mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-18 01:15:39 +00:00
Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object. Bug=dawn:32 Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e Reviewed-on: https://dawn-review.googlesource.com/c/3042 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -53,7 +53,7 @@ class BlendStateTest : public DawnTest {
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};
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// Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending
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void SetupSingleSourcePipelines(const dawn::BlendState &blendState) {
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void SetupSingleSourcePipelines(const dawn::BlendStateDescriptor& blendStateDescriptor) {
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform myBlock {
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@@ -82,7 +82,7 @@ class BlendStateTest : public DawnTest {
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cColorAttachments[0].format =
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renderPass.colorFormat;
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testDescriptor.cBlendStates[0] = blendState;
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testDescriptor.cBlendStates[0] = blendStateDescriptor;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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}
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@@ -135,13 +135,14 @@ class BlendStateTest : public DawnTest {
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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dawn::BlendStateDescriptor descriptor;
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descriptor.blendEnabled = true;
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descriptor.alphaBlend = blend;
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descriptor.colorBlend = blend;
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descriptor.nextInChain = nullptr;
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descriptor.colorWriteMask = dawn::ColorWriteMask::All;
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SetupSingleSourcePipelines(blendState);
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SetupSingleSourcePipelines(descriptor);
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for (const auto& test : tests) {
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DoSingleSourceTest(base, { test.first }, test.second);
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@@ -160,13 +161,14 @@ class BlendStateTest : public DawnTest {
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alphaBlend.srcFactor = alphaSrcFactor;
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alphaBlend.dstFactor = alphaDstFactor;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&colorBlend)
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.SetAlphaBlend(&alphaBlend)
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.GetResult();
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dawn::BlendStateDescriptor descriptor;
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descriptor.blendEnabled = true;
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descriptor.colorBlend = colorBlend;
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descriptor.alphaBlend = alphaBlend;
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descriptor.nextInChain = nullptr;
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descriptor.colorWriteMask = dawn::ColorWriteMask::All;
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SetupSingleSourcePipelines(blendState);
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SetupSingleSourcePipelines(descriptor);
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for (const auto& test : tests) {
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DoSingleSourceTest(base, test.first, test.second);
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@@ -276,8 +278,18 @@ namespace {
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// Test compilation and usage of the fixture
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TEST_P(BlendStateTest, Basic) {
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dawn::BlendState blendState = device.CreateBlendStateBuilder().GetResult();
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SetupSingleSourcePipelines(blendState);
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::Zero;
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dawn::BlendStateDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.blendEnabled = false;
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descriptor.alphaBlend = blend;
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descriptor.colorBlend = blend;
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descriptor.colorWriteMask = dawn::ColorWriteMask::All;
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SetupSingleSourcePipelines(descriptor);
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DoSingleSourceTest(RGBA8(0, 0, 0, 0), { RGBA8(255, 0, 0, 0) }, RGBA8(255, 0, 0, 0));
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}
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@@ -627,15 +639,15 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendStateDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.blendEnabled = true;
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descriptor.colorBlend = blend;
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descriptor.alphaBlend = blend;
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{
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// Test single channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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descriptor.colorWriteMask = dawn::ColorWriteMask::Red;
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SetupSingleSourcePipelines(descriptor);
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RGBA8 base(32, 64, 128, 192);
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for (auto& color : kColors) {
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@@ -646,13 +658,8 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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{
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// Test multi channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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descriptor.colorWriteMask = dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha;
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SetupSingleSourcePipelines(descriptor);
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RGBA8 base(32, 64, 128, 192);
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for (auto& color : kColors) {
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@@ -663,13 +670,8 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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{
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// Test no channel color write
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::None)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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descriptor.colorWriteMask = dawn::ColorWriteMask::None;
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SetupSingleSourcePipelines(descriptor);
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RGBA8 base(32, 64, 128, 192);
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for (auto& color : kColors) {
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@@ -681,11 +683,18 @@ TEST_P(BlendStateTest, ColorWriteMask) {
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// Check that the color write mask works when blending is disabled
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TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
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{
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(false)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::Zero;
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dawn::BlendStateDescriptor descriptor;
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descriptor.nextInChain = nullptr;
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descriptor.alphaBlend = blend;
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descriptor.colorBlend = blend;
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descriptor.blendEnabled = false;
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descriptor.colorWriteMask = dawn::ColorWriteMask::Red;
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SetupSingleSourcePipelines(descriptor);
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RGBA8 base(32, 64, 128, 192);
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RGBA8 expected(32, 0, 0, 0);
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@@ -763,40 +772,6 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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}
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)");
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Subtract;
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blend2.srcFactor = dawn::BlendFactor::One;
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blend2.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend3;
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blend3.operation = dawn::BlendOperation::Min;
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blend3.srcFactor = dawn::BlendFactor::One;
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blend3.dstFactor = dawn::BlendFactor::One;
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std::array<dawn::BlendState, 4> blendStates = { {
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend1)
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.SetAlphaBlend(&blend1)
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.GetResult(),
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend2)
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.SetAlphaBlend(&blend2)
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.GetResult(),
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device.CreateBlendStateBuilder().GetResult(),
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device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend3)
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.SetAlphaBlend(&blend3)
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.GetResult(),
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} };
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utils::ComboRenderPipelineDescriptor baseDescriptor(device);
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baseDescriptor.layout = pipelineLayout;
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baseDescriptor.cVertexStage.module = vsModule;
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@@ -812,7 +787,34 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cAttachmentsState.numColorAttachments = 4;
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testDescriptor.numBlendStates = 4;
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testDescriptor.blendStates = blendStates.data();
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// set blend states
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Subtract;
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blend2.srcFactor = dawn::BlendFactor::One;
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blend2.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend3;
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blend3.operation = dawn::BlendOperation::Min;
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blend3.srcFactor = dawn::BlendFactor::One;
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blend3.dstFactor = dawn::BlendFactor::One;
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testDescriptor.cBlendStates[0].blendEnabled = true;
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testDescriptor.cBlendStates[0].colorBlend = blend1;
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testDescriptor.cBlendStates[0].alphaBlend = blend1;
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testDescriptor.cBlendStates[1].blendEnabled = true;
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testDescriptor.cBlendStates[1].colorBlend = blend2;
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testDescriptor.cBlendStates[1].alphaBlend = blend2;
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testDescriptor.cBlendStates[3].blendEnabled = true;
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testDescriptor.cBlendStates[3].colorBlend = blend3;
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testDescriptor.cBlendStates[3].alphaBlend = blend3;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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@@ -853,17 +855,6 @@ TEST_P(BlendStateTest, IndependentBlendState) {
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// Test that the default blend color is correctly set at the beginning of every subpass
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TEST_P(BlendStateTest, DefaultBlendColor) {
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::BlendColor;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform myBlock {
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@@ -892,7 +883,14 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
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testDescriptor.cFragmentStage.module = fsModule;
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testDescriptor.cColorAttachments[0].format =
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renderPass.colorFormat;
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testDescriptor.cBlendStates[0] = blendState;
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::BlendColor;
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blend.dstFactor = dawn::BlendFactor::One;
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testDescriptor.cBlendStates[0].blendEnabled = true;
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testDescriptor.cBlendStates[0].colorBlend = blend;
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testDescriptor.cBlendStates[0].alphaBlend = blend;
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testPipeline = device.CreateRenderPipeline(&testDescriptor);
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@@ -185,21 +185,19 @@ class PushConstantTest: public DawnTest {
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})").c_str()
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);
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = layout;
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
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descriptor.cBlendStates[0] = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(&blend)
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.SetAlphaBlend(&blend)
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.GetResult();
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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descriptor.cBlendStates[0].blendEnabled = true;
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descriptor.cBlendStates[0].alphaBlend = blend;
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descriptor.cBlendStates[0].colorBlend = blend;
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return device.CreateRenderPipeline(&descriptor);
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}
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@@ -326,16 +326,17 @@ TEST_F(WireTests, CStringArgument) {
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
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.WillOnce(Return(apiVsModule));
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// Create the blend state
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dawnBlendStateBuilder blendStateBuilder = dawnDeviceCreateBlendStateBuilder(device);
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dawnBlendStateBuilder apiBlendStateBuilder = api.GetNewBlendStateBuilder();
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EXPECT_CALL(api, DeviceCreateBlendStateBuilder(apiDevice))
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.WillOnce(Return(apiBlendStateBuilder));
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dawnBlendState blendState = dawnBlendStateBuilderGetResult(blendStateBuilder);
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dawnBlendState apiBlendState = api.GetNewBlendState();
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EXPECT_CALL(api, BlendStateBuilderGetResult(apiBlendStateBuilder))
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.WillOnce(Return(apiBlendState));
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// Create the blend state descriptor
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dawnBlendDescriptor blendDescriptor;
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blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
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blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
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blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
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dawnBlendStateDescriptor blendStateDescriptor;
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blendStateDescriptor.nextInChain = nullptr;
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blendStateDescriptor.blendEnabled = false;
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blendStateDescriptor.alphaBlend = blendDescriptor;
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blendStateDescriptor.colorBlend = blendDescriptor;
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blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
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// Create the input state
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dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
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@@ -397,7 +398,7 @@ TEST_F(WireTests, CStringArgument) {
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pipelineDescriptor.attachmentsState = &attachmentsState;
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pipelineDescriptor.numBlendStates = 1;
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pipelineDescriptor.blendStates = &blendState;
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pipelineDescriptor.blendStates = &blendStateDescriptor;
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pipelineDescriptor.sampleCount = 1;
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pipelineDescriptor.layout = layout;
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@@ -1,88 +0,0 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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class BlendStateValidationTest : public ValidationTest {
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};
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// Test cases where creation should succeed
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TEST_F(BlendStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
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.SetBlendEnabled(true)
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.SetAlphaBlend(&blend)
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.SetColorBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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}
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// Success for empty builder
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{
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dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
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.GetResult();
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}
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}
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// Test creation failure when specifying properties multiple times
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TEST_F(BlendStateValidationTest, CreationDuplicates) {
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// Test failure when specifying blend enabled multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetBlendEnabled(true)
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.SetBlendEnabled(false)
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.GetResult();
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}
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Add;
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blend2.srcFactor = dawn::BlendFactor::Zero;
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blend2.dstFactor = dawn::BlendFactor::Zero;
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// Test failure when specifying alpha blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetAlphaBlend(&blend1)
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.SetAlphaBlend(&blend2)
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.GetResult();
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}
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// Test failure when specifying color blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetColorBlend(&blend1)
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.SetColorBlend(&blend2)
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.GetResult();
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}
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// Test failure when specifying color write mask multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.SetColorWriteMask(dawn::ColorWriteMask::Green)
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.GetResult();
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}
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}
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