Add BlendState to NXT API

This commit is contained in:
Austin Eng
2017-07-26 16:59:53 -04:00
committed by Austin Eng
parent fc9775f7df
commit 94bebe517d
28 changed files with 526 additions and 6 deletions

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@@ -0,0 +1,26 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/OpenGLBackend.h"
namespace backend {
namespace opengl {
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
}
}
}

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@@ -0,0 +1,31 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_OPENGL_BLENDSTATED3D12_H_
#define BACKEND_OPENGL_BLENDSTATED3D12_H_
#include "backend/BlendState.h"
namespace backend {
namespace opengl {
class BlendState : public BlendStateBase {
public:
BlendState(BlendStateBuilder* builder);
};
}
}
#endif // BACKEND_OPENGL_BLENDSTATED3D12_H_

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@@ -13,6 +13,7 @@
// limitations under the License.
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"

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@@ -14,6 +14,7 @@
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"
@@ -49,6 +50,9 @@ namespace opengl {
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
return new BindGroupLayout(builder);
}
BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
return new BlendState(builder);
}
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
return new Buffer(builder);
}

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@@ -18,6 +18,7 @@
#include "nxt/nxtcpp.h"
#include "backend/Buffer.h"
#include "backend/BlendState.h"
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/Device.h"
@@ -35,6 +36,7 @@ namespace opengl {
class BindGroup;
class BindGroupLayout;
class BlendState;
class Buffer;
class BufferView;
class CommandBuffer;
@@ -57,6 +59,7 @@ namespace opengl {
struct OpenGLBackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BlendStateType = BlendState;
using BufferType = Buffer;
using BufferViewType = BufferView;
using CommandBufferType = CommandBuffer;
@@ -86,6 +89,7 @@ namespace opengl {
public:
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;