Set the Tint MSL emit_vertex_point_size option when necessary
If [[point_size]] is not emitted, it is undefined. Set the option for Tint to explicitly set it to 1.0 when necessary. Bug: dawn:1059 Change-Id: I27c19e88cda30aef0a8f31b213c58d5bf87feabd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61280 Commit-Queue: Austin Eng <enga@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@ -153,6 +153,9 @@ namespace dawn_native { namespace metal {
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options.buffer_size_ubo_index = kBufferLengthBufferSlot;
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options.fixed_sample_mask = sampleMask;
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options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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options.emit_vertex_point_size =
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stage == SingleShaderStage::Vertex &&
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renderPipeline->GetPrimitiveTopology() == wgpu::PrimitiveTopology::PointList;
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auto result = tint::writer::msl::Generate(&program, options);
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if (!result.success) {
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errorStream << "Generator: " << result.error << std::endl;
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