dawn_native: deduplicate render pipelines

BUG=dawn:143

Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-05-02 15:30:56 +00:00 committed by Commit Bot service account
parent 00f6b1af41
commit 94274b63fb
5 changed files with 369 additions and 14 deletions

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@ -50,6 +50,7 @@ namespace dawn_native {
ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts; ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts;
ContentLessObjectCache<ComputePipelineBase> computePipelines; ContentLessObjectCache<ComputePipelineBase> computePipelines;
ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts; ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts;
ContentLessObjectCache<RenderPipelineBase> renderPipelines;
ContentLessObjectCache<ShaderModuleBase> shaderModules; ContentLessObjectCache<ShaderModuleBase> shaderModules;
}; };
@ -164,6 +165,27 @@ namespace dawn_native {
ASSERT(removedCount == 1); ASSERT(removedCount == 1);
} }
ResultOrError<RenderPipelineBase*> DeviceBase::GetOrCreateRenderPipeline(
const RenderPipelineDescriptor* descriptor) {
RenderPipelineBase blueprint(this, descriptor, true);
auto iter = mCaches->renderPipelines.find(&blueprint);
if (iter != mCaches->renderPipelines.end()) {
(*iter)->Reference();
return *iter;
}
RenderPipelineBase* backendObj;
DAWN_TRY_ASSIGN(backendObj, CreateRenderPipelineImpl(descriptor));
mCaches->renderPipelines.insert(backendObj);
return backendObj;
}
void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) {
size_t removedCount = mCaches->renderPipelines.erase(obj);
ASSERT(removedCount == 1);
}
ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule( ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule(
const ShaderModuleDescriptor* descriptor) { const ShaderModuleDescriptor* descriptor) {
ShaderModuleBase blueprint(this, descriptor, true); ShaderModuleBase blueprint(this, descriptor, true);
@ -412,7 +434,7 @@ namespace dawn_native {
RenderPipelineBase** result, RenderPipelineBase** result,
const RenderPipelineDescriptor* descriptor) { const RenderPipelineDescriptor* descriptor) {
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor)); DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
DAWN_TRY_ASSIGN(*result, CreateRenderPipelineImpl(descriptor)); DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(descriptor));
return {}; return {};
} }

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@ -92,6 +92,10 @@ namespace dawn_native {
const PipelineLayoutDescriptor* descriptor); const PipelineLayoutDescriptor* descriptor);
void UncachePipelineLayout(PipelineLayoutBase* obj); void UncachePipelineLayout(PipelineLayoutBase* obj);
ResultOrError<RenderPipelineBase*> GetOrCreateRenderPipeline(
const RenderPipelineDescriptor* descriptor);
void UncacheRenderPipeline(RenderPipelineBase* obj);
ResultOrError<ShaderModuleBase*> GetOrCreateShaderModule( ResultOrError<ShaderModuleBase*> GetOrCreateShaderModule(
const ShaderModuleDescriptor* descriptor); const ShaderModuleDescriptor* descriptor);
void UncacheShaderModule(ShaderModuleBase* obj); void UncacheShaderModule(ShaderModuleBase* obj);

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@ -15,6 +15,7 @@
#include "dawn_native/RenderPipeline.h" #include "dawn_native/RenderPipeline.h"
#include "common/BitSetIterator.h" #include "common/BitSetIterator.h"
#include "common/HashUtils.h"
#include "dawn_native/Commands.h" #include "dawn_native/Commands.h"
#include "dawn_native/Device.h" #include "dawn_native/Device.h"
#include "dawn_native/Texture.h" #include "dawn_native/Texture.h"
@ -328,15 +329,21 @@ namespace dawn_native {
// RenderPipelineBase // RenderPipelineBase
RenderPipelineBase::RenderPipelineBase(DeviceBase* device, RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
const RenderPipelineDescriptor* descriptor) const RenderPipelineDescriptor* descriptor,
bool blueprint)
: PipelineBase(device, : PipelineBase(device,
descriptor->layout, descriptor->layout,
dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment), dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment),
mInputState(*descriptor->inputState), mInputState(*descriptor->inputState),
mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
mPrimitiveTopology(descriptor->primitiveTopology), mPrimitiveTopology(descriptor->primitiveTopology),
mRasterizationState(*descriptor->rasterizationState), mRasterizationState(*descriptor->rasterizationState),
mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr), mSampleCount(descriptor->sampleCount),
mSampleCount(descriptor->sampleCount) { mVertexModule(descriptor->vertexStage->module),
mVertexEntryPoint(descriptor->vertexStage->entryPoint),
mFragmentModule(descriptor->fragmentStage->module),
mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
mIsBlueprint(blueprint) {
uint32_t location = 0; uint32_t location = 0;
for (uint32_t i = 0; i < mInputState.numAttributes; ++i) { for (uint32_t i = 0; i < mInputState.numAttributes; ++i) {
location = mInputState.attributes[i].shaderLocation; location = mInputState.attributes[i].shaderLocation;
@ -391,6 +398,13 @@ namespace dawn_native {
return new RenderPipelineBase(device, ObjectBase::kError); return new RenderPipelineBase(device, ObjectBase::kError);
} }
RenderPipelineBase::~RenderPipelineBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint && !IsError()) {
GetDevice()->UncacheRenderPipeline(this);
}
}
const InputStateDescriptor* RenderPipelineBase::GetInputStateDescriptor() const { const InputStateDescriptor* RenderPipelineBase::GetInputStateDescriptor() const {
ASSERT(!IsError()); ASSERT(!IsError());
return &mInputState; return &mInputState;
@ -419,13 +433,13 @@ namespace dawn_native {
} }
const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor( const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor(
uint32_t attachmentSlot) { uint32_t attachmentSlot) const {
ASSERT(!IsError()); ASSERT(!IsError());
ASSERT(attachmentSlot < mColorStates.size()); ASSERT(attachmentSlot < mColorStates.size());
return &mColorStates[attachmentSlot]; return &mColorStates[attachmentSlot];
} }
const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() { const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() const {
ASSERT(!IsError()); ASSERT(!IsError());
return &mDepthStencilState; return &mDepthStencilState;
} }
@ -509,4 +523,175 @@ namespace dawn_native {
return attributesUsingInput[slot]; return attributesUsingInput[slot];
} }
size_t RenderPipelineBase::HashFunc::operator()(const RenderPipelineBase* pipeline) const {
size_t hash = 0;
// Hash modules and layout
HashCombine(&hash, pipeline->GetLayout());
HashCombine(&hash, pipeline->mVertexModule.Get(), pipeline->mFragmentEntryPoint);
HashCombine(&hash, pipeline->mFragmentModule.Get(), pipeline->mFragmentEntryPoint);
// Hash attachments
HashCombine(&hash, pipeline->mColorAttachmentsSet);
for (uint32_t i : IterateBitSet(pipeline->mColorAttachmentsSet)) {
const ColorStateDescriptor& desc = *pipeline->GetColorStateDescriptor(i);
HashCombine(&hash, desc.format, desc.writeMask);
HashCombine(&hash, desc.colorBlend.operation, desc.colorBlend.srcFactor,
desc.colorBlend.dstFactor);
HashCombine(&hash, desc.alphaBlend.operation, desc.alphaBlend.srcFactor,
desc.alphaBlend.dstFactor);
}
if (pipeline->mHasDepthStencilAttachment) {
const DepthStencilStateDescriptor& desc = pipeline->mDepthStencilState;
HashCombine(&hash, desc.format, desc.depthWriteEnabled, desc.depthCompare);
HashCombine(&hash, desc.stencilReadMask, desc.stencilWriteMask);
HashCombine(&hash, desc.stencilFront.compare, desc.stencilFront.failOp,
desc.stencilFront.depthFailOp, desc.stencilFront.passOp);
HashCombine(&hash, desc.stencilBack.compare, desc.stencilBack.failOp,
desc.stencilBack.depthFailOp, desc.stencilBack.passOp);
}
// Hash vertex input state
HashCombine(&hash, pipeline->mAttributesSetMask);
for (uint32_t i : IterateBitSet(pipeline->mAttributesSetMask)) {
const VertexAttributeDescriptor& desc = pipeline->GetAttribute(i);
HashCombine(&hash, desc.shaderLocation, desc.inputSlot, desc.offset, desc.format);
}
HashCombine(&hash, pipeline->mInputsSetMask);
for (uint32_t i : IterateBitSet(pipeline->mInputsSetMask)) {
const VertexInputDescriptor& desc = pipeline->GetInput(i);
HashCombine(&hash, desc.inputSlot, desc.stride, desc.stepMode);
}
HashCombine(&hash, pipeline->mInputState.indexFormat);
// Hash rasterization state
{
const RasterizationStateDescriptor& desc = pipeline->mRasterizationState;
HashCombine(&hash, desc.frontFace, desc.cullMode);
HashCombine(&hash, desc.depthBias, desc.depthBiasSlopeScale, desc.depthBiasClamp);
}
// Hash other state
HashCombine(&hash, pipeline->mSampleCount, pipeline->mPrimitiveTopology);
return hash;
}
bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a,
const RenderPipelineBase* b) const {
// Check modules and layout
if (a->GetLayout() != b->GetLayout() || a->mVertexModule.Get() != b->mVertexModule.Get() ||
a->mVertexEntryPoint != b->mVertexEntryPoint ||
a->mFragmentModule.Get() != b->mFragmentModule.Get() ||
a->mFragmentEntryPoint != b->mFragmentEntryPoint) {
return false;
}
// Check attachments
if (a->mColorAttachmentsSet != b->mColorAttachmentsSet ||
a->mHasDepthStencilAttachment != b->mHasDepthStencilAttachment) {
return false;
}
for (uint32_t i : IterateBitSet(a->mColorAttachmentsSet)) {
const ColorStateDescriptor& descA = *a->GetColorStateDescriptor(i);
const ColorStateDescriptor& descB = *b->GetColorStateDescriptor(i);
if (descA.format != descB.format || descA.writeMask != descB.writeMask) {
return false;
}
if (descA.colorBlend.operation != descB.colorBlend.operation ||
descA.colorBlend.srcFactor != descB.colorBlend.srcFactor ||
descA.colorBlend.dstFactor != descB.colorBlend.dstFactor) {
return false;
}
if (descA.alphaBlend.operation != descB.alphaBlend.operation ||
descA.alphaBlend.srcFactor != descB.alphaBlend.srcFactor ||
descA.alphaBlend.dstFactor != descB.alphaBlend.dstFactor) {
return false;
}
}
if (a->mHasDepthStencilAttachment) {
const DepthStencilStateDescriptor& descA = a->mDepthStencilState;
const DepthStencilStateDescriptor& descB = b->mDepthStencilState;
if (descA.format != descB.format ||
descA.depthWriteEnabled != descB.depthWriteEnabled ||
descA.depthCompare != descB.depthCompare) {
return false;
}
if (descA.stencilReadMask != descB.stencilReadMask ||
descA.stencilWriteMask != descB.stencilWriteMask) {
return false;
}
if (descA.stencilFront.compare != descB.stencilFront.compare ||
descA.stencilFront.failOp != descB.stencilFront.failOp ||
descA.stencilFront.depthFailOp != descB.stencilFront.depthFailOp ||
descA.stencilFront.passOp != descB.stencilFront.passOp) {
return false;
}
if (descA.stencilBack.compare != descB.stencilBack.compare ||
descA.stencilBack.failOp != descB.stencilBack.failOp ||
descA.stencilBack.depthFailOp != descB.stencilBack.depthFailOp ||
descA.stencilBack.passOp != descB.stencilBack.passOp) {
return false;
}
}
// Check vertex input state
if (a->mAttributesSetMask != b->mAttributesSetMask) {
return false;
}
for (uint32_t i : IterateBitSet(a->mAttributesSetMask)) {
const VertexAttributeDescriptor& descA = a->GetAttribute(i);
const VertexAttributeDescriptor& descB = b->GetAttribute(i);
if (descA.shaderLocation != descB.shaderLocation ||
descA.inputSlot != descB.inputSlot || descA.offset != descB.offset ||
descA.format != descB.format) {
return false;
}
}
if (a->mInputsSetMask != b->mInputsSetMask) {
return false;
}
for (uint32_t i : IterateBitSet(a->mInputsSetMask)) {
const VertexInputDescriptor& descA = a->GetInput(i);
const VertexInputDescriptor& descB = b->GetInput(i);
if (descA.inputSlot != descB.inputSlot || descA.stride != descB.stride ||
descA.stepMode != descB.stepMode) {
return false;
}
}
if (a->mInputState.indexFormat != b->mInputState.indexFormat) {
return false;
}
// Check rasterization state
{
const RasterizationStateDescriptor& descA = a->mRasterizationState;
const RasterizationStateDescriptor& descB = b->mRasterizationState;
if (descA.frontFace != descB.frontFace || descA.cullMode != descB.cullMode) {
return false;
}
if (descA.depthBias != descB.depthBias ||
descA.depthBiasSlopeScale != descB.depthBiasSlopeScale ||
descA.depthBiasClamp != descB.depthBiasClamp) {
return false;
}
}
// Check other state
if (a->mSampleCount != b->mSampleCount || a->mPrimitiveTopology != b->mPrimitiveTopology) {
return false;
}
return true;
}
} // namespace dawn_native } // namespace dawn_native

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@ -40,7 +40,10 @@ namespace dawn_native {
class RenderPipelineBase : public PipelineBase { class RenderPipelineBase : public PipelineBase {
public: public:
RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor); RenderPipelineBase(DeviceBase* device,
const RenderPipelineDescriptor* descriptor,
bool blueprint = false);
~RenderPipelineBase() override;
static RenderPipelineBase* MakeError(DeviceBase* device); static RenderPipelineBase* MakeError(DeviceBase* device);
@ -50,8 +53,8 @@ namespace dawn_native {
const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const; const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const;
const VertexInputDescriptor& GetInput(uint32_t slot) const; const VertexInputDescriptor& GetInput(uint32_t slot) const;
const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot); const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const;
const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor(); const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const;
dawn::PrimitiveTopology GetPrimitiveTopology() const; dawn::PrimitiveTopology GetPrimitiveTopology() const;
dawn::CullMode GetCullMode() const; dawn::CullMode GetCullMode() const;
dawn::FrontFace GetFrontFace() const; dawn::FrontFace GetFrontFace() const;
@ -68,23 +71,43 @@ namespace dawn_native {
std::bitset<kMaxVertexAttributes> GetAttributesUsingInput(uint32_t slot) const; std::bitset<kMaxVertexAttributes> GetAttributesUsingInput(uint32_t slot) const;
std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput; std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput;
// Functors necessary for the unordered_set<RenderPipelineBase*>-based cache.
struct HashFunc {
size_t operator()(const RenderPipelineBase* pipeline) const;
};
struct EqualityFunc {
bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const;
};
private: private:
RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
// Vertex input
InputStateDescriptor mInputState; InputStateDescriptor mInputState;
std::bitset<kMaxVertexAttributes> mAttributesSetMask; std::bitset<kMaxVertexAttributes> mAttributesSetMask;
std::array<VertexAttributeDescriptor, kMaxVertexAttributes> mAttributeInfos; std::array<VertexAttributeDescriptor, kMaxVertexAttributes> mAttributeInfos;
std::bitset<kMaxVertexInputs> mInputsSetMask; std::bitset<kMaxVertexInputs> mInputsSetMask;
std::array<VertexInputDescriptor, kMaxVertexInputs> mInputInfos; std::array<VertexInputDescriptor, kMaxVertexInputs> mInputInfos;
dawn::PrimitiveTopology mPrimitiveTopology;
RasterizationStateDescriptor mRasterizationState; // Attachments
bool mHasDepthStencilAttachment = false;
DepthStencilStateDescriptor mDepthStencilState; DepthStencilStateDescriptor mDepthStencilState;
std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates; std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates;
std::bitset<kMaxColorAttachments> mColorAttachmentsSet; // Other state
bool mHasDepthStencilAttachment = false; dawn::PrimitiveTopology mPrimitiveTopology;
RasterizationStateDescriptor mRasterizationState;
uint32_t mSampleCount; uint32_t mSampleCount;
// Stage information
// TODO(cwallez@chromium.org): Store a crypto hash of the modules instead.
Ref<ShaderModuleBase> mVertexModule;
std::string mVertexEntryPoint;
Ref<ShaderModuleBase> mFragmentModule;
std::string mFragmentEntryPoint;
bool mIsBlueprint = false;
}; };
} // namespace dawn_native } // namespace dawn_native

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@ -14,6 +14,7 @@
#include "tests/DawnTest.h" #include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h" #include "utils/DawnHelpers.h"
class ObjectCachingTest : public DawnTest {}; class ObjectCachingTest : public DawnTest {};
@ -165,4 +166,124 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire()); EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
} }
// Test that RenderPipelines are correctly deduplicated wrt. their layout
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
EXPECT_NE(pl.Get(), otherPl.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.layout = pl;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.layout = samePl;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.layout = otherPl;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
dawn::ShaderModule sameModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
dawn::ShaderModule otherModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(1.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.cVertexStage.module = module;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cVertexStage.module = sameModule;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cVertexStage.module = otherModule;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
dawn::ShaderModule sameModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
dawn::ShaderModule otherModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
int i = 0;
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module = module;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = sameModule;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = otherModule;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend); DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);