Remove dummy extension types
Now that we have a real extension type (PrimitiveDepthClampingState), we can replace the dummy extensions used in the WireExtensionTests with the real deal. Change-Id: I43dfa66f2cc909b5fc95b55382d3cb53ce022a0f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47300 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brian Ho <hob@chromium.org>
This commit is contained in:
parent
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commit
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18
dawn.json
18
dawn.json
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@ -1739,13 +1739,6 @@
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]
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},
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"render pipeline descriptor dummy extension": {
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"category": "structure",
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"chained": true,
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"members": [
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{"name": "dummy stage", "type": "programmable stage descriptor"}
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]
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},
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"sampler": {
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"category": "object"
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},
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@ -1766,13 +1759,6 @@
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{"name": "max anisotropy", "type": "uint16_t", "default": "1"}
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]
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},
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"sampler descriptor dummy anisotropic filtering": {
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"category": "structure",
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"chained": true,
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"members": [
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{"name": "max anisotropy", "type": "float"}
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]
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},
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"shader module": {
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"category": "object",
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"methods": [
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@ -1926,9 +1912,7 @@
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{"value": 4, "name": "surface descriptor from canvas HTML selector"},
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{"value": 5, "name": "shader module SPIRV descriptor"},
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{"value": 6, "name": "shader module WGSL descriptor"},
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{"value": 7, "name": "sampler descriptor dummy anisotropic filtering"},
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{"value": 8, "name": "render pipeline descriptor dummy extension"},
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{"value": 9, "name": "primitive depth clamping state"}
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{"value": 7, "name": "primitive depth clamping state"}
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]
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},
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"texture": {
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@ -26,239 +26,213 @@ class WireExtensionTests : public WireTest {
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// Serialize/Deserializes a chained struct correctly.
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TEST_F(WireExtensionTests, ChainedStruct) {
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt = {};
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clientExt.chain.sType = WGPUSType_SamplerDescriptorDummyAnisotropicFiltering;
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clientExt.chain.next = nullptr;
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clientExt.maxAnisotropy = 3.14;
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WGPUSamplerDescriptor clientDesc = {};
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clientDesc.nextInChain = &clientExt.chain;
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clientDesc.label = "sampler with anisotropic filtering";
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
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EXPECT_STREQ(serverDesc->label, clientDesc.label);
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const auto* ext =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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serverDesc->nextInChain);
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EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
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EXPECT_EQ(ext->maxAnisotropy, clientExt.maxAnisotropy);
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EXPECT_EQ(ext->chain.next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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}
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// Serialize/Deserializes multiple chained structs correctly.
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TEST_F(WireExtensionTests, MutlipleChainedStructs) {
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt2 = {};
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clientExt2.chain.sType = WGPUSType_SamplerDescriptorDummyAnisotropicFiltering;
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clientExt2.chain.next = nullptr;
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clientExt2.maxAnisotropy = 2.71828;
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt1 = {};
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clientExt1.chain.sType = WGPUSType_SamplerDescriptorDummyAnisotropicFiltering;
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clientExt1.chain.next = &clientExt2.chain;
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clientExt1.maxAnisotropy = 3.14;
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WGPUSamplerDescriptor clientDesc = {};
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clientDesc.nextInChain = &clientExt1.chain;
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clientDesc.label = "sampler with anisotropic filtering";
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
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EXPECT_STREQ(serverDesc->label, clientDesc.label);
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const auto* ext1 =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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serverDesc->nextInChain);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy);
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const auto* ext2 =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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ext1->chain.next);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy);
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EXPECT_EQ(ext2->chain.next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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// Swap the order of the chained structs.
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clientDesc.nextInChain = &clientExt2.chain;
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clientExt2.chain.next = &clientExt1.chain;
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clientExt1.chain.next = nullptr;
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* serverDesc) -> WGPUSampler {
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EXPECT_STREQ(serverDesc->label, clientDesc.label);
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const auto* ext2 =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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serverDesc->nextInChain);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->maxAnisotropy, clientExt2.maxAnisotropy);
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const auto* ext1 =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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ext2->chain.next);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->maxAnisotropy, clientExt1.maxAnisotropy);
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EXPECT_EQ(ext1->chain.next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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}
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// Test that a chained struct with Invalid sType passes through as Invalid.
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TEST_F(WireExtensionTests, InvalidSType) {
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt = {};
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clientExt.chain.sType = WGPUSType_Invalid;
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clientExt.chain.next = nullptr;
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WGPUSamplerDescriptor clientDesc = {};
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clientDesc.nextInChain = &clientExt.chain;
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clientDesc.label = "sampler with anisotropic filtering";
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* desc) -> WGPUSampler {
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EXPECT_EQ(desc->nextInChain->sType, WGPUSType_Invalid);
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EXPECT_EQ(desc->nextInChain->next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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}
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// Test that a chained struct with unknown sType passes through as Invalid.
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TEST_F(WireExtensionTests, UnknownSType) {
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt = {};
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clientExt.chain.sType = static_cast<WGPUSType>(-1);
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clientExt.chain.next = nullptr;
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WGPUSamplerDescriptor clientDesc = {};
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clientDesc.nextInChain = &clientExt.chain;
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clientDesc.label = "sampler with anisotropic filtering";
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* desc) -> WGPUSampler {
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EXPECT_EQ(desc->nextInChain->sType, WGPUSType_Invalid);
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EXPECT_EQ(desc->nextInChain->next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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}
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// Test that if both an invalid and valid stype are passed on the chain, it is an error.
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TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt2 = {};
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clientExt2.chain.sType = WGPUSType_Invalid;
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clientExt2.chain.next = nullptr;
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clientExt2.maxAnisotropy = 2.71828;
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WGPUSamplerDescriptorDummyAnisotropicFiltering clientExt1 = {};
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clientExt1.chain.sType = WGPUSType_SamplerDescriptorDummyAnisotropicFiltering;
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clientExt1.chain.next = &clientExt2.chain;
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clientExt1.maxAnisotropy = 3.14;
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WGPUSamplerDescriptor clientDesc = {};
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clientDesc.nextInChain = &clientExt1.chain;
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clientDesc.label = "sampler with anisotropic filtering";
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* desc) -> WGPUSampler {
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const auto* ext =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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desc->nextInChain);
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EXPECT_EQ(ext->chain.sType, WGPUSType_SamplerDescriptorDummyAnisotropicFiltering);
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EXPECT_EQ(ext->maxAnisotropy, clientExt1.maxAnisotropy);
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EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
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EXPECT_EQ(ext->chain.next->next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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// Swap the order of the chained structs.
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clientDesc.nextInChain = &clientExt2.chain;
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clientExt2.chain.next = &clientExt1.chain;
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clientExt1.chain.next = nullptr;
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wgpuDeviceCreateSampler(device, &clientDesc);
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EXPECT_CALL(api, DeviceCreateSampler(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused, const WGPUSamplerDescriptor* desc) -> WGPUSampler {
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EXPECT_EQ(desc->nextInChain->sType, WGPUSType_Invalid);
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const auto* ext =
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reinterpret_cast<const WGPUSamplerDescriptorDummyAnisotropicFiltering*>(
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desc->nextInChain->next);
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EXPECT_EQ(ext->chain.sType, WGPUSType_SamplerDescriptorDummyAnisotropicFiltering);
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EXPECT_EQ(ext->maxAnisotropy, clientExt1.maxAnisotropy);
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EXPECT_EQ(ext->chain.next, nullptr);
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return api.GetNewSampler();
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}));
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FlushClient();
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}
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// Test that (de)?serializing a chained struct with subdescriptors works.
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TEST_F(WireExtensionTests, ChainedStructWithSubdescriptor) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule1 = api.GetNewShaderModule();
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WGPUShaderModule shaderModule1 = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule1));
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUShaderModule apiShaderModule2 = api.GetNewShaderModule();
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WGPUShaderModule shaderModule2 = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule2));
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FlushClient();
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WGPUProgrammableStageDescriptor extraStageDesc = {};
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extraStageDesc.module = shaderModule1;
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extraStageDesc.entryPoint = "my other module";
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WGPURenderPipelineDescriptorDummyExtension clientExt = {};
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clientExt.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt.chain.next = nullptr;
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clientExt.dummyStage = extraStageDesc;
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clientExt.clampDepth = true;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.nextInChain = &clientExt.chain;
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renderPipelineDesc.vertexStage.module = shaderModule2;
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renderPipelineDesc.vertexStage.entryPoint = "my vertex module";
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WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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EXPECT_EQ(serverDesc->vertexStage.module, apiShaderModule2);
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EXPECT_STREQ(serverDesc->vertexStage.entryPoint,
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renderPipelineDesc.vertexStage.entryPoint);
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const auto* ext = reinterpret_cast<const WGPURenderPipelineDescriptorDummyExtension*>(
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serverDesc->nextInChain);
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const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
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const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
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EXPECT_EQ(ext->dummyStage.module, apiShaderModule1);
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EXPECT_STREQ(ext->dummyStage.entryPoint, extraStageDesc.entryPoint);
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EXPECT_EQ(ext->clampDepth, true);
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EXPECT_EQ(ext->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Serialize/Deserializes multiple chained structs correctly.
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TEST_F(WireExtensionTests, MutlipleChainedStructs) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt2 = {};
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clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt2.chain.next = nullptr;
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clientExt2.clampDepth = false;
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WGPUPrimitiveDepthClampingState clientExt1 = {};
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clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt1.chain.next = &clientExt2.chain;
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clientExt1.clampDepth = true;
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WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
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wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
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const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->clampDepth, true);
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const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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ext1->chain.next);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->clampDepth, false);
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EXPECT_EQ(ext2->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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// Swap the order of the chained structs.
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renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
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clientExt2.chain.next = &clientExt1.chain;
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clientExt1.chain.next = nullptr;
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wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
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const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->clampDepth, false);
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const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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ext2->chain.next);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->clampDepth, true);
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EXPECT_EQ(ext1->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Test that a chained struct with Invalid sType passes through as Invalid.
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TEST_F(WireExtensionTests, InvalidSType) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = WGPUSType_Invalid;
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clientExt.chain.next = nullptr;
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WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
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wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
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EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
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EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Test that a chained struct with unknown sType passes through as Invalid.
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TEST_F(WireExtensionTests, UnknownSType) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = static_cast<WGPUSType>(-1);
|
||||
clientExt.chain.next = nullptr;
|
||||
|
||||
WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
|
||||
renderPipelineDesc.vertex.module = shaderModule;
|
||||
renderPipelineDesc.vertex.entryPoint = "main";
|
||||
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
|
||||
|
||||
wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
|
||||
EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
|
||||
.WillOnce(Invoke([&](Unused,
|
||||
const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
|
||||
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
|
||||
EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
|
||||
return api.GetNewRenderPipeline();
|
||||
}));
|
||||
FlushClient();
|
||||
}
|
||||
|
||||
// Test that if both an invalid and valid stype are passed on the chain, only the invalid
|
||||
// sType passes through as Invalid.
|
||||
TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
|
||||
WGPUShaderModuleDescriptor shaderModuleDesc = {};
|
||||
WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
|
||||
WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
|
||||
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
|
||||
FlushClient();
|
||||
|
||||
WGPUPrimitiveDepthClampingState clientExt2 = {};
|
||||
clientExt2.chain.sType = WGPUSType_Invalid;
|
||||
clientExt2.chain.next = nullptr;
|
||||
|
||||
WGPUPrimitiveDepthClampingState clientExt1 = {};
|
||||
clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
|
||||
clientExt1.chain.next = &clientExt2.chain;
|
||||
clientExt1.clampDepth = true;
|
||||
|
||||
WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
|
||||
renderPipelineDesc.vertex.module = shaderModule;
|
||||
renderPipelineDesc.vertex.entryPoint = "main";
|
||||
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
|
||||
|
||||
wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
|
||||
EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
|
||||
.WillOnce(Invoke([&](Unused,
|
||||
const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
|
||||
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
|
||||
serverDesc->primitive.nextInChain);
|
||||
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
|
||||
EXPECT_EQ(ext->clampDepth, true);
|
||||
|
||||
EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
|
||||
EXPECT_EQ(ext->chain.next->next, nullptr);
|
||||
return api.GetNewRenderPipeline();
|
||||
}));
|
||||
FlushClient();
|
||||
|
||||
// Swap the order of the chained structs.
|
||||
renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
|
||||
clientExt2.chain.next = &clientExt1.chain;
|
||||
clientExt1.chain.next = nullptr;
|
||||
|
||||
wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
|
||||
EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
|
||||
.WillOnce(Invoke([&](Unused,
|
||||
const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
|
||||
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
|
||||
|
||||
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
|
||||
serverDesc->primitive.nextInChain->next);
|
||||
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
|
||||
EXPECT_EQ(ext->clampDepth, true);
|
||||
EXPECT_EQ(ext->chain.next, nullptr);
|
||||
|
||||
return api.GetNewRenderPipeline();
|
||||
|
|
Loading…
Reference in New Issue