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Support multisampled rendering on Vulkan
MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped temporarily on Intel Windows Vulkan drivers due to the failure of that case on the try bots. BUG=dawn:56 TEST=dawn_end2end_tests Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -255,6 +255,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) {
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// Test multisampled rendering with depth test works correctly.
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TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
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// TODO(jiawei.shao@intel.com): find out why this test fails on Intel Windows Vulkan drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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constexpr bool kTestDepth = true;
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
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@@ -466,4 +469,4 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
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}
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// TODO(jiawei.shao@intel.com): enable multisampled rendering on all Dawn backends.
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DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, D3D12Backend, OpenGLBackend);
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DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, D3D12Backend, OpenGLBackend, VulkanBackend);
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