Add const-eval for `floor`.

This Cl adds const-eval for the `floor` builtin.

Bug: tint:1581
Change-Id: I992eba3aa6c66707e923907a4bb912c2f6f8d290
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108343
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
dan sinclair 2022-11-03 17:10:49 +00:00 committed by Dawn LUCI CQ
parent 11cecc1e4f
commit 91e27f25f9
134 changed files with 2453 additions and 259 deletions

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@ -471,8 +471,8 @@ fn faceForward<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn firstLeadingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T> @const fn firstLeadingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
@const fn firstTrailingBit<T: iu32>(T) -> T @const fn firstTrailingBit<T: iu32>(T) -> T
@const fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T> @const fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
fn floor<T: f32_f16>(T) -> T @const fn floor<T: fa_f32_f16>(@test_value(1.5) T) -> T
fn floor<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T> @const fn floor<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
fn fma<T: f32_f16>(T, T, T) -> T fn fma<T: f32_f16>(T, T, T) -> T
fn fma<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T> fn fma<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn fract<T: f32_f16>(T) -> T fn fract<T: f32_f16>(T) -> T

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@ -1905,6 +1905,18 @@ ConstEval::Result ConstEval::firstTrailingBit(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]); return TransformElements(builder, ty, transform, args[0]);
} }
ConstEval::Result ConstEval::floor(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto e) {
return CreateElement(builder, c0->Type(), decltype(e)(std::floor(e)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::insertBits(const sem::Type* ty, ConstEval::Result ConstEval::insertBits(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args, utils::VectorRef<const sem::Constant*> args,
const Source& source) { const Source& source) {

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@ -530,6 +530,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args, utils::VectorRef<const sem::Constant*> args,
const Source& source); const Source& source);
/// floor builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result floor(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// insertBits builtin /// insertBits builtin
/// @param ty the expression type /// @param ty the expression type
/// @param args the input arguments /// @param args the input arguments

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@ -884,6 +884,37 @@ INSTANTIATE_TEST_SUITE_P( //
testing::ValuesIn(Concat(FirstTrailingBitCases<i32>(), // testing::ValuesIn(Concat(FirstTrailingBitCases<i32>(), //
FirstTrailingBitCases<u32>())))); FirstTrailingBitCases<u32>()))));
template <typename T, bool finite_only>
std::vector<Case> FloorCases() {
std::vector<Case> cases = {
C({T(0)}, T(0)),
C({-T(0)}, -T(0)),
C({-T(1.5)}, -T(2.0)),
C({T(1.5)}, T(1.0)),
C({T::Lowest()}, T::Lowest()),
C({T::Highest()}, T::Highest()),
C({Vec(T(0), T(1.5), -T(1.5))}, Vec(T(0), T(1.0), -T(2.0))),
};
ConcatIntoIf<!finite_only>(
cases, std::vector<Case>{
C({-T::Inf()}, -T::Inf()),
C({T::Inf()}, T::Inf()),
C({T::NaN()}, T::NaN()),
C({Vec(-T::Inf(), T::Inf(), T::NaN())}, Vec(-T::Inf(), T::Inf(), T::NaN())),
});
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Floor,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kFloor),
testing::ValuesIn(Concat(FloorCases<AFloat, true>(),
FloorCases<f32, false>(),
FloorCases<f16, false>()))));
template <typename T> template <typename T>
std::vector<Case> InsertBitsCases() { std::vector<Case> InsertBitsCases() {
using UT = Number<std::make_unsigned_t<UnwrapNumber<T>>>; using UT = Number<std::make_unsigned_t<UnwrapNumber<T>>>;

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@ -12153,24 +12153,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1, /* num parameters */ 1,
/* num template types */ 1, /* num template types */ 1,
/* num template numbers */ 0, /* num template numbers */ 0,
/* template types */ &kTemplateTypes[22], /* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10], /* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[908], /* parameters */ &kParameters[908],
/* return matcher indices */ &kMatcherIndices[1], /* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline), /* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr, /* const eval */ &ConstEval::floor,
}, },
{ {
/* [319] */ /* [319] */
/* num parameters */ 1, /* num parameters */ 1,
/* num template types */ 1, /* num template types */ 1,
/* num template numbers */ 1, /* num template numbers */ 1,
/* template types */ &kTemplateTypes[22], /* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[6], /* template numbers */ &kTemplateNumbers[6],
/* parameters */ &kParameters[907], /* parameters */ &kParameters[907],
/* return matcher indices */ &kMatcherIndices[30], /* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline), /* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr, /* const eval */ &ConstEval::floor,
}, },
{ {
/* [320] */ /* [320] */
@ -14265,8 +14265,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
}, },
{ {
/* [37] */ /* [37] */
/* fn floor<T : f32_f16>(T) -> T */ /* fn floor<T : fa_f32_f16>(@test_value(1.5) T) -> T */
/* fn floor<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */ /* fn floor<N : num, T : fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T> */
/* num overloads */ 2, /* num overloads */ 2,
/* overloads */ &kOverloads[318], /* overloads */ &kOverloads[318],
}, },

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn floor(vec<4, fa>) -> vec<4, fa>
fn floor_218952() {
var res = floor(vec4(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_218952();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_218952();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_218952();
}

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@ -0,0 +1,30 @@
void floor_218952() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_218952();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_218952();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_218952();
return;
}

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@ -0,0 +1,30 @@
void floor_218952() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_218952();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_218952();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_218952();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void floor_218952() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
floor_218952();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void floor_218952() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
floor_218952();
}
void main() {
fragment_main();
return;
}
#version 310 es
void floor_218952() {
vec4 res = vec4(1.0f);
}
void compute_main() {
floor_218952();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void floor_218952() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_218952();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_218952();
return;
}
kernel void compute_main() {
floor_218952();
return;
}

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@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %floor_218952 "floor_218952"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%floor_218952 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %floor_218952
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %floor_218952
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %floor_218952
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn floor_218952() {
var res = floor(vec4(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_218952();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_218952();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_218952();
}

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@ -1,5 +1,5 @@
void floor_3802c0() { void floor_3802c0() {
vector<float16_t, 3> res = floor((float16_t(0.0h)).xxx); vector<float16_t, 3> res = (float16_t(0.0h)).xxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_3802c0() { void floor_3802c0() {
f16vec3 res = floor(f16vec3(0.0hf)); f16vec3 res = f16vec3(0.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_3802c0() { void floor_3802c0() {
f16vec3 res = floor(f16vec3(0.0hf)); f16vec3 res = f16vec3(0.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_3802c0() { void floor_3802c0() {
f16vec3 res = floor(f16vec3(0.0hf)); f16vec3 res = f16vec3(0.0hf);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_3802c0() { void floor_3802c0() {
half3 res = floor(half3(0.0h)); half3 res = half3(0.0h);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v3half = OpTypeVector %half 3 %v3half = OpTypeVector %half 3
%17 = OpConstantNull %v3half %15 = OpConstantNull %v3half
%_ptr_Function_v3half = OpTypePointer Function %v3half %_ptr_Function_v3half = OpTypePointer Function %v3half
%20 = OpTypeFunction %v4float %18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%floor_3802c0 = OpFunction %void None %9 %floor_3802c0 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %17 %res = OpVariable %_ptr_Function_v3half Function %15
%13 = OpExtInst %v3half %16 Floor %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20 %vertex_main_inner = OpFunction %v4float None %18
%22 = OpLabel %20 = OpLabel
%23 = OpFunctionCall %void %floor_3802c0 %21 = OpFunctionCall %void %floor_3802c0
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%25 = OpLabel %23 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner %24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26 OpStore %value %24
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_3802c0 %28 = OpFunctionCall %void %floor_3802c0
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %floor_3802c0 %31 = OpFunctionCall %void %floor_3802c0
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -23,7 +23,7 @@
// fn floor(vec<4, f32>) -> vec<4, f32> // fn floor(vec<4, f32>) -> vec<4, f32>
fn floor_3bccc4() { fn floor_3bccc4() {
var res: vec4<f32> = floor(vec4<f32>(1.f)); var res: vec4<f32> = floor(vec4<f32>(1.5f));
} }
@vertex @vertex

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@ -1,5 +1,5 @@
void floor_3bccc4() { void floor_3bccc4() {
float4 res = floor((1.0f).xxxx); float4 res = (1.0f).xxxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,5 +1,5 @@
void floor_3bccc4() { void floor_3bccc4() {
float4 res = floor((1.0f).xxxx); float4 res = (1.0f).xxxx;
} }
struct tint_symbol { struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_3bccc4() { void floor_3bccc4() {
vec4 res = floor(vec4(1.0f)); vec4 res = vec4(1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_3bccc4() { void floor_3bccc4() {
vec4 res = floor(vec4(1.0f)); vec4 res = vec4(1.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void floor_3bccc4() { void floor_3bccc4() {
vec4 res = floor(vec4(1.0f)); vec4 res = vec4(1.0f);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_3bccc4() { void floor_3bccc4() {
float4 res = floor(float4(1.0f)); float4 res = float4(1.0f);
} }
struct tint_symbol { struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 32 ; Bound: 30
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,35 +31,34 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float %17 = OpTypeFunction %v4float
%floor_3bccc4 = OpFunction %void None %9 %floor_3bccc4 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5 %res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Floor %16 OpStore %res %14
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19 %vertex_main_inner = OpFunction %v4float None %17
%21 = OpLabel %19 = OpLabel
%22 = OpFunctionCall %void %floor_3bccc4 %20 = OpFunctionCall %void %floor_3bccc4
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner %23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25 OpStore %value %23
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%27 = OpLabel %25 = OpLabel
%28 = OpFunctionCall %void %floor_3bccc4 %26 = OpFunctionCall %void %floor_3bccc4
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%30 = OpLabel %28 = OpLabel
%31 = OpFunctionCall %void %floor_3bccc4 %29 = OpFunctionCall %void %floor_3bccc4
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1,5 +1,5 @@
fn floor_3bccc4() { fn floor_3bccc4() {
var res : vec4<f32> = floor(vec4<f32>(1.0f)); var res : vec4<f32> = floor(vec4<f32>(1.5f));
} }
@vertex @vertex

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@ -23,7 +23,7 @@
// fn floor(vec<2, f32>) -> vec<2, f32> // fn floor(vec<2, f32>) -> vec<2, f32>
fn floor_5fc9ac() { fn floor_5fc9ac() {
var res: vec2<f32> = floor(vec2<f32>(1.f)); var res: vec2<f32> = floor(vec2<f32>(1.5f));
} }
@vertex @vertex

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@ -1,5 +1,5 @@
void floor_5fc9ac() { void floor_5fc9ac() {
float2 res = floor((1.0f).xx); float2 res = (1.0f).xx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,5 +1,5 @@
void floor_5fc9ac() { void floor_5fc9ac() {
float2 res = floor((1.0f).xx); float2 res = (1.0f).xx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 res = floor(vec2(1.0f)); vec2 res = vec2(1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 res = floor(vec2(1.0f)); vec2 res = vec2(1.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 res = floor(vec2(1.0f)); vec2 res = vec2(1.0f);
} }
void compute_main() { void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_5fc9ac() { void floor_5fc9ac() {
float2 res = floor(float2(1.0f)); float2 res = float2(1.0f);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2 %v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1 %15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float %18 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float %19 = OpTypeFunction %v4float
%floor_5fc9ac = OpFunction %void None %9 %floor_5fc9ac = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20 %res = OpVariable %_ptr_Function_v2float Function %18
%13 = OpExtInst %v2float %15 Floor %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21 %vertex_main_inner = OpFunction %v4float None %19
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %void %floor_5fc9ac %22 = OpFunctionCall %void %floor_5fc9ac
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%26 = OpLabel %24 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner %25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27 OpStore %value %25
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_5fc9ac %28 = OpFunctionCall %void %floor_5fc9ac
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %floor_5fc9ac %31 = OpFunctionCall %void %floor_5fc9ac
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

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@ -1,5 +1,5 @@
fn floor_5fc9ac() { fn floor_5fc9ac() {
var res : vec2<f32> = floor(vec2<f32>(1.0f)); var res : vec2<f32> = floor(vec2<f32>(1.5f));
} }
@vertex @vertex

View File

@ -23,7 +23,7 @@
// fn floor(vec<3, f32>) -> vec<3, f32> // fn floor(vec<3, f32>) -> vec<3, f32>
fn floor_60d7ea() { fn floor_60d7ea() {
var res: vec3<f32> = floor(vec3<f32>(1.f)); var res: vec3<f32> = floor(vec3<f32>(1.5f));
} }
@vertex @vertex

View File

@ -1,5 +1,5 @@
void floor_60d7ea() { void floor_60d7ea() {
float3 res = floor((1.0f).xxx); float3 res = (1.0f).xxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,5 +1,5 @@
void floor_60d7ea() { void floor_60d7ea() {
float3 res = floor((1.0f).xxx); float3 res = (1.0f).xxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_60d7ea() { void floor_60d7ea() {
vec3 res = floor(vec3(1.0f)); vec3 res = vec3(1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_60d7ea() { void floor_60d7ea() {
vec3 res = floor(vec3(1.0f)); vec3 res = vec3(1.0f);
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void floor_60d7ea() { void floor_60d7ea() {
vec3 res = floor(vec3(1.0f)); vec3 res = vec3(1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_60d7ea() { void floor_60d7ea() {
float3 res = floor(float3(1.0f)); float3 res = float3(1.0f);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3 %v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1 %15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float %_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float %18 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float %19 = OpTypeFunction %v4float
%floor_60d7ea = OpFunction %void None %9 %floor_60d7ea = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20 %res = OpVariable %_ptr_Function_v3float Function %18
%13 = OpExtInst %v3float %15 Floor %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21 %vertex_main_inner = OpFunction %v4float None %19
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %void %floor_60d7ea %22 = OpFunctionCall %void %floor_60d7ea
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%26 = OpLabel %24 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner %25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27 OpStore %value %25
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_60d7ea %28 = OpFunctionCall %void %floor_60d7ea
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %floor_60d7ea %31 = OpFunctionCall %void %floor_60d7ea
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn floor_60d7ea() { fn floor_60d7ea() {
var res : vec3<f32> = floor(vec3<f32>(1.0f)); var res : vec3<f32> = floor(vec3<f32>(1.5f));
} }
@vertex @vertex

View File

@ -23,7 +23,7 @@
// fn floor(f32) -> f32 // fn floor(f32) -> f32
fn floor_66f154() { fn floor_66f154() {
var res: f32 = floor(1.f); var res: f32 = floor(1.5f);
} }
@vertex @vertex

View File

@ -1,5 +1,5 @@
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,5 +1,5 @@
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
void fragment_main() { void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es #version 310 es
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_66f154() { void floor_66f154() {
float res = floor(1.0f); float res = 1.0f;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 31 ; Bound: 29
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,33 +32,32 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float %_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float %16 = OpTypeFunction %v4float
%floor_66f154 = OpFunction %void None %9 %floor_66f154 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8 %res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Floor %float_1 OpStore %res %float_1
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18 %vertex_main_inner = OpFunction %v4float None %16
%20 = OpLabel %18 = OpLabel
%21 = OpFunctionCall %void %floor_66f154 %19 = OpFunctionCall %void %floor_66f154
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%23 = OpLabel %21 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner %22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24 OpStore %value %22
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%26 = OpLabel %24 = OpLabel
%27 = OpFunctionCall %void %floor_66f154 %25 = OpFunctionCall %void %floor_66f154
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_66f154 %28 = OpFunctionCall %void %floor_66f154
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn floor_66f154() { fn floor_66f154() {
var res : f32 = floor(1.0f); var res : f32 = floor(1.5f);
} }
@vertex @vertex

View File

@ -1,5 +1,5 @@
void floor_84658c() { void floor_84658c() {
vector<float16_t, 2> res = floor((float16_t(0.0h)).xx); vector<float16_t, 2> res = (float16_t(0.0h)).xx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_84658c() { void floor_84658c() {
f16vec2 res = floor(f16vec2(0.0hf)); f16vec2 res = f16vec2(0.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_84658c() { void floor_84658c() {
f16vec2 res = floor(f16vec2(0.0hf)); f16vec2 res = f16vec2(0.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_84658c() { void floor_84658c() {
f16vec2 res = floor(f16vec2(0.0hf)); f16vec2 res = f16vec2(0.0hf);
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_84658c() { void floor_84658c() {
half2 res = floor(half2(0.0h)); half2 res = half2(0.0h);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v2half = OpTypeVector %half 2 %v2half = OpTypeVector %half 2
%17 = OpConstantNull %v2half %15 = OpConstantNull %v2half
%_ptr_Function_v2half = OpTypePointer Function %v2half %_ptr_Function_v2half = OpTypePointer Function %v2half
%20 = OpTypeFunction %v4float %18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%floor_84658c = OpFunction %void None %9 %floor_84658c = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %17 %res = OpVariable %_ptr_Function_v2half Function %15
%13 = OpExtInst %v2half %16 Floor %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20 %vertex_main_inner = OpFunction %v4float None %18
%22 = OpLabel %20 = OpLabel
%23 = OpFunctionCall %void %floor_84658c %21 = OpFunctionCall %void %floor_84658c
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%25 = OpLabel %23 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner %24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26 OpStore %value %24
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_84658c %28 = OpFunctionCall %void %floor_84658c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %floor_84658c %31 = OpFunctionCall %void %floor_84658c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn floor(vec<3, fa>) -> vec<3, fa>
fn floor_953774() {
var res = floor(vec3(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_953774();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_953774();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_953774();
}

View File

@ -0,0 +1,30 @@
void floor_953774() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_953774();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_953774();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_953774();
return;
}

View File

@ -0,0 +1,30 @@
void floor_953774() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_953774();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_953774();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_953774();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void floor_953774() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
floor_953774();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void floor_953774() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
floor_953774();
}
void main() {
fragment_main();
return;
}
#version 310 es
void floor_953774() {
vec3 res = vec3(1.0f);
}
void compute_main() {
floor_953774();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void floor_953774() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_953774();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_953774();
return;
}
kernel void compute_main() {
floor_953774();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %floor_953774 "floor_953774"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%floor_953774 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %floor_953774
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %floor_953774
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %floor_953774
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn floor_953774() {
var res = floor(vec3(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_953774();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_953774();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_953774();
}

View File

@ -1,5 +1,5 @@
void floor_a2d31b() { void floor_a2d31b() {
vector<float16_t, 4> res = floor((float16_t(0.0h)).xxxx); vector<float16_t, 4> res = (float16_t(0.0h)).xxxx;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_a2d31b() { void floor_a2d31b() {
f16vec4 res = floor(f16vec4(0.0hf)); f16vec4 res = f16vec4(0.0hf);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_a2d31b() { void floor_a2d31b() {
f16vec4 res = floor(f16vec4(0.0hf)); f16vec4 res = f16vec4(0.0hf);
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_a2d31b() { void floor_a2d31b() {
f16vec4 res = floor(f16vec4(0.0hf)); f16vec4 res = f16vec4(0.0hf);
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_a2d31b() { void floor_a2d31b() {
half4 res = floor(half4(0.0h)); half4 res = half4(0.0h);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 32
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%v4half = OpTypeVector %half 4 %v4half = OpTypeVector %half 4
%17 = OpConstantNull %v4half %15 = OpConstantNull %v4half
%_ptr_Function_v4half = OpTypePointer Function %v4half %_ptr_Function_v4half = OpTypePointer Function %v4half
%20 = OpTypeFunction %v4float %18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%floor_a2d31b = OpFunction %void None %9 %floor_a2d31b = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %17 %res = OpVariable %_ptr_Function_v4half Function %15
%13 = OpExtInst %v4half %16 Floor %17 OpStore %res %15
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20 %vertex_main_inner = OpFunction %v4float None %18
%22 = OpLabel %20 = OpLabel
%23 = OpFunctionCall %void %floor_a2d31b %21 = OpFunctionCall %void %floor_a2d31b
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%25 = OpLabel %23 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner %24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26 OpStore %value %24
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %27 = OpLabel
%30 = OpFunctionCall %void %floor_a2d31b %28 = OpFunctionCall %void %floor_a2d31b
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %30 = OpLabel
%33 = OpFunctionCall %void %floor_a2d31b %31 = OpFunctionCall %void %floor_a2d31b
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
void floor_b6e09c() { void floor_b6e09c() {
float16_t res = floor(float16_t(0.0h)); float16_t res = float16_t(0.0h);
} }
struct tint_symbol { struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_b6e09c() { void floor_b6e09c() {
float16_t res = floor(0.0hf); float16_t res = 0.0hf;
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_b6e09c() { void floor_b6e09c() {
float16_t res = floor(0.0hf); float16_t res = 0.0hf;
} }
void fragment_main() { void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require #extension GL_AMD_gpu_shader_half_float : require
void floor_b6e09c() { void floor_b6e09c() {
float16_t res = floor(0.0hf); float16_t res = 0.0hf;
} }
void compute_main() { void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_b6e09c() { void floor_b6e09c() {
half res = floor(0.0h); half res = 0.0h;
} }
struct tint_symbol { struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 33 ; Bound: 31
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
OpCapability Float16 OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16 OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450 OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main" OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,36 +35,35 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%half = OpTypeFloat 16 %half = OpTypeFloat 16
%16 = OpConstantNull %half %14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half %_ptr_Function_half = OpTypePointer Function %half
%19 = OpTypeFunction %v4float %17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1 %float_1 = OpConstant %float 1
%floor_b6e09c = OpFunction %void None %9 %floor_b6e09c = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %16 %res = OpVariable %_ptr_Function_half Function %14
%13 = OpExtInst %half %15 Floor %16 OpStore %res %14
OpStore %res %13
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19 %vertex_main_inner = OpFunction %v4float None %17
%21 = OpLabel %19 = OpLabel
%22 = OpFunctionCall %void %floor_b6e09c %20 = OpFunctionCall %void %floor_b6e09c
OpReturnValue %5 OpReturnValue %5
OpFunctionEnd OpFunctionEnd
%vertex_main = OpFunction %void None %9 %vertex_main = OpFunction %void None %9
%24 = OpLabel %22 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner %23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25 OpStore %value %23
OpStore %vertex_point_size %float_1 OpStore %vertex_point_size %float_1
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%28 = OpLabel %26 = OpLabel
%29 = OpFunctionCall %void %floor_b6e09c %27 = OpFunctionCall %void %floor_b6e09c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%31 = OpLabel %29 = OpLabel
%32 = OpFunctionCall %void %floor_b6e09c %30 = OpFunctionCall %void %floor_b6e09c
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn floor(fa) -> fa
fn floor_dcd5a2() {
var res = floor(1.5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_dcd5a2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_dcd5a2();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_dcd5a2();
}

View File

@ -0,0 +1,30 @@
void floor_dcd5a2() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_dcd5a2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_dcd5a2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_dcd5a2();
return;
}

View File

@ -0,0 +1,30 @@
void floor_dcd5a2() {
float res = 1.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_dcd5a2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_dcd5a2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_dcd5a2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void floor_dcd5a2() {
float res = 1.0f;
}
vec4 vertex_main() {
floor_dcd5a2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void floor_dcd5a2() {
float res = 1.0f;
}
void fragment_main() {
floor_dcd5a2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void floor_dcd5a2() {
float res = 1.0f;
}
void compute_main() {
floor_dcd5a2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void floor_dcd5a2() {
float res = 1.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_dcd5a2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_dcd5a2();
return;
}
kernel void compute_main() {
floor_dcd5a2();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %floor_dcd5a2 "floor_dcd5a2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%floor_dcd5a2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %floor_dcd5a2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %floor_dcd5a2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %floor_dcd5a2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn floor_dcd5a2() {
var res = floor(1.5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_dcd5a2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_dcd5a2();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_dcd5a2();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn floor(vec<2, fa>) -> vec<2, fa>
fn floor_e585ef() {
var res = floor(vec2(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_e585ef();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_e585ef();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_e585ef();
}

View File

@ -0,0 +1,30 @@
void floor_e585ef() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_e585ef();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_e585ef();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_e585ef();
return;
}

View File

@ -0,0 +1,30 @@
void floor_e585ef() {
float2 res = (1.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_e585ef();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_e585ef();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_e585ef();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void floor_e585ef() {
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
floor_e585ef();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void floor_e585ef() {
vec2 res = vec2(1.0f);
}
void fragment_main() {
floor_e585ef();
}
void main() {
fragment_main();
return;
}
#version 310 es
void floor_e585ef() {
vec2 res = vec2(1.0f);
}
void compute_main() {
floor_e585ef();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void floor_e585ef() {
float2 res = float2(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_e585ef();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_e585ef();
return;
}
kernel void compute_main() {
floor_e585ef();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %floor_e585ef "floor_e585ef"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%floor_e585ef = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %floor_e585ef
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %floor_e585ef
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %floor_e585ef
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn floor_e585ef() {
var res = floor(vec2(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_e585ef();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_e585ef();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_e585ef();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn floor(vec<4, fa>) -> vec<4, fa>
fn floor_218952() {
const arg_0 = vec4(1.5);
var res = floor(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_218952();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_218952();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_218952();
}

View File

@ -0,0 +1,30 @@
void floor_218952() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_218952();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_218952();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_218952();
return;
}

View File

@ -0,0 +1,30 @@
void floor_218952() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
floor_218952();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
floor_218952();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_218952();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void floor_218952() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
floor_218952();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void floor_218952() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
floor_218952();
}
void main() {
fragment_main();
return;
}
#version 310 es
void floor_218952() {
vec4 res = vec4(1.0f);
}
void compute_main() {
floor_218952();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void floor_218952() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
floor_218952();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
floor_218952();
return;
}
kernel void compute_main() {
floor_218952();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %floor_218952 "floor_218952"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%floor_218952 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %floor_218952
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %floor_218952
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %floor_218952
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,20 @@
fn floor_218952() {
const arg_0 = vec4(1.5);
var res = floor(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_218952();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_218952();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_218952();
}

View File

@ -23,7 +23,7 @@
// fn floor(vec<4, f32>) -> vec<4, f32> // fn floor(vec<4, f32>) -> vec<4, f32>
fn floor_3bccc4() { fn floor_3bccc4() {
var arg_0 = vec4<f32>(1.f); var arg_0 = vec4<f32>(1.5f);
var res: vec4<f32> = floor(arg_0); var res: vec4<f32> = floor(arg_0);
} }

View File

@ -1,5 +1,5 @@
void floor_3bccc4() { void floor_3bccc4() {
float4 arg_0 = (1.0f).xxxx; float4 arg_0 = (1.5f).xxxx;
float4 res = floor(arg_0); float4 res = floor(arg_0);
} }

View File

@ -1,5 +1,5 @@
void floor_3bccc4() { void floor_3bccc4() {
float4 arg_0 = (1.0f).xxxx; float4 arg_0 = (1.5f).xxxx;
float4 res = floor(arg_0); float4 res = floor(arg_0);
} }

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_3bccc4() { void floor_3bccc4() {
vec4 arg_0 = vec4(1.0f); vec4 arg_0 = vec4(1.5f);
vec4 res = floor(arg_0); vec4 res = floor(arg_0);
} }
@ -22,7 +22,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_3bccc4() { void floor_3bccc4() {
vec4 arg_0 = vec4(1.0f); vec4 arg_0 = vec4(1.5f);
vec4 res = floor(arg_0); vec4 res = floor(arg_0);
} }
@ -37,7 +37,7 @@ void main() {
#version 310 es #version 310 es
void floor_3bccc4() { void floor_3bccc4() {
vec4 arg_0 = vec4(1.0f); vec4 arg_0 = vec4(1.5f);
vec4 res = floor(arg_0); vec4 res = floor(arg_0);
} }

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_3bccc4() { void floor_3bccc4() {
float4 arg_0 = float4(1.0f); float4 arg_0 = float4(1.5f);
float4 res = floor(arg_0); float4 res = floor(arg_0);
} }

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 34 ; Bound: 35
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%18 = OpExtInstImport "GLSL.std.450" %18 = OpExtInstImport "GLSL.std.450"
@ -32,10 +32,11 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8 %vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%float_1 = OpConstant %float 1 %float_1_5 = OpConstant %float 1.5
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %14 = OpConstantComposite %v4float %float_1_5 %float_1_5 %float_1_5 %float_1_5
%_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float
%21 = OpTypeFunction %v4float %21 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%floor_3bccc4 = OpFunction %void None %9 %floor_3bccc4 = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v4float Function %5 %arg_0 = OpVariable %_ptr_Function_v4float Function %5
@ -59,12 +60,12 @@
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%29 = OpLabel %30 = OpLabel
%30 = OpFunctionCall %void %floor_3bccc4 %31 = OpFunctionCall %void %floor_3bccc4
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%32 = OpLabel %33 = OpLabel
%33 = OpFunctionCall %void %floor_3bccc4 %34 = OpFunctionCall %void %floor_3bccc4
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn floor_3bccc4() { fn floor_3bccc4() {
var arg_0 = vec4<f32>(1.0f); var arg_0 = vec4<f32>(1.5f);
var res : vec4<f32> = floor(arg_0); var res : vec4<f32> = floor(arg_0);
} }

View File

@ -23,7 +23,7 @@
// fn floor(vec<2, f32>) -> vec<2, f32> // fn floor(vec<2, f32>) -> vec<2, f32>
fn floor_5fc9ac() { fn floor_5fc9ac() {
var arg_0 = vec2<f32>(1.f); var arg_0 = vec2<f32>(1.5f);
var res: vec2<f32> = floor(arg_0); var res: vec2<f32> = floor(arg_0);
} }

View File

@ -1,5 +1,5 @@
void floor_5fc9ac() { void floor_5fc9ac() {
float2 arg_0 = (1.0f).xx; float2 arg_0 = (1.5f).xx;
float2 res = floor(arg_0); float2 res = floor(arg_0);
} }

View File

@ -1,5 +1,5 @@
void floor_5fc9ac() { void floor_5fc9ac() {
float2 arg_0 = (1.0f).xx; float2 arg_0 = (1.5f).xx;
float2 res = floor(arg_0); float2 res = floor(arg_0);
} }

View File

@ -1,7 +1,7 @@
#version 310 es #version 310 es
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 arg_0 = vec2(1.0f); vec2 arg_0 = vec2(1.5f);
vec2 res = floor(arg_0); vec2 res = floor(arg_0);
} }
@ -22,7 +22,7 @@ void main() {
precision mediump float; precision mediump float;
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 arg_0 = vec2(1.0f); vec2 arg_0 = vec2(1.5f);
vec2 res = floor(arg_0); vec2 res = floor(arg_0);
} }
@ -37,7 +37,7 @@ void main() {
#version 310 es #version 310 es
void floor_5fc9ac() { void floor_5fc9ac() {
vec2 arg_0 = vec2(1.0f); vec2 arg_0 = vec2(1.5f);
vec2 res = floor(arg_0); vec2 res = floor(arg_0);
} }

View File

@ -2,7 +2,7 @@
using namespace metal; using namespace metal;
void floor_5fc9ac() { void floor_5fc9ac() {
float2 arg_0 = float2(1.0f); float2 arg_0 = float2(1.5f);
float2 res = floor(arg_0); float2 res = floor(arg_0);
} }

View File

@ -1,7 +1,7 @@
; SPIR-V ; SPIR-V
; Version: 1.3 ; Version: 1.3
; Generator: Google Tint Compiler; 0 ; Generator: Google Tint Compiler; 0
; Bound: 36 ; Bound: 37
; Schema: 0 ; Schema: 0
OpCapability Shader OpCapability Shader
%20 = OpExtInstImport "GLSL.std.450" %20 = OpExtInstImport "GLSL.std.450"
@ -33,11 +33,12 @@
%void = OpTypeVoid %void = OpTypeVoid
%9 = OpTypeFunction %void %9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2 %v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1 %float_1_5 = OpConstant %float 1.5
%15 = OpConstantComposite %v2float %float_1 %float_1 %15 = OpConstantComposite %v2float %float_1_5 %float_1_5
%_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float %18 = OpConstantNull %v2float
%23 = OpTypeFunction %v4float %23 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%floor_5fc9ac = OpFunction %void None %9 %floor_5fc9ac = OpFunction %void None %9
%12 = OpLabel %12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v2float Function %18 %arg_0 = OpVariable %_ptr_Function_v2float Function %18
@ -61,12 +62,12 @@
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%fragment_main = OpFunction %void None %9 %fragment_main = OpFunction %void None %9
%31 = OpLabel %32 = OpLabel
%32 = OpFunctionCall %void %floor_5fc9ac %33 = OpFunctionCall %void %floor_5fc9ac
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd
%compute_main = OpFunction %void None %9 %compute_main = OpFunction %void None %9
%34 = OpLabel %35 = OpLabel
%35 = OpFunctionCall %void %floor_5fc9ac %36 = OpFunctionCall %void %floor_5fc9ac
OpReturn OpReturn
OpFunctionEnd OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn floor_5fc9ac() { fn floor_5fc9ac() {
var arg_0 = vec2<f32>(1.0f); var arg_0 = vec2<f32>(1.5f);
var res : vec2<f32> = floor(arg_0); var res : vec2<f32> = floor(arg_0);
} }

View File

@ -23,7 +23,7 @@
// fn floor(vec<3, f32>) -> vec<3, f32> // fn floor(vec<3, f32>) -> vec<3, f32>
fn floor_60d7ea() { fn floor_60d7ea() {
var arg_0 = vec3<f32>(1.f); var arg_0 = vec3<f32>(1.5f);
var res: vec3<f32> = floor(arg_0); var res: vec3<f32> = floor(arg_0);
} }

View File

@ -1,5 +1,5 @@
void floor_60d7ea() { void floor_60d7ea() {
float3 arg_0 = (1.0f).xxx; float3 arg_0 = (1.5f).xxx;
float3 res = floor(arg_0); float3 res = floor(arg_0);
} }

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