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GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398 Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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fc792989e1
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8e01c45e54
@@ -49,8 +49,8 @@ tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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in vec2 vUV;
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out vec4 value;
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layout(location = 0) in vec2 vUV;
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layout(location = 0) out vec4 value;
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void main() {
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tint_symbol_2 inputs;
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inputs.vUV = vUV;
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