GLSL: implement image format qualifiers for storage textures.
Bug: tint:1397 Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Stephen White <senorblanco@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
b9d1540b31
commit
fc792989e1
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@ -77,6 +77,46 @@ bool last_is_break_or_fallthrough(const ast::BlockStatement* stmts) {
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return IsAnyOf<ast::BreakStatement, ast::FallthroughStatement>(stmts->Last());
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}
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const char* convert_texel_format_to_glsl(const ast::TexelFormat format) {
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switch (format) {
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case ast::TexelFormat::kR32Uint:
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return "r32ui";
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case ast::TexelFormat::kR32Sint:
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return "r32i";
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case ast::TexelFormat::kR32Float:
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return "r32f";
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case ast::TexelFormat::kRgba8Unorm:
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return "rgba8";
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case ast::TexelFormat::kRgba8Snorm:
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return "rgba8_snorm";
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case ast::TexelFormat::kRgba8Uint:
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return "rgba8ui";
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case ast::TexelFormat::kRgba8Sint:
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return "rgba8i";
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case ast::TexelFormat::kRg32Uint:
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return "rg32ui";
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case ast::TexelFormat::kRg32Sint:
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return "rg32i";
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case ast::TexelFormat::kRg32Float:
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return "rg32f";
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case ast::TexelFormat::kRgba16Uint:
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return "rgba16ui";
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case ast::TexelFormat::kRgba16Sint:
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return "rgba16i";
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case ast::TexelFormat::kRgba16Float:
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return "rgba16f";
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case ast::TexelFormat::kRgba32Uint:
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return "rgba32ui";
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case ast::TexelFormat::kRgba32Sint:
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return "rgba32i";
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case ast::TexelFormat::kRgba32Float:
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return "rgba32f";
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case ast::TexelFormat::kNone:
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return "unknown";
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}
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return "unknown";
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}
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} // namespace
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GeneratorImpl::GeneratorImpl(const Program* program) : TextGenerator(program) {}
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@ -1673,10 +1713,14 @@ bool GeneratorImpl::EmitHandleVariable(const sem::Variable* var) {
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auto name = builder_.Symbols().NameFor(decl->symbol);
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auto* type = var->Type()->UnwrapRef();
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if (type->As<sem::Sampler>()) {
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if (type->Is<sem::Sampler>()) {
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// GLSL ignores Sampler variables.
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return true;
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}
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if (auto* storage = type->As<sem::StorageTexture>()) {
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out << "layout(" << convert_texel_format_to_glsl(storage->texel_format())
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<< ") ";
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}
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if (!EmitTypeAndName(out, type, var->StorageClass(), var->Access(), name)) {
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return false;
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}
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@ -487,7 +487,7 @@ struct tint_symbol_14 {
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uvec3 coord;
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};
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uniform highp writeonly image2D tex_out_1;
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layout(rgba8) uniform highp writeonly image2D tex_out_1;
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void export_level_inner(uvec3 coord) {
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if (all(lessThan(coord.xy, uvec2(imageSize(tex_out_1))))) {
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@ -1,9 +1,5 @@
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SKIP: FAILED
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bug/tint/1081.wgsl:9:22 warning: integral user-defined fragment inputs must have a flat interpolation attribute
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fn main(@location(1) x: vec3<i32>) -> @location(2) i32 {
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^
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#version 310 es
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precision mediump float;
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@ -2,7 +2,7 @@
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precision mediump float;
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uniform highp usampler2D Src_1;
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uniform highp writeonly uimage2D Dst_1;
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layout(r32ui) uniform highp writeonly uimage2D Dst_1;
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void main_1() {
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uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
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@ -2,7 +2,7 @@
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precision mediump float;
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uniform highp usampler2D Src_1;
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uniform highp writeonly uimage2D Dst_1;
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layout(r32ui) uniform highp writeonly uimage2D Dst_1;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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@ -28,7 +28,7 @@ struct tint_symbol_2 {
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uniform highp sampler2D inputTex_1;
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uniform highp sampler2D inputTex_samp;
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uniform highp writeonly image2D outputTex_1;
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layout(rgba8) uniform highp writeonly image2D outputTex_1;
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void tint_symbol_inner(uvec3 WorkGroupID, uvec3 LocalInvocationID, uint local_invocation_index) {
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_012b82() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -33,7 +33,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_012b82() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_012b82() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -3,7 +3,7 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(rgba16i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_08753d() {
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int res = imageSize(arg_0_1);
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@ -34,6 +34,7 @@ void main() {
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(rgba16i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_08753d() {
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int res = imageSize(arg_0_1);
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@ -63,6 +64,7 @@ void main() {
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(rgba16i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_08753d() {
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int res = imageSize(arg_0_1);
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@ -93,6 +95,7 @@ void main() {
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly image3D arg_0_1;
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layout(rgba16f) uniform highp writeonly image3D arg_0_1;
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void textureDimensions_0c4772() {
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ivec3 res = imageSize(arg_0_1);
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@ -33,7 +33,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly image3D arg_0_1;
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layout(rgba16f) uniform highp writeonly image3D arg_0_1;
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void textureDimensions_0c4772() {
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ivec3 res = imageSize(arg_0_1);
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly image3D arg_0_1;
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layout(rgba16f) uniform highp writeonly image3D arg_0_1;
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void textureDimensions_0c4772() {
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ivec3 res = imageSize(arg_0_1);
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@ -3,7 +3,7 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(r32i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_0cce40() {
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int res = imageSize(arg_0_1);
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(r32i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_0cce40() {
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int res = imageSize(arg_0_1);
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage1D arg_0_1;
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layout(r32i) uniform highp writeonly iimage1D arg_0_1;
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void textureDimensions_0cce40() {
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int res = imageSize(arg_0_1);
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Error parsing GLSL shader:
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ERROR: 0:4: 'iimage1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
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void textureDimensions_0cf2ff() {
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ivec2 res = imageSize(arg_0_1);
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@ -33,7 +33,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
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void textureDimensions_0cf2ff() {
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ivec2 res = imageSize(arg_0_1);
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
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void textureDimensions_0cf2ff() {
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ivec2 res = imageSize(arg_0_1);
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2DArray arg_0_1;
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layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
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void textureDimensions_0d8b7e() {
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ivec2 res = imageSize(arg_0_1).xy;
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2DArray arg_0_1;
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layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
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void textureDimensions_0d8b7e() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage2DArray arg_0_1;
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layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
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void textureDimensions_0d8b7e() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage3D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
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void textureDimensions_0e32ee() {
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ivec3 res = imageSize(arg_0_1);
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@ -33,7 +33,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage3D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
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void textureDimensions_0e32ee() {
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ivec3 res = imageSize(arg_0_1);
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly uimage3D arg_0_1;
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layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
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void textureDimensions_0e32ee() {
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ivec3 res = imageSize(arg_0_1);
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@ -1,7 +1,9 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp writeonly image2D arg_0_1;
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layout(rg32f) uniform highp writeonly image2D arg_0_1;
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void textureDimensions_147998() {
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ivec2 res = imageSize(arg_0_1);
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'image load-store format' : not supported with this profile: es
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly image2D arg_0_1;
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layout(rg32f) uniform highp writeonly image2D arg_0_1;
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void textureDimensions_147998() {
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ivec2 res = imageSize(arg_0_1);
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@ -52,10 +61,17 @@ void main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'image load-store format' : not supported with this profile: es
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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uniform highp writeonly image2D arg_0_1;
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layout(rg32f) uniform highp writeonly image2D arg_0_1;
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void textureDimensions_147998() {
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ivec2 res = imageSize(arg_0_1);
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@ -75,3 +91,10 @@ void main() {
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'image load-store format' : not supported with this profile: es
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_16036c() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -33,7 +33,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_16036c() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -55,7 +55,7 @@ void main() {
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage2DArray arg_0_1;
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layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
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void textureDimensions_16036c() {
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ivec2 res = imageSize(arg_0_1).xy;
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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uniform highp writeonly iimage3D arg_0_1;
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layout(rgba16i) uniform highp writeonly iimage3D arg_0_1;
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void textureDimensions_1b71f0() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_1b71f0() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_1b71f0() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_1d6c26() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_1d6c26() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_1d6c26() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_1e9e39() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_1e9e39() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_1e9e39() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_214dd4() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_214dd4() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_214dd4() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_26ef6c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_26ef6c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_26ef6c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_2ad087() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_2ad087() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_2ad087() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_2f289f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_2f289f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_2f289f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_318ecc() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_318ecc() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_318ecc() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_340d06() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_340d06() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_340d06() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_398e30() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_398e30() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_398e30() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3a94ea() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3a94ea() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3a94ea() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_3aca08() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_3aca08() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_3aca08() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3c5ad8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3c5ad8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_3c5ad8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_4267ee() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_4267ee() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_4267ee() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_42d4e6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_42d4e6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_42d4e6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_48cb89() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_48cb89() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_48cb89() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_49d274() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_49d274() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_49d274() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_4df9a8() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +42,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_4df9a8() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -62,7 +62,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +71,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_4df9a8() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -92,7 +92,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_55b23e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +42,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_55b23e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -62,7 +62,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +71,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_55b23e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -92,7 +92,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_57da0b() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_57da0b() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_57da0b() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_58a515() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_58a515() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_58a515() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5985f3() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5985f3() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5985f3() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_5caa5e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_5caa5e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_5caa5e() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5e295d() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5e295d() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_5e295d() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_60bf54() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_60bf54() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_60bf54() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_63f3cf() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_63f3cf() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_63f3cf() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_68105c() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_68105c() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_68105c() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_6adac6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_6adac6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_6adac6() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_6f0d79() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_6f0d79() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_6f0d79() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_702c53() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_702c53() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_702c53() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_7f5c2e() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_7f5c2e() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_7f5c2e() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8028f3() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8028f3() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8028f3() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_811679() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_811679() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_811679() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_820596() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_820596() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_820596() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_83ee5a() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_83ee5a() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_83ee5a() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8fca0f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8fca0f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_8fca0f() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9042ab() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9042ab() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9042ab() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9abfe5() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9abfe5() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_9abfe5() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_9da9e2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_9da9e2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_9da9e2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_9eb8d8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_9eb8d8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_9eb8d8() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_a863f2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_a863f2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_a863f2() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_b91240() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_b91240() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_b91240() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_bb3dde() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_bb3dde() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_bb3dde() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c30e75() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c30e75() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2D arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c30e75() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c7943d() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c7943d() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureDimensions_c7943d() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_cc968c() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +42,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_cc968c() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -62,7 +62,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +71,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage1D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_cc968c() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -92,7 +92,7 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'iimage1D' : Reserved word.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_cccc8f() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_cccc8f() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureDimensions_cccc8f() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cd76a7() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cd76a7() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cd76a7() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_cdf473() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_cdf473() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_cdf473() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cf7e43() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cf7e43() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureDimensions_cf7e43() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_dc2dd0() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_dc2dd0() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureDimensions_dc2dd0() {
|
||||
int res = imageSize(arg_0_1);
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_e9e96c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_e9e96c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_e9e96c() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_f931c7() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_f931c7() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureDimensions_f931c7() {
|
||||
ivec2 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_fb5670() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_fb5670() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureDimensions_fb5670() {
|
||||
ivec2 res = imageSize(arg_0_1).xy;
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_fcac78() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_fcac78() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureDimensions_fcac78() {
|
||||
ivec3 res = imageSize(arg_0_1);
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_058cc3() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -33,17 +33,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_058cc3() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -63,17 +62,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_058cc3() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -94,10 +92,9 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_09d05d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_09d05d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_09d05d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_13b4ce() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_13b4ce() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_13b4ce() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_22e53b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_22e53b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_22e53b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_562013() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_562013() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba16f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_562013() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_68a65b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_68a65b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_68a65b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_7f1937() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -33,17 +33,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_7f1937() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -63,17 +62,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_7f1937() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -94,10 +92,9 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_9700fb() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_9700fb() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_9700fb() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_a216d2() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_a216d2() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_a216d2() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_cd5dc8() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_cd5dc8() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_cd5dc8() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_d5b228() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_d5b228() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_d5b228() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_e31be1() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_e31be1() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2DArray arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_e31be1() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ee942f() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ee942f() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ee942f() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_f33005() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_f33005() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_f33005() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_fcec98() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -33,17 +33,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_fcec98() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -63,17 +62,16 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_fcec98() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -94,10 +92,9 @@ void main() {
|
|||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ff5e89() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -43,7 +43,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ff5e89() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
@ -73,7 +73,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureNumLayers_ff5e89() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_05ce15() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_05ce15() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rgba32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_05ce15() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_064c7f() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_064c7f() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(rg32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_064c7f() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureStore_068641() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureStore_068641() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage3D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage3D arg_0_1;
|
||||
|
||||
void textureStore_068641() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_0af6b5() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_0af6b5() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image2D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image2D arg_0_1;
|
||||
|
||||
void textureStore_0af6b5() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_0c3dff() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_0c3dff() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_0c3dff() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_102722() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_102722() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(r32ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_102722() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureStore_1bbd08() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureStore_1bbd08() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image3D arg_0_1;
|
||||
layout(rgba8) uniform highp writeonly image3D arg_0_1;
|
||||
|
||||
void textureStore_1bbd08() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_1c02e7() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), ivec4(0, 0, 0, 0));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_1c02e7() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), ivec4(0, 0, 0, 0));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage2DArray arg_0_1;
|
||||
layout(r32i) uniform highp writeonly iimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_1c02e7() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), ivec4(0, 0, 0, 0));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_22d955() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_22d955() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2DArray arg_0_1;
|
||||
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0_1;
|
||||
|
||||
void textureStore_22d955() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 1), uvec4(0u, 0u, 0u, 0u));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_26bf70() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -33,7 +33,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_26bf70() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -55,7 +55,7 @@ void main() {
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage2D arg_0_1;
|
||||
layout(rgba32ui) uniform highp writeonly uimage2D arg_0_1;
|
||||
|
||||
void textureStore_26bf70() {
|
||||
imageStore(arg_0_1, ivec2(0, 0), uvec4(0u, 0u, 0u, 0u));
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureStore_2796b4() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), ivec4(0, 0, 0, 0));
|
||||
|
@ -30,10 +32,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureStore_2796b4() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), ivec4(0, 0, 0, 0));
|
||||
|
@ -52,10 +61,17 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly iimage3D arg_0_1;
|
||||
layout(rg32i) uniform highp writeonly iimage3D arg_0_1;
|
||||
|
||||
void textureStore_2796b4() {
|
||||
imageStore(arg_0_1, ivec3(0, 0, 0), ivec4(0, 0, 0, 0));
|
||||
|
@ -75,3 +91,10 @@ void main() {
|
|||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ac6c7() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ac6c7() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(r32f) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ac6c7() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_2eb2a4() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_2eb2a4() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly uimage1D arg_0_1;
|
||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0_1;
|
||||
|
||||
void textureStore_2eb2a4() {
|
||||
imageStore(arg_0_1, 1, uvec4(0u, 0u, 0u, 0u));
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'uimage1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ SKIP: FAILED
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ed2a3() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -34,6 +34,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -42,7 +43,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ed2a3() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -63,6 +64,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
@ -71,7 +73,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
uniform highp writeonly image1D arg_0_1;
|
||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0_1;
|
||||
|
||||
void textureStore_2ed2a3() {
|
||||
imageStore(arg_0_1, 1, vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
@ -93,6 +95,7 @@ void main() {
|
|||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
|
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Reference in New Issue