GLSL: add location layout qualifier before in/out variables.

Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-25 19:44:14 +00:00
committed by Tint LUCI CQ
parent fc792989e1
commit 8e01c45e54
181 changed files with 382 additions and 352 deletions

View File

@@ -40,10 +40,10 @@ tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
wrapper_result.x_4_1 = inner_result.x_4_1;
return wrapper_result;
}
in uint x_1_param;
in uint x_3_param;
out uint x_2_1;
out uint x_4_1;
layout(location = 0) in uint x_1_param;
layout(location = 30) in uint x_3_param;
layout(location = 0) out uint x_2_1;
layout(location = 6) out uint x_4_1;
void main() {
tint_symbol_2 inputs;
inputs.x_1_param = x_1_param;