Remove redundant BackendType enums
BUG=dawn:29 Change-Id: Iaef26ca12a7a8721de17edb76e8fd4ff66cac0bd Reviewed-on: https://dawn-review.googlesource.com/c/4342 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -45,13 +45,13 @@ enum class CmdBufType {
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// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// their respective platforms, and Vulkan is preferred to OpenGL
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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static utils::BackendType backendType = utils::BackendType::D3D12;
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static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12;
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#elif defined(DAWN_ENABLE_BACKEND_METAL)
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static utils::BackendType backendType = utils::BackendType::Metal;
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static dawn_native::BackendType backendType = dawn_native::BackendType::Metal;
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#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
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static utils::BackendType backendType = utils::BackendType::OpenGL;
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static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL;
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#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
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static utils::BackendType backendType = utils::BackendType::Vulkan;
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static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan;
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#else
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#error
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#endif
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@ -184,23 +184,23 @@ bool InitSample(int argc, const char** argv) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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i++;
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if (i < argc && std::string("d3d12") == argv[i]) {
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backendType = utils::BackendType::D3D12;
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backendType = dawn_native::BackendType::D3D12;
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continue;
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}
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if (i < argc && std::string("metal") == argv[i]) {
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backendType = utils::BackendType::Metal;
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backendType = dawn_native::BackendType::Metal;
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continue;
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}
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if (i < argc && std::string("null") == argv[i]) {
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backendType = utils::BackendType::Null;
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backendType = dawn_native::BackendType::Null;
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continue;
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}
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if (i < argc && std::string("opengl") == argv[i]) {
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backendType = utils::BackendType::OpenGL;
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backendType = dawn_native::BackendType::OpenGL;
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continue;
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}
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if (i < argc && std::string("vulkan") == argv[i]) {
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backendType = utils::BackendType::Vulkan;
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backendType = dawn_native::BackendType::Vulkan;
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continue;
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}
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fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
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@ -26,34 +26,22 @@
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#include "utils/TerribleCommandBuffer.h"
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#include <iostream>
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#include <unordered_map>
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#include "GLFW/glfw3.h"
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namespace {
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utils::BackendType ParamToBackendType(BackendType type) {
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std::string ParamName(dawn_native::BackendType type) {
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switch (type) {
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case D3D12Backend:
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return utils::BackendType::D3D12;
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case MetalBackend:
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return utils::BackendType::Metal;
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case OpenGLBackend:
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return utils::BackendType::OpenGL;
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case VulkanBackend:
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return utils::BackendType::Vulkan;
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default:
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UNREACHABLE();
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}
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}
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std::string ParamName(BackendType type) {
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switch (type) {
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case D3D12Backend:
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case dawn_native::BackendType::D3D12:
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return "D3D12";
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case MetalBackend:
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case dawn_native::BackendType::Metal:
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return "Metal";
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case OpenGLBackend:
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case dawn_native::BackendType::Null:
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return "Null";
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case dawn_native::BackendType::OpenGL:
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return "OpenGL";
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case VulkanBackend:
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case dawn_native::BackendType::Vulkan:
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return "Vulkan";
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default:
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UNREACHABLE();
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@ -63,10 +51,10 @@ namespace {
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// Windows don't usually like to be bound to one API than the other, for example switching
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// from Vulkan to OpenGL causes crashes on some drivers. Because of this, we lazily created
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// a window for each backing API.
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GLFWwindow* windows[NumBackendTypes];
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std::unordered_map<dawn_native::BackendType, GLFWwindow*> windows;
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// Creates a GLFW window set up for use with a given backend.
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GLFWwindow* GetWindowForBackend(utils::BackendBinding* binding, BackendType type) {
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GLFWwindow* GetWindowForBackend(utils::BackendBinding* binding, dawn_native::BackendType type) {
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GLFWwindow** window = &windows[type];
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if (*window != nullptr) {
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@ -185,7 +173,7 @@ bool DawnTest::IsMacOS() const {
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bool gTestUsesWire = false;
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void DawnTest::SetUp() {
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mBinding.reset(utils::CreateBinding(ParamToBackendType(GetParam())));
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mBinding.reset(utils::CreateBinding(GetParam()));
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DAWN_ASSERT(mBinding != nullptr);
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GLFWwindow* testWindow = GetWindowForBackend(mBinding.get(), GetParam());
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@ -456,24 +444,20 @@ std::ostream& operator<<(std::ostream& stream, const RGBA8& color) {
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<< ", " << static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << ")";
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}
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std::ostream& operator<<(std::ostream& stream, BackendType backend) {
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return stream << ParamName(backend);
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}
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namespace detail {
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bool IsBackendAvailable(BackendType type) {
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bool IsBackendAvailable(dawn_native::BackendType type) {
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switch (type) {
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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case D3D12Backend:
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case dawn_native::BackendType::D3D12:
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case MetalBackend:
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case dawn_native::BackendType::Metal:
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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case OpenGLBackend:
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case dawn_native::BackendType::OpenGL:
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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case VulkanBackend:
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case dawn_native::BackendType::Vulkan:
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#endif
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return true;
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@ -482,8 +466,9 @@ namespace detail {
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}
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}
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std::vector<BackendType> FilterBackends(const BackendType* types, size_t numParams) {
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std::vector<BackendType> backends;
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std::vector<dawn_native::BackendType> FilterBackends(const dawn_native::BackendType* types,
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size_t numParams) {
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std::vector<dawn_native::BackendType> backends;
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for (size_t i = 0; i < numParams; ++i) {
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if (IsBackendAvailable(types[i])) {
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@ -493,6 +478,10 @@ namespace detail {
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return backends;
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}
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std::string GetParamName(const testing::TestParamInfo<dawn_native::BackendType>& info) {
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return ParamName(info.param);
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}
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// Helper classes to set expectations
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template <typename T>
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@ -56,15 +56,11 @@ struct RGBA8 {
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};
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std::ostream& operator<<(std::ostream& stream, const RGBA8& color);
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// Backend types used in the DAWN_INSTANTIATE_TEST
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enum BackendType {
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D3D12Backend,
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MetalBackend,
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OpenGLBackend,
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VulkanBackend,
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NumBackendTypes,
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};
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std::ostream& operator<<(std::ostream& stream, BackendType backend);
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// Shorthands for backend types used in the DAWN_INSTANTIATE_TEST
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static constexpr dawn_native::BackendType D3D12Backend = dawn_native::BackendType::D3D12;
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static constexpr dawn_native::BackendType MetalBackend = dawn_native::BackendType::Metal;
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static constexpr dawn_native::BackendType OpenGLBackend = dawn_native::BackendType::OpenGL;
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static constexpr dawn_native::BackendType VulkanBackend = dawn_native::BackendType::Vulkan;
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namespace utils {
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class BackendBinding;
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@ -79,7 +75,7 @@ namespace dawn_wire {
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class CommandHandler;
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} // namespace dawn_wire
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class DawnTest : public ::testing::TestWithParam<BackendType> {
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class DawnTest : public ::testing::TestWithParam<dawn_native::BackendType> {
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public:
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DawnTest();
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~DawnTest();
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@ -192,7 +188,7 @@ class DawnTest : public ::testing::TestWithParam<BackendType> {
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INSTANTIATE_TEST_CASE_P(, testName, \
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testing::ValuesIn(::detail::FilterBackends( \
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testName##params, sizeof(testName##params) / sizeof(firstParam))), \
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testing::PrintToStringParamName());
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::detail::GetParamName);
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// Skip a test when the given condition is satisfied.
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#define DAWN_SKIP_TEST_IF(condition) \
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@ -203,8 +199,10 @@ class DawnTest : public ::testing::TestWithParam<BackendType> {
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namespace detail {
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// Helper functions used for DAWN_INSTANTIATE_TEST
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bool IsBackendAvailable(BackendType type);
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std::vector<BackendType> FilterBackends(const BackendType* types, size_t numParams);
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bool IsBackendAvailable(dawn_native::BackendType type);
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std::vector<dawn_native::BackendType> FilterBackends(const dawn_native::BackendType* types,
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size_t numParams);
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std::string GetParamName(const testing::TestParamInfo<dawn_native::BackendType>& info);
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// All classes used to implement the deferred expectations should inherit from this.
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class Expectation {
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@ -38,30 +38,30 @@ namespace utils {
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mWindow = window;
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}
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BackendBinding* CreateBinding(BackendType type) {
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BackendBinding* CreateBinding(dawn_native::BackendType type) {
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switch (type) {
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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case BackendType::D3D12:
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case dawn_native::BackendType::D3D12:
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return CreateD3D12Binding();
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case BackendType::Metal:
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case dawn_native::BackendType::Metal:
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return CreateMetalBinding();
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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case BackendType::Null:
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case dawn_native::BackendType::Null:
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return CreateNullBinding();
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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case BackendType::OpenGL:
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case dawn_native::BackendType::OpenGL:
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return CreateOpenGLBinding();
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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case BackendType::Vulkan:
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case dawn_native::BackendType::Vulkan:
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return CreateVulkanBinding();
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#endif
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@ -15,7 +15,7 @@
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#ifndef UTILS_BACKENDBINDING_H_
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#define UTILS_BACKENDBINDING_H_
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/DawnNative.h>
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struct GLFWwindow;
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typedef struct dawnProcTable_s dawnProcTable;
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@ -23,14 +23,6 @@ typedef struct dawnDeviceImpl* dawnDevice;
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namespace utils {
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enum class BackendType {
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D3D12,
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Metal,
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OpenGL,
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Null,
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Vulkan,
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};
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class BackendBinding {
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public:
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virtual ~BackendBinding() = default;
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@ -46,7 +38,7 @@ namespace utils {
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GLFWwindow* mWindow = nullptr;
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};
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BackendBinding* CreateBinding(BackendType type);
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BackendBinding* CreateBinding(dawn_native::BackendType type);
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} // namespace utils
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