dawn_native: deduplicate render pipelines
BUG=dawn:143 Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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00f6b1af41
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@ -50,6 +50,7 @@ namespace dawn_native {
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ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts;
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ContentLessObjectCache<ComputePipelineBase> computePipelines;
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ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts;
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ContentLessObjectCache<RenderPipelineBase> renderPipelines;
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ContentLessObjectCache<ShaderModuleBase> shaderModules;
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};
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@ -164,6 +165,27 @@ namespace dawn_native {
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ASSERT(removedCount == 1);
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}
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ResultOrError<RenderPipelineBase*> DeviceBase::GetOrCreateRenderPipeline(
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const RenderPipelineDescriptor* descriptor) {
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RenderPipelineBase blueprint(this, descriptor, true);
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auto iter = mCaches->renderPipelines.find(&blueprint);
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if (iter != mCaches->renderPipelines.end()) {
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(*iter)->Reference();
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return *iter;
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}
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RenderPipelineBase* backendObj;
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DAWN_TRY_ASSIGN(backendObj, CreateRenderPipelineImpl(descriptor));
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mCaches->renderPipelines.insert(backendObj);
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return backendObj;
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}
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void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) {
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size_t removedCount = mCaches->renderPipelines.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<ShaderModuleBase*> DeviceBase::GetOrCreateShaderModule(
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const ShaderModuleDescriptor* descriptor) {
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ShaderModuleBase blueprint(this, descriptor, true);
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@ -412,7 +434,7 @@ namespace dawn_native {
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RenderPipelineBase** result,
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const RenderPipelineDescriptor* descriptor) {
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DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
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DAWN_TRY_ASSIGN(*result, CreateRenderPipelineImpl(descriptor));
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DAWN_TRY_ASSIGN(*result, GetOrCreateRenderPipeline(descriptor));
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return {};
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}
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@ -92,6 +92,10 @@ namespace dawn_native {
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const PipelineLayoutDescriptor* descriptor);
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void UncachePipelineLayout(PipelineLayoutBase* obj);
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ResultOrError<RenderPipelineBase*> GetOrCreateRenderPipeline(
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const RenderPipelineDescriptor* descriptor);
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void UncacheRenderPipeline(RenderPipelineBase* obj);
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ResultOrError<ShaderModuleBase*> GetOrCreateShaderModule(
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const ShaderModuleDescriptor* descriptor);
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void UncacheShaderModule(ShaderModuleBase* obj);
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@ -15,6 +15,7 @@
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#include "dawn_native/RenderPipeline.h"
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#include "common/BitSetIterator.h"
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#include "common/HashUtils.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/Texture.h"
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@ -328,15 +329,21 @@ namespace dawn_native {
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// RenderPipelineBase
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RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
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const RenderPipelineDescriptor* descriptor)
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const RenderPipelineDescriptor* descriptor,
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bool blueprint)
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: PipelineBase(device,
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descriptor->layout,
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dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment),
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mInputState(*descriptor->inputState),
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mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
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mPrimitiveTopology(descriptor->primitiveTopology),
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mRasterizationState(*descriptor->rasterizationState),
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mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
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mSampleCount(descriptor->sampleCount) {
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mSampleCount(descriptor->sampleCount),
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mVertexModule(descriptor->vertexStage->module),
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mVertexEntryPoint(descriptor->vertexStage->entryPoint),
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mFragmentModule(descriptor->fragmentStage->module),
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mFragmentEntryPoint(descriptor->fragmentStage->entryPoint),
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mIsBlueprint(blueprint) {
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uint32_t location = 0;
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for (uint32_t i = 0; i < mInputState.numAttributes; ++i) {
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location = mInputState.attributes[i].shaderLocation;
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@ -391,6 +398,13 @@ namespace dawn_native {
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return new RenderPipelineBase(device, ObjectBase::kError);
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}
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RenderPipelineBase::~RenderPipelineBase() {
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// Do not uncache the actual cached object if we are a blueprint
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if (!mIsBlueprint && !IsError()) {
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GetDevice()->UncacheRenderPipeline(this);
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}
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}
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const InputStateDescriptor* RenderPipelineBase::GetInputStateDescriptor() const {
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ASSERT(!IsError());
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return &mInputState;
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@ -419,13 +433,13 @@ namespace dawn_native {
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}
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const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor(
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uint32_t attachmentSlot) {
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uint32_t attachmentSlot) const {
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ASSERT(!IsError());
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ASSERT(attachmentSlot < mColorStates.size());
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return &mColorStates[attachmentSlot];
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}
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const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() {
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const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() const {
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ASSERT(!IsError());
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return &mDepthStencilState;
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}
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@ -509,4 +523,175 @@ namespace dawn_native {
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return attributesUsingInput[slot];
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}
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size_t RenderPipelineBase::HashFunc::operator()(const RenderPipelineBase* pipeline) const {
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size_t hash = 0;
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// Hash modules and layout
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HashCombine(&hash, pipeline->GetLayout());
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HashCombine(&hash, pipeline->mVertexModule.Get(), pipeline->mFragmentEntryPoint);
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HashCombine(&hash, pipeline->mFragmentModule.Get(), pipeline->mFragmentEntryPoint);
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// Hash attachments
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HashCombine(&hash, pipeline->mColorAttachmentsSet);
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for (uint32_t i : IterateBitSet(pipeline->mColorAttachmentsSet)) {
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const ColorStateDescriptor& desc = *pipeline->GetColorStateDescriptor(i);
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HashCombine(&hash, desc.format, desc.writeMask);
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HashCombine(&hash, desc.colorBlend.operation, desc.colorBlend.srcFactor,
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desc.colorBlend.dstFactor);
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HashCombine(&hash, desc.alphaBlend.operation, desc.alphaBlend.srcFactor,
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desc.alphaBlend.dstFactor);
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}
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if (pipeline->mHasDepthStencilAttachment) {
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const DepthStencilStateDescriptor& desc = pipeline->mDepthStencilState;
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HashCombine(&hash, desc.format, desc.depthWriteEnabled, desc.depthCompare);
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HashCombine(&hash, desc.stencilReadMask, desc.stencilWriteMask);
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HashCombine(&hash, desc.stencilFront.compare, desc.stencilFront.failOp,
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desc.stencilFront.depthFailOp, desc.stencilFront.passOp);
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HashCombine(&hash, desc.stencilBack.compare, desc.stencilBack.failOp,
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desc.stencilBack.depthFailOp, desc.stencilBack.passOp);
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}
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// Hash vertex input state
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HashCombine(&hash, pipeline->mAttributesSetMask);
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for (uint32_t i : IterateBitSet(pipeline->mAttributesSetMask)) {
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const VertexAttributeDescriptor& desc = pipeline->GetAttribute(i);
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HashCombine(&hash, desc.shaderLocation, desc.inputSlot, desc.offset, desc.format);
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}
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HashCombine(&hash, pipeline->mInputsSetMask);
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for (uint32_t i : IterateBitSet(pipeline->mInputsSetMask)) {
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const VertexInputDescriptor& desc = pipeline->GetInput(i);
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HashCombine(&hash, desc.inputSlot, desc.stride, desc.stepMode);
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}
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HashCombine(&hash, pipeline->mInputState.indexFormat);
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// Hash rasterization state
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{
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const RasterizationStateDescriptor& desc = pipeline->mRasterizationState;
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HashCombine(&hash, desc.frontFace, desc.cullMode);
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HashCombine(&hash, desc.depthBias, desc.depthBiasSlopeScale, desc.depthBiasClamp);
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}
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// Hash other state
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HashCombine(&hash, pipeline->mSampleCount, pipeline->mPrimitiveTopology);
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return hash;
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}
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bool RenderPipelineBase::EqualityFunc::operator()(const RenderPipelineBase* a,
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const RenderPipelineBase* b) const {
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// Check modules and layout
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if (a->GetLayout() != b->GetLayout() || a->mVertexModule.Get() != b->mVertexModule.Get() ||
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a->mVertexEntryPoint != b->mVertexEntryPoint ||
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a->mFragmentModule.Get() != b->mFragmentModule.Get() ||
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a->mFragmentEntryPoint != b->mFragmentEntryPoint) {
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return false;
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}
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// Check attachments
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if (a->mColorAttachmentsSet != b->mColorAttachmentsSet ||
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a->mHasDepthStencilAttachment != b->mHasDepthStencilAttachment) {
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return false;
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}
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for (uint32_t i : IterateBitSet(a->mColorAttachmentsSet)) {
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const ColorStateDescriptor& descA = *a->GetColorStateDescriptor(i);
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const ColorStateDescriptor& descB = *b->GetColorStateDescriptor(i);
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if (descA.format != descB.format || descA.writeMask != descB.writeMask) {
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return false;
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}
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if (descA.colorBlend.operation != descB.colorBlend.operation ||
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descA.colorBlend.srcFactor != descB.colorBlend.srcFactor ||
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descA.colorBlend.dstFactor != descB.colorBlend.dstFactor) {
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return false;
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}
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if (descA.alphaBlend.operation != descB.alphaBlend.operation ||
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descA.alphaBlend.srcFactor != descB.alphaBlend.srcFactor ||
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descA.alphaBlend.dstFactor != descB.alphaBlend.dstFactor) {
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return false;
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}
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}
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if (a->mHasDepthStencilAttachment) {
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const DepthStencilStateDescriptor& descA = a->mDepthStencilState;
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const DepthStencilStateDescriptor& descB = b->mDepthStencilState;
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if (descA.format != descB.format ||
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descA.depthWriteEnabled != descB.depthWriteEnabled ||
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descA.depthCompare != descB.depthCompare) {
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return false;
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}
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if (descA.stencilReadMask != descB.stencilReadMask ||
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descA.stencilWriteMask != descB.stencilWriteMask) {
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return false;
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}
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if (descA.stencilFront.compare != descB.stencilFront.compare ||
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descA.stencilFront.failOp != descB.stencilFront.failOp ||
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descA.stencilFront.depthFailOp != descB.stencilFront.depthFailOp ||
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descA.stencilFront.passOp != descB.stencilFront.passOp) {
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return false;
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}
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if (descA.stencilBack.compare != descB.stencilBack.compare ||
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descA.stencilBack.failOp != descB.stencilBack.failOp ||
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descA.stencilBack.depthFailOp != descB.stencilBack.depthFailOp ||
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descA.stencilBack.passOp != descB.stencilBack.passOp) {
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return false;
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}
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}
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// Check vertex input state
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if (a->mAttributesSetMask != b->mAttributesSetMask) {
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return false;
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}
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for (uint32_t i : IterateBitSet(a->mAttributesSetMask)) {
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const VertexAttributeDescriptor& descA = a->GetAttribute(i);
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const VertexAttributeDescriptor& descB = b->GetAttribute(i);
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if (descA.shaderLocation != descB.shaderLocation ||
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descA.inputSlot != descB.inputSlot || descA.offset != descB.offset ||
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descA.format != descB.format) {
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return false;
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}
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}
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if (a->mInputsSetMask != b->mInputsSetMask) {
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return false;
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}
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for (uint32_t i : IterateBitSet(a->mInputsSetMask)) {
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const VertexInputDescriptor& descA = a->GetInput(i);
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const VertexInputDescriptor& descB = b->GetInput(i);
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if (descA.inputSlot != descB.inputSlot || descA.stride != descB.stride ||
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descA.stepMode != descB.stepMode) {
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return false;
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}
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}
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if (a->mInputState.indexFormat != b->mInputState.indexFormat) {
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return false;
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}
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// Check rasterization state
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{
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const RasterizationStateDescriptor& descA = a->mRasterizationState;
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const RasterizationStateDescriptor& descB = b->mRasterizationState;
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if (descA.frontFace != descB.frontFace || descA.cullMode != descB.cullMode) {
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return false;
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}
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if (descA.depthBias != descB.depthBias ||
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descA.depthBiasSlopeScale != descB.depthBiasSlopeScale ||
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descA.depthBiasClamp != descB.depthBiasClamp) {
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return false;
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}
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}
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// Check other state
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if (a->mSampleCount != b->mSampleCount || a->mPrimitiveTopology != b->mPrimitiveTopology) {
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return false;
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}
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return true;
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}
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} // namespace dawn_native
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@ -40,7 +40,10 @@ namespace dawn_native {
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class RenderPipelineBase : public PipelineBase {
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public:
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RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor);
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RenderPipelineBase(DeviceBase* device,
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const RenderPipelineDescriptor* descriptor,
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bool blueprint = false);
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~RenderPipelineBase() override;
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static RenderPipelineBase* MakeError(DeviceBase* device);
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@ -50,8 +53,8 @@ namespace dawn_native {
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const std::bitset<kMaxVertexInputs>& GetInputsSetMask() const;
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const VertexInputDescriptor& GetInput(uint32_t slot) const;
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const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot);
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const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor();
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const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const;
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const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const;
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dawn::PrimitiveTopology GetPrimitiveTopology() const;
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dawn::CullMode GetCullMode() const;
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dawn::FrontFace GetFrontFace() const;
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@ -68,23 +71,43 @@ namespace dawn_native {
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std::bitset<kMaxVertexAttributes> GetAttributesUsingInput(uint32_t slot) const;
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std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput;
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// Functors necessary for the unordered_set<RenderPipelineBase*>-based cache.
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struct HashFunc {
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size_t operator()(const RenderPipelineBase* pipeline) const;
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};
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struct EqualityFunc {
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bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const;
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};
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private:
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RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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// Vertex input
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InputStateDescriptor mInputState;
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std::bitset<kMaxVertexAttributes> mAttributesSetMask;
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std::array<VertexAttributeDescriptor, kMaxVertexAttributes> mAttributeInfos;
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std::bitset<kMaxVertexInputs> mInputsSetMask;
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std::array<VertexInputDescriptor, kMaxVertexInputs> mInputInfos;
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dawn::PrimitiveTopology mPrimitiveTopology;
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RasterizationStateDescriptor mRasterizationState;
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// Attachments
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bool mHasDepthStencilAttachment = false;
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DepthStencilStateDescriptor mDepthStencilState;
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std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
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std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates;
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std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
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bool mHasDepthStencilAttachment = false;
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// Other state
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dawn::PrimitiveTopology mPrimitiveTopology;
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RasterizationStateDescriptor mRasterizationState;
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uint32_t mSampleCount;
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// Stage information
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// TODO(cwallez@chromium.org): Store a crypto hash of the modules instead.
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Ref<ShaderModuleBase> mVertexModule;
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std::string mVertexEntryPoint;
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Ref<ShaderModuleBase> mFragmentModule;
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std::string mFragmentEntryPoint;
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bool mIsBlueprint = false;
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};
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} // namespace dawn_native
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@ -14,6 +14,7 @@
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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class ObjectCachingTest : public DawnTest {};
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@ -165,4 +166,124 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
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dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
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dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
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EXPECT_NE(pl.Get(), otherPl.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc(device);
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desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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void main() {
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})");
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desc.layout = pl;
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dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.layout = samePl;
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dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.layout = otherPl;
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dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
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dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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dawn::ShaderModule sameModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(1.0);
|
||||
})");
|
||||
|
||||
EXPECT_NE(module.Get(), otherModule.Get());
|
||||
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
|
||||
desc.cVertexStage.module = module;
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
desc.cVertexStage.module = sameModule;
|
||||
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
desc.cVertexStage.module = otherModule;
|
||||
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
|
||||
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
|
||||
}
|
||||
|
||||
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
|
||||
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
dawn::ShaderModule sameModule =
|
||||
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
})");
|
||||
dawn::ShaderModule otherModule =
|
||||
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
int i = 0;
|
||||
})");
|
||||
|
||||
EXPECT_NE(module.Get(), otherModule.Get());
|
||||
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
|
||||
|
||||
utils::ComboRenderPipelineDescriptor desc(device);
|
||||
desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
})");
|
||||
|
||||
desc.cFragmentStage.module = module;
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
desc.cFragmentStage.module = sameModule;
|
||||
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
desc.cFragmentStage.module = otherModule;
|
||||
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
|
||||
|
||||
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
|
||||
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
|
||||
|
|
Loading…
Reference in New Issue