7 +135,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -258,12 +258,12 @@ namespace {
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&dummyRenderPass);
pass0.SetIndexBuffer(buffer0);
pass0.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass0.SetBindGroup(0, bg1);
pass0.EndPass();
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&dummyRenderPass);
pass1.SetIndexBuffer(buffer1);
pass1.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass1.SetBindGroup(0, bg0);
pass1.EndPass();
@@ -349,7 +349,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.Draw(3);
pass.SetBindGroup(0, bg);
@@ -414,7 +414,7 @@ namespace {
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetPipeline(rp);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, writeBG);
pass.Draw(3);
@@ -514,8 +514,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBuffer(buffer1);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -526,8 +526,8 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer1);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer1, wgpu::IndexFormat::Uint32);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -584,7 +584,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg0);
pass.SetBindGroup(0, bg1);
pass.EndPass();
@@ -596,7 +596,7 @@ namespace {
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer0);
pass.SetIndexBufferWithFormat(buffer0, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg1);
pass.SetBindGroup(0, bg0);
pass.EndPass();
@@ -724,7 +724,7 @@ namespace {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer);
pass.SetIndexBufferWithFormat(buffer, wgpu::IndexFormat::Uint32);
pass.SetBindGroup(0, bg);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());